Editing Jigglypuff (SSBM)

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**{{nerf|Down aerial has much more landing lag even when L-cancelled (8 frames → 30) and now lacks a landing hitbox; making the move much riskier to land with.}}
**{{nerf|Down aerial has much more landing lag even when L-cancelled (8 frames → 30) and now lacks a landing hitbox; making the move much riskier to land with.}}


===Throws/other attacks===
===Grab and throws===
*[[Grab]]s:
*[[Grab]]s:
**{{buff|As with all other veterans, Jigglypuff has been given an [[up throw]], a {{mvsub|Jigglypuff|SSBM|down throw}}, and a {{mvsub|Jigglypuff|SSBM|pummel}}, improving its grab options.}}
**{{buff|As with all other veterans, Jigglypuff has been given a [[up throw]], a [[down throw]], and a [[pummel]], improving its grab options.}}
**{{nerf|As with most other returning veterans, Grabs have more startup lag (frame 6 → 7 (standing), 11 (dash)) and ending lag (FAF 16 → 31 (standing), 41 (dash)).}}
**{{nerf|As with most other returning veterans, Grabs have more startup lag (frame 6 → 7 (standing), 11 (dash)) and ending lag (FAF 16 → 31 (standing), 41 (dash)).}}
*{{mvsub|Jigglypuff|SSBM|Forward throw}}:
*[[Forward throw]]:
**{{change|Jigglypuff has a new forward throw: It hits its opponent on its side dealing horizontal knockback. Unlike most throws, the move's hitbox occurs after the throw with the hit being fairly powerful.}}
**{{change|Jigglypuff has a new forward throw: It hits its opponent on its side dealing horizontal knockback. Unlike most throws, the move's hitbox occurs after the throw with the hit being fairly powerful.}}
*{{mvsub|Jigglypuff|SSBM|Back throw}}:
*[[Back throw]]:
**{{change|Jigglypuff releases its opponent one frame later from back throw (frame 24 → 25).}}
**{{change|Jigglypuff releases its opponent one frame later from back throw (frame 24 → 25).}}
**{{change|Back throw is now weight dependent.}}
**{{change|Back throw is now weight dependent.}}
**{{nerf|Back throw has drastically reduced damage (16% → 10%) and knockback (80 (base), 70 (scaling) → 90/25).}}
**{{nerf|Back throw has drastically reduced damage (16% → 10%) and knockback (80 (base), 70 (scaling) → 90/25).}}
*{{mvsub|Jigglypuff|SSBM|Up throw}}:
*[[Up throw]]:
**{{change|Jigglypuff's previous forward throw is now its up throw.}}
**{{change|Jigglypuff's previous forward throw is now its up throw.}}
***{{nerf|In the process, it deals less damage (14% → 11%) with altered knockback (90 (base), 50 (scaling) → 130/25). When combined with the universal reduction to [[hitstun]] and the introduction of [[DI]], this hinders its combo potential at lower percents and hinders its already poor KO potential.}}
***{{nerf|In the process, it deals less damage (14% → 11%) with altered knockback (90 (base), 50 (scaling) → 130/25). When combined with the universal reduction to [[hitstun]] and the introduction of [[DI]], this hinders its combo potential at lower percents and hinders its already poor KO potential.}}
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**{{change|Up throw is now weight dependent.}}
**{{change|Up throw is now weight dependent.}}
***{{nerf|This further worsens its combo potential against heavier characters.}}
***{{nerf|This further worsens its combo potential against heavier characters.}}
***{{buff|However, this reduces the throw's ending lag against lighter characters. When combined with the universally increased falling speeds and the drastic buffs to [[Rest]], this significantly eases performing the [[space animal slayer]] on Fox and Falco.}}
***{{buff|However, this reduces the throw's ending lag against lighter characters. When combined with the universally increased falling speeds and the drastic buffs to [[Rest]], this provides Jigglypuff with a powerful technique known as the [[space animal slayer]] on Fox and Falco.}}
*Edge attacks:
**{{nerf|[[Jigglypuff (SSBM)/Edge attack (fast)|Fast edge attack]] has more startup lag with a shorter duration (frames 15-24 → 19-23).}}
**{{buff|Fast edge attack has more intangibility (frames 1-14 → 1-15).}}
**{{buff|Fast edge attack's total duration was decreased (FAF 57 → 56).}}


===Special moves===
===Special moves===
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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable"
{{Crowd
|-
|char=Jigglypuff
!{{{name|}}}
|char-jp=Purin
!Cheer (English/Italian/Spanish)
|game=Melee
!Cheer (Japanese)
|cheer-jp=Purin JP Crowd chant.ogg
!Cheer (German/French)
|desc-us=Jig-gly-puff!
|-
|desc-jp=Pur-iin!
! scope="row"|Cheer
|pitch-us=Male
|[[File:Jigglypuff Cheer English, Italian, & Spanish SSBM.ogg|center]]||[[File:Jigglypuff Cheer Japanese SSBM.ogg|center]]||[[File:Jigglypuff Cheer German & French SSBM.ogg|center]]
|pitch-jp=Male}}
|-
! scope="row"|Description
|Jig - gly - puff! || Pu - ri - n! || Go! Go! *claps 3 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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==[[Trophies]]==
==[[Trophies]]==
In addition to the normal trophy about Jigglypuff as a character unlocked by completing {{SSBM|Classic Mode}} as Jigglypuff on any difficulty, there are two trophies about it as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Jigglypuff on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Jigglypuff:
In addition to the normal trophy about Jigglypuff as a character, there are two trophies about it as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Jigglypuff on any difficulty:


{{Trophy/Fighter
{{Trophy/Fighter

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