Editing Jet Hammer

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 37: Line 37:
Despite Jet Hammer's buffs in the previous installment, the move has been further improved. Jet Hammer now deals higher damage both in the air (10%-27% → 11%-32%) and on the ground (11%-38% → 12%-40%). Its shield damage is now strong enough to break full shields when fully charged. The hitboxes near the handle now do equal damage as the hammer's head, removing the sourspot. Finally, Jet Hammer has 14% damage-based armor during the swing when used on the ground, from frames 1 to 14<ref>https://drive.google.com/open?id=1tOLG4EWHujA1qiwW4I7FNhXGAE2G1wJgvPday3zQ4OA</ref>. However, the armor can be used in the air through using windboxes to push Dedede offstage. This makes it a somewhat useful, albeit committal option on the ledge. While the move is still considered situational, it has been improved to become a much more devastating attack, one that can take stocks if the opponent does not react properly.
Despite Jet Hammer's buffs in the previous installment, the move has been further improved. Jet Hammer now deals higher damage both in the air (10%-27% → 11%-32%) and on the ground (11%-38% → 12%-40%). Its shield damage is now strong enough to break full shields when fully charged. The hitboxes near the handle now do equal damage as the hammer's head, removing the sourspot. Finally, Jet Hammer has 14% damage-based armor during the swing when used on the ground, from frames 1 to 14<ref>https://drive.google.com/open?id=1tOLG4EWHujA1qiwW4I7FNhXGAE2G1wJgvPday3zQ4OA</ref>. However, the armor can be used in the air through using windboxes to push Dedede offstage. This makes it a somewhat useful, albeit committal option on the ledge. While the move is still considered situational, it has been improved to become a much more devastating attack, one that can take stocks if the opponent does not react properly.


Aesthetically, the fire from Jet Hammer is now blue instead of red, and a fully charged Jet Hammer triggers Special Zoom upon hitting an opponent.
Aesthetically, the fire from Jet Hammer is changed from blue instead of red, and a fully charged Jet Hammer triggers Special Zoom upon hitting an opponent.


==Instructional quotes==
==Instructional quotes==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)