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Editing Joker (SSBU)
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==Update history== | ==Update history== | ||
Aside from glitch fixes, Joker received a mix of buffs and nerfs via game updates, but he was slightly nerfed overall. The first nerf was in update 4.0.0 to Makarakarn, which could now be broken by reflected projectiles inflicting more than 50% damage; however this nerf was compensated by a buff to its searchbox, which became more rounded, allowing Joker to reflect projectiles that would fly right over him. | Aside from glitch fixes, Joker received a mix of buffs and nerfs via game updates, but he was slightly nerfed overall. The first nerf was in update 4.0.0 to Makarakarn, which could now be broken by reflected projectiles inflicting more than 50% damage; however this nerf was compensated by a buff to its searchbox, which became more rounded, allowing Joker to reflect projectiles that would fly right over him. Update 6.0.0 fixed an issue with Joker's forward smash pushing opponents too far during its charging animation, now making so Joker can't blatantly avoid damage by exploiting the move's previously wonky detection. The most significant nerfs came with update 7.0.0; downward Gun's horizontal range was significantly reduced, while the Rebellion Gauge would now lose more time when Joker is hit by attacks. These nerfs noticeably affected his best landing and edgeguarding tool, and punishing him more for losing interactions while Arsene is active, which rewards opponents with good damage racking capabilities. Version 11.0.0 would further affect the safety of his moves by making Eiha and his counters more punishable if they are used recklessly. | ||
Version 13.0.0 buffed Joker by removing ten frames of ending lag from All-Out Attack. | |||
Despite these nerfs, however, Joker is still considered to be a top tier character. | |||
Despite these nerfs, however, Joker is still considered to be a | |||
[[File:Joker bullet comparison.png|thumb|250px|A comparison of the range of downward aerial bullets pre and post 7.0.0]] | [[File:Joker bullet comparison.png|thumb|250px|A comparison of the range of downward aerial bullets pre and post 7.0.0]] | ||
'''{{GameIcon|ssbu}} 3.0.1''' | '''{{GameIcon|ssbu}} 3.0.1''' | ||
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| shorthop=14.2 | rshorthop=70-71 | | shorthop=14.2 | rshorthop=70-71 | ||
| djump=34 | rdjump=38-39 | | djump=34 | rdjump=38-39 | ||
}} | }} | ||
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==[[Spirit]]s== | ==[[Spirit]]s== | ||
Joker's Phantom Thief fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Joker's Phantom Thief fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It also available periodically for purchase in the shop for 300 Gold, but only after Joker has been downloaded. Unlocking Joker in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His student outfit has a fighter spirit of its own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. Arsène also makes an appearance in Joker's fighter spirits, having a unique render when shown with Joker's ''Ultimate'' artwork. Because of this, Joker's ''Ultimate'' renders in his fighter spirits will show him without his mask/glasses on. | ||
Additionally, he appears in the Phantom Thieves of Hearts spirit. | Additionally, he appears in the Phantom Thieves of Hearts spirit. |