From SmashWiki, the Super Smash Bros. wiki
|
You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.
|
Log in
|
Create account
|
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision |
Your text |
Line 26: |
Line 26: |
|
| |
|
| ==Glitch== | | ==Glitch== |
| If Little Mac lands on solid ground during this move, and thus enters its landing animation, he will be forced to remain in a grounded state until the animation ends. As such, if the ground beneath him is destroyed or disappears during this animation, he will remain floating in the air in a grounded state as if the ground beneath him were still there until the animation ends. He will continue sliding in the air if he had any remaining velocity, potentially going past the edge of the original surface.<ref>[https://youtu.be/EAeAYv9wQ7g Jolt Haymaker landing glitch verification]</ref>
| | In ''Ultimate'', if Little Mac lands on solid ground during this move, and thus enters its landing animation, he will be forced to remain in a grounded state until the animation ends. As such, if the ground beneath him is destroyed or disappears during this animation, he will remain floating in the air in a grounded state as if the ground beneath him were still there, until the animation ends. |
|
| |
|
| ==Instructional quotes== | | ==Instructional quotes== |