Editing Jigglypuff (SSBM)
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Because of this, Jigglypuff's [[neutral game]] is considered to be lackluster among the top tiers. Not only is it forced to play an aerial spacing game, but it also lacks effective lingering hitboxes. Jigglypuff's neutral and forward aerials lose power quickly, and can be [[crouch cancel]]ed up to medium percentages. The weak hitboxes are thus only useful for interrupting recoveries, and can be easily punished if improperly spaced. To mitigate this weakness, Jigglypuff must make use of its unmatched aerial drift to create openings and space perfectly around its opponents, which, while not impossible to do at high-level play, nonetheless requires developing a very unique skillset not shared by other characters, including a strong mental game. Jigglypuff also lacks a projectile of any type; unlike other characters, such as {{SSBM|Marth}}, Jigglypuff also cannot negate projectiles easily, though its short crouch can mitigate this slightly. This makes Jigglypuff susceptible to being locked down or zoned out by projectile users, such as Falco and {{SSBM|Young Link}}. | Because of this, Jigglypuff's [[neutral game]] is considered to be lackluster among the top tiers. Not only is it forced to play an aerial spacing game, but it also lacks effective lingering hitboxes. Jigglypuff's neutral and forward aerials lose power quickly, and can be [[crouch cancel]]ed up to medium percentages. The weak hitboxes are thus only useful for interrupting recoveries, and can be easily punished if improperly spaced. To mitigate this weakness, Jigglypuff must make use of its unmatched aerial drift to create openings and space perfectly around its opponents, which, while not impossible to do at high-level play, nonetheless requires developing a very unique skillset not shared by other characters, including a strong mental game. Jigglypuff also lacks a projectile of any type; unlike other characters, such as {{SSBM|Marth}}, Jigglypuff also cannot negate projectiles easily, though its short crouch can mitigate this slightly. This makes Jigglypuff susceptible to being locked down or zoned out by projectile users, such as Falco and {{SSBM|Young Link}}. | ||
Overall, Jigglypuff has polarizing strengths and weaknesses. Jigglypuff has one of the most potent punish games out of all characters, yet is immune to most other characters' punishes; additionally, it cannot easily be edgeguarded, but is an extremely strong edgeguarder itself. On the other hand, Jigglypuff is KOed easily from stray hits unlike other characters, and struggles to approach enemies due to its decidedly below-average [[neutral game]], making it difficult to get openings in competitive play. Skilled players should take into account these weaknesses, using | Overall, Jigglypuff has polarizing strengths and weaknesses. Jigglypuff has one of the most potent punish games out of all characters, yet is immune to most other characters' punishes; additionally, it cannot easily be edgeguarded, but is an extremely strong edgeguarder itself. On the other hand, Jigglypuff is KOed easily from stray hits unlike other characters, and struggles to approach enemies due to its decidedly below-average [[neutral game]], making it difficult to get openings in competitive play. Skilled players should take into account these weaknesses, using clever baits and capitalizing on opponents' mistakes to attain superior positions where Jigglypuff can disrupt the opponent's plan and secure KOs that cannot easily be escaped from. | ||
==Changes from ''[[Super Smash Bros.]]''== | ==Changes from ''[[Super Smash Bros.]]''== |