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'''Jigglypuff''' ({{ja|プリン|Purin}}, ''Purin''), stylized as '''JIGGLYPUFF''' in Europe, is a character in ''[[Super Smash Bros. Brawl]]''. Confirmation of its appearance in ''Brawl'', along with its fellow veteran {{SSBB|Ness}} and the newcomer {{SSBB|Lucario}}, were [[List of leaks#Lucario/Jigglypuff/Ness leak|leaked]] before the game's release through a promotional video on the Japanese Wii website about [[sticker]] power ups; it was later officially [https://www.smashbros.com/wii/en_us/characters/hidden10.html confirmed] via {{SSBB|Smash Bros. DOJO!!}} on March 25, 2008. | '''Jigglypuff''' ({{ja|プリン|Purin}}, ''Purin''), stylized as '''JIGGLYPUFF''' in Europe, is a character in ''[[Super Smash Bros. Brawl]]''. Confirmation of its appearance in ''Brawl'', along with its fellow veteran {{SSBB|Ness}} and the newcomer {{SSBB|Lucario}}, were [[List of leaks#Lucario/Jigglypuff/Ness leak|leaked]] before the game's release through a promotional video on the Japanese Wii website about [[sticker]] power ups; it was later officially [https://www.smashbros.com/wii/en_us/characters/hidden10.html confirmed] via {{SSBB|Smash Bros. DOJO!!}} on March 25, 2008. | ||
Jigglypuff is voiced by Rachael Lillis in English via reused voice clips from ''Smash 64'', and by Mika Kanai in Japanese via voice clips last used in ''Smash 64'', ''Melee'', and some new ones. It is also voiced by Virginie Demians and Dina | Jigglypuff is voiced by Rachael Lillis in English via reused voice clips from ''Smash 64'', and by Mika Kanai in Japanese via voice clips last used in ''Smash 64'', ''Melee'', and some new ones. It is also voiced by Virginie Demians and Dina Kuerten in French and German, respectively, replacing Guilaine Gilbert and Mara Winzer from ''Melee'', the latter two also voicing the {{SSBB|Pokémon Trainer}} in the French and German versions of ''Brawl''. | ||
Jigglypuff is ranked 36th on the ''Super Smash Bros. Brawl'' tier list in the bottom tier, a massive drop from its 3rd place ranking in the ''Melee'' tier list. Jigglypuff possesses incredible [[air speed|air mobility]], a good aerial game, some of the strongest edgeguarding, and one of the best recoveries in the game. However, the reason for its huge tier drop comes indirectly from the way its best attributes transitioned to ''Brawl''. Like {{SSBB|Captain Falcon}}, Jigglypuff's combos were more reliant on [[hitstun]] than other characters, and its excellent edguarding abilities came from ''Melee''{{'}}s much harsher disadvantage states. Jigglypuff has also had its KO moves nerfed, with Rest in particular suffering greatly; as opposed to KOing under 25% like it did in ''Melee'', it does not reliably KO until around 75%, and it is much harder to land due to the ability to cancel hitstun and the cast's reduced [[falling speed]]s preventing combos into it. In addition to this, Jigglypuff has terrible range, one of the worst ground games, the worst endurance of any character in ''Brawl'' (exacerbated by ''Brawl''{{'}}s defensive play), attacks that are punishable on landing, and poor air to ground transitioning due to its floaty physics preventing it from approaching safely in many situations. Such factors combine to result in awful [[matchup]]s and [[tournament]] results. Thanks to the huge nerfs and terrible transitioning to ''Brawl''{{'}}s meta, Jigglypuff holds distinction of having the largest tier list drop between ''Melee'' and ''Brawl''. What's more, Jigglypuff's position in Europe and Japan is worse than it is in America. In America, it is ranked as the 3rd worst character, while it is ranked as the 2nd worst and worst character in the game in Europe and Japan, respectively. | Jigglypuff is ranked 36th on the ''Super Smash Bros. Brawl'' tier list in the bottom tier, a massive drop from its 3rd place ranking in the ''Melee'' tier list. Jigglypuff possesses incredible [[air speed|air mobility]], a good aerial game, some of the strongest edgeguarding, and one of the best recoveries in the game. However, the reason for its huge tier drop comes indirectly from the way its best attributes transitioned to ''Brawl''. Like {{SSBB|Captain Falcon}}, Jigglypuff's combos were more reliant on [[hitstun]] than other characters, and its excellent edguarding abilities came from ''Melee''{{'}}s much harsher disadvantage states. Jigglypuff has also had its KO moves nerfed, with Rest in particular suffering greatly; as opposed to KOing under 25% like it did in ''Melee'', it does not reliably KO until around 75%, and it is much harder to land due to the ability to cancel hitstun and the cast's reduced [[falling speed]]s preventing combos into it. In addition to this, Jigglypuff has terrible range, one of the worst ground games, the worst endurance of any character in ''Brawl'' (exacerbated by ''Brawl''{{'}}s defensive play), attacks that are punishable on landing, and poor air to ground transitioning due to its floaty physics preventing it from approaching safely in many situations. Such factors combine to result in awful [[matchup]]s and [[tournament]] results. Thanks to the huge nerfs and terrible transitioning to ''Brawl''{{'}}s meta, Jigglypuff holds distinction of having the largest tier list drop between ''Melee'' and ''Brawl''. What's more, Jigglypuff's position in Europe and Japan is worse than it is in America. In America, it is ranked as the 3rd worst character, while it is ranked as the 2nd worst and worst character in the game in Europe and Japan, respectively. | ||
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*{{change|Jigglypuff's [[gravity]] is lower (0.064 → 0.05056).}} | *{{change|Jigglypuff's [[gravity]] is lower (0.064 → 0.05056).}} | ||
**{{buff|Jigglypuff benefits the most from the new consideration of gravity on vertical knockback, having the biggest vertical knockback reduction, although it is more vulnerable to [[meteor smash]]es as a result.}} | **{{buff|Jigglypuff benefits the most from the new consideration of gravity on vertical knockback, having the biggest vertical knockback reduction, although it is more vulnerable to [[meteor smash]]es as a result.}} | ||
*{{buff|Jigglypuff is significantly heavier (60 → 68), which improves its horizontal survivability, although | *{{buff|Jigglypuff is significantly heavier (60 → 68), which improves its horizontal survivability, although it is once again the lightest character in the game.}} | ||
*{{ | *{{buff|Jigglypuff's traction is lower (0.09 → 0.0718), although relative to the cast, Jigglypuff now has the second highest traction with its traction being higher than all other returning veterans.}} | ||
*{{nerf|Jigglypuff's [[air speed]] is slower (1.35 → 1.269), no longer being the fastest in the game.}} | *{{nerf|Jigglypuff's [[air speed]] is slower (1.35 → 1.269), no longer being the fastest in the game.}} | ||
*{{nerf|Jigglypuff's [[air acceleration]] is significantly lower (0.19 → 0.05 (base), 0.09 → 0.08 (additional)), no longer being the highest in the game by a considerable margin, which is exacerbated by most returning veterans having their air acceleration increased. This significantly worsens Jigglypuff's [[approach]], [[punish]] and [[spacing]] abilities that constituted its outstanding [[neutral game]] in ''Melee''.}} | *{{nerf|Jigglypuff's [[air acceleration]] is significantly lower (0.19 → 0.05 (base), 0.09 → 0.08 (additional)), no longer being the highest in the game by a considerable margin, which is exacerbated by most returning veterans having their air acceleration increased. This significantly worsens Jigglypuff's [[approach]], [[punish]] and [[spacing]] abilities that constituted its outstanding [[neutral game]] in ''Melee''.}} | ||
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*{{nerf|Forward roll has increased startup lag (frame 2 → 3).}} | *{{nerf|Forward roll has increased startup lag (frame 2 → 3).}} | ||
*{{nerf|In a similar vein to {{SSBM|Yoshi}}, the removal of [[light shield]] hinders significantly Jigglypuff's shield size and makes easier to punish if Jigglypuff if Jigglypuff uses constantly shield, increasing the chances to break Jigglypuff's shield.}} | *{{nerf|In a similar vein to {{SSBM|Yoshi}}, the removal of [[light shield]] hinders significantly Jigglypuff's shield size and makes easier to punish if Jigglypuff if Jigglypuff uses constantly shield, increasing the chances to break Jigglypuff's shield.}} | ||
*{{nerf|the removal of [[wavedashing]] hinders significantly Jigglypuff's ground approach as Jigglypuff no longer can improve it's speed in the ground for compensating it's awful ground speed , worsening it's offensive | *{{nerf|the removal of [[wavedashing]] hinders significantly Jigglypuff's ground approach as Jigglypuff no longer can improve it's speed in the ground for compensating it's awful ground speed , worsening it's offensive attacks in the ground.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
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*[[Sing]]: | *[[Sing]]: | ||
**{{buff|Sing now counts as three separate hitboxes rather than one hitbox which respawns three times. This means that if the opponent shields the first wave, they can now get hit by the other waves.}} | **{{buff|Sing now counts as three separate hitboxes rather than one hitbox which respawns three times. This means that if the opponent shields the first wave, they can now get hit by the other waves.}} | ||
**{{nerf|Sing has more startup | **{{nerf|Sing has more startup, with its first two waves having shorter durations (frames 28-35, 69-76, 113-125 → 29-33, 73-77, 122-134), and now triggers [[counterattack]]s. It can also no longer reset the sleep duration of an already [[asleep]] opponent, preventing it from being used to indefinitely [[stall]] them out.}} | ||
**{{change|Its soundwaves are now only yellow instead of being colorful. Jigglypuff also now opens its eyes once the song is over instead of opening them at the last part of the song.}} | **{{change|Its soundwaves are now only yellow instead of being colorful. Jigglypuff also now opens its eyes once the song is over instead of opening them at the last part of the song.}} | ||
*[[Rest]]: | *[[Rest]]: | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{| | {{Crowd | ||
|char=Jigglypuff | |||
|char-jp=Purin | |||
|game=Brawl | |||
|desc-us=Jig-gly-puff! | |||
|desc-jp=Pu-ri-n! | |||
|pitch-us=Female | |||
|- | |pitch-jp=Group chant}} | ||
| | |||
|- | |||
|- | |||
|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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===Tier placement and history=== | ===Tier placement and history=== | ||
Jigglypuff has always been seen as one of the worst characters in ''Brawl''; right away players noticed its significant nerfs to key attributes, and its terrible transitioning into ''Brawl''{{'}}s physics and gameplay changes. Over the years, despite Jigglypuff's still strong aerial game, air camping abilities, and recovery, metagame developments for Jigglypuff were startlingly barren. Jigglypuff was also perhaps the most unpopular character in ''Brawl'' competitive play, lacking the dedicated playerbase other low tier characters had, having barely any notable players, and was a very rare sight at even low level local tournaments with casual players. Jigglypuff's abysmal matchup spread further compounds this, with nearly all top- and high-tiered characters having multiple options to combat its abysmal approaches and overwhelm it in return. As such, Jigglypuff has always been ranked among the four worst characters in the game in all iterations of the BBR's tier list. Some players even believed Jigglypuff, rather than {{SSBB|Ganondorf}}, was the worst character in the game, since the latter at least possesses a fearsome punish game and Ganondorf players have achieved notably better results despite his perceived overall worse matchup spread. In fact, the Japanese playerbase ranked Jigglypuff as the worst character on their [[Japanese tier list|tier list]], though the BBR did not follow suit in their final ''Brawl'' tier list, instead ranking Jigglypuff as the third worst character, above Ganondorf and {{SSBB|Zelda}}. | Jigglypuff has always been seen as one of the worst characters in ''Brawl''; right away players noticed its significant nerfs to key attributes, and its terrible transitioning into ''Brawl''{{'}}s physics and gameplay changes. Over the years, despite Jigglypuff's still strong aerial game, air camping abilities, and recovery, metagame developments for Jigglypuff were startlingly barren. Jigglypuff was also perhaps the most unpopular character in ''Brawl'' competitive play, lacking the dedicated playerbase other low tier characters had, having barely any notable players, and was a very rare sight at even low level local tournaments with casual players. Jigglypuff's abysmal matchup spread further compounds this, with nearly all top- and high-tiered characters having multiple options to combat its abysmal approaches and overwhelm it in return. As such, Jigglypuff has always been ranked among the four worst characters in the game in all iterations of the BBR's tier list. Some players even believed Jigglypuff, rather than {{SSBB|Ganondorf}}, was the worst character in the game, since the latter at least possesses a fearsome punish game and Ganondorf players have achieved notably better results despite his perceived overall worse matchup spread. In fact, the Japanese playerbase ranked Jigglypuff as the worst character on their [[Japanese tier list|tier list]], though the BBR did not follow suit in their final ''Brawl'' tier list, instead ranking Jigglypuff as the third worst character, above Ganondorf and {{SSBB|Zelda}}. | ||
==Role in [[The Subspace Emissary]]== | |||
[[File:Jigglypuff Subspace Emissary Brawl.png|thumb|250px|Jigglypuff in ''[[SSE]]''.]] | |||
Jigglypuff is an optional character in The Subspace Emissary, much like {{SSBB|Toon Link}} and {{SSBB|Wolf}}, who consequently does not have a role in the story. | |||
To unlock it, first the player must complete The Subspace Emissary, whereupon an extra door in [[The Swamp]] can be found that links to [[Pokémon Stadium 2]], where Jigglypuff is performing a song. Jigglypuff is then fought and, if defeated, is unlocked (if not already unlocked) and joins the player's party. | |||
===Exclusive [[sticker]]s=== | |||
These stickers can only be used by Jigglypuff or a select few including it. | |||
*Charizard: [Arm, Leg] attack +10 | |||
*Deoxys: [Slash] attack +10 | |||
*Entei: [Flame] attack +20 | |||
*Goldeen: [Leg] attack +4 | |||
*Groudon: [Flame] resistance +14 | |||
*Gulpin: [Electric] attack +16 | |||
*Jigglypuff: [Body, Spin] attack +31 | |||
*Jirachi: [Arm, Leg] attack +7 | |||
*Meowth: [Slash] attack +5 | |||
*Metagross: Launch resistance +23 | |||
*Mew: [Body, Spin] attack +4 | |||
*Moltres: [Flame] attack +20 | |||
*Pokémon Trainer: [Arm, Leg] attack +13 | |||
*Staryu: [Specials: Direct] attack +3 | |||
*Togepi: [Body, Spin] attack +11 | |||
*Torchic: [Flame] attack +8 | |||
*Weavile: [Slash] attack +5 | |||
==In Solo Modes== | ==In Solo Modes== | ||
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*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | ||
===[[Congratulations_screen#Super_Smash_Bros._Brawl| | ===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Trophies]]== | ==[[Trophies]]== |