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'''Jigglypuff''' ({{ja|プリン|Purin}}, ''Purin''), stylized as '''JIGGLYPUFF''' in Europe, is a character in ''[[Super Smash Bros. Brawl]]''. Confirmation of its appearance in ''Brawl'', along with its fellow veteran {{SSBB|Ness}} and the newcomer {{SSBB|Lucario}}, were [[List of leaks#Lucario/Jigglypuff/Ness leak|leaked]] before the game's release through a promotional video on the Japanese Wii website about [[sticker]] power ups; it was later officially [https://www.smashbros.com/wii/en_us/characters/hidden10.html confirmed] via {{SSBB|Smash Bros. DOJO!!}} on March 25, 2008.
'''Jigglypuff''' ({{ja|プリン|Purin}}, ''Purin''), stylized as '''JIGGLYPUFF''' in Europe, is a character in ''[[Super Smash Bros. Brawl]]''. Confirmation of its appearance in ''Brawl'', along with its fellow veteran {{SSBB|Ness}} and the newcomer {{SSBB|Lucario}}, were [[List of leaks#Lucario/Jigglypuff/Ness leak|leaked]] before the game's release through a promotional video on the Japanese Wii website about [[sticker]] power ups; it was later officially [https://www.smashbros.com/wii/en_us/characters/hidden10.html confirmed] via {{SSBB|Smash Bros. DOJO!!}} on March 25, 2008.


Jigglypuff is voiced by Rachael Lillis in English via reused voice clips from ''Smash 64'', and by Mika Kanai in Japanese via voice clips last used in ''Smash 64'', ''Melee'', and some new ones. It is also voiced by Virginie Demians and Dina Kuerten in French and German, respectively, replacing Guilaine Gilbert and Mara Winzer from ''Melee'', the latter two also voicing the {{SSBB|Pokémon Trainer}} in the French and German versions of ''Brawl''.
Jigglypuff is voiced by Rachael Lillis in English via reused voice clips from ''Smash 64'', and by Mika Kanai in Japanese via voice clips last used in ''Melee'' and some new ones. It is also voiced by Virginie Demians and Dina Kuerten in French and German, respectively, replacing Guilaine Gilbert and Mara Winzer from ''Melee'', the latter two also voicing the {{SSBB|Pokémon Trainer}} in the French and German versions of ''Brawl''.


Jigglypuff is ranked 36th on the ''Super Smash Bros. Brawl'' tier list in the bottom tier, a massive drop from its 3rd place ranking in the ''Melee'' tier list. Jigglypuff possesses incredible [[air speed|air mobility]], a good aerial game, one of the strongest edge guarding games, and one of the best recoveries in ''Brawl''. However, the reason for its huge tier drop is its terrible transition to ''Brawl''{{'}}s physics (like {{SSBB|Captain Falcon}}, Jigglypuff's comboing ability was more reliant on [[hitstun]] than other characters). Jigglypuff has also had its KO moves nerfed, with Rest in particular suffering greatly; as opposed to KOing under 25% like it did in ''Melee'', it does not reliably KO until around 75%, and it is much harder to land due to the ability to act out of hitstun and the reduced [[falling speed]]s (acting out of hitstun also prevents comboing into it). In addition to this, Jigglypuff has terrible [[reach]] in most of its attacks, one of the worst ground games (a combination of poor reach, slow ground speed, and terrible ground attacks), the worst endurance of any character in ''Brawl'' (exacerbated by ''Brawl''{{'}}s defensive play), most of its attacks being punishable on landing at low percents (combination of low base knockback in its attacks and high ending lag), and poor air to ground transitioning due to its floaty falling speed that prevent it from approaching safely in many match-ups. Such factors combine to result in terrible [[matchup]]s and [[tournament]] results. As a result of its huge nerfs to its strongest traits and terrible transitioning to ''Brawl'', Jigglypuff holds distinction of having the largest tier list drop between ''Melee'' and ''Brawl''. Jigglypuff's position in Europe and Japan is worse than it is in America. In America, it is ranked as the 3rd worst character. In Europe and Japan, it is ranked as the 2nd and worst character in the game respectively.
Jigglypuff is ranked 36th on the ''Super Smash Bros. Brawl'' tier list in the bottom tier, an extreme drop from 3rd in the ''Melee'' tier list. Jigglypuff possesses incredible [[air speed|air mobility]], a good aerial game, one of the strongest edge guarding games, and one of the best recoveries in ''Brawl''. However, the reason for its huge tier drop is its terrible transition to ''Brawl''{{'}}s physics (like {{SSBB|Captain Falcon}}, Jigglypuff's comboing ability was more reliant on [[hitstun]] than other characters). Jigglypuff has also had its KO moves nerfed, with Rest in particular suffering greatly; as opposed to KOing under 25% like it did in ''Melee'', it does not reliably KO until around 75%, and it is much harder to land due to the ability to act out of hitstun and the reduced [[falling speed]]s (acting out of hitstun also prevents comboing into it). In addition to this, Jigglypuff has terrible [[reach]] in most of its attacks, one of the worst ground games (a combination of poor reach, slow ground speed, and terrible ground attacks), the worst endurance of any character in ''Brawl'' (exacerbated by ''Brawl''{{'}}s defensive play), most of its attacks being punishable on landing at low percents (combination of low base knockback in its attacks and high ending lag), and poor air to ground transitioning due to its floaty falling speed that prevent it from approaching safely in many match-ups. Such factors combine to result in terrible [[matchup]]s (including seven hard {{b|counter|matchup}}s) and [[tournament]] results. As a result of its huge nerfs to its strongest traits and terrible transitioning to ''Brawl'', Jigglypuff holds distinction of having the largest tier list drop between ''Melee'' and ''Brawl''. Jigglypuff's position in Europe and Japan is worse than it is in America. In America, it is ranked as the 3rd worst character. In Europe and Japan, it is ranked as the 2nd and worst character in the game respectively.


==How to unlock==
==How to unlock==
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==Changes from ''[[Super Smash Bros. Melee]]''==
==Changes from ''[[Super Smash Bros. Melee]]''==
In ''Melee'', Jigglypuff was considered a top 3 character, mainly due to having disjointed hitboxes on its moves (such as its back aerial), and its [[Rest]] could [[KO]] below 10% near the edge, which made it one of the best finishers in the game and one of the strongest moves in general. Its air game was also extremely good, to the point where some even thought it was unpunishable, due to some moves having disjointed hitboxes as mentioned earlier. As a result, Jigglypuff was heavily nerfed in the transition from ''Melee'' to ''Brawl''.  
Jigglypuff was heavily nerfed in the transition from ''Melee'' to ''Brawl''. Jigglypuff's air game has been significantly weakened, as its [[air acceleration]], formerly notorious for allowing it to weave in and out extremely quickly, has been largely reduced to be closer to that of the rest of the cast. This is further burdened by the cast generally having stronger recoveries and the changes to [[air dodging]], which overall makes Jigglypuff's edgeguarding much less effective. Its most useful aerials from ''Melee'', namely [[back aerial]] and [[up aerial]], are not only adversely affected by these changes, but have received their own nerfs as well; the former has less range and more ending lag, while the latter deals less damage and is overall a less effective juggling tool. Jigglypuff's KO power has also been heavily decreased, as all its smash attacks are slower and weaker, while [[Rest]]'s knockback has been significantly decreased to the point it can no longer KO under 70%, as opposed to KOing as low as 10% in ''Melee''. Lastly, the introduction of [[hitstun canceling]] combined with the cast's universally decreased fall speeds have greatly hindered Jigglypuff's combo game, as some moves such as its up throw have completely lost their combo potential, and setups into Rest are much harder to perform.
 
Jigglypuff's air game has been significantly weakened, as its [[air acceleration]], formerly notorious for allowing it to weave in and out extremely quickly, has been largely reduced to be closer to that of the rest of the cast. This is further burdened by the cast generally having stronger recoveries and the changes to [[air dodging]], which overall makes Jigglypuff's edgeguarding much less effective. Its most useful aerials from ''Melee'', namely [[back aerial]] and [[up aerial]], are not only adversely affected by these changes, but have received their own nerfs as well; the former has less range and more ending lag, while the latter deals less damage and is overall a less effective juggling tool. Jigglypuff's KO power has also been heavily decreased, as all its smash attacks are slower and weaker, while [[Rest]]'s knockback has been significantly decreased to the point it can no longer KO under 70%, as opposed to KOing as low as 10% in ''Melee''. Lastly, the introduction of [[hitstun canceling]] combined with the cast's universally decreased fall speeds have greatly hindered Jigglypuff's combo game, as some moves such as its up throw have completely lost their combo potential, and setups into Rest are much harder to perform.


Despite all the nerfs it has received, Jigglypuff did receive a few buffs. Its overall weight (while still low) has been significantly increased, giving it better survivability. Forward aerial has increased knockback, giving Jigglypuff a viable aerial attack to KO with at high percents. Down aerial is now also capable of [[trip]]ping opponents, allowing it to be used for setups more effectively. Lastly, the introduction of [[DACUS]] slightly alleviates Jigglypuff's poor ground approach.
Despite all the nerfs it has received, Jigglypuff did receive a few buffs. Its overall weight (while still low) has been significantly increased, giving it better survivability. Forward aerial has increased knockback, giving Jigglypuff a viable aerial attack to KO with at high percents. Down aerial is now also capable of [[trip]]ping opponents, allowing it to be used for setups more effectively. Lastly, the introduction of [[DACUS]] slightly alleviates Jigglypuff's poor ground approach.
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*{{change|As with the returning veterans, Jigglypuff's [[falling speed]] was reduced (1.3 → 0.98). Compared to the returning veterans, however, Jigglypuff falls faster. While this improves its endurance, it is more vulnerable to combos and chain grabs. Jigglypuff still maintains the lowest fall speed in the game.}}
*{{change|As with the returning veterans, Jigglypuff's [[falling speed]] was reduced (1.3 → 0.98). Compared to the returning veterans, however, Jigglypuff falls faster. While this improves its endurance, it is more vulnerable to combos and chain grabs. Jigglypuff still maintains the lowest fall speed in the game.}}
*{{change|Jigglypuff's [[gravity]] is lower (0.064 → 0.05056).}}
*{{change|Jigglypuff's [[gravity]] is lower (0.064 → 0.05056).}}
**{{buff|Jigglypuff benefits the most from the new consideration of gravity on vertical knockback, having the biggest vertical knockback reduction, although it is more vulnerable to [[meteor smash]]es as a result.}}
*{{buff|Jigglypuff is significantly heavier (60 → 68), which improves its horizontal survivability, although it is once again the lightest character in the game.}}
*{{buff|Jigglypuff is significantly heavier (60 → 68), which improves its horizontal survivability, although it is once again the lightest character in the game.}}
*{{buff|Jigglypuff's traction is lower (0.09 → 0.0718), although relative to the cast, Jigglypuff now has the second highest traction with its traction being higher than all other returning veterans.}}
*{{buff|Jigglypuff's traction is lower (0.09 → 0.0718) although relative to the cast, Jigglypuff now has the second highest traction with its traction being higher than all other returning veterans.}}
*{{nerf|Jigglypuff's [[air speed]] is slower (1.35 → 1.269), no longer being the fastest in the game.}}
*{{nerf|Jigglypuff's [[air speed]] is slower (1.35 → 1.269), no longer being the fastest in the game.}}
*{{nerf|Jigglypuff's [[air acceleration]] is significantly lower (0.19 → 0.05 (base), 0.09 → 0.08 (additional)), no longer being the highest in the game by a considerable margin, which is exacerbated by most returning veterans having their air acceleration increased. This significantly worsens Jigglypuff's [[approach]], [[punish]] and [[spacing]] abilities that constituted its outstanding [[neutral game]] in ''Melee''.}}
*{{nerf|Jigglypuff's [[air acceleration]] is significantly lower (0.19 → 0.05 (base), 0.09 → 0.08 (additional)), no longer being the highest in the game by a considerable margin, which is exacerbated by most returning veterans having their air acceleration increased. This significantly worsens Jigglypuff's [[approach]], [[punish]] and [[spacing]] abilities that constituted its outstanding [[neutral game]] in ''Melee''.}}
**{{buff|Though Jigglypuff's air acceleration is reduced much less while in its midair jump animation.}}
**{{buff|Jigglypuff's air acceleration is no longer reduced while in its midair jump animation.}}
*{{nerf|In a similar vein to {{SSBB|Captain Falcon}} and {{SSBB|Ganondorf}}, the introduction of [[hitstun canceling]] prevents Jigglypuff from racking up a significant amount of guaranteed damage, and makes it much harder to land its finishing moves ([[Rest]] in particular).}}
*{{nerf|In a similar vein to {{SSBB|Captain Falcon}} and {{SSBB|Ganondorf}}, the introduction of [[hitstun canceling]] prevents Jigglypuff from racking up a significant amount of guaranteed damage, and makes it much harder to land its finishing moves ([[Rest]] in particular).}}
*{{nerf|[[Jumpsquat]] is slower (5 → 6 frames).}}
*{{nerf|[[Jumpsquat]] is slower (5 → 6 frames).}}
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*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial has less startup lag (frame 9 → 8).}}
**{{buff|Back aerial has less startup lag (frame 9 → 8).}}
***{{buff|As a result, the hitboxes now become active a frame before Jigglypuff actually kicks its foot, resulting in the move having a large disjoint for its first active frame.}}
**{{buff|It has larger hitboxes (4u/4u/4.4u → 4u/4.5u/5u).}}
**{{buff|It has larger hitboxes (4u/4u/4.4u → 4u/4.5u/5u).}}
**{{nerf|Its hitboxes are no longer attached to Jigglypuff's leg but rather, they are now stationary. While this allows the move to cover a set area more consistently throughout the active duration of the move and it allows the move to cover more of Jigglypuff's body, it significantly decreases its range, as the position of the hitboxes was not fully compensated (z offset: 2.0/-0.4/0 → -12/-8/4). As a result, the move is now only slightly disjointed, making it a much less effective spacing tool.}}
**{{nerf|Its hitboxes are no longer attached to Jigglypuff's leg but rather, they are now stationary. While this allows the move to cover a set area more consistently throughout the active duration of the move and it allows the move to cover more of Jigglypuff's body, it significantly decreases its range, as the position of the hitboxes was not fully compensated (z offset: 2.0/-0.4/0 → -12/-8/4). As a result, the move is now only slightly disjointed, making it a much less effective spacing tool.}}
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*[[Rollout]]:
*[[Rollout]]:
**{{buff|Rollout no longer causes [[helplessness]] when used in the air.}}
**{{buff|Rollout no longer causes [[helplessness]] when used in the air.}}
**{{buff|Rollout has much less recoil when hitting an opponent, reducing the chance of Jigglypuff SDing when hitting an opponent near an edge.}}
**{{nerf|Grounded Rollout has lower knockback scaling (120 → 100) and launches at a higher angle (20° → 30°), hindering its KO potential.}}
**{{buff|Jigglypuff can now slow down in the air by inputting in the opposite direction, reducing the chances of rolling offstage and SDing.}}
**{{nerf|Grounded Rollout has considerably lower knockback scaling (120 → 100) and launches at a higher angle (20° → 30°), noticeably hindering its KO potential.}}
**{{change|Jigglypuff does not vocalize during Rollout until it is fully charged.}}
**{{change|Jigglypuff does not vocalize during Rollout until it is fully charged.}}
*[[Pound]]:
*[[Pound]]:
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**{{nerf|It cannot be angled as much in the air.}}
**{{nerf|It cannot be angled as much in the air.}}
*[[Sing]]:
*[[Sing]]:
**{{buff|Sing now counts as three separate hitboxes rather than one hitbox which respawns three times. This means that if the opponent shields the first wave, they can now get hit by the other waves.}}
**{{nerf|Sing has more startup, with its first two waves having shorter durations (frames 28-35, 69-76, 113-125 → 29-33, 73-77, 122-134), and now triggers [[counterattack]]s. It can also no longer reset the sleep duration of an already [[asleep]] opponent, preventing it from being used to indefinitely [[stall]] them out.}}
**{{nerf|Sing has more startup, with its first two waves having shorter durations (frames 28-35, 69-76, 113-125 → 29-33, 73-77, 122-134), and now triggers [[counterattack]]s. It can also no longer reset the sleep duration of an already [[asleep]] opponent, preventing it from being used to indefinitely [[stall]] them out.}}
**{{change|Its soundwaves are now only yellow instead of being colorful. Jigglypuff also now opens its eyes once the song is over instead of opening them at the last part of the song.}}
**{{change|Its soundwaves are now only yellow instead of being colorful. Jigglypuff also now opens its eyes once the song is over instead of opening them at the last part of the song.}}
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|fsdmg=17%
|fsdmg=17%
|fsdesc=Slowly puffs up. At the apex of the move, any characters touching Jigglypuff will be pushed away, then launched horizontally as it deflates.
|fsdesc=Slowly puffs up. At the apex of the move, any characters touching Jigglypuff will be pushed away, then launched horizontally as it deflates.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 68
|rweight    = 39
|dash      = 1.4
|rdash      = 22-27
|run        = 1.1
|rrun      = 39
|walk      = 0.7
|rwalk      = 38-39
|trac      = 0.0718
|rtrac      = 2
|airfric    = 0.0375
|rairfric  = 2
|air        = 1.269
|rair      = 2
|baseaccel  = 0.05
|rbaseaccel = 2
|addaccel  = 0.08
|raddaccel  = 10-17
|gravity    = 0.05056
|rgravity  = 39
|fall      = 0.98
|rfall      = 39
|ff        = 1.372
|rff        = 39
|jumpsquat  = 6
|rjumpsquat = 27-35
|jumpheight = 19.79264911
|rjumpheight= 39
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|jigglypuff=yes}}
Jigglypuff has one of the worst matchups in ''Brawl''. It only counters {{SSBB|Ganondorf}} and goes even with three characters. However, it gets soft countered by nine characters, countered by sixteen, and hard countered by seven. Jigglypuff generally struggles dealing with characters who can outrange ({{SSBB|Marth}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Donkey Kong}}), and camp ({{SSBB|Olimar}} and {{SSBB|Snake}}) it. Jigglypuff only has managable matchups against characters who also have terrible approaching games or equally terrible disadvantage states. In short, nearly every character in the game can negate Jigglypuff’s good aerial game.
===Most historically significant players===
===Most historically significant players===
:''See also: [[:Category:Jigglypuff players (SSBB)]]''
:''See also: [[:Category:Jigglypuff players (SSBB)]]''
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===Tier placement and history===
===Tier placement and history===
Jigglypuff has always been seen as one of the worst characters in ''Brawl''; right away players noticed its significant nerfs to key attributes, and its terrible transitioning into ''Brawl''{{'}}s physics and gameplay changes. Over the years, despite Jigglypuff's still strong aerial game, air camping abilities, and recovery, metagame developments for Jigglypuff were startlingly barren. Jigglypuff was also perhaps the most unpopular character in ''Brawl'' competitive play, lacking the dedicated playerbase other low tier characters had, having barely any notable players, and was a very rare sight at even low level local tournaments with casual players. Jigglypuff's abysmal matchup spread further compounds this, with nearly all top- and high-tiered characters having multiple options to combat its abysmal approaches and overwhelm it in return. As such, Jigglypuff has always been ranked among the four worst characters in the game in all iterations of the BBR's tier list. Some players even believed Jigglypuff, rather than {{SSBB|Ganondorf}}, was the worst character in the game, since the latter at least possesses a fearsome punish game and Ganondorf players have achieved notably better results despite his perceived overall worse matchup spread. In fact, the Japanese playerbase ranked Jigglypuff as the worst character on their [[Japanese tier list|tier list]], though the BBR did not follow suit in their final ''Brawl'' tier list, instead ranking Jigglypuff as the third worst character, above Ganondorf and {{SSBB|Zelda}}.
Jigglypuff has always been seen as one of the worst characters in ''Brawl''; right away players noticed its significant nerfs to key attributes, and its terrible transitioning into ''Brawl''{{'}}s physics and gameplay changes. Over the years, despite Jigglypuff's still strong aerial game, air camping abilities, and recovery, metagame developments for Jigglypuff were startlingly barren. Jigglypuff was also perhaps the most unpopular character in ''Brawl'' competitive play, lacking the dedicated playerbase other low tier characters had, having barely any notable players, and was a very rare sight at even low level local tournaments with casual players. Jigglypuff's abysmal matchup spread further compounds this, with {{SSBB|Meta Knight}}, {{SSBB|Olimar}}, {{SSBB|Marth}}, and {{SSBB|Snake}}, four of the most meta-prevalent characters, all hard countering Jigglypuff. As such, Jigglypuff has always been ranked among the four worst characters in the game in all iterations of the BBR's tier list. Some players even believed Jigglypuff, rather than {{SSBB|Ganondorf}}, was the worst character in the game, since the latter at least possesses a fearsome punish game and Ganondorf players have achieved notably better results despite his perceived overall worse matchup spread. In fact, the Japanese playerbase ranked Jigglypuff as the worst character on their [[Japanese tier list|tier list]], though the BBR did not follow suit in their final ''Brawl'' tier list, instead ranking Jigglypuff as the third worst character, above Ganondorf and {{SSBB|Zelda}}.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
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*Weavile: [Slash] attack +5
*Weavile: [Slash] attack +5


==In Solo Modes==
==In [[Event Matches]]==
==={{SSBB|Classic Mode}}===
===Solo Events===
In Classic Mode, Jigglypuff can appear as an opponent or ally in Stage 3 if it has been unlocked along with {{SSBB|Pikachu}}, {{SSBB|Pokémon Trainer}}, and {{SSBB|Lucario}} on [[Pokémon Stadium 2]] or [[Spear Pillar]] (with the latter available if it has been unlocked). Jigglypuff can also appear as an opponent in Stage 11, but only if it hasn't appeared in Stage 3.
 
===[[All-Star Mode]]===
In All-Star Mode, Jigglypuff is fought in Stage 18 alongside {{SSBB|Pikachu}}, {{SSBB|Pokémon Trainer}}, and {{SSBB|Lucario}} on [[Pokémon Stadium 2]] or [[Spear Pillar]] (with the latter available if it has been unlocked).
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 29: All-Star Semifinal Regulars]]''': Jigglypuff is one of the opponents fought in this event. All opponents are characters that were unlockable from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 29: All-Star Semifinal Regulars]]''': Jigglypuff is one of the opponents fought in this event. All opponents are characters that were unlockable from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat {{SSBB|Peach}}, {{SSBB|Toon Link}}, and Jigglypuff on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models.
*'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat {{SSBB|Peach}}, {{SSBB|Toon Link}}, and Jigglypuff on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models.


====Co-Op Events====
===Co-op Events===
*'''[[Co-Op Event 16: Jigglypuff's Great Comeback]]''': Jigglypuff and {{SSBB|Mr. Game & Watch}}, who are tiny, must defeat {{SSBB|Lucas}} and {{SSBB|Ness}}, who are giant, on [[Castle Siege]]. As the stage changes to different backgrounds, Jigglypuff will grow and Lucas and Ness will shrink.
*'''[[Co-Op Event 16: Jigglypuff's Great Comeback]]''': Jigglypuff and {{SSBB|Mr. Game & Watch}}, who are tiny, must defeat {{SSBB|Lucas}} and {{SSBB|Ness}}, who are giant, on [[Castle Siege]]. As the stage changes to different backgrounds, Jigglypuff will grow and Lucas and Ness will shrink.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Jigglypuff Congratulations Screen Classic Mode Brawl.png|Classic Mode
Jigglypuff Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
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*[[Masahiro Sakurai]] stated that Jigglypuff, along with {{SSBB|Toon Link}} and {{SSBB|Wolf}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story.<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref>
*[[Masahiro Sakurai]] stated that Jigglypuff, along with {{SSBB|Toon Link}} and {{SSBB|Wolf}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story.<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref>
**Jigglypuff is also the only veteran who does not have a Subspace Emissary role.
**Jigglypuff is also the only veteran who does not have a Subspace Emissary role.
***Likely because of its late inclusion, there is an oddity with the [[character selection screen]] in The Subspace Emissary. While all other characters are ordered by when they joined the ''Smash'' series, Jigglypuff is placed with the ''Brawl'' newcomers rather than with the ''[[Super Smash Bros.]]'' veterans.
*In the American and PAL versions, Jigglypuff has only two [[KO]] screams — one for a [[Star KO]] and another for a normal KO. Jigglypuff is the only character in ''Brawl'' to have a single blast line KO clip.
*In the American and PAL versions, Jigglypuff has only two [[KO]] screams — one for a [[Star KO]] and another for a normal KO. Jigglypuff is the only character in ''Brawl'' to have a single blast line KO clip.
*Jigglypuff’s official artwork is nearly identical to its ''Melee'' [[Smabura-Ken]] artwork. The only difference is that its arms are pointed slightly inward rather than outward.
*Jigglypuff’s official artwork is nearly identical to its ''Melee'' [[Smabura-Ken]] artwork. The only difference is that its arms are pointed slightly inward rather than outward.
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*Most of Jigglypuff's voice clips were simple imports from ''Melee''. One voice clip, involving it screaming "Jiggly!", was imported and can be heard in the [[sound test]], but is not used by Jigglypuff at all in the game.
*Most of Jigglypuff's voice clips were simple imports from ''Melee''. One voice clip, involving it screaming "Jiggly!", was imported and can be heard in the [[sound test]], but is not used by Jigglypuff at all in the game.
*''Brawl'' is the only ''Super Smash Bros.'' game in which Jigglypuff does not have a bow as one of its costumes.
*''Brawl'' is the only ''Super Smash Bros.'' game in which Jigglypuff does not have a bow as one of its costumes.
**''Brawl'' is also the only ''Super Smash Bros.'' game in which Jigglypuff uses its Shiny color for one of its costumes.
*Jigglypuff and {{SSBB|Mr. Game & Watch}} are the only veterans who can no longer become helpless via any of their special moves in their transitions from ''Melee'' to ''Brawl''. Their helpless animations, which are carried over from ''Melee'', can be seen briefly during their [[air dodge]] animations.
*Jigglypuff and {{SSBB|Mr. Game & Watch}} are the only veterans who can no longer become helpless via any of their special moves in their transitions from ''Melee'' to ''Brawl''. Their helpless animations, which are carried over from ''Melee'', can be seen briefly during their [[air dodge]] animations.
*Jigglypuff and {{SSBB|Luigi}} are the only characters that players are not forced to play as in single-player [[Event Matches]].
*Jigglypuff and {{SSBB|Luigi}} are the only characters that players are not forced to play as in single-player [[Event Matches]].
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*''Brawl'' is the first game in the ''Super Smash Bros.'' series in which Jigglypuff cannot be unlocked after completing [[Classic Mode]] (or its ''Smash 64'' counterpart, [[1P Game]]) with any character. This unlock criteria is instead given to {{SSBB|Marth}}.
*''Brawl'' is the first game in the ''Super Smash Bros.'' series in which Jigglypuff cannot be unlocked after completing [[Classic Mode]] (or its ''Smash 64'' counterpart, [[1P Game]]) with any character. This unlock criteria is instead given to {{SSBB|Marth}}.
*Jigglypuff's trophy description states that it uses {{iw|bulbapedia|Attract|move}} to infatuate opponents who touch it, which is incorrect. Attract is a status move that causes infatuation, while {{iw|bulbapedia|Cute Charm|Ability}} is an ability that causes infatuation on physical contact, and one which Jigglypuff can have.
*Jigglypuff's trophy description states that it uses {{iw|bulbapedia|Attract|move}} to infatuate opponents who touch it, which is incorrect. Attract is a status move that causes infatuation, while {{iw|bulbapedia|Cute Charm|Ability}} is an ability that causes infatuation on physical contact, and one which Jigglypuff can have.
*A CPU Jigglypuff will repeatedly use [[Pound]] when it uses all it’s jumps but doesn’t get back to the stage.


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