Editing Jolt Haymaker

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==Overview==
==Overview==
The attack consists of Little Mac leaping forward and performs a downward hook during it. The punch will be thrown before the maximum distance is traveled, but can be thrown at any time during the jump by pressing the special button - as early as right after initiating the leap. If the move is used on the ground, Little Mac will be briefly [[intangibility|intangible]] from frames 5-14 as he leaps, allowing him to avoid projectiles and attacks, although throwing the punch early will reduce the amount of intangibility frames given (frames 5-8). If the move is used on an incline, such as a sloped platform or the slanted edges of certain stages, Little Mac will gain noticeably more height from the jump, depending on the steepness of the slope.
Little Mac leaps forward and performs a downward hook at the end of the move. The punch will be thrown before the maximum distance is traveled, but can be thrown at any time during the jump by pressing the special button - as early as right after initiating the leap. If the move is used on the ground, Little Mac will be briefly [[intangibility|intangible]] from frames 5-14 as he leaps, allowing him to avoid projectiles and attacks, although throwing the punch early will reduce the amount of intangibility frames given (frames 5-8). If the move is used on an incline, such as a sloped platform or the slanted edges of certain stages, Little Mac will gain noticeably more height from the jump, depending on the steepness of the slope.


Like many of Little Mac's moves, Jolt Haymaker has high knockback scaling, and can KO at 105% near the edge on the ground and in the air. The grounded version also travels a very long distance (almost half of [[Final Destination]]), making the move useful for escaping from harm or punishing enemies suffering from [[lag]]. Unlike most of Mac's other aerial moves, Jolt Haymaker keeps its power in the air, allowing it to be used as a surprise aerial KO option. It can also cause a [[sacrificial KO]] by chaining several forward aerials into a Jolt Haymaker, which can KO as early as 65%, but at the risk of losing a stock.
Like many of Little Mac's moves, Jolt Haymaker has high knockback scaling, and can KO at 105% near the edge on the ground and in the air. The grounded version also travels a very long distance (almost half of [[Final Destination]]), making the move useful for escaping from harm or punishing enemies suffering from [[lag]]. Unlike most of Mac's other aerial moves, Jolt Haymaker keeps its power in the air, allowing it to be used as a surprise aerial KO option. It can also cause a [[sacrificial KO]] by chaining several forward aerials into a Jolt Haymaker, which can KO as early as 65%, but at the risk of losing a stock.

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