Editing Jet Hammer

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|user=[[King Dedede]]
|user=[[King Dedede]]
|universe={{uv|Kirby}}
|universe={{uv|Kirby}}
|interwiki=wikirby
|interwikiname=WiKirby
|interwikipage=Jet Hammer
}}
}}
{{disambig2|King Dedede's down special move, Jet Hammer|other uses of "Hammer"|Hammer (disambiguation)}}
{{disambig2|King Dedede's down special move, Jet Hammer|other uses of "Hammer"|Hammer (disambiguation)}}
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Fully charged, the hammer deals massive [[damage]] and [[knockback]], and the last few stages before fully charged deal even more knockback. However, despite its extreme power potential, Jet Hammer is considered Dedede's worst move in ''Brawl'' and is barely ever used in competitive play, with it having almost no practical use. Jet Hammer charges up slowly, and requires considerable amounts of charging before it reaches power levels beyond Dedede's other KO moves (which can all be completed before Jet Hammer charges enough to reach their power). While Dedede can move and jump around while charging Jet Hammer, he moves and jumps too slowly for it to make it useful, and any opponent can easily outmaneuver a Dedede charging Jet Hammer. Additionally, Jet Hammer has poor [[reach]] and surprisingly small hitboxes, which when combined with the aforementioned very slow movement and long charging time, makes it incredibly difficult to land the move on an opponent that isn't incapacitated. To make matters worse, it has 18 frame startup just on the charge, and a Dedede player has to wait 11 frames for the hitboxes to actually come out (although at full charge it comes out 3 frames sooner on Frame 9). Since it has high ending lag (FAF of 60 on release if not fully charged, 70 if it is) and cannot be cancelled, combined with the aforementioned movement and reach issues, along with it having [[transcendent priority]] and no [[armor]] whatsoever, Dedede is completely defenseless when using the move. This gives opponents a virtually free [[punish]] if Dedede tries to use the move while they're not incapacitated.  
Fully charged, the hammer deals massive [[damage]] and [[knockback]], and the last few stages before fully charged deal even more knockback. However, despite its extreme power potential, Jet Hammer is considered Dedede's worst move in ''Brawl'' and is barely ever used in competitive play, with it having almost no practical use. Jet Hammer charges up slowly, and requires considerable amounts of charging before it reaches power levels beyond Dedede's other KO moves (which can all be completed before Jet Hammer charges enough to reach their power). While Dedede can move and jump around while charging Jet Hammer, he moves and jumps too slowly for it to make it useful, and any opponent can easily outmaneuver a Dedede charging Jet Hammer. Additionally, Jet Hammer has poor [[reach]] and surprisingly small hitboxes, which when combined with the aforementioned very slow movement and long charging time, makes it incredibly difficult to land the move on an opponent that isn't incapacitated. To make matters worse, it has 18 frame startup just on the charge, and a Dedede player has to wait 11 frames for the hitboxes to actually come out (although at full charge it comes out 3 frames sooner on Frame 9). Since it has high ending lag (FAF of 60 on release if not fully charged, 70 if it is) and cannot be cancelled, combined with the aforementioned movement and reach issues, along with it having [[transcendent priority]] and no [[armor]] whatsoever, Dedede is completely defenseless when using the move. This gives opponents a virtually free [[punish]] if Dedede tries to use the move while they're not incapacitated.  


The final nail in the coffin is that while Jet Hammer can be incredibly powerful, fully charged it's still not as powerful as Dedede's uncharged {{mvsub|King Dedede|SSBB|forward smash}} and pales in comparison to a charged one. Additionally, while Dedede's forward smash has extremely long [[start-up lag]], it'll still come out well before Jet Hammer reaches anywhere near fully charged, and unlike Jet Hammer, it has massive reach and rather low ending lag, along with a sourspot that extends its reach farther. This makes the move much less punishable and actually easier to land. As such, whether it be capitalizing on an incapacitated opponent or trying to go for an especially early KO, Jet Hammer is obsolete to Dedede's forward smash, and the other mentioned issues keep it from being any sort of weaker but more reliable KO move. Unless the player wants to mock an opponent whose [[shield]] is broken, there is never any real excuse to ever use Jet Hammer in high level play.  
The final nail in the coffin is that while Jet Hammer can be incredibly powerful, fully charged it's still not as powerful as Dedede's uncharged {{mvsub|King Dedede|SSBB|forward smash}} and pales in comparison to a charged one. Additionally, while Dedede's forward smash has extremely long [[start-up lag]], it'll still come out well before Jet Hammer reaches anywhere near fully charged, and unlike Jet Hammer, it has massive reach and rather low ending lag, along with a [[quake]] hitbox that extends its reach farther. This makes the move much less punishable and actually easier to land. As such, whether it be capitalizing on an incapacitated opponent or trying to go for an especially early KO, Jet Hammer is obsolete to Dedede's forward smash, and the other mentioned issues keep it from being any sort of weaker but more reliable KO move. Unless the player wants to mock an opponent whose [[shield]] is broken, there is never any real excuse to ever use Jet Hammer in high level play.  


There is a glitch that increases the effectiveness of this move by allowing King Dedede to skid across the stage at incredible speeds while charging it. This is done tilting the control stick in either left or right direction just barely enough to allow Dedede to move. If done properly, Dedede will continuously take only the first step in his walking animation and move across the ground at an incredible speed, which can be seen [http://www.youtube.com/watch?v=SHYe5eywFTc here]. However, the extreme precision this requires to maintain beyond a split second makes it beyond the [[tech skill|technical ability]] of human players, and leaves it as something only seen in [[TAS|tool-assisted demonstrations]].
There is a glitch that increases the effectiveness of this move by allowing King Dedede to skid across the stage at incredible speeds while charging it. This is done tilting the control stick in either left or right direction just barely enough to allow Dedede to move. If done properly, Dedede will continuously take only the first step in his walking animation and move across the ground at an incredible speed, which can be seen [http://www.youtube.com/watch?v=SHYe5eywFTc here]. However, the extreme precision this requires to maintain beyond a split second makes it beyond the [[tech skill|technical ability]] of human players, and leaves it as something only seen in [[TAS|tool-assisted demonstrations]].


====Damage====
====Damage====
Unlike other chargeable moves like [[Eruption]], Jet Hammer's damage does not increase in stages, but rather in a continuous fashion which includes decimal percentages. The damage follows the formula <code>d + (.15 × f)</code>, where '''d''' is base damage (11% for grounded, 10% for aerial) and '''f''' is the number of frames charged between 2 and 119; from frame 120 onward the max damage is used, which is 30% for grounded and 28% for aerial. As such, the below table states general kill percents at different levels of charge in ''Brawl'', and is not an exact guide. Like most chargeable moves, the fully charged state is not the most powerful, though it deals the most damage.
{{Incomplete|Where were these Kill%s labbed at, and against what character? How does Jet Hammer's charge system work, and when are these stages reached?}}
Unlike other chargeable moves like [[Eruption]], Jet Hammer's damage does not increase in stages, but rather in a continuous fashion which includes decimal percentages. As such, the below table states general kill percents at different levels of charge in ''Brawl'', and is not an exact guide. Like most chargeable moves, the fully charged state is not the most powerful; however, it does deal the most damage.
 
{|border="1" class="wikitable sortable"
|-valign="top"
|
!g|Damage
!g|Percent that can KO
|-
!Stage 1
| 11%
| 158%
|-
!Stage 2
| 12%
| 138%
|-
!Stage 3
| 13%
| 126%
|-
!Stage 4
| 14%
| 118%
|-
!Stage 5
| 15%
| 111%
|-
!Stage 6
| 16%
| 104%
|-
!Stage 7
| 17%
| 96%
|-
!Stage 8
| 18%
| 90%
|-
!Stage 9
| 19%
| 81%
|-
!Stage 10
| 20%
| 76%
|-
!Stage 11
| 21%
| 71%
|-
!Stage 12
| 22%
| 66%
|-
!Stage 13
| 23%
| 63%
|-
!Stage 14
| 24%
| 59%
|-
!Stage 15
| 25%
| 54%
|-
!Stage 16
| 26%
| 51%
|-
!Stage 17
| 27%
| 48%
|-
!Stage 18
| 28%
| 45%
|-
!Stage 19
| 30%
| 52%
|-
!Stage 19, behind hit
| 20%
| 96%
|-
!Aerial stage 1
| 10%
| 173%
|-
!Aerial stage 2
| 11%
|158%
|-
!Aerial stage 3
| 12%
|138%
|-
!Aerial stage 4
| 13%
|126%
|-
!Aerial stage 5
| 14%
|118%
|-
!Aerial stage 6
| 15%
|111%
|-
!Aerial stage 7
| 16%
|104%
|-
!Aerial stage 8
| 17%
|96%
|-
!Aerial stage 9
| 18%
|90%
|-
!Aerial stage 10
| 19%
|81%
|-
!Aerial stage 11
| 20%
|76%
|-
!Aerial stage 12
| 21%
|71%
|-
!Aerial stage 13
| 22%
|66%
|-
!Aerial stage 14
| 23%
|63%
|-
!Aerial stage 15
| 24%
|59%
|-
!Aerial stage 16
| 25%
|54%
|-
!Aerial stage 17
| 26%
|51%
|-
!Aerial stage 18
| 27%
|48%
|-
!Aerial stage 19
| 28%
|60%
|-
!Aerial stage 19, above hit
|16%
|126%
|-
|}


===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
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Visually, the lighting emanating from it is much more intense, noticeably lighting up the surrounding areas, and now has sparks ejecting from the hammer. It also produces wind visuals. When charging the move, Dedede now has a grimacing facial expression and can be seen visibly sweating.
Visually, the lighting emanating from it is much more intense, noticeably lighting up the surrounding areas, and now has sparks ejecting from the hammer. It also produces wind visuals. When charging the move, Dedede now has a grimacing facial expression and can be seen visibly sweating.
{{clr}}
{{clear}}


===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
Despite Jet Hammer's buffs in the previous installment, the move has been further improved. Jet Hammer now deals higher damage both in the air (10%-27% → 11%-32%) and on the ground (11%-38% → 12%-40%). Its shield damage is now strong enough to break full shields when fully charged. The hitboxes near the handle now do equal damage as the hammer's head, removing the sourspot. Finally, Jet Hammer has 14% damage-based armor during the swing when used on the ground, from frames 1 to 14<ref>https://drive.google.com/open?id=1tOLG4EWHujA1qiwW4I7FNhXGAE2G1wJgvPday3zQ4OA</ref>. However, the armor can be used in the air through using windboxes to push Dedede offstage. This makes it a somewhat useful, albeit committal option on the ledge. While the move is still considered situational, it has been improved to become a much more devastating attack, one that can take stocks if the opponent does not react properly.


Aesthetically, the fire from Jet Hammer is now blue instead of red, and a fully charged Jet Hammer triggers Special Zoom upon hitting an opponent.
Despite Jet Hammer's buffs in the previous installment, the move has been further improved. Jet Hammer now deals higher damage both in the air (10%-27% → 11%-32%) and on the ground.(11%-38% → 12%-40%). Its shield damage is now strong enough to break full shields when fully charged. The hitboxes near the handle now do equal damage as the hammer's head, removing the sourspot. Finally, Jet Hammer has 14% damage-based armor during the swing when used on the ground, from frames 1 to 14<ref>https://drive.google.com/open?id=1tOLG4EWHujA1qiwW4I7FNhXGAE2G1wJgvPday3zQ4OA</ref>. However, the armor can be used in the air through using windboxes to push Dedede offstage. This makes it a somewhat useful, albeit committal option on the ledge. While the move is still considered situational, it has been improved to become a much more devastating attack, one that can take stocks if the opponent does not react properly.
 
Aesthetically, the fire from Jet Hammer is changed from blue instead of red, and a fully charged Jet Hammer triggers Special Zoom upon hitting an opponent.


==Instructional quotes==
==Instructional quotes==
{{InstructionalQuotes
{{InstructionalQuotes
|ssbbchar=King Dedede
|ssbbdesc=Charge up with B while walking around. Charge for too long and you'll take damage.
|ssbbdesc=Charge up with B while walking around. Charge for too long and you'll take damage.
|ssb4-3char=King Dedede
|ssb4-3desc=Charge by holding {{button|3DS|B}}. Charging for too long hurts!
|ssb4-3desc=Charge by holding {{button|3DS|B}}. Charging for too long hurts!
|ssbuchar=King Dedede
|ssbudesc=Charges up his hammer for a mighty blow. Can move while charging but takes damage if charged too long.
|ssbudesc=Charges up his hammer for a mighty blow. Can move while charging but takes damage if charged too long.
}}
}}
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Dedede|Down|name1=Jet Hammer|desc1=You can charge it while walking around, but if you charge for too long, you'll take damage.|name2=Armored Jet Hammer|desc2=Charging gives you super armor, but charging fully hurts you more. Also deals less damage.|name3=Dash Jet Hammer|desc3=Pushes you backward while charging, and sends you dashing forward when you attack.}}
{{CustomSet|Dedede|Down|name1=Jet Hammer|desc1=You charge it while walking around, but charge it for too long and you'll take damage.|name2=Armored Jet Hammer|desc2=Charging gives you super armor, but charging fully hurts you more. Also deals less damage.|name3=Dash Jet Hammer|desc3=Pushes you backward while charging, and sends you dashing forward when you attack.}}
# '''Jet Hammer''': Default.
# '''Jet Hammer''': Default.
# '''Armored Jet Hammer''': Dedede gains [[armor|super armor]], in exchange for taking damage faster while doing so. It is far less effective at KOing, however, as the move has massively reduced damage and knockback, with a fully charged swing being incapable of KOing most fighters until around 150%, which an uncharged swing from the default Jet Hammer can do reliably. The ending lag is also drastically increased, to the point where if Dedede were to swing the hammer while right under the upper blast line of {{SSB4|Battlefield}}, he would not be able to move until landing back on the main platform. As a result of these flaws, this attack's overall usage is heavily impractical when compared to the other Jet Hammer variants. On a side note, a glitch exists, where Dedede does not get any super armor at all while falling, even though the ''SpecialLwFall_C2'' command suggests that he does.
# '''Armored Jet Hammer''': Dedede gains [[armor|super armor]], in exchange for taking damage faster while doing so. It is far less effective at KOing, however, as the move has massively reduced damage and knockback, with a fully charged swing being incapable of KOing most fighters until around 150%, which an uncharged swing from the default Jet Hammer can do reliably. The ending lag is also drastically increased, to the point where if Dedede were to swing the hammer while right under the upper blast line of {{SSB4|Battlefield}}, he would not be able to move until landing back on the main platform. As a result of these flaws, this attack's overall usage is heavily impractical when compared to the other Jet Hammer variants. On a side note, a glitch exists, where Dedede does not get any super armor at all while falling, even though the ''SpecialLwFall_C2'' command suggests that he does.
# '''Dash Jet Hammer''': The attack sends Dedede forward, but pushes him backward while at full charge. Deals much less damage and noticeably less knockback, though the knockback is still much better than that of Armored Jet Hammer's.
# '''Dash Jet Hammer''': The attack sends Dedede forward, but pushes him backward while at full charge. Deals much less damage and noticeably less knockback, though the knockback is still much better than that of Armored Jet Hammer's.
{{clr}}
{{clear}}


==Origin==
==Origin==
[[File:Jet hammer concept art.jpg|thumb|Concept art of King Dedede with a jet hammer for the cancelled GameCube ''Kirby'' game.]]
In some games, starting with ''[[Kirby Super Star]]'', [[Kirby]] can perform a similar move, the Hammer Flip, when in possession of the [[Hammer (move)|Hammer copy ability]]: it consists in charging the hammer, then releasing it with a fiery upward swing. Later games, released after ''Brawl'', made the Hammer Flip available to King Dedede himself in his playable appearances. The jet engine inside the hammer is a ''Smash Bros.'' exclusive feature; however, King Dedede's {{iw|wikirby|Masked Dedede}} persona in ''{{s|wikirby|Kirby Super Star Ultra}}'' (released eight months after ''Brawl'') wields a new, electrified mechanical mallet which can shoot missiles and spew fire.
In some games, starting with ''[[Kirby Super Star]]'', [[Kirby]] can perform a similar move, the Hammer Flip, when in possession of the [[Hammer (move)|Hammer copy ability]]: it consists in charging the hammer, then releasing it with a fiery upward swing.
 
Later games, released after ''Brawl'', made the Hammer Flip available to King Dedede himself in his playable appearances. The jet engine inside the hammer is a ''Smash Bros.'' exclusive feature; however, King Dedede's {{iw|wikirby|Masked Dedede}} persona in ''{{s|wikirby|Kirby Super Star Ultra}}'' (released eight months after ''Brawl'') wields a new, electrified mechanical mallet which can shoot missiles and spew fire.
 
Although it should be noted that the concept of King Dedede using a hammer with jet engines was planned way before ''Smash'' and ''Super Star Ultra'', as evident with concept art for the cancelled [[wikirby:Kirby for Nintendo GameCube|GameCube ''Kirby'' game]] showcasing an early design for a "jet hammer". Said game still has representation in the final version of ''Brawl'', via certain ''Kirby'' trophies, notably the trophies of {{iw|wikirby|Golem}} and {{iw|wikirby|Fire Kirby}}, that use models from that game.
{{clr}}


==Gallery==
==Gallery==
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File:SSB4 - King Dedede Screen-2.jpg|A closeup of Dedede's face during Jet Hammer in ''Smash 4'', which more clearly shows the new lighting and sweating effects.
File:SSB4 - King Dedede Screen-2.jpg|A closeup of Dedede's face during Jet Hammer in ''Smash 4'', which more clearly shows the new lighting and sweating effects.
File:SSB4 - Lucario Screen-7.jpg|Dedede approaching {{SSB4|Lucario}} from behind with Jet Hammer in ''Smash 4''.
File:SSB4 - Lucario Screen-7.jpg|Dedede approaching {{SSB4|Lucario}} from behind with Jet Hammer in ''Smash 4''.
King Dedede SSBU Skill Preview Down Special.png|Jet Hammer as shown by the Move List in ''Ultimate''.
King Dedede SSBU Skill Preview Down Special.png|Jet Hammer as shown by a Skill Preview in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ジェットハンマー|Jetto Hanmā}}, ''Jet Hammer''
|en=Jet Hammer
|fr=Maillet à réaction
|es=Martillo a reacción
|de=Düsenhammer
|it=Martello Jet
|nl=Jethamer
|ru={{rollover|Реактивный молот|Reaktivny molot|?}}
|ko={{rollover|제트 해머|Jeteu Haemeo|?}}, ''Jet Hammer''
|zh_cn={{rollover|火箭锤|Huǒjiàn Chuí|?}}
|zh_tw={{rollover|火箭錘|Huǒjiàn Chuí|?}}
}}


==Trivia==
==Trivia==
*When the game is slowed down in ''Brawl'', it can be clearly seen that the top end of the hammer disappears before the jet pops out.
*When the game is slowed down in ''Brawl'', it can be clearly seen that the top end of the hammer disappears before the jet pops out.
==References==
{{reflist}}


{{Special Moves|char=King Dedede}}
{{Special Moves|char=King Dedede}}


[[Category:Kirby universe]]
[[Category:Down special moves]]
[[Category:Down special moves]]
[[Category:Kirby universe]]
[[Category:King Dedede]]
[[Category:King Dedede]]
[[Category:King Dedede (SSBB)]]
[[Category:King Dedede (SSBB)]]
[[Category:King Dedede (SSB4)]]
[[Category:King Dedede (SSB4)]]
[[Category:King Dedede (SSBU)]]
[[Category:King Dedede (SSBU)]]

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