Editing Jigglypuff (SSB4)/Down tilt

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:JigglypuffDTilt.gif|thumb|270px|Hitbox visualization showing Jigglypuff's down tilt.]]
[[File:JigglypuffDTilt.gif|thumb|270px|Hitbox visualization showing Jigglypuff's down tilt.]]
{{technical data}}


==Overview==
==Overview==
Jigglypuff performs a crouching kick while extending its leg outwards. It has the longest reach of Jigglypuff's tilts, a valuable asset in its low range moveset. Additionally, the move deals 10% damage, an impressive amount of damage for a tilt. It also possesses good base knockback and has a semi-spike angle, making it useful for gimping opponents; this makes it safe on hit at any percent as well. However, the move has some shortcomings which prevent it from being better, mostly its lack of speed. It is Jigglypuff's slowest tilt; the hitbox is not active until frame 10, and the entire move's duration is 30 frames. This makes using the move a commitment as a grounded move, limiting its utility in many circumstances. Another factor is the move's low knockback scaling, the lowest of its tilts. Finally, contrary to its above average range for Jigglypuff's moveset, it does not posses good range compared to other characters and has no [[Hitbox#Overview|disjoint]], making it easy to contest. Overall, the move has situational strengths as part of Jigglypuff's ground game, such as [[Edge-guarding|edgeguarding]] and [[Combo|combos]], but its weaknesses prevent it from being a common [[Neutral game|neutral]] tool at high play.
Jigglypuff performs a crouching kick while extending its leg outwards. The move is generally considered Jigglypuff's best tilt, however it is a somewhat mediocre tool overall. It has the longest reach of all of Jigglypuff's tilts, which is a valuable asset due to it generally having only rather short ranged attacks. Additionally, the move deals 10% damage, which is impressive damage for a tilt. It also has good base knockback and is a semi-spike, making it useful for gimping opponents, as well as making it completely safe on hit from 0%. However the move has some shortcomings which prevent it from being an objectively good move. Most notably is its lack of speed, being Jigglypuff's slowest tilt with the hitbox not activating until frame 10, along with having a duration of 30 frames in all. This makes usage of the move somewhat of a commitment, limiting its utility significantly. It is also the weakest of Jigglypuff's tilts knockback wise, despite having good base knockback, and although it has above average range for Jigglypuff's moveset, it still does not posses particularly good range. Overall, while the move certainly has some notable utility as part of Jigglypuff's ground game, its weaknesses prevent its potential from being fully utilized.
==Hitboxes==


==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Hitboxes
|10-12
|-
!Interruptible
|31
|-
!Animation length
|39
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavJigglypuff|g=SSB4}}
{{MvSubNavJigglypuff|g=SSB4}}
[[Category:Jigglypuff (SSB4)]]
[[Category:Jigglypuff (SSB4)]]
[[Category:Down tilts (SSB4)]]
[[Category:Down tilts (SSB4)]]

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