Editing Jolt Haymaker
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Another weakness of Jolt Haymaker is its inability to stop at the edge, similar to [[Fox Illusion]] in ''Melee''. On the ground, Little Mac keeps all his forward momentum even if he swings his fist during the first few frames. This makes it extremely risky to use on small platforms or near edges, as players can easily underestimate the distance Little Mac jumps, easily sending him flying offstage. In ''SSB4'', this results in a [[self-destruct]], since the move renders him [[helpless]]. A way to circumvent the former occurrence is to do a quick short-hop if attempting this near edges, making combos such as a down tilt to aerial Jolt Haymaker much safer. | Another weakness of Jolt Haymaker is its inability to stop at the edge, similar to [[Fox Illusion]] in ''Melee''. On the ground, Little Mac keeps all his forward momentum even if he swings his fist during the first few frames. This makes it extremely risky to use on small platforms or near edges, as players can easily underestimate the distance Little Mac jumps, easily sending him flying offstage. In ''SSB4'', this results in a [[self-destruct]], since the move renders him [[helpless]]. A way to circumvent the former occurrence is to do a quick short-hop if attempting this near edges, making combos such as a down tilt to aerial Jolt Haymaker much safer. | ||
In ''[[Ultimate]]'', Little Mac no longer enters freefall after the move and can potentially recover with [[Rising Uppercut]], significantly improving its utility and allowing it to be used as a reliable edgeguarding tool. However, he does not regain his aerial Jolt Haymaker if he is hit out of it, similarly to how {{SSBB|Pit}} in ''[[Super Smash Bros. Brawl]]'' loses [[Wings of Icarus]] if he is hit out of it. Jolt Haymaker will also not cause Mac to go past an edge if he uses it a certain distance away, preventing him from accidentally going offstage. If Mac uses his double jump and an aerial immediately after using this move to recover, he will go noticeably farther. | In ''[[Ultimate]]'', Little Mac no longer enters freefall after the move and can potentially recover with [[Rising Uppercut]], significantly improving its utility and allowing it to be used as a reliable edgeguarding tool. However, he does not regain his aerial Jolt Haymaker if he is hit out of it, similarly to how {{SSBB|Pit}} in ''[[Super Smash Bros. Brawl]]'' loses [[Wings of Icarus]] if he is hit out of it. Jolt Haymaker will also not cause Mac to go past an edge if he uses it a certain distance away, preventing him from accidentally going offstage. If Mac's uses his double jump and an aerial immediately after using this move to recover, he will go noticeably farther. | ||
Like most of Little Mac's special moves, Jolt Haymaker has a unique 8-bit sound if he is using a Wireframe [[alternate costume]]. | Like most of Little Mac's special moves, Jolt Haymaker has a unique 8-bit sound if he is using a Wireframe [[alternate costume]]. |