Editing Joker (SSBU)

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|availability = [[Downloadable content (SSBU)|Downloadable]]
|availability = [[Downloadable content (SSBU)|Downloadable]]
|final smash = [[All-Out Attack]]
|final smash = [[All-Out Attack]]
|tier = S-
|tier = S+
|ranking = 10
|ranking = 3
}}
}}
:{{Cquote|''Joker Steals the Show!''|cite=Introduction tagline}}
:{{Cquote|''Joker Steals the Show!''|cite=Introduction tagline}}
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{{iw|wikipedia|Xander Mobus}}, who voiced Joker in ''Persona 5'' in English as well as the [[announcer]], [[Master Hand]], and [[Crazy Hand]] in ''Ultimate'', reprises his role as the character in the English version of the game, while {{iw|wikipedia|Jun Fukuyama}}, who previously voiced the character in Japanese and also voices {{SSBU|Roy}}, reprises his role in Japanese. Despite [[Arsène]] being voiced by the same respective voice actors in Joker's initial reveal trailer, he remains completely silent during gameplay.
{{iw|wikipedia|Xander Mobus}}, who voiced Joker in ''Persona 5'' in English as well as the [[announcer]], [[Master Hand]], and [[Crazy Hand]] in ''Ultimate'', reprises his role as the character in the English version of the game, while {{iw|wikipedia|Jun Fukuyama}}, who previously voiced the character in Japanese and also voices {{SSBU|Roy}}, reprises his role in Japanese. Despite [[Arsène]] being voiced by the same respective voice actors in Joker's initial reveal trailer, he remains completely silent during gameplay.


Joker is ranked 10th out of 82 on the current [[tier list]], placing him at the end of the S- tier and making him the highest ranking character from Fighters Pass Vol. 1. Joker boasts a plethora of amazing strengths, such as his mobility, frame data, safe moves, [[pressure]], and a solid [[combo]] game. Joker has many fast attacks that are core to his archetype as a rushdown fighter. He also has a variety of ways to [[Edgeguarding|edgeguard]] his opponent, with [[back aerial]], down [[Gun / Gun Special|Gun]], [[forward aerial]], [[neutral aerial]], and more. His strengths can be further enhanced after his [[Rebellion Gauge]] has been filled up, as he'll unleash his Persona [[Arsène]]. Arsène buffs nearly all his moves, giving him many [[KO]] options for a short time. His [[Special move|specials]] also get upgraded, improving their ability to rack up [[damage]] and replacing [[Rebel's Guard / Tetrakarn / Makarakarn|Rebel's Guard]] with Tetrakarn and Makarakarn, which serve as a simultaneous [[counter]] and [[Reflection|reflector]].
Joker ranked 3rd out of 82 on the current [[tier list]], placing him in the S+ tier. Joker boasts a plethora of amazing strengths, such as his mobility, frame data, safe moves, [[pressure]], and a solid [[combo]] game. Joker has many fast attacks that are core to his archetype as a rushdown fighter. He also has a variety of ways to [[Edgeguarding|edgeguard]] his opponent, with [[back aerial]], down [[Gun / Gun Special|Gun]], [[forward aerial]], [[neutral aerial]], and more. His strengths can be further enhanced after his [[Rebellion Gauge]] has been filled up, as he'll unleash his Persona [[Arsène]]. Arsène buffs nearly all his moves, giving him many [[KO]] options for a short time. His [[Special move|specials]] also get upgraded, improving their ability to rack up [[damage]] and replacing [[Rebel's Guard / Tetrakarn / Makarakarn|Rebel's Guard]] with Tetrakarn and Makarakarn, which serve as a simultaneous [[counter]] and [[Reflection|reflector]].


Despite all of these pros, Joker has some cons. One of his main weaknesses is that he sometimes struggles to take [[Stock|stocks]] at high percents when he does not have Arsène, making him reliant on edgeguards or raw KO moves. Joker also has mediocre [[out of shield]] options compared to much of the cast. This only limits him to using back aerial, [[grab]], and [[up smash]] if he wants to attack out of shield. While Arsène gives him many strengths, they also provide a few drawbacks. When Joker gets hit in this state, his meter depletes faster. Furthermore, while his [[recovery]] goes further with [[Grappling Hook / Wings of Rebellion|Wings of Rebellion]], it lacks a [[hitbox]] after the [[invincibility]] frames, allowing him to be [[2 frame punish|2 framed]] or edgeguarded. Joker is also quite a difficult character to master since he has to be precise with his combos and his edgeguarding while trying to compensate for these aforementioned weaknesses.
Despite all of these pros, Joker has some cons. One of his main weaknesses is that he sometimes struggles to take [[Stock|stocks]] at high percents when he does not have Arsène, making him reliant on edgeguards or raw KO moves. Joker also has mediocre [[out of shield]] options compared to much of the cast. This only limits him to using back aerial, [[grab]], and [[up smash]] if he wants to attack out of shield. While Arsène gives him many strengths, they also provide a few drawbacks. When Joker gets hit in this state, his meter depletes faster. Furthermore, while his [[recovery]] goes further with [[Grappling Hook / Wings of Rebellion|Wings of Rebellion]], it lacks a [[hitbox]] after the [[invincibility]] frames, allowing him to be [[2 frame punish|2 framed]] or edgeguarded. Joker is also quite a difficult character to master since he has to be precise with his combos and his edgeguarding while trying to compensate for these aforementioned weaknesses.


Overall, Joker's strengths outweigh his weaknesses, and he has since become one of the most popular characters in competitive play, having amassed impressive results from players such as {{Sm|MkLeo}} and {{Sm|Zackray}}. Even after MkLeo dropped the character for a few years and Zackray's activity decreased, Joker's representation remained high thanks to the rise of many new players, most notably {{Sm|Tsubaki|p=Shizuoka}}.
Joker amassed impressive results before the [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]], most notably with {{Sm|MkLeo}} winning a number of [[Major|majors]] with him and {{Sm|Zackray}} also doing well with the character. When offline events returned in 2021 and 2022, Joker saw a slight drop in use due to MKLeo switching over to [[Byleth (SSBU)|Byleth]] and [[Aegis]] for the majority of tournaments while Zackray took a break to play {{s|bulbapedia|Pokemon Unite}}. Joker still sees results from players, such as {{Sm|eMass}} and {{Sm|Tsubaki|p=Shizuoka}}, while MkLeo has since readded Joker into his lineup.


==Attributes==
==Attributes==
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Since the Rebellion Gauge encourages a different kind of playstyle, Joker loses on some of his weaknesses without Arsène (such as a vulnerability to projectile camping), but this creates new weaknesses in return, meaning that if Joker gets Arsène at the wrong time or is unable to capitalize with him, he may either lose his advantage or be at a disadvantage. Wings of Rebellion, despite reliably covering more distance than Grappling Hook, is more exploitable, as the lack of hitbox and vulnerability at the end of the move makes it easy for opponents to intercept Joker before he reaches the ledge; in fact, Joker becomes notoriously prone to getting [[Edge#2 frame punish|2-framed]]. Eigaon, while incredibly powerful and versatile, suffers from 10 more frames of endlag, making it (at times) riskier to use than Eiha. Lastly, despite Arsène's incredible power and strengths, the Rebellion Gauge can be depleted faster if an opponent is able to attack Joker; combined with his aforementioned vulnerability to combos, this can cause Arsène to disappear much faster until the Rebellion Gauge is filled again, removing Joker's advantage as a result.
Since the Rebellion Gauge encourages a different kind of playstyle, Joker loses on some of his weaknesses without Arsène (such as a vulnerability to projectile camping), but this creates new weaknesses in return, meaning that if Joker gets Arsène at the wrong time or is unable to capitalize with him, he may either lose his advantage or be at a disadvantage. Wings of Rebellion, despite reliably covering more distance than Grappling Hook, is more exploitable, as the lack of hitbox and vulnerability at the end of the move makes it easy for opponents to intercept Joker before he reaches the ledge; in fact, Joker becomes notoriously prone to getting [[Edge#2 frame punish|2-framed]]. Eigaon, while incredibly powerful and versatile, suffers from 10 more frames of endlag, making it (at times) riskier to use than Eiha. Lastly, despite Arsène's incredible power and strengths, the Rebellion Gauge can be depleted faster if an opponent is able to attack Joker; combined with his aforementioned vulnerability to combos, this can cause Arsène to disappear much faster until the Rebellion Gauge is filled again, removing Joker's advantage as a result.


Overall, Joker is a character whose playstyle is incredibly dynamic, but as with characters with many playstyles applicable, players should be expected to be able to smartly switch playstyles on the go. Without Arsène, Joker specializes in a hit-and-run, combo-oriented playstyle. Joker is particularly adept at conditioning the opponent to shield and has excellent grab frame data to take advantage of that, so players should be looking for opportunities to go for punishing grab combos whenever possible. He has notably short-range and low power overall on his standard attacks without Arsène available, and can struggle if he's a stock behind the opponent and unable to effectively make use of Arsène. His primary goal in each match is to rack up as much damage as possible through combos and gain an early stock in order to massively widen the gap between him and his opponent. Arsène greatly helps Joker in dealing damage or securing a stock whenever he is out, as he gains several powerful traits that allow him to play more rushdown-oriented when he gains the advantage, without forgoing his excellent mobility. Arsène is also notable for giving Joker an absurdly effective comeback factor, as Joker can quickly close the gap by dealing out extreme damage with Arsène out and can KO early when given the opportunity, such as with an Arsène boosted back air. By actively filling up the Rebellion Gauge by using Rebel's Guard to capitalize on reading an opponent's attack, this can be devastating for the opponent, as it gives Arsène more opportunity to be seen in-game. At the same time, Joker's vulnerability to combos means he will have to make use of his excellent mobility more often than not to avoid being put at a disadvantage. Ultimately, Joker is a character who encourages proactive play, and particularly shines when players are able to make the most of edgeguarding opportunities, maximize their damage through combos and effectively make use of Arsène.  
Overall, Joker is a character whose playstyle is incredibly dynamic, but as with characters with many playstyles applicable, players should be expected to be able to smartly switch playstyles on the go. Without Arsène, Joker specializes in a hit-and-run, combo-oriented playstyle. Joker is particularly adept at conditioning the opponent to shield and has excellent grab frame data to take advantage of that, so players should be looking for opportunities to go for punishing grab combos whenever possible. He has notably short-range and low power overall on his standard attacks without Arsène available, and can struggle if he's a stock behind the opponent and unable to effectively make use of Arsène. His primary goal in each match is to rack up as much damage as possible through combos and gain an early stock in order to massively widen the gap between him and his opponent. Arsène greatly helps Joker in dealing damage or securing a stock whenever he is out, as he gains several powerful traits that allow him to play more rushdown-oriented when he gains the advantage, without forgoing his excellent mobility. Arsène is also notable for giving Joker an absurdly effective comeback factor, as Joker can quickly close the gap by dealing out extreme damage with Arsène out and can KO early when given the opportunity, such as with an Arsène boosted back air. By actively filling up the Rebellion Gauge by using Rebel's Guard to capitalize on reading an opponent's attack, this can be devastating for the opponent, as it gives Arsène more opportunity to be seen in-game. At the same time, Joker's vulnerability to combos means he will have to make use of his excellent mobility more often than not to avoid being put at a disadvantage. Ultimately, Joker is a character who encourages proactive play, and particularly shines when players are able to make the most of edgeguarding opportunities, maximize their damage through combos and effectively make use of Arsène. Joker's viability in the competitive scene has been excellent since his release, with many people citing him as a top tier character thanks to strong representation and results from smashers such as {{Sm|Eim}}, {{Sm|MkLeo}}, {{Sm|Tsu}}, {{Sm|Tweek}}, {{Sm|Wishes}} and {{Sm|Zackray}}.


==Update history==
==Update history==
Aside from glitch fixes, Joker received a mix of buffs and nerfs via game updates, but he was slightly nerfed overall. The first nerf was in update 4.0.0 to Makarakarn, which could now be broken by reflected projectiles inflicting more than 50% damage; however this nerf was compensated by a buff to its searchbox, which became more rounded, allowing Joker to reflect projectiles that would fly right over him.  
Aside from glitch fixes, Joker received a mix of buffs and nerfs via game updates, but he was slightly nerfed overall. The first nerf was in update 4.0.0 to Makarakarn, which could now be broken by reflected projectiles inflicting more than 50% damage; however this nerf was compensated by a buff to its searchbox, which became more rounded, allowing Joker to reflect projectiles that would fly right over him. Update 6.0.0 fixed an issue with Joker's forward smash pushing opponents too far during its charging animation, now making so Joker can't blatantly avoid damage by exploiting the move's previously wonky detection. The most significant nerfs came with update 7.0.0; downward Gun's horizontal range was significantly reduced, while the Rebellion Gauge would now lose more time when Joker is hit by attacks. These nerfs noticeably affected his best landing and edgeguarding tool, and punishing him more for losing interactions while Arsene is active, which rewards in particular opponents with good damage racking capabilities. Version 11.0.0 would further affect the safety of his moves by making Eiha and his counters more punishable if they are used recklessly.


Update 6.0.0 fixed an issue with Joker's forward smash pushing opponents too far during its charging animation, now making so Joker can't blatantly avoid damage by exploiting the move's previously wonky detection.  
Version 13.0.0 buffed Joker by removing ten frames of ending lag from All-Out Attack.


The most significant nerfs came with update 7.0.0; downward Gun's horizontal range was significantly reduced, while the Rebellion Gauge would now lose more time when Joker is hit by attacks. These nerfs noticeably affected his best landing and edgeguarding tool, and punishing him more for losing interactions while Arsene is active, which rewards opponents with good damage racking capabilities.
Despite these nerfs, however, Joker is still considered a top tier character.
 
Version 11.0.0 would further affect the safety of his moves by making Eiha and his counters more punishable if they are used recklessly.
 
Version 13.0.0 slightly buffed Joker by removing ten frames of ending lag from All-Out Attack.
 
Despite these nerfs, however, Joker is still considered to be a solid top tier character.
[[File:Joker bullet comparison.png|thumb|250px|A comparison of the range of downward aerial bullets pre and post 7.0.0]]
[[File:Joker bullet comparison.png|thumb|250px|A comparison of the range of downward aerial bullets pre and post 7.0.0]]
'''{{GameIcon|ssbu}} 3.0.1'''
'''{{GameIcon|ssbu}} 3.0.1'''
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'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
{{UpdateList (SSBU)/11.0.0|char=Joker}}
{{UpdateList (SSBU)/11.0.0|char=Joker}}
'''{{GameIcon|ssbu}} {{SSBU|12.0.0}}'''
{{UpdateList (SSBU)/12.0.0|char=Joker}}


'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
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|dairdesc= Joker: An upside-down knife swing with a bit of delay before the swipe, similarly to Marth's down aerial.<br>Arsène: A delayed foot stomp that comes out a couple of frames after Joker's attack, instead of at the same time as his other moves. Unlike Joker's attack, it [[meteor smash]]es opponents.
|dairdesc= Joker: An upside-down knife swing with a bit of delay before the swipe, similarly to Marth's down aerial.<br>Arsène: A delayed foot stomp that comes out a couple of frames after Joker's attack, instead of at the same time as his other moves. Unlike Joker's attack, it [[meteor smash]]es opponents.
Somewhat of a niche move due to its lack of safety and startup, down air occasionally sees use as a crossup tool. With Arsène, it is a powerful all-purpose move due to its hitbox duration, combo potential, and meteor smashing properties. The meteor smash itself is decently strong, KOing at around 60% at ground level. Additionally, due to the Arsène variant being two hits and Joker's down aerial sending opponents away from him, Arsène's down aerial can then potentially meteor smash opponents standing at the edge of a stage and KO them outright.
Somewhat of a niche move due to its lack of safety and startup, down air occasionally sees use as a crossup tool. With Arsène, it is a powerful all-purpose move due to its hitbox duration, combo potential, and meteor smashing properties. The meteor smash itself is decently strong, KOing at around 60% at ground level. Additionally, due to the Arsène variant being two hits and Joker's down aerial sending opponents away from him, Arsène's down aerial can then potentially meteor smash opponents standing at the edge of a stage and KO them outright.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Reaches out with one arm. All of Joker's throws have him toss the opponent with blue energy. Unlike his other moves, Arsène does not affect the power of Joker's throws.
|grabdesc=Reaches out with one arm. All of Joker's throws have him toss the opponent with blue energy. Unlike his other moves, Arsène does not affect the power of Joker's throws.
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname=&nbsp;
|pummeldmg=1.5%
|pummeldmg=1.3%
|pummeldesc=A knee strike. Unique compared to other pummels, being marginally slower but stronger than similar pummels like {{SSBU|Mario}}, but slightly faster and weaker than stronger pummels like {{SSBU|Bowser}}. He shares this distinction with {{SSBU|Terry}}, {{SSBU|Min Min}}, {{SSBU|Steve}} and {{SSBU|Pyra}} & {{SSBU|Mythra}}.
|pummeldesc=Knees his opponent.
|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=8%
|fthrowdmg=8%
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|fsname=All-Out Attack
|fsname=All-Out Attack
|fsdmg=3% (trapping hit), {{rollover|33.6%|not affected by the 1v1 multiplier|y}} (cinematic), 13% (ending screen)
|fsdmg=3% (trapping hit), {{rollover|33.6%|not affected by the 1v1 multiplier|y}} (cinematic), 13% (ending screen)
|fsdesc= Joker announces "Ravage them!", then rushes forward, trapping opponents. Should he miss, Joker can also rush back if the control stick is pushed backwards. If any fighter is hit during either of these swipes (up to a maximum of 4), they are attacked by Joker and three other Phantom Thieves, either Ann, Ryuji, and Morgana, or Makoto, Haru, and Yusuke, while either Futaba or Morgana comments on the attack. After the barrage is complete, Joker lands in front of the opponent and tugs at his glove while the screen changes into a splash screen and the opponent's silhouette spews sparkles in the background. Causes an [[instant KO]] if the opponent was at 100% damage or higher at the end of the cinematic. If the Final Smash results in the final KO needed to win, the splash screen will remain throughout the [[victory screen]]. Arsène will not affect All-Out Attack.
|fsdesc= Joker announces "Ravage them!", then rushes forward, trapping opponents. Should he miss, Joker can also rush back if the control stick is pushed backwards. If any fighter is hit during either of these swipes (up to a maximum of 3), they are attacked by Joker and three other Phantom Thieves, either Ann, Ryuji, and Morgana, or Makoto, Haru, and Yusuke, while either Futaba or Morgana comments on the attack. After the barrage is complete, Joker lands in front of the opponent and tugs at his glove while the screen changes into a splash screen and the opponent's silhouette spews sparkles in the background. Causes an [[instant KO]] if the opponent was at 100% damage or higher at the end of the cinematic. If the Final Smash results in the final KO needed to win, the splash screen will remain throughout the [[victory screen]]. Arsène will not affect All-Out Attack.
}}
}}


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| shorthop=14.2 | rshorthop=70-71
| shorthop=14.2 | rshorthop=70-71
| djump=34 | rdjump=38-39
| djump=34 | rdjump=38-39
| ellag=4 | rellag=2-75
}}
}}


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===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Drops from the top of the screen, similar to how the party begins battles in ''Persona 5'' that start with Bullet Hail, then adjusts his glove just like in his up taunt''.
*Drops from the top of the screen, similar to how the party begins most battles in ''Persona 5'', then adjusts his glove just like in his up taunt''.
<gallery>
<gallery>
JokerOnScreenAppearanceSSBU.gif|Joker's on-screen appearance
JokerOnScreenAppearanceSSBU.gif|Joker's on-screen appearance
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[[Morgana]] appears for each of Joker's taunts. If he is present, [[Arsène]] will also rear back and flourish with his left arm when Joker taunts, making a pose identical to his official artwork.
[[Morgana]] appears for each of Joker's taunts. If he is present, [[Arsène]] will also rear back and flourish with his left arm when Joker taunts, making a pose identical to his official artwork.


*'''Up taunt''': Smiles and tugs his glove while facing towards the camera, imitating the splash screen from the end of [[All-Out Attack]]. Morgana pumps his paw while saying "Looking cool, Joker!" ("{{ja|いけ、ジョーカー!|Ike, Jōkā}}", ''Go, Joker!'') before posing akimbo.
*'''Up taunt''': Smiles and tugs his glove while facing towards the camera, imitating the splash screen from the end of [[All-Out Attack]]. Morgana pumps his paw while saying "Looking cool, Joker!" before posing akimbo.
*'''Side taunt''': Poses with his gun pointed, gun arm over his dagger arm. Morgana poses akimbo and playfully laughs while showing starry eyes.
*'''Side taunt''': Poses with his gun pointed, gun arm over his dagger arm. Morgana poses akimbo and playfully laughs while showing starry eyes.
*'''Down taunt''': Faces his back towards the camera, resembling his official artwork for ''Catherine: Full Body''. Morgana goes "He-hey!" while bouncing on the spot, before crossing his arms.
*'''Down taunt''': Faces his back towards the camera, resembling his official artwork for ''Catherine: Full Body''. Morgana goes "He-hey!" while bouncing on the spot, before crossing his arms.
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*'''Left:''' Morgana happily bounces around Joker. Joker gestures to Morgana before running towards the left.
*'''Left:''' Morgana happily bounces around Joker. Joker gestures to Morgana before running towards the left.
*'''Up:''' Joker scratches his head as Morgana, transformed as the Morganamobile, drives up next to Joker, picks him up, and drives towards the left. The head-scratching animation is Joker's victory animation if he is the only member of his party remaining in ''Persona 5''. The Morganamobile is the victory screen when winning a match in Mementos.
*'''Up:''' Joker scratches his head as Morgana, transformed as the Morganamobile, drives up next to Joker, picks him up, and drives towards the left. The head-scratching animation is Joker's victory animation if he is the only member of his party remaining in ''Persona 5''. The Morganamobile is the victory screen when winning a match in Mementos.
*'''Right:''' Morgana turns dramatically toward the screen, which ends up hitting him in the face. Joker gestures to Morgana before running towards the left. Morgana's positioning in the Left and Right poses references the positioning of the remaining members of the active party in the ''Persona 5'' victory screens, with one member always closer to the camera than Joker and two further away.
*'''Right:''' Morgana turns dramatically toward the screen, which ends up hitting him in the face. Joker gestures to Morgana before running towards the left.
*'''Special''': If Joker wins a [[Stock]] or [[Stamina Mode|Stamina]] match with [[All-Out Attack]], the match will conclude on the splash screen without returning to gameplay, and this will persist into the victory screen, just like in ''Persona 5'', in which experience points and money gained in battle are shown over the flash across the screen. This pose also automatically makes Joker pose in front in team battles.
*'''Special''': If Joker wins a [[Stock]] or [[Stamina Mode|Stamina]] match with [[All-Out Attack]], the match will conclude on the splash screen without returning to gameplay, and this will persist into the victory screen, just like in ''Persona 5''.
*'''Team''': If Joker is in a [[Team Battle]] and someone else poses in front, he will perform an exclusive animation where he tightens his glove and maintains a stance with his knife, although both of these are ported directly from his in-game up taunt and idle animation respectively. If he poses in front, none of his teammates will be seen.
*'''Team''': If Joker is in a [[Team Battle]] and someone else poses in front, he will perform an exclusive animation where he tightens his glove and maintains a stance with his knife, although both of these are ported directly from his in-game up taunt and idle animation respectively. If he poses in front, none of his teammates will be seen.
[[File:Persona5VictoryThemeUltimate.ogg|thumb|Joker's default victory theme, ripped directly from the battle results screen of ''Persona 5'', entitled "Triumph".]]
[[File:Persona5VictoryThemeUltimate.ogg|thumb|Joker's default victory theme, ripped directly from the battle results screen of ''Persona 5'', entitled "Triumph".]]
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''See also: [[:Category:Joker players (SSBU)]]''
''See also: [[:Category:Joker players (SSBU)]]''


*{{Sm|Eim|Japan}} - One of the best Joker player in Japan in the early metagame, ranking in the Area 51 on the [[Fall 2019 PGRU]] with several strong major placements such as 13th at {{Trn|Sumabato SP 11}} and 17th at both {{Trn|Umebura SP 5}} and {{Trn|Umebura SP 7}}. He dropped Joker in favor of {{SSBU|Sheik}} in 2021.
*{{Sm|Eim|Japan}} - One of the best Joker player in Japan in the early metagame, ranking in the Area 51 on the [[Fall 2019 PGRU]] and placing 17th at the majors {{Trn|Umebura SP 5}} and {{Trn|Umebura SP 7}} with the character. He has since dropped Joker in favor of {{SSBU|Sheik}}
*{{Sm|eMass|Saudi Arabia}} - First gained recognition with his run to 5th at {{Trn|Ultimate WANTED 3}} and has since become the best Joker player in Europe and one of the Middle East's best players, especially in 2021 and 2022, most notably winning {{Trn|WANTED S4 C3 - Saint Valentin Edition}} and placing 17th at {{Trn|COLOSSEL 2022}} while ranking 74th on the [[OrionRank Mid-Year 2022]], the only Middle Eastern player ranked in the top 100. Since mid-2022, he has been mostly inactive, occasionally entering events using secondaries.
*{{Sm|eMass|Saudi Arabia}} - The best Joker player in Europe and the Middle East, with strong placements including winning the superregional {{Trn|WANTED S4 C3 - Saint Valentin Edition}} and placing 5th at the superregional {{Trn|Ultimate WANTED 3}} and 17th at the supermajor {{Trn|COLOSSEL 2022}}. He is also the only Middle Eastern player to rank top 100 on a notable global ranking, with his highest placement being 74th on the [[OrionRank Mid-Year 2022]]. Since mid-2022, he has been mostly inactive, occasionally entering events using secondaries.
*{{Sm|Gorioka|Japan}} - Known for playing a variety of characters but primarily plays Joker, and is one of Japan's best Joker players since 2023. His greatest success has been at superregionals, including placing 3rd at {{Trn|Toyota Grand Slum 16}}, 4th at {{Trn|LEADD+2}}, and 9th at {{Trn|KOWLOON 7}}. Although less consistent compared to Tsubaki, Gorioka has also seen success at majors, most notably placing 13th at both {{Trn|UltCore}} and {{Trn|Maesuma TOP 15 "FINAL"}}.
*{{Sm|Lemmon|Canada}} - The best Joker player in Canada. Consistently places top 8 in his region has also placed 17th at the supermajor {{Trn|Super Smash Con 2019}} and 33rd at several majors and supermajors, including {{Trn|Mainstage}} and {{Trn|Port Priority 7}}.
*{{Sm|MkLeo|Mexico}} - The best ''Ultimate'' player of all-time, with Joker being one of his most recognizable characters thanks to his dominance with the character from May 2019 to February 2020. Although MkLeo relegated Joker to a rare counterpick in 2021, he returned the character into his roster in 2023 and has stuck with the character since.
*{{Sm|MkLeo|Mexico}} - The best ''Ultimate'' and Joker player of all-time, having used him predominantly from May 2019 to March 2020. Following the return to offline play in late 2021, he used the character on-and-off until he added the character back to his core lineup in 2023.  
*{{Sm|omega|USA}} - The best solo-Joker player in North America especially since 2023, achieving several strong superregional results such as 3rd at {{Trn|Riptide 2023}} and 4th at {{Trn|Santa Paws}}, as well as strong major performances including 13th at {{Trn|Collision 2024}} and 17th at {{Trn|Luminosity Makes BIG Moves 2024}}.
*{{Sm|naitosharp|USA}} - The best Joker player in the United States in 2021, having used Joker alongside {{SSBU|Zero Suit Samus}} to rank 64th on the [[OrionRank Ultimate: Eclipse]] and placing 9th at the supermajor {{Trn|Riptide}} and 13th at the major {{Trn|Glitch 8.5 - Konami Code}}. However he has yet to reach the consistency he saw in 2021, and has also been slowly shifting his attention away from Joker.
*{{Sm|Tsubaki|Japan|p=Shizuoka}} - The best solo-Joker player in the world in 2023, having placed top 8 at several majors including 3rd at {{Trn|Seibugeki 14}} and 5th at both {{Trn|UltCore}} and {{Trn|Maesuma TOP 14}}. He is ranked 46th on the [[LumiRank 2023]], the first new Joker player to be ranked in the top 50 globally since 2019.
*{{Sm|Tsubaki|Japan|p=Shizuoka}} - The best solo-Joker player in the world in 2023, having placed top 8 at several majors including 3rd at {{Trn|Seibugeki 14}} and 5th at {{Trn|Maesuma TOP 14}}. He is ranked 46th on the [[LumiRank 2023]], the first new Joker player to be ranked in the top 50 on a notable global ranking since 2019.
*{{Sm|Zackray|Japan}} - Used a variety of characters over the course of his career, with one of his most notable characters being Joker. He is considered the second-best Joker player of all-time, having used the character to help win several supermajors and majors including {{Trn|The Big House 9}}, {{Trn|Umebura SP 7}} and {{Trn|Kagaribi 6}}.
*{{Sm|Zackray|Japan}} - Used a variety of characters over the course of his career, with one of his most notable characters being Joker. He is considered the second-best Joker player of all-time, having used the character to help win several majors including {{Trn|Umebura SP 7}} and {{Trn|Kagaribi 6}}.


===Tier placement and history===
===Tier placement and history===
Joker had a mixed, albeit positive reception on his release. Many players praised his movement with his horizontal and vertical speed alongside his great combo ability, and noted how all these traits were supplemented when Arsène was activated, granting him much greater damage and kill potential. His downward-angled Gun and Eiha/Eigaon were also viewed as fantastic tools that allowed him to easily escape disadvantageous situations and rack up percentage, respectively. However, many also noted how Joker had difficulty killing when Arsène was not active, given that his kill setups are unsafe on shield and quite difficult to consistently land, as well as many of his moves outright having low base knockback or knockback growth, which resulted in players labeling his kill potential as "inconsistent". In addition, players also remarked base Joker's relatively low damage output per move, seemingly exploitable recoveries with and without Arsène, and lack of out of shield options. Thus, initial opinions on him were divided: players such as {{Sm|Tweek}} and {{Sm|CaptainZack}} labeled him as a potential top tier character while others such as {{Sm|Leffen}} and {{Sm|VoiD}} regarded him as a mid-tier and low-high tier character, respectively.
Joker had a mixed, albeit positive reception on his release. Many players praised his movement with his horizontal and vertical speed alongside his great combo ability, and noted how all these traits were supplemented when Arsène was activated, granting him much greater damage and kill potential. His downward-angled Gun and Eiha/Eigaon were also viewed as fantastic tools that allowed him to easily escape disadvantageous situations and rack up percentage, respectively. However, many also noted how Joker had difficulty killing when Arsène was not active, given that his kill setups are unsafe on shield and quite difficult to consistently land, as well as many of his moves outright having low base knockback or knockback growth, which resulted in players labeling his kill potential as "inconsistent". In addition, players also remarked base Joker's relatively low damage output per move, seemingly exploitable recoveries with and without Arsène, and lack of out of shield options. Thus, initial opinions on him were divided: players such as {{Sm|Tweek}} and {{Sm|CaptainZack}} labeled him as a potential top tier character while others such as {{Sm|Leffen}} and {{Sm|VoiD}} regarded him as a mid-tier and low-high tier character, respectively.


However, opinions regarding Joker's viability improved significantly after {{Sm|MkLeo}}, the best ''Ultimate'' player in the world at the time, started using the character. MkLeo utilized Joker's quick movement, remarkable frame data, combos such as the drag-down combos, and the powerful advantage state of Arsène to place in the top 2 at every tournament he has attended since {{Trn|MomoCon 2019}}. Thanks to MkLeo's success, several other top players have picked up Joker as a secondary or co-main. Most notably, {{Sm|Zackray}} had used Joker as a co-main to win several Japanese nationals and a supermajor and was considered to be the best player in Japan during the early metagame. Due to their success, many top players have named Joker as the single best character in the game.  
However, opinions regarding Joker's viability improved significantly after {{Sm|MkLeo}}, the best ''Ultimate'' player in the world, started using the character. MkLeo utilized Joker's quick movement, remarkable frame data, combos such as the drag-down combos, and the powerful advantage state of Arsène to place in the top 2 at every tournament he has attended since {{Trn|MomoCon 2019}}. Thanks to MkLeo's success, several other top players have picked up Joker as a secondary or co-main. Most notably, {{Sm|Zackray}} had used Joker as a co-main to win several Japanese nationals and a supermajor and was considered to be the best player in Japan during the early metagame. Due to their success, many top players have named Joker as the single best character in the game.
 
On the other hand, some argue that Joker's success largely relies on MkLeo's skill as a player, which allows him to push the character extremely far, as no players outside of Zackray have even come close to his achievements. This argument was tested following the online metagame, as MkLeo relegated the character to a rare counterpick while Zackray went on a hiatus at the start of 2022. Although there was a notable decline in Joker's representation at a top level, this decline was ultimately negligent as other players such as {{Sm|naitosharp}} and {{Sm|eMass}} continued to see strong placements with the character, which kept Joker's representation in or around the top 10. Due to this, as well as Zackray's return and MkLeo slowly bringing Joker back into his main line-up, opinions on the character remain largely unchanged, and Joker is currently ranked 3rd on the current tier list, where he ranks in the S+ tier alongside {{SSBU|Steve}} and [[Pyra (SSBU)|the]] [[Mythra (SSBU)|Aegis]].


During the online metagame as a result of the [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]], MkLeo chose not to play Joker due to the nature of the game's netcode necessitating a different playstyle, leading to a perception that Joker is a weaker character online due to his more technical combos and reactionary playstyle becoming too hard to perform or unrewarding, which has reflected in his middling online tournament representation. However, Joker still possesses traits that are effective online, such as quick movements, a difficult to react to projectile, and powerful attacks when Arsène is active. Most recently, the success of players such as naitosharp in online tournaments, such as their 13th placing at {{Trn|Frame Perfect Series 6: ONLINE}}, has challenged the perception that Joker is not well suited for the online metagame.
During the online metagame as a result of the [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]], MkLeo chose not to play Joker due to the nature of the game's netcode necessitating a different playstyle, leading to a perception that Joker is a weaker character online due to his more technical combos and reactionary playstyle becoming too hard to perform or unrewarding, which has reflected in his middling online tournament representation. However, Joker still possesses traits that are effective online, such as quick movements, a difficult to react to projectile, and powerful attacks when Arsène is active. Most recently, the success of players such as naitosharp in online tournaments, such as their 13th placing at {{Trn|Frame Perfect Series 6: ONLINE}}, has challenged the perception that Joker is not well suited for the online metagame.
On the other hand, some argue that Joker's success largely relies on MkLeo's skill as a player, which allows him to push the character extremely far, as no players outside of Zackray have even come close to his achievements. This argument was tested following the online metagame, as MkLeo relegated the character to a rare counterpick while Zackray went on a hiatus at the start of 2022. Although there was a notable decline in Joker's representation at a top level, this decline was ultimately negligent as other players such as {{Sm|naitosharp}} and {{Sm|eMass}} continued to see strong placements with the character, which kept Joker's representation in or around the top 10. Due to this, as well as Zackray's return and MkLeo slowly bringing Joker back into his main line-up, opinions on the character remained strong, and Joker was ranked 3rd on the first tier list, where he ranks in the S+ tier alongside {{SSBU|Steve}} and [[Pyra (SSBU)|the]] [[Mythra (SSBU)|Aegis]].
Unfortunately, Joker's precise playstyle meant that the character was harder to maintain compared to many other top tier characters. As such 2023 marked a noticeable downturn for Joker at the top level: MkLeo's Joker performed worse than it did due to MkLeo's lower motivation and character crisis, while Zackray chose to play [[Pit (SSBU)|the]] [[Dark Pit (SSBU)|Pits]] over Joker. Although other Joker players such as {{Sm|omega}} and {{Sm|Tsubaki|p=Shizuoka}} were able to perform well during this time, their performances were unable to match MkLeo and Zackray's best results with the character. As such, opinions on Joker have since mellowed out, and he dropped on the following tier list to 10th, now ranking in the S- tier.


=={{SSBU|Classic Mode}}: Shadows==
=={{SSBU|Classic Mode}}: Shadows==
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==[[Spirit]]s==
==[[Spirit]]s==
Joker's Phantom Thief fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Joker. It also available periodically for purchase in the shop for 300 Gold, but only after Joker has been downloaded. Unlocking Joker in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His student outfit has a fighter spirit of its own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. Arsène also makes an appearance in Joker's fighter spirits, having a unique render when shown with Joker's ''Ultimate'' artwork. Because of this, Joker's ''Ultimate'' renders in his fighter spirits will show him without his mask/glasses on.
Joker's Phantom Thief fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It also available periodically for purchase in the shop for 300 Gold, but only after Joker has been downloaded. Unlocking Joker in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His student outfit has a fighter spirit of its own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. Arsène also makes an appearance in Joker's fighter spirits, having a unique render when shown with Joker's ''Ultimate'' artwork. Because of this, Joker's ''Ultimate'' renders in his fighter spirits will show him without his mask/glasses on.


Additionally, he appears in the Phantom Thieves of Hearts spirit.
Additionally, he appears in the Phantom Thieves of Hearts spirit.
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Joker's model.png|A tease of Joker's model from the February 13th, 2019 [[Nintendo Direct]].
Joker's model.png|A tease of Joker's model from the February 13th, 2019 [[Nintendo Direct]].
Joker In-Game Model.png|A view of Joker's in-game model from behind.
Joker In-Game Model.png|A view of Joker's in-game model from behind.
JokerBestBuyLeak.png|The ad that [[leak]]ed Joker's artwork.
JokerBestBuyLeak.png|The ad that [[leak]]ed Joker’s artwork
Joker Steals the Show.png|Joker's splash art.
Joker Steals the Show.png|Joker's splash art.
Joker amiibo.png|Joker's [[amiibo]].
Joker amiibo.png|Joker's Amiibo
Joker unlock notice SSBU.jpg|Joker's unlock notice after downloading him from the [[Nintendo eShop]].
Joker unlock notice SSBU.jpg|Joker's unlock notice after downloading him from the [[Nintendo eShop]].
Jokercutin.png|Joker's Cut-in when [[Arsène]] is summoned.
Jokercutin.png|Joker's Cut-in when Arsène is summoned.
SSBUWebsiteJoker1.jpg|Joker on [[Fourside]].
SSBUWebsiteJoker1.jpg|Joker on [[Fourside]].
SSBUWebsiteJoker2.jpg|Joker wielding his gun on [[Moray Towers]].
SSBUWebsiteJoker2.jpg|Joker wielding his gun on [[Moray Towers]].
SSBUWebsiteJoker3.jpg|Joker attacking with Arsène on [[Mementos]].
SSBUWebsiteJoker3.jpg|Joker attacking with [[Arsène]] on [[Mementos]].
SSBUWebsiteJoker4.jpg|Joker with [[Morgana]] on [[Skyloft]].
SSBUWebsiteJoker4.jpg|Joker with [[Morgana]] on [[Skyloft]].
SSBUWebsiteJoker5.jpg|Joker posing with Arsène on [[Spear Pillar]].
SSBUWebsiteJoker5.jpg|Joker posing with Arsène on [[Spear Pillar]].
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***Joker is the only character whose name isn't announced by the announcer, as Sephiroth and Kazuya's names are announced in their respective victory fanfares.
***Joker is the only character whose name isn't announced by the announcer, as Sephiroth and Kazuya's names are announced in their respective victory fanfares.
*Joker is one of the few characters to speak during a KO: his alternate KO line has him saying "What?!" ("{{ja|済まない...|Sumanai...}}", ''I'm sorry...'').
*Joker is one of the few characters to speak during a KO: his alternate KO line has him saying "What?!" ("{{ja|済まない...|Sumanai...}}", ''I'm sorry...'').
**Additionally, Arsène starts writhing in pain if Joker loses his last stock via depleted HP in [[Stamina Mode]]. However, there is only animation and no audio.
**Additionally, Arsène starts writhing in pain if Joker is KO'd in [[Stamina Mode]]. However, there is only animation and no audio.
*Joker is the only character who speaks when transitioning from the victory animation to the results, saying either "Begone," "Nice," or "Hah!"
*Joker is the only character who speaks when transitioning from the victory animation to the results, saying either "Begone," "Nice," or "Hah!"
*Joker technically has the most victory screens of any fighter, having 39,449,444 victory screens in total. The reason for this is based on the [[All-Out Attack]] that is used for each non-clone/echo/alternate character (including male {{SSBU|Wii Fit Trainer}}, who has a different animation from his female counterpart) having their own one of 79 animations of when they get KO'd from it, which results in a victory screen.<ref>https://youtu.be/M-YsdP3CEjU?t=318</ref>
*Joker technically has the most victory screens of any fighter, having 30,397,354 victory screens in total. The reason for this is based on the [[All-Out Attack]] that is used for each character (when KOing the opponents at 100%) having their own animations of when they get KO'd from it, which results in a victory screen.
*Despite having his civilian/student appearance appear as his alternate costume and the fact that he is being given a default civilian name (Ren Amamiya) since the anime and most future media appearances like ''Smash'' (as described in his [https://store.nintendo.co.uk/en/joker-no83-amiibo-super-smash-bros-collection-000000000010004482 amiibo description]), the costume does not use the name of "Ren" and continues to be referred to as "Joker".
*Despite having his civilian/student appearance appear as his alternate costume and the fact that he is being given a default civilian name (Ren Amamiya) since the anime and most future media appearances like ''Smash'' (as described in his [https://store.nintendo.co.uk/en/joker-no83-amiibo-super-smash-bros-collection-000000000010004482 amiibo description]), the costume does not use the name of "Ren" and continues to be referred to as "Joker".
*Joker, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Sora}} are the only fighters who use their walking animations when navigating through the map in [[World of Light]].


==References==
==References==

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