Editing Jigglypuff (SSBM)/Down special
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
==Overview== | ==Overview== | ||
[[File:Jigglypuff Down Special Hitbox Melee.gif|thumb|Rest's hitbox duration]] | [[File:Jigglypuff Down Special Hitbox Melee.gif|thumb|Rest's hitbox duration]] | ||
[[File:Jigglypuff Down Special Hitbox Closeup.png|thumb|A closeup of the hitbox, on the first frame.]] | [[File:Jigglypuff Down Special Hitbox Closeup.png|thumb|A closeup of the hitbox, on the first frame.]] | ||
[[ | Jigglypuff rests when this move is used. Normally, it leaves it very vulnerable, but there is a very small hitbox near its eyes that deals 28% damage and huge knockback, being one of the most powerful moves in the game and in some cases on lighter characters, often [[OHKO]]ing them (being very similar to {{mvsub|Ganondorf|SSBM|up tilt|poss=y}}). It also has a [[flame]] effect (but doesn`t make the burn SFX unlike most fire-based attacks, instead it makes a Home-Run Bat SFX similar to Luigi`s [[Fire Jump Punch]]). This attack can KO reliably at as low as 25%, and it can be [[combo]]'d into with a variety of moves, such as an {{mvsub|Jigglypuff|SSBM|up throw}} or {{mvsub|Jigglypuff|SSBM|up aerial}}. It also has absolutely no startup lag (1 frame), but extreme ending lag. Against [[fastfaller]]s (including {{SSBM|Fox}}, {{SSBM|Falco}}, and {{SSBM|Captain Falcon}}), an up throw can combo into Rest easily - at medium to higher percentages, an up aerial can be used to ensure that the Rest is landed. This is called the [[Space animal slayer]] (also known as Hunger Strike, named after the professional Jigglypuff player {{Sm|Hungrybox}}). A variant of this technique involves using [[platform]]s to help land the Rest; an up throw can be used to get an opponent on top of a platform and Rest can be used after that to punish their [[tech]] option. Up aerials can be used to cause the opponent to miss their tech, making landing the Rest even easier. Rest is also an extremely potent followup to a [[jab reset]], which is often set up using a combination of {{mvsub|Jigglypuff|SSBM|back aerial}}s, up aerials, and [[Pound]]. Other less reliable moves that can knock the opponent down to set it up include strong {{mvsub|Jigglypuff|SSBM|neutral aerial}} at moderate percentages (especially if [[autocancel]]led), and a {{mvsub|Jigglypuff|SSBM|down throw}} on fastfallers at low percentages. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 20: | Line 14: | ||
|ks=120 | |ks=120 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=2.0 | ||
|bn=5 | |bn=5 | ||
|clang=n | |clang=n | ||
Line 44: | Line 38: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|- | |- | ||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}}||...×218...{{FrameStrip|t=Lag|c=1}} | ||
|- | |- | ||
{{FrameStrip|t=Intangible|c=26}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Intangible|c=26}}{{FrameStrip|t=Vulnerable|c=4}}||...×218...{{FrameStrip|t=Vulnerable|c=1}} | ||
{{ | |} | ||
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y}} | ||
[[Category:Jigglypuff (SSBM)]] | [[Category:Jigglypuff (SSBM)]] | ||
[[Category:Down special moves (SSBM)]] | [[Category:Down special moves (SSBM)]] |