Editing Joker (SSBU)

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|nsdesc=Fires his gun once with a tap of the special move button. Like with Bayonetta's Bullet Arts, the shots technically are not projectiles, but rather [[indirect]] attacks with large [[disjointed]] hitboxes. As such, they cannot be [[reflect]]ed or blocked by [[Shield (Link)|the shields of all versions of Link]] or Hero. The shots decay in damage and knockback based on the opponent's distance from Joker, doing no knockback at the furthest distance. The button can be held to fire multiple times; additionally, Joker can dodge between shots by tilting the control stick horizontally, with each use causing the dodge to slow down (much like a roll or sidestep). If he is in midair, he can either fire in a circle around himself (in a similar fashion to {{SSBU|Bayonetta}}'s Bullet Arts up aerial) by tilting up, or below himself in a corkscrewing fashion by tilting down. On the ground, Joker can also press the jump button to perform a diagonal jump while rapidly firing shots downwards. When Arsène is out, it becomes '''Gun Special''', where it fires three bullets with each shot for the standard version, and two bullets per shot for the aerial downward version. Both Gun and Gun Special have penetrative properties, meaning they can pass through multiple opponents, and the downward aerial version, in particular, is notorious for its sheer versatility: it can counter combos and juggles, edgeguard effectively, and rack up damage quickly, as Gun has low ending lag and is spammable when used in the air. The closest version of Gun can also lock opponents, while the closest version of Gun Special applies knockback.
|nsdesc=Fires his gun once with a tap of the special move button. Like with Bayonetta's Bullet Arts, the shots technically are not projectiles, but rather [[indirect]] attacks with large [[disjointed]] hitboxes. As such, they cannot be [[reflect]]ed or blocked by [[Shield (Link)|the shields of all versions of Link]] or Hero. The shots decay in damage and knockback based on the opponent's distance from Joker, doing no knockback at the furthest distance. The button can be held to fire multiple times; additionally, Joker can dodge between shots by tilting the control stick horizontally, with each use causing the dodge to slow down (much like a roll or sidestep). If he is in midair, he can either fire in a circle around himself (in a similar fashion to {{SSBU|Bayonetta}}'s Bullet Arts up aerial) by tilting up, or below himself in a corkscrewing fashion by tilting down. On the ground, Joker can also press the jump button to perform a diagonal jump while rapidly firing shots downwards. When Arsène is out, it becomes '''Gun Special''', where it fires three bullets with each shot for the standard version, and two bullets per shot for the aerial downward version. Both Gun and Gun Special have penetrative properties, meaning they can pass through multiple opponents, and the downward aerial version, in particular, is notorious for its sheer versatility: it can counter combos and juggles, edgeguard effectively, and rack up damage quickly, as Gun has low ending lag and is spammable when used in the air. The closest version of Gun can also lock opponents, while the closest version of Gun Special applies knockback.
|ssname=Eiha / Eigaon
|ssname=Eiha / Eigaon
|ssdmg=Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)<br>Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)
|ssdmg=Other<br>Eiha: 1% (hit 1), 2% (hit 2), 1% (gradual damage), 11% (total)<br>Eigaon: 1% (hit 1), 0.5% (hit 2-4), 2.5% (hit 5), 1.5% (gradual damage), 17% (total)<br>[[Cloud (SSBU)|Cloud]]<br>Eiha: 4% (hit 1), 9% (hit 2), 4% (gradual damage), 18% (total)<br>Eigaon: 4% (hit 1), 2% (hit 2-4), 5% (hit 5), 3% (gradual damage), 17% (total)
|ssdesc=An extremely small projectile that travels at a diagonal angle downwards, similar to [[PK Fire]]. It deals little initial damage, but [[curse]]s opponents and inflicts further damage over time. Each use causes Joker to hover slightly. When Arsène is present, it becomes '''Eigaon''', which travels faster and farther, has an area of effect on hit, hits multiple times, has higher knockback, and deals further damage over time. Eiha has low knockback, but due to it being vertical it can function as a niche KO option near the upper blast line.
|ssdesc=An extremely small projectile that travels at a diagonal angle downwards, similar to [[PK Fire]]. It deals little initial damage, but [[curse]]s opponents and inflicts further damage over time. Each use causes Joker to hover slightly. When Arsène is present, it becomes '''Eigaon''', which travels faster and farther, has an area of effect on hit, hits multiple times, has higher knockback, and deals further damage over time. Eiha has low knockback, but due to it being vertical it can function as a niche KO option near the upper blast line.


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