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{{disambig2|Jigglypuff's appearance in ''Super Smash Bros''|this Pokémon in other contexts|Jigglypuff}} | {{disambig2|Jigglypuff's appearance in ''Super Smash Bros.''|this Pokémon in other contexts|Jigglypuff}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Jigglypuff | |name = Jigglypuff | ||
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|rankingJP = 8 | |rankingJP = 8 | ||
}} | }} | ||
'''Jigglypuff''' ({{ja|プリン|Purin}}, ''Purin'') is an unlockable character in ''[[Super Smash Bros.]]'' Mainly included due to | '''Jigglypuff''' ({{ja|プリン|Purin}}, ''Purin'') is an unlockable character in ''[[Super Smash Bros.]]'' Mainly included due to its popularity in the anime, Jigglypuff is notable for its similar appearance and nature to {{SSB|Kirby}}, and the fact that they share a lot of moves makes them semi-clones. It is the floatiest and lightest character in the game, a trait it has kept in subsequent appearances. | ||
Jigglypuff is voiced by | Jigglypuff is voiced by Rachael Lillis in English and Mika Kanai in Japanese, its voice actresses in the dubbed and the original anime. | ||
Jigglypuff ranks 6th, right in the middle of the [[tier list]], in the B tier. It is notable for being the lightest, floatiest, and lowest gravity character in the game. Jigglypuff has many low [[knockback]] attacks, which when combined with its floatiness, can be abused to its advantage in several combos against heavier characters, especially by gimping them or carrying them all the way to the lateral blast lines. It also has some moves with disproportionate power, like its up smash, back throw | Jigglypuff ranks 6th, right in the middle of the [[tier list]], in the B tier. It is notable for being the lightest, floatiest, and lowest gravity character in the game. Jigglypuff has many low [[knockback]] attacks, which when combined with its floatiness, can be abused to its advantage in several combos against heavier characters, especially by gimping them or carrying them all the way to the lateral blast lines. It also has some moves with disproportionate power, like its up smash, back throw and the famous [[Rest]]. However, because Jigglypuff is so light and floaty, it is very easy to KO. In addition, Jigglypuff lacks a rising [[up special]] move for recovery, forcing it to rely on its remaining midair jumps and [[Pound]] to recover. | ||
Jigglypuff's pros are considered to be on par with its flaws, and because of this, it has some favorable to even matchups in the current metagame, and has achieved above average tournament representation and results. However, Jigglypuff ranks worse in Japan at 8th, due to the higher strengths some other characters have in comparison to Jigglypuff. | Jigglypuff's pros are considered to be on par with its flaws, and because of this, it has some favorable to even matchups in the current metagame, and has achieved above average tournament representation and results. However, Jigglypuff ranks worse in Japan at 8th, due to the higher strengths some other characters have in comparison to Jigglypuff. | ||
==How to unlock== | ==How to unlock== | ||
Complete [[1P Game]], then defeat Jigglypuff on [[Saffron City]]. | Complete [[1P Game]], then defeat Jigglypuff on [[Saffron City]]. | ||
Note: Jigglypuff can be unlocked after Ness and/or Captain Falcon if criteria for the latter two is fulfilled during the 1P Game. | |||
==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Jigglypuff.png|thumb|250px|Jigglypuff's | [[File:SSB64 Congratulations Jigglypuff.png|thumb|250px|Jigglypuff's ending picture in ''Super Smash Bros.'']] | ||
Most of Jigglypuff's moveset consists of low knockback attacks. Its great aerial mobility makes up for the fact that it has the second slowest dash speed. It can also use the teleport | Most of Jigglypuff's moveset consists of low knockback attacks. Its great aerial mobility makes up for the fact that it has the second slowest dash speed. It can also use the teleport techique to help with its ground game. Jigglypuff also has in its arsenal surprisingly powerful finishing attacks, such as its up smash. | ||
Jigglypuff's ground attacks are generally slow and weak, other than its smashes. Neutral attack, forward tilt, and down tilt have little use in general. Up tilt is also weak but can be used for [[combo]]s at low-mid percentages, and it can lead into an up smash or Rest as a finisher. Forward smash is a decent finisher at high percents, up smash is one of the strongest in the game, while down smash sends the opponent at a [[semi-spike]] trajectory, making it useful for [[edgeguarding]]. Jigglypuff has some good aerials, with a good edgeguarding ability. Its down air can [[meteor smash]], but its weak which makes it better at setting follow ups. | Jigglypuff's ground attacks are generally slow and weak, other than its smashes. Neutral attack, forward tilt, and down tilt have little use in general. Up tilt is also weak but can be used for [[combo]]s at low-mid percentages, and it can lead into an up smash or Rest as a finisher. Forward smash is a decent finisher at high percents, up smash is one of the strongest in the game, while down smash sends the opponent at a [[semi-spike]] trajectory, making it useful for [[edgeguarding]]. Jigglypuff has some good aerials, with a good edgeguarding ability. Its down air can [[meteor smash]], but its weak which makes it better at setting follow ups. | ||
Jigglypuff has a unique set of special moves, which can be considered "extreme". | Jigglypuff has a unique set of special moves, which can be considered "extreme". This means they have some very good things about them, but also some very poor things about them. Its neutral special move ([[Pound]]) has short range (like all of Jigglypuff's moves) and a little bit of starting lag, but it does very high damage, good knockback, a lot of [[shield damage]], and can easily [[Rising Pound|give Jigglypuff additional recovery]], especially horizontally. Its down special move ([[Rest]]) is known for having incredible strength if it connects, decent ending lag, very fast starting time, poor range, and providing [[invincibility frame]]s until its eyes close. It is an excellent combo finisher, and can be combo'ed into from a variety of follow ups such as up tilt, down air and up air. Its forward throw can be combo'ed into rest for a kill at med percents against fast fallers like {{SSB|Captain Falcon}}, {{SSB|Fox}}, {{SSB|Link}} along with characters with high falling speed such as {{SSB|Yoshi}} and {{SSB|Donkey Kong}}, which is known as the [[Space animal slayer]]. Its up special move, [[Sing]], puts opponents to sleep, but unlike in 'future games, it keeps opponents asleep longer at low percentages. This allows it to start combos at low percents. | ||
On the receiving end, Jigglypuff's floatiness, low weight, and small size make it difficult to land long combos on it. Furthermore, Jigglypuff's slow [[falling speed]], five midair jumps, good [[air speed]], and Rising Pounds allow it to [[recover]] from almost any distance horizontally. On the downside, its vertical recovery is very bad due to only three of its midair jumps giving actual height (its fourth midair jump gives next to no height, and its fifth merely slows its descent) and it lacking a rising up special move. This makes it very vulnerable to [[meteor smash]]es and semi-spike attacks like Fox's [[Shine spike]]. Also, Jigglypuff's slow falling speed makes it very easy to [[juggle]], and very vulnerable to characters with powerful vertical finishers, such as {{SSB|Fox}} with his up smash and up aerial. Light [[weight]] also has its downside, as Jigglypuff will often be knocked out at earlier then any other character. If Jigglypuff's shield breaks when there is no ceiling, it will be [[Star KO]]ed, so Jigglypuff players must be very careful when shielding multi-hit attacks and attacks that cause high [[shield damage]]. This is | On the receiving end, Jigglypuff's floatiness, low weight, and small size make it difficult to land long combos on it. Furthermore, Jigglypuff's slow [[falling speed]], five midair jumps, good [[air speed]], and Rising Pounds allow it to [[recover]] from almost any distance horizontally. On the downside, its vertical recovery is very bad due to only three of its midair jumps giving actual height (its fourth midair jump gives next to no height, and its fifth merely slows its descent) and it lacking a rising up special move. This makes it very vulnerable to [[meteor smash]]es and semi-spike attacks like Fox's [[Shine spike]]. Also, Jigglypuff's slow falling speed makes it very easy to [[juggle]], and very vulnerable to characters with powerful vertical finishers, such as {{SSB|Fox}} with his up smash and up aerial. Light [[weight]] also has its downside, as Jigglypuff will often be knocked out at earlier then any other character. If Jigglypuff's shield breaks when there is no ceiling, it will be [[Star KO]]ed, so Jigglypuff players must be very careful when shielding multi-hit attacks and attacks that cause high [[shield damage]]. This is problamatic in certain matchups, like Yoshi, who posses strong shield break combos. | ||
==Differences between game versions== | ==Differences between game versions== | ||
===NTSC-J to NTSC-U=== | ===NTSC-J to NTSC-U=== | ||
Jigglypuff was buffed overall in the transition to NTSC-U, with the longer range on its down smash helping it edgeguard opponents, and the much higher power of [[Rest]] making it a go-to finisher out of a combo. However, the removal of [[momentum sliding]] slightly hurts its approach | Jigglypuff was buffed overall in the transition to NTSC-U, with the longer range on its down smash helping it edgeguard opponents, and the much higher power of [[Rest]] making it a go-to finisher out of a combo. However, the removal of [[momentum sliding]] slightly hurts its approach. Overall, Jigglypuff is slightly better than in the Japanese version. | ||
====Attributes==== | ====Attributes==== | ||
*{{nerf|The removal of [[momentum slide|momentum sliding]] slightly hinders Jigglypuff's approach.}} | *{{nerf|The removal of [[momentum slide|momentum sliding]] slightly hinders Jigglypuff's approach.}} | ||
====Ground attacks==== | ====Ground attacks==== | ||
*{{buff|Down smash has more range on both sides | *{{buff|Down smash has more range on both sides.}} | ||
====Special attacks==== | ====Special attacks==== | ||
*{{buff|[[Rest]] deals more damage (14% → 20%) and knockback (20 (base), 140 (scaling) → 60/120) | *{{buff|[[Rest]] deals 6% more damage (14% → 20%) and has increased knockback (20 (base), 140 (scaling) → 60/120).}} | ||
===NTSC-U to PAL=== | ===NTSC-U to PAL=== | ||
Jigglypuff was | Jigglypuff was indirectly buffed further in its transition to PAL, due to the [[Teleport (SSB)|teleport]] glitch covering more distance, which in turn gives Jigglypuff better approach options. | ||
====Attributes==== | ====Attributes==== | ||
*{{buff| | *{{buff|[[Teleport (SSB)|Teleport]] goes farther, making it a better approach option.}} | ||
==Moveset== | ==Moveset== | ||
[[File:SSB64 Jiggly.gif|right]] | [[File:SSB64 Jiggly.gif|right]] | ||
[[File:Jigglypuff SSB Air Attacks. | [[File:Jigglypuff SSB Air Attacks.PNG|right|thumb|150px|Jigglypuff's aerial attacks]] | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=4% | |neutral2dmg=4% | ||
|neutraldesc= | |neutraldesc=A fast pair of jabs. The first is usually used in the middle of combos for some extra damage. The second is rarely used due to it having more ending lag. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=8% | |ftiltdmg=8% | ||
|ftiltdesc=Circles in place and kicks. Can be angled. | |ftiltdesc=Circles in place and kicks. Can be angled. The knockback angle can be adjusted according to the angle of the attack. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% | |utiltdmg=10% | ||
|utiltdesc=Swings a foot behind, hitting above its head for a low knockback attack that sends the opponent up at a steep angle. If hit at the correct spot, this attack can be used repeatedly as an u-tilt chain or as a setup for more powerful attacks. However, at low percents, the sourspot (closest to Jigglypuff) is very punishable and has knockback similar to a jab. It is, essentially, a slower, weaker version of Kirby's version, with | |utiltdesc=Swings a foot behind, hitting above its head for a low knockback attack that sends the opponent up at a steep angle. If hit at the correct spot, this attack can be used repeatedly as an u-tilt chain or as a setup for more powerful attacks. However, at low percents, the sourspot (closest to Jigglypuff) is very punishable and has knockback similar to a jab. It is, essentially, a slower, weaker version of Kirby's version, with identical animations and comparable disjointed range. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=10% | |dtiltdmg=10% | ||
|dtiltdesc=Jigglypuff | |dtiltdesc=Hitting just slightly in front, Jigglypuff's d-tilt sends the opponent upwards at a 70 degree angle. This attack is similar to the f-tilt angled up, with the main difference being that it has more cool down lag. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 6% (late) | |dashdmg=10% (clean), 6% (late) | ||
|dashdesc=A generic dash attack, Jigglypuff trips over and slides, hitting opponents in front of it. | |dashdesc=A generic dash attack, Jigglypuff trips over and slides, hitting opponents in front of it. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=16% (clean), 10% (late) | |fsmashdmg=16% (clean), 10% (late) | ||
|fsmashdesc=This attack sends Jigglypuff forward with a quick burst of speed. | |fsmashdesc=This attack sends Jigglypuff forward with a quick burst of speed. One thing to note is that the hitbox comes out near the end of the attack, so if spaced and timed correctly, the opponent can grab the oncoming Jigglypuff before the attack connects. Above average knockback and a good finisher, despite being one of the weakest forward smashes in the game. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=18% (clean), 10% (late) | |usmashdmg=18% (clean), 10% (late) | ||
|usmashdesc=Rocks its head back then forward for an attack. | |usmashdesc=Rocks its head back then forward for an attack. If the opponent is hit early, this attack sends the opponent straight up for quick, low-percent kills, being tied with {{SSB|Mario}} and {{SSB|Luigi}} for the strongest up smash. At the last few frames of the attack, the hitbox exists only in front of Jigglypuff and sends the opponent forward with much less knockback. This attack is often used as a finisher. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=16% (clean), 10% (late) | |dsmashdmg=16% (clean), 10% (late) | ||
|dsmashdesc=Does a split, sending opponents on either side at a | |dsmashdesc=Does a split, sending opponents on either side at a low angle. The hitbox extends quite a bit beyond Jigglypuff's feet, and this disjointed hitbox is most often used for [[edgeguarding]], as it allows the player to avoid getting hit by the [[Recovery|recovering]] opponent while still being able to prevent the opponent from grabbing the [[ledge]]. It can also attack opponents already on the ledge. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 9% (late) | |nairdmg=14% (clean), 9% (late) | ||
|nairdesc=Extends a foot out, sending the opponent back. | |nairdesc=Extends a foot out, sending the opponent back. This move comes out quickly, has a decent-sized, disjointed hitbox, and lasts for quite a while. Has [[sex kick]] properties. | ||
|fairname= | |fairname= | ||
|fairdmg=13% (clean), 9% (late) | |fairdmg=13% (clean), 9% (late) | ||
|fairdesc=Leans back and extends both feet out. | |fairdesc=Leans back and extends both feet out. Unlike most forward aerials, this one has [[sex kick]]-like properties — it loses power with time and lasts for quite a while. However, it isn't exactly a sex kick. This attack is often considered a weaker and shorter ranged version of Jigglypuff's nair. | ||
|bairname= | |bairname= | ||
|bairdmg=13% (clean), 9% (late) | |bairdmg=13% (clean), 9% (late) | ||
|bairdesc=Spins and kicks backwards. | |bairdesc=Spins and kicks backwards. This attack has low knockback and can be chained into more back aerials, although it isn't nearly as effective as ''Melee'''s [[Wall of Pain]]. | ||
|uairname= | |uairname= | ||
|uairdmg=16% | |uairdmg=16% | ||
|uairdesc=Slaps upwards, making an arc with its arm, sending opponents upward | |uairdesc=Slaps upwards, making an arc with its arm, sending opponents upward. The hitbox extends throughout its body. Because the knockback is consistent throughout the hitbox, if the opponent is hit at the lower part of the hitbox, it may set up for aerial combos. Can KO floaty opponents at moderately high percents. | ||
|dairname= | |dairname= | ||
|dairdmg= | |dairdmg=30% maximum, 3% (landing) | ||
|dairdesc=Like all drill kicks (other than {{SSB|Kirby}}'s), this attack has very low knockback and traps the opponent. When Jigglypuff lands while hitting the opponent with this attack, it can be followed up with almost any ground attack, depending on the [[DI]]. It is a very weak [[meteor smash]], but can nonetheless be used for edgeguarding. 3% per hit (total 10 hits) | |dairdesc=Like all drill kicks (other than {{SSB|Kirby}}'s), this attack has very low knockback and traps the opponent. When Jigglypuff lands while hitting the opponent with this attack, it can be followed up with almost any ground attack, depending on the [[DI]]. It is a very weak [[meteor smash]], the weakest in the game, but can nonetheless be used for edgeguarding. 3% per hit (total 10 hits). | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=14% | |fthrowdmg=14% | ||
|fthrowdesc= | |fthrowdesc=Unlike most f-throws, this throw sends opponents straight up. This is both bad and good, as the attack rarely KOs and can't set up edgeguards, but at low percentages, it can be useful for combos. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=16% | |bthrowdmg=16% | ||
|bthrowdesc= | |bthrowdesc=Throws the opponent backwards. This throw is among the most powerful throws in the game, knockback-wise. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
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|nsdesc=Does a punch forward which gives a bit of distance forward in midair. Usually used as a recovery move, as it can be aimed upwards and down, the former is referred to as [[Rising Pound]] and, when combined with midair jumps, can give Jigglypuff a good horizontal recovery, although an accidental input will cause Jigglypuff to use Sing, not useful for recovery. (This technique is required to complete Jigglypuff's Board the Platforms level.) The [[hitbox]] stays out surprisingly long and the attack does high shield damage. During the end lag, Jigglypuff can [[fast fall]]. | |nsdesc=Does a punch forward which gives a bit of distance forward in midair. Usually used as a recovery move, as it can be aimed upwards and down, the former is referred to as [[Rising Pound]] and, when combined with midair jumps, can give Jigglypuff a good horizontal recovery, although an accidental input will cause Jigglypuff to use Sing, not useful for recovery. (This technique is required to complete Jigglypuff's Board the Platforms level.) The [[hitbox]] stays out surprisingly long and the attack does high shield damage. During the end lag, Jigglypuff can [[fast fall]]. | ||
|usname=Sing | |usname=Sing | ||
|usdmg= | |usdmg=0% | ||
|usdesc= | |usdesc=Sings, anyone nearby will be sent to sleep. Unlike in ''Melee'' and ''Brawl'', opponents sleep for longer at lower percentages. Unlike most up specials, it is not a recovery move, and will most certainly lead to a [[self-destruct]] if used offstage due to its long ending lag. It has very limited use owing to its small range and because usually by the time Jigglypuff ends its song, the opponent could have already [[Button mashing|mashed out]]. | ||
|dsname=Rest | |dsname=Rest | ||
|dsdmg=20% | |dsdmg=20% | ||
|dsdesc=Falls asleep for approximately 4 seconds, unable to perform any action during its duration. Jigglypuff has brief | |dsdesc=Falls asleep for approximately 4 seconds, unable to perform any action during its duration. Jigglypuff has brief invincibility during the startup until its eyes close. However, with the extreme ending lag, it is not a good option to dodge attacks with, as the opponent can use almost any attack afterwards. Similar to Sing, using this move offstage will lead to a self-destruct. Normally, it leaves Jigglypuff very vulnerable, but if the opponent is right next to it, they will be sent flying by the attack. It is a powerful move (more powerful than the [[Falcon Punch]]) that deals a lot of damage, has high knockback, and can be combo'd into using an up tilt or any aerial, with these combos being possible at a variety of percentages using various moves.}} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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===[[Taunt]]=== | ===[[Taunt]]=== | ||
{{Taunt/SSB|char=Jigglypuff|desc=Inflates, puts its arms in front of it, then rocks to its right, then to its left, then to its right again, accompanied by it | {{Taunt/SSB|char=Jigglypuff|desc=Inflates, puts its arms in front of it, then rocks to its right, then to its left, then to its right again, accompanied by it saying "Jigglypuff!".}} | ||
}} | |||
===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{| | {{Crowd | ||
|- | |char=Jigglypuff | ||
|char-jp=Purin | |||
|game=SSB | |||
|desc-us=*clap* Jiggly- *clap* -puff | |||
|desc-jp=Pur-in | |||
|pitch-us=Group chant | |||
|- | |pitch-jp=Group chant}} | ||
| | |||
|- | |||
| | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
Line 187: | Line 157: | ||
|victory-theme=PokemonTheme64.ogg | |victory-theme=PokemonTheme64.ogg | ||
|victory-desc=A cover of a portion of the main theme of ''Pokémon''. | |victory-desc=A cover of a portion of the main theme of ''Pokémon''. | ||
|desc-1=Jiggles | |desc-1=Jiggles (also its character select animation). | ||
|desc-2= | |desc-2=Nods. | ||
|desc-3=Rests | |desc-3=Rests. | ||
|char=Jigglypuff}} | |char=Jigglypuff}} | ||
==In [[ | ==In [[Competitive play]]== | ||
=== | ===Matchups=== | ||
====International versions==== | |||
{{SSB64MatchupTable|jigglypuff=y}} | |||
====Japanese version==== | |||
{{SSB64MatchupTable-JPN|jigglypuff=y}} | |||
=== | ===Notable players=== | ||
Jigglypuff' | :''See also: [[:Category:Jigglypuff professionals (SSB)]]'' | ||
''Numbers in brackets indicate position in [[64 League Rankings]] 2017'' | |||
*'''{{Sm|CTG|USA}} (#38) - 5th at [[Get On My Level 2018]], 9th at [[GENESIS 5]]''' | |||
*{{Sm|DarkGentleman|USA}} - Ranked 5th in [[New York City Power Rankings]] in 2018 | |||
*{{Sm|Darkhorse|USA}} (#45) - Falcon main that occasionally plays Jigglypuff and Donkey Kong. | |||
*{{Sm|Den-Chan|Japan}} - Japan's original Jigglypuff main, 9th at Kanto 2014 | |||
*{{Sm|HAMMERHEART|USA}} (#43) - Samus/Jigglypuff dual main | |||
*{{Sm|Hassan|Japan}} - 7th at [[Kansai 2015]] | |||
*{{Sm|Isai|USA}} (#11) - Won [[Apex 2014]] using only Jigglypuff | |||
*{{Sm|Pucchin|Japan}} - 13th at [[Kansai 2017]] | |||
*{{Sm|Ringedge|Canada}} - Fox/Jigglypuff main, 17th at [[GENESIS 5]] | |||
*{{Sm|Ryuka|Japan}} - 9th at [[Kanto 2017]] | |||
*{{Sm|Sutekina Stacy|Japan}} - 9th at [[Kanto 2017]] | |||
*{{Sm|tacos|USA}} (#14) - Yoshi main with multiple secondaries | |||
*{{Sm|takuro~|Japan}} - Japan's 2nd best Jigglypuff, has some high placing at [[Kanto (tournament series)|Kanto]] tournaments (2011: 2nd, 2014 & 2017: 5th) | |||
*'''{{Sm|wangera|Japan}} (#6) A Top 5 player in Japan, considered to be the best Jigglypuff in the World''' | |||
*'''{{Sm|YBOMBB|Canada}} (#31 (2016)) One of the best 5 players in Canada''' | |||
*{{Sm|Yunque|USA}} (#47) | |||
==Techniques== | ==Techniques== | ||
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[[File:SSB64 Jigglypuff Teleport.gif|thumb|Jigglypuff performing a teleport.]] | [[File:SSB64 Jigglypuff Teleport.gif|thumb|Jigglypuff performing a teleport.]] | ||
{{Main|Teleport (SSB)}} | {{Main|Teleport (SSB)}} | ||
A technique that allows Jigglypuff to | A technique that allows Jigglypuff to slide forward a moderate distance. Jigglypuff can attack, jump, or perform other actions out of the slide (it even allows it to go offstage), and with it giving it some speed, it can be used for movement, faster than just [[dashing]] due to Jigglypuff's low dashing speed. | ||
===Rising Pound=== | ===Rising Pound=== | ||
Line 240: | Line 221: | ||
==Trivia== | ==Trivia== | ||
* | *Jigglypuff, along with Pikachu, are technically the first two playable characters in Smash to actually be neutral characters rather than either heroes or villains. This is most likely due to the fact that unlike the human characters in Pokémon, the Pokémon themselves do not have any sense of morality, and therefore do not belong in either alignment, instead willingly choosing to side with whatever alignment said humans are on. | ||
* | *Jigglypuff, along with Pikachu, are also the first two playable characters in Smash whose actual genders are never revealed. (as with all other playable Pokémon characters except for Mewtwo, who is technically genderless due to it being a legendary, up until the introduction of the Pokémon Trainer in Brawl) This is most likely due to the fact that the first game was released long before the concept of genders was introduced in the Pokémon games proper, explaining why Samus is the only truly female character in that game, as well as the reason why all Pokémon are referred via gender-neutral pronouns such as "it" regardless of said Pokémon's actual gender. | ||
{{SSBCharacters}} | {{SSBCharacters}} | ||
{{Pokémon universe}} | {{Pokémon universe}} |