Editing Jigglypuff (SSB4)

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Latest revision Your text
Line 109: Line 109:
**{{buff|Forward smash has less ending lag (FAF 55 → 50).}}
**{{buff|Forward smash has less ending lag (FAF 55 → 50).}}
**{{buff|The clean hit has increased knockback scaling (103 → 115), improving its KO potential despite its decreased damage.}}
**{{buff|The clean hit has increased knockback scaling (103 → 115), improving its KO potential despite its decreased damage.}}
**{{nerf|Forward smash deals less damage (16%/13% → 15%/12%) without full compensation on the late hit's knockback scaling (80 → 85).}}
**{{nerf|Forward smash deals less damage (16%/13% → 15%/12%) with the late hit's knockback scaling being mostly compensated (80 → 85).}}
**{{nerf|Forward smash has smaller hitboxes (5.28u/5.28u → 5u/5u (clean), 4.32u/4.32u → 4u/4u (late)) and they are positioned closer to Jigglypuff (x offset: -0.68/2 → y offset: 1/-2), decreasing its range.}}
**{{nerf|Forward smash has smaller hitboxes (5.28u/5.28u → 5u/5u (clean), 4.32u/4.32u → 4u/4u (late)) and they are positioned closer to Jigglypuff (x offset: -0.68/2 → y offset: 1/-2), decreasing its range.}}
*[[Up smash]]:
*[[Up smash]]:
Line 117: Line 117:
***{{buff|This improves its use as an anti-air.}}
***{{buff|This improves its use as an anti-air.}}
***{{nerf|However, this also hinders its ability to hit grounded opponents, especially shorter characters.}}
***{{nerf|However, this also hinders its ability to hit grounded opponents, especially shorter characters.}}
**{{nerf|The removal of [[DACUS]] significantly hinders up smash's approach potential, further weakening Jigglypuff's already poor ground game.}}
**{{nerf|The removal of [[DACUS]] significantly hinders up smash's approach potential, further hindering Jigglypuff's already poor ground game.}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash has less ending lag (FAF 53 → 49).}}
**{{buff|Down smash has less ending lag (FAF 53 → 49).}}

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