Editing Jolt Haymaker

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 21: Line 21:
Another weakness of Jolt Haymaker is its inability to stop at the edge, similar to [[Fox Illusion]] in ''Melee''. On the ground, Little Mac keeps all his forward momentum even if he swings his fist during the first few frames. This makes it extremely risky to use on small platforms or near edges, as players can easily underestimate the distance Little Mac jumps, easily sending him flying offstage. In ''SSB4'', this results in a [[self-destruct]], since the move renders him [[helpless]]. A way to circumvent the former occurrence is to do a quick short-hop if attempting this near edges, making combos such as a down tilt to aerial Jolt Haymaker much safer.
Another weakness of Jolt Haymaker is its inability to stop at the edge, similar to [[Fox Illusion]] in ''Melee''. On the ground, Little Mac keeps all his forward momentum even if he swings his fist during the first few frames. This makes it extremely risky to use on small platforms or near edges, as players can easily underestimate the distance Little Mac jumps, easily sending him flying offstage. In ''SSB4'', this results in a [[self-destruct]], since the move renders him [[helpless]]. A way to circumvent the former occurrence is to do a quick short-hop if attempting this near edges, making combos such as a down tilt to aerial Jolt Haymaker much safer.


In ''[[Ultimate]]'', Little Mac no longer enters freefall after the move and can potentially recover with [[Rising Uppercut]], significantly improving its utility and allowing it to be used as a reliable edgeguarding tool. However, he does not regain his aerial Jolt Haymaker if he is hit out of it, similarly to how {{SSBB|Pit}} in ''[[Super Smash Bros. Brawl]]'' loses [[Wings of Icarus]] if he is hit out of it. Jolt Haymaker will also not cause Mac to go past an edge if he uses it a certain distance away, preventing him from accidentally going offstage. If Mac uses his double jump and an aerial immediately after using this move to recover, he will go noticeably farther.  
In ''[[Ultimate]]'', Little Mac no longer enters freefall after the move and can potentially recover with [[Rising Uppercut]], significantly improving its utility and allowing it to be used as a reliable edgeguarding tool. However, he does not regain his aerial Jolt Haymaker if he is hit out of it, similarly to how {{SSBB|Pit}} in ''[[Super Smash Bros. Brawl]]'' loses [[Wings of Icarus]] if he is hit out of it. Jolt Haymaker will also not cause Mac to go past an edge if he uses it a certain distance away, preventing him from accidentally going offstage. If Mac's uses his double jump and an aerial immediately after using this move to recover, he will go noticeably farther.  


Like most of Little Mac's special moves, Jolt Haymaker has a unique 8-bit sound if he is using a Wireframe [[alternate costume]].
Like most of Little Mac's special moves, Jolt Haymaker has a unique 8-bit sound if he is using a Wireframe [[alternate costume]].

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)