Editing Jigglypuff (SSBM)

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{{s|wikipedia|Rachael Lillis}} and {{s|wikipedia|Mika Kanai}} reprise their roles in the English and Japanese versions of the game. Rachael Lillis' voice clips are reused from ''Smash 64'' while most of Mika Kanai's are from ''Smash 64'' and the ''Pokémon'' anime (mainly episodes 45 and 62). Guilaine Gilbert and Mara Winzer reprise their roles in the French and German versions of the game, with new voice clips.
{{s|wikipedia|Rachael Lillis}} and {{s|wikipedia|Mika Kanai}} reprise their roles in the English and Japanese versions of the game. Rachael Lillis' voice clips are reused from ''Smash 64'' while most of Mika Kanai's are from ''Smash 64'' and the ''Pokémon'' anime (mainly episodes 45 and 62). Guilaine Gilbert and Mara Winzer reprise their roles in the French and German versions of the game, with new voice clips.


Jigglypuff currently ranks 3rd in the ''Melee'' [[tier list]], placing it in the S tier. This is a large improvement from its 6th place ranking in ''Smash 64'' and making it its best placement in the series to date. Jigglypuff possesses an incredible recovery, an extremely dangerous [[edgeguarding]] technique in the [[wall of pain]], an array of moves that can combo into [[Rest]], a powerful KO move, and an overall great aerial game and developed metagame. Its floatiness also makes it the only character in the top tier who cannot be easily comboed or chaingrabbed, which is also aided by its small size, which allows Jigglypuff to avoid most KO setups that most other characters would fall vulnerable to. However, Jigglypuff still has problems. It is light and floaty, making it easier to KO with stray moves or certain low percentage setups than other characters. Jigglypuff's options on the ground are also limited due to its poor range and lack of a projectile. It also has a slow walking speed and dashing speed, making ineffective at fighting at a grounded state, which is compounded with a poor dash dance. Jigglypuff's neutral game is also largely committal, as it is less consistent than that of other top-tiered characters; instead, it relies on its lethal punishes, edgeguards, and aerial mobility to succeed. Recent developments in the ''Melee'' metagame have also worsened Jigglypuff's matchups against other top-tier characters, such as {{SSBM|Fox}}, {{SSBM|Marth}}, and {{SSBM|Falco}}. Despite this, Jigglypuff still possesses tools against the entire cast, and remains a consistent top-level threat.
Jigglypuff currently ranks 3rd in the ''Melee'' [[tier list]], placing it in the S tier. This is a large improvement from its 6th place ranking in ''Smash 64'' and making it its best placement in the series to date. Jigglypuff possesses an incredible recovery, an extremely dangerous [[edgeguarding]] technique in the [[wall of pain]], an array of moves that can combo into [[Rest]], a powerful KO move, and an overall great aerial game and developed metagame. Its floatiness also makes it the only character in the top tier who cannot be easily comboed or chaingrabbed, which is also aided by its small size, which allows Jigglypuff to avoid most KO setups that most other characters would fall vulnerable to. However, Jigglypuff still has problems. It is light and floaty, making it easier to KO with stray moves or certain low percentage setups than other characters. Jigglypuff's options on the ground are also limited due to its poor range and lack of a projectile. It also has a slow walking speed and dashing speed, making ineffective at fighting at a grounded state, which is compounded with a poor dash dance. Jigglypuff's neutral game is also largely committal, as it is less consistent than that of other top-tiered characters; instead, it relies on its lethal punishes, edgeguards, and aerial mobility to succeed. Recent developments in the ''Melee'' metagame have also worsened Jigglypuff's matchups against other top-tier characters, such as {{SSBM|Fox}}, {{SSBM|Marth}}, and {{SSBM|Falco}}. Despite this, Jigglypuff still possesses a vast number of winning matchups, with Fox being the only character in the game it loses to, along with even matchups with only three other characters.


==How to unlock==
==How to unlock==
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When transitioning from ''Smash 64'' to ''Melee'', Jigglypuff has been greatly buffed, primarily in regards to its power, speed, range, combo ability, and recovery. Jigglypuff's aerial mobility is far superior with faster air speed and higher mid-air jumps which heavily improve Jigglypuff's recovery, edgeguarding and aerial approach. This is further complimented by its aerials (most notoriously back aerial) receiving larger hitboxes making them more effective at walling out opponents. [[Rest]] has also seen a huge buff to its already impressive KO power making it an incredibly deadly attack if it lands. The changes to ''Melee''{{'}}s mechanics greatly aid Jigglypuff. The faster falling speeds allow Jigglypuff to maintain its powerful combo game despite the reduction of [[hitstun]] and the nerfs to some of its moves and [[air dodging]] further aids Jigglypuff's recovery and movement options. The changes to ''Melee''{{'}}s [[ledge]] mechanics also greatly benefit Jigglypuff as ledge invincibility no longer cancels if Jigglypuff lets go of the ledge and [[Sing]] can now be ledge-cancelled making stalling at the ledge an extremely strong option for Jigglypuff.
When transitioning from ''Smash 64'' to ''Melee'', Jigglypuff has been greatly buffed, primarily in regards to its power, speed, range, combo ability, and recovery. Jigglypuff's aerial mobility is far superior with faster air speed and higher mid-air jumps which heavily improve Jigglypuff's recovery, edgeguarding and aerial approach. This is further complimented by its aerials (most notoriously back aerial) receiving larger hitboxes making them more effective at walling out opponents. [[Rest]] has also seen a huge buff to its already impressive KO power making it an incredibly deadly attack if it lands. The changes to ''Melee''{{'}}s mechanics greatly aid Jigglypuff. The faster falling speeds allow Jigglypuff to maintain its powerful combo game despite the reduction of [[hitstun]] and the nerfs to some of its moves and [[air dodging]] further aids Jigglypuff's recovery and movement options. The changes to ''Melee''{{'}}s [[ledge]] mechanics also greatly benefit Jigglypuff as ledge invincibility no longer cancels if Jigglypuff lets go of the ledge and [[Sing]] can now be ledge-cancelled making stalling at the ledge an extremely strong option for Jigglypuff.


Despite these significant buffs, Jigglypuff has also received some nerfs. Jigglypuff's already poor grounded mobility was made even worse and some of its previous KO moves such as down smash, back throw, down tilt, and especially up smash have been significantly weakened while some of its other moves have had their damage output reduced (with down aerial being the most prominent example). Jigglypuff's grab game much like the rest of the cast was also toned down. As with all returning veterans without a [[tether]] grab, Jigglypuff's grabs are much slower and as mentioned before, its back throw was drastically weakened dealing less damage and no longer being a viable kill option. Up throw deals less damage than its old forward throw and has much higher base knockback, hindering its combo potential although it is still a potent combo throw especially when combined with the increase in Rest's power.
Despite these significant buffs, Jigglypuff has also received some nerfs. Jigglypuff's already poor grounded mobility was made even worse and some of its previous KO moves such as down smash, back throw, down tilt, and especially up smash have been significantly weakened while some of its other moves have had their damage output reduced (with down aerial being the most prominent example). Jigglypuff's grab game much like the rest of the cast was also toned down. As with all returning veterans without a [[tether]] grab, Jigglypuff's grabs are much slower and as mentioned before, its back throw was drastically weakened dealing less damage and no longer being a viable kill option. Up throw deals less damage than its old forward throw and has much higher base knockback hindering its combo potential although it is still a potent combo throw especially when combined with the increase in Rest's power.


Overall, Jigglypuff fares significantly better in ''Melee'' than in ''Smash 64'' with [[tournament]] results to back this up. Jigglypuff went from the 6th best out of 12 on the ''Smash 64'' tier list to 3rd best out of 26 on the ''Melee'' tier list. As a result of these improvements in both tournament and tier placings, Jigglypuff is widely considered one of the most buffed characters in the game, alongside {{SSBM|Samus}}.
Overall, Jigglypuff fares significantly better in ''Melee'' than in ''Smash 64'' with [[tournament]] results to back this up. Jigglypuff went from the 6th best out of 12 on the ''Smash 64'' tier list to 3rd best out of 26 on the ''Melee'' tier list. As a result of these improvements in both tournament and tier placings, Jigglypuff is widely considered one of the most buffed characters in the game, alongside {{SSBM|Samus}}.

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