Editing Jigglypuff (SSB)/Neutral aerial

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}


[[File:JigglypuffNAirSSB.gif|thumb|300px|Hitbox visualization of Jigglypuff's neutral aerial.]]
==Overview==
==Overview==
Jigglypuff does a [[sex kick]], flattening its foot and sticking it out for a moment. The move deals 14% damage and high knockback during its first four active frames and dealing 9% damage for the rest of its duration. It is essentially a slower and weaker version of {{mvsub|Kirby|SSB|neutral aerial|poss=y}}, having increased startup lag (frame 6 compared to frame 3) and dealing 1% less damage (and subsequently less knockback). Despite this, it has above average knockback of a neutral aerial and it is Jigglypuff's strongest horizontal hitting aerial. Its high power makes it a move usable for [[edgeguarding]], and can be used in certain [[combo]]s, such as after an {{mvsub|Jigglypuff|SSB|up tilt}} however, this also gives it less combo potential compared to Jigglypuff's other aerials. It also has slightly [[disjointed]] [[range]].  
Jigglypuff does a [[sex kick]], flattening his foot and sticking it out for a moment. The move deals 14% damage and high knockback during its first four active frames and dealing 9% damage for the rest of its duration. It is essential a slower and weaker version of {{mvsub|Kirby|SSB|neutral aerial|poss=y}}, having increased startup lag (frame 6 compared to frame 3) and dealing 1% less damage (and subsequently less knockback). Despite this, it has above average knockback of a neutral aerial and it is Jigglypuff's strongest horizontal hitting aerial. Its high power makes it a move usable for [[edgeguarding]], and can be used in certain [[combo]]s, such as after an {{mvsub|Jigglypuff|SSB|up tilt}} however, this also gives it less combo potential compared to Jigglypuff's other aerials. It also has slightly [[disjointed]] [[range]].  


Overall, while it has the least amount of combo potential out of Jigglypuff's aerials, neutral aerial is still a great move to use for edgeguarding and KO'ing due to its power and range.
Overall, while it has the least amount of combo potential out of Jigglypuff's aerials, neutral aerial is still a great move to use for edgeguarding and KO'ing due to its power and range.


==Hitboxes==
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
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{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===

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