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{{ArticleIcons|brawl= | {{ArticleIcons|brawl=yes|ssb4=yes}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Jet Hammer | |name=Jet Hammer | ||
|image= [[File: | |image= [[File:Jet Hammer SSB4.jpg|300px]] | ||
|caption=The mechanical parts of King Dedede's hammer can be seen when using or charging this special move. | |caption=The mechanical parts of King Dedede's hammer can be seen when using or charging this special move. | ||
|user=[[King Dedede]] | |user=[[King Dedede]] | ||
|universe={{uv|Kirby}} | |universe={{uv|Kirby}} | ||
|interwiki=wikirby | |||
|interwikiname=WiKirby | |||
|interwikipage=Jet Hammer | |||
}} | }} | ||
{{disambig2|King Dedede's down special move, Jet Hammer|other uses of "Hammer"|Hammer (disambiguation)}} | {{disambig2|King Dedede's down special move, Jet Hammer|other uses of "Hammer"|Hammer (disambiguation)}} | ||
'''Jet Hammer''' ({{ja|ジェットハンマー|Jetto Hanmā}}, ''Jet Hammer'') is [[King Dedede]]'s [[down special move]]. If the player holds down the [[control stick]] and the special-move button simultaneously, they can charge up his hammer. The player can even walk around and jump while the hammer is being charged, but they can't save the charge and cannot cancel the move, unlike most other charging moves. Once it reaches full charge, the player can hold the charge indefinitely, but it will cause one percent of damage to King Dedede every second until the player releases the attack. However, once Dedede's damage is high enough, damage from holding a fully charged Jet Hammer will no longer occur. | |||
==In ''[[Super Smash Bros. Brawl]]''== | |||
[[File:JHammer Charge.png|thumb|250px|Dedede charging Jet Hammer in ''Brawl''.]] | [[File:JHammer Charge.png|thumb|250px|Dedede charging Jet Hammer in ''Brawl''.]] | ||
Fully charged, the hammer deals massive [[damage]] and [[knockback]], and the last few stages before fully charged deal even more knockback. However, despite its extreme power potential, Jet Hammer is considered Dedede's worst move in ''Brawl'' and is barely ever used in competitive play, with it having almost no practical use. Jet Hammer charges up slowly, and requires considerable amounts of charging before it reaches power levels beyond Dedede's other KO moves (which can all be completed before Jet Hammer charges enough to reach their power). While Dedede can move and jump around while charging Jet Hammer, he moves and jumps too slowly for it to make it useful, and any opponent can easily outmaneuver a Dedede charging Jet Hammer. Additionally, Jet Hammer has poor [[reach]] and surprisingly small hitboxes, which when combined with the aforementioned very slow movement and long charging time, makes it incredibly difficult to land the move on an opponent that isn't incapacitated | Fully charged, the hammer deals massive [[damage]] and [[knockback]], and the last few stages before fully charged deal even more knockback. However, despite its extreme power potential, Jet Hammer is considered Dedede's worst move in ''Brawl'' and is barely ever used in competitive play, with it having almost no practical use. Jet Hammer charges up slowly, and requires considerable amounts of charging before it reaches power levels beyond Dedede's other KO moves (which can all be completed before Jet Hammer charges enough to reach their power). While Dedede can move and jump around while charging Jet Hammer, he moves and jumps too slowly for it to make it useful, and any opponent can easily outmaneuver a Dedede charging Jet Hammer. Additionally, Jet Hammer has poor [[reach]] and surprisingly small hitboxes, which when combined with the aforementioned very slow movement and long charging time, makes it incredibly difficult to land the move on an opponent that isn't incapacitated. Since it has high ending lag and cannot be cancelled, with the aforementioned movement and reach issues, along with it having [[transcendent priority]] and no [[armor]] whatsoever, Dedede is completely defenseless when using the move, giving opponents a free [[punish]] if Dedede tries to use the move while they're not incapacitated. The final nail in the coffin is that while Jet Hammer can be incredibly powerful, fully charged it's still not as powerful as Dedede's uncharged {{mvsub|King Dedede|SSBB|forward smash}} and pales in comparison to a charged forward smash. Additionally, while Dedede's forward smash has extremely long [[start-up lag]], it'll still come out well before Jet Hammer reaches near fully charged, and unlike Jet Hammer, it has massive reach and rather low ending lag, along with a [[quake]] hitbox that extends its reach farther, making the move much less punishable and actually more landable. As such, whether it be capitalising on an incapacitated opponent or trying to go for an especially early KO, Jet Hammer is obsolete to Dedede's forward smash, and the other mentioned issues keep it from being any sort of weaker but more reliable KO move. | ||
There is a glitch that increases the effectiveness of this move by allowing King Dedede to skid across the stage at incredible speeds while charging it. This is done tilting the control stick in either left or right direction just barely enough to allow Dedede to move. If done properly, Dedede will continuously take only the first step in his walking animation and move across the ground at an incredible speed, which can be seen [http://www.youtube.com/watch?v=SHYe5eywFTc here]. However, the extreme precision this requires to maintain beyond a split second makes it beyond the [[tech skill|technical ability]] of human players, and leaves it as something only seen in [[TAS|tool-assisted demonstrations]] | |||
===Stages=== | |||
{{incomplete|Air KO%s}} | |||
In ''Brawl'', Jet Hammer has stages of damage and knockback that are decided by the charge; there are nineteen stages of charge on the ground and another nineteen when in midair. Stages 1-18 are the charging stages while stage 19 is the fully charged stage. Like most chargeable moves, the fully charged state is not the most powerful; however, it does deal the most damage. | |||
=== | {|border="1" class="wikitable sortable" | ||
|-valign="top" | |||
| | |||
!g|Damage | |||
!g|Percent that can KO | |||
|- | |||
!Stage 1 | |||
| 11% | |||
| 173% | |||
|- | |||
!Stage 2 | |||
| 12% | |||
| 149% | |||
|- | |||
!Stage 3 | |||
| 13% | |||
| 143% | |||
|- | |||
!Stage 4 | |||
| 14% | |||
| 131% | |||
|- | |||
!Stage 5 | |||
| 15% | |||
| 119% | |||
|- | |||
!Stage 6 | |||
| 16% | |||
| 114% | |||
|- | |||
!Stage 7 | |||
| 17% | |||
| 107% | |||
|- | |||
!Stage 8 | |||
| 18% | |||
| 102% | |||
|- | |||
!Stage 9 | |||
| 19% | |||
| 92% | |||
|- | |||
!Stage 10 | |||
| 20% | |||
| 88% | |||
|- | |||
!Stage 11 | |||
| 21% | |||
| 81% | |||
|- | |||
!Stage 12 | |||
| 22% | |||
| 72% | |||
|- | |||
!Stage 13 | |||
| 23% | |||
| 69% | |||
|- | |||
!Stage 14 | |||
| 24% | |||
| 65% | |||
|- | |||
!Stage 15 | |||
| 25% | |||
| 62% | |||
|- | |||
!Stage 16 | |||
| 26% | |||
| 56% | |||
|- | |||
!Stage 17 | |||
| 27% | |||
| 55% | |||
|- | |||
!Stage 18 | |||
| 28% | |||
| 49% | |||
|- | |||
!Stage 19 | |||
| 30% | |||
| 60% | |||
|- | |||
!Stage 19, behind hit | |||
| 20% | |||
| 108% | |||
|- | |||
!Aerial stage 1 | |||
| 10% | |||
| | |||
|- | |||
!Aerial stage 2 | |||
| 11% | |||
| | |||
|- | |||
!Aerial stage 3 | |||
| 12% | |||
| | |||
|- | |||
!Aerial stage 4 | |||
| 13% | |||
| | |||
|- | |||
!Aerial stage 5 | |||
| 14% | |||
| | |||
|- | |||
!Aerial stage 6 | |||
| 15% | |||
| | |||
|- | |||
!Aerial stage 7 | |||
| 16% | |||
| | |||
|- | |||
!Aerial stage 8 | |||
| 17% | |||
| | |||
|- | |||
!Aerial stage 9 | |||
| 18% | |||
| | |||
|- | |||
!Aerial stage 10 | |||
| 19% | |||
| | |||
|- | |||
!Aerial stage 11 | |||
| 20% | |||
| | |||
|- | |||
!Aerial stage 12 | |||
| 21% | |||
| | |||
|- | |||
!Aerial stage 13 | |||
| 22% | |||
| | |||
|- | |||
!Aerial stage 14 | |||
| 23% | |||
| | |||
|- | |||
!Aerial stage 15 | |||
| 24% | |||
| | |||
|- | |||
!Aerial stage 16 | |||
| 25% | |||
| | |||
|- | |||
!Aerial stage 17 | |||
| 26% | |||
| | |||
|- | |||
!Aerial stage 18 | |||
| 27% | |||
| | |||
|- | |||
!Aerial stage 19 | |||
| 28% | |||
| | |||
|- | |||
!Aerial stage 19, above hit | |||
|16% | |||
| | |||
|- | |||
|} | |||
=== | ===Description from the Instruction Booklet=== | ||
''Charge up with B while walking around. Charge for too long and you'll take damage.'' | |||
===Gallery=== | |||
<gallery> | |||
File:JHammer Charge Full.png|Jet Hammer being held at full charge. | |||
File:JHammer Release.png|Jet Hammer being released before reaching full charge. | |||
File:JHammer Release Full.png|Released at full charge. | |||
=== | </gallery> | ||
== | ==In ''[[Super Smash Bros. 4]]''== | ||
[[File:SSB4 - King Dedede Screen-6.jpg|thumb|300px|Dedede approaching {{SSB4|Fox}} with Jet Hammer in ''Smash 4'']] | |||
| | |||
| | |||
}} | |||
Jet Hammer returns as {{SSB4|King Dedede}}'s down special. It has been heavily buffed from ''Brawl''; it now has much greater range, a much larger hitbox, and is significantly more powerful, with a fully charged strike being capable of KOing below 50% and dealing massive [[shield damage]]. Additionally, overcharging the move now stops damaging Dedede at 100% instead of 150%, and an overcharged strike is capable of hitting any ledge-hanging opponent, giving it a new use as an [[edgeguard]], especially due to ''SSB4'''s new ledge mechanics. | |||
{{ | |||
Aesthetically, the lighting emanating from it is much more intense, noticeably lighting up the surrounding areas, and now has sparks ejecting from the hammer. It also produces wind visuals. Additionally, when charging the move, Dedede now has a grimacing facial expression and can be seen visibly sweating. | |||
===Description from the 3DS version's foldout=== | |||
''Charge by holding {{button|3DS|B}}. Charging for too long hurts!'' | |||
===Customization=== | |||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | |||
# '''Armored Jet Hammer''': Dedede gains [[Launch resistance|Super Armor]] while charging in exchange for taking damage faster while doing so. It is practically useless for KOing, however, as the move has massively reduced damage and knockback, with a fully charged swing being incapable of KO-ing most fighters until around 150 percent, which an uncharged swing from the default Jet Hammer could do reliably. The endlag is also drastically increased, to the point where if Dedede were to swing the hammer while right under the upper blast line of {{SSB4|Battlefield}}, he would not be able to move until landing back on the main platform. | |||
# '''Dash Jet Hammer''': The attack sends Dedede forward, but pushes him backward while at full charge. Deals much less damage and noticeably less knockback, though the knockback is still much higher than Armored Jet Hammer's. | |||
==Gallery== | ===Gallery=== | ||
<gallery> | <gallery> | ||
File:SSB4 - King Dedede Screen-2.jpg|A closeup of Dedede's face during Jet Hammer, which more clearly shows the new lighting and sweating effects. | |||
File:SSB4 - Lucario Screen-7.jpg|Dedede approaching {{SSB4|Lucario}} from behind with Jet Hammer. | |||
File:ArmoredJetHammerWiiU.jpg|Armored Jet Hammer in {{forwiiu}} | |||
File:SSB4 - King Dedede Screen-2.jpg|A closeup of Dedede's face during Jet Hammer | File:DashJetHammerWiiU.png|Dash Jet Hammer in {{forwiiu}} | ||
File:SSB4 - Lucario Screen-7.jpg|Dedede approaching {{SSB4|Lucario}} from behind with Jet Hammer in | |||
</gallery> | </gallery> | ||
== | ==Origin== | ||
[[Kirby]] is seen performing a similar move with the [[Hammer (move)|hammer]] in ''{{s|wikirby|Kirby Super Star}}'', ''{{s|wikirby|Kirby & the Amazing Mirror}}'', and ''{{s|wikirby|Kirby: Squeak Squad}}'' called the Hammer Flip. The jet engine inside the hammer is a new feature shown in ''[[Super Smash Bros. Brawl]]''. In a later ''Kirby'' installment, ''{{s|wikirby|Kirby Super Star Ultra}}'', King Dedede made an appearance with a new mechanical mallet, however its appearance is much more exaggerated. It had the ability to shoot missiles and spew fire, as well as being electrified. Since ''Kirby Super Star Ultra'' was released six months after ''Super Smash Bros. Brawl'', the mechanical hammer was a ''Brawl''-specific creation, though it seems this was inspired by ''Brawl''. | |||
| | |||
}} | |||
==Trivia== | ==Trivia== | ||
*When the game is slowed down in ''Brawl'', it can be clearly seen that the top end of the hammer disappears before the jet pops out. | *When the game is slowed down in ''Brawl'', it can be clearly seen that the top end of the hammer disappears before the jet pops out. | ||
{{Special Moves|char=King Dedede}} | {{Special Moves|char=King Dedede}} | ||
[[Category:Kirby universe]] | |||
[[Category:Down special moves]] | [[Category:Down special moves]] | ||
[[Category:King Dedede]] | [[Category:King Dedede]] | ||