Editing Jigglypuff (SSBM)/Neutral attack/Hit 1
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==Overview== | ==Overview== | ||
Jigglypuff jabs its left arm in front of it for a brief period. In terms of startup, it's tied with [[Donkey Kong (SSBM)/Neutral attack/Hit 1|DK]] for the sixth slowest jab in the game and combos into little aside from [[Jigglypuff (SSBM)/Neutral attack/Hit 2|jab 2]]. It's a frame faster than [[Jigglypuff (SSBM)/Forward tilt|forward tilt]], and is two frames faster than [[Jigglypuff (SSBM)/Up smash|up smash]], both of which deal more damage and have better followups; additionally, its [[Knockback#Basic physics|knockback scaling]] is very low, not even being able to knockdown [[Fox (SSBM) | Jigglypuff jabs its left arm in front of it for a brief period. In terms of startup, it's tied with [[Donkey Kong (SSBM)/Neutral attack/Hit 1|DK]] for the sixth slowest jab in the game and combos into little aside from [[Jigglypuff (SSBM)/Neutral attack/Hit 2|jab 2]]. It's a frame faster than [[Jigglypuff (SSBM)/Forward tilt|forward tilt]], and is two frames faster than [[Jigglypuff (SSBM)/Up smash|up smash]], both of which deal more damage and have better followups; additionally, its [[Knockback#Basic physics|knockback scaling]] is very low, not even being able to knockdown [[Fox (SSBM)]] until at least 312%. Given this, the move's primary use is to [[Lock|jab reset]] knocked-down opponents. | ||
==Hitboxes== | ==Hitboxes== |