Editing Jigglypuff (SSB4)
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Latest revision | Your text | ||
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**{{buff|Forward smash has less ending lag (FAF 55 → 50).}} | **{{buff|Forward smash has less ending lag (FAF 55 → 50).}} | ||
**{{buff|The clean hit has increased knockback scaling (103 → 115), improving its KO potential despite its decreased damage.}} | **{{buff|The clean hit has increased knockback scaling (103 → 115), improving its KO potential despite its decreased damage.}} | ||
**{{nerf|Forward smash deals less damage (16%/13% → 15%/12%) | **{{nerf|Forward smash deals less damage (16%/13% → 15%/12%) with the late hit's knockback scaling being mostly compensated (80 → 85).}} | ||
**{{nerf|Forward smash has smaller hitboxes (5.28u/5.28u → 5u/5u (clean), 4.32u/4.32u → 4u/4u (late)) and they are positioned closer to Jigglypuff (x offset: -0.68/2 → y offset: 1/-2), decreasing its range.}} | **{{nerf|Forward smash has smaller hitboxes (5.28u/5.28u → 5u/5u (clean), 4.32u/4.32u → 4u/4u (late)) and they are positioned closer to Jigglypuff (x offset: -0.68/2 → y offset: 1/-2), decreasing its range.}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
Line 117: | Line 117: | ||
***{{buff|This improves its use as an anti-air.}} | ***{{buff|This improves its use as an anti-air.}} | ||
***{{nerf|However, this also hinders its ability to hit grounded opponents, especially shorter characters.}} | ***{{nerf|However, this also hinders its ability to hit grounded opponents, especially shorter characters.}} | ||
**{{nerf|The removal of [[DACUS]] significantly hinders up smash's approach potential, further | **{{nerf|The removal of [[DACUS]] significantly hinders up smash's approach potential, further hindering Jigglypuff's already poor ground game.}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|Down smash has less ending lag (FAF 53 → 49).}} | **{{buff|Down smash has less ending lag (FAF 53 → 49).}} |