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| '''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | | '''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' |
| *{{buff|Rollout reaches its full charge faster (frame 60 → 51).}} | | *{{buff|Rollout reaches its full charge faster (frame 60 → 51).}} |
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| ==Hitboxes== | | ==Hitboxes== |
| The move's true base damage is specified in its parameters, and ranges from 10% to 20% based on charge. When rolling down a slope, it can further increase up to 33%.
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| {{UltimateHitboxTableHeader}} | | {{UltimateHitboxTableHeader}} |
| {{HitboxTableTitle|Grounded|42}} | | {{HitboxTableTitle|Grounded|42}} |
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| |damage=7.0% | | |damage=7.0% |
| |angle=30 | | |angle=30 |
| |af=3
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| |bk=60 | | |bk=60 |
| |ks=60 | | |ks=60 |
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| |sfx=Kick | | |sfx=Kick |
| |slvl=L | | |slvl=L |
| |hitbits=No floor
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| }} | | }} |
| {{HitboxTableTitle|Aerial|42}} | | {{HitboxTableTitle|Aerial|42}} |
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| |damage=10.0% | | |damage=10.0% |
| |angle=30 | | |angle=30 |
| |af=3
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| |bk=60 | | |bk=60 |
| |ks=60 | | |ks=60 |
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| |sfx=Kick | | |sfx=Kick |
| |slvl=L | | |slvl=L |
| |hitbits=No floor
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| }} | | }} |
| |}
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| ==Timing==
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| The move's rolling portion can last from 20 to 90 frames depending on charge, and only has a hitbox above a certain speed threshold. Turning takes a total of 29 frames, during which the hitbox is disabled as well. The frame strips below show the timings for Rollout's minimum and maximum charge, assuming no opponent is hit and Jigglypuff never turns around.
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| [[Jostling]] is disabled while rolling, but not while turning.
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| ===Minimum (no charge)===
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| {|class="wikitable"
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| !Charges between
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| |15-16
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| |-
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| !Rolling portion
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| |16-36
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| |-
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| !Interruptible (ending only)
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| |68 (32)
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| |-
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| !Animation length (ending only)
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| |72 (36)
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=15|e=LagChargeS}}{{FrameStrip|t=Lag|c=21|s=LagChargeE|e=LagStateS}}{{FrameStrip|t=Lag|c=31|s=LagStateE}}{{FrameStrip|t=Interruptible|c=5}}
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| {{FrameStripEnd}}
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| ===Maximum (full charge)===
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| {|class="wikitable"
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| !Charges between
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| |15-52
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| |-
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| !Hitbox
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| |52-144
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| |-
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| !Interruptible (ending only)
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| |175 (32)
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| |-
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| !Animation length (ending only)
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| |179 (36)
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=15|e=LagChargeS}}{{FrameStrip|t=Lag|c=36|s=LagChargeE|e=LagChargeS}}{{FrameStrip|t=Hitbox|c=93|s=HitboxChargeE}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=5}}
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| {{FrameStripEnd}}
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| ===Landing===
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| After hitting an opponent, Jigglypuff is put into a rolling animation until it lands, which lasts indefinitely otherwise. The rolling animation enables ledge grabs from the front starting on frame 41.
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|
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| {|class="wikitable"
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| !Interruptible
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| |21
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| |-
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| !Animation length
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| |25
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=5}}
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| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|hitbox=y|charge=y|state=y|interruptible=y}}
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| ===Differences for {{SSBU|Kirby}}'s [[Copy Ability]]===
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| *{{buff|The ending portion has a shorter animation (36 frames → 31), instead possessing no interruptibility frames, allowing Kirby to [[fast fall]], grab ledges, and activate a held [[Assist Trophy]] earlier after using it.}}
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| **{{nerf|However, the landing animation is conversely longer (25 frames → 28).}}
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| ==Parameters==
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| The hitbox's damage is equal to <code>speed * 5.1</code> rounded down, ranging between 10% and 20% on flat ground, and increasing up to 33% when rolling down a slope.
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|
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| {|class="wikitable"
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| !Total charge time
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| |35 frames (6.0.0 onward)<br>45 frames (before 6.0.0)
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| |-
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| !Maximum hold time
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| |100 frames
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| |-
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| !Roll duration
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| |20 to 90 frames
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| |-
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| !Roll speed
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| |0.8 to 4 (grounded)<br>1 to 4 (aerial)
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| |-
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| !Minimum roll speed for hitbox to be active
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| |2
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| |-
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| !Maximum roll speed with slope influence
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| |6.5
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| |-
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| !Maximum roll speed off ledge
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| |3.5
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| |-
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| !Air friction
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| |0.05
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| |-
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| !Gravity while rolling
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| |0.07
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| |-
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| !Fall speed while rolling
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| |1.2
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| |-
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| !Speed multiplier when turning
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| |0.25
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| |-
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| !Friction multiplier
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| |0.9
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| |-
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| !Acceleration downhill
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| |0.2
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| |-
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| !Deceleration uphill
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| |0.08
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| |-
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| !Horizontal speed multiplier on ending
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| |0.6
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| |-
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| !Vertical speed multiplier on ending
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| |0.8
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| |-
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| !Speed multiplier when rebounding off a wall
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| |0.75
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| |-
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| !Horizontal speed on hit
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| | -0.13
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| |-
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| !Vertical speed on hit
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| |2.7
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| |-
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| !Gravity after hitting
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| |0.17
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| |-
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| !Fall speed after hitting
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| |2
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| |-
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| !Rotation speed after hitting
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| |5° to 30°
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| |-
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| !Landing lag after hitting
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| |20 frames
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| |} | | |} |
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