Editing Ivysaur (SSBU)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Charizard}}<br>{{SSBU|Squirtle}} | |shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Charizard}}<br>{{SSBU|Squirtle}} | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Ivysaur''' ({{ja|フシギソウ|Fushigisō}}, ''Fushigisou'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Ivysaur is classified as fighter #34. | |||
'''Ivysaur''' ({{ja|フシギソウ|Fushigisō}}, ''Fushigisou'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Ivysaur is classified as | |||
Justin Anselmi and Inuko Inuyama, its English and Japanese [[voice actor]]s in ''Pokémon the Series: XY'', reprise their roles in the game, replacing Craig Blair and Tomoko Kawakami's portrayals from ''Super Smash Bros. Brawl.'' | |||
==Attributes== | ==Attributes== | ||
{{incomplete|This section needs an in depth explanation of Ivysaur's strengths and weaknesses.}} | {{incomplete|This section needs an in depth explanation of Ivysaur's strengths and weaknesses.}} | ||
Ivysaur is one of the characters made playable from [[Pokémon Trainer]], alongside the likes of [[Squirtle]] and [[Charizard]]. It is a [[Weight|middleweight]] fighter, having a below average [[dash]] and [[gravity]], an average [[Jump|jump height]], and high [[traction]] | Ivysaur is one of the characters made playable from [[Pokémon Trainer]], alongside the likes of [[Squirtle]] and [[Charizard]]. It is a [[Weight|middleweight]] fighter, having a below average [[dash]] and [[gravity]], an average [[Jump|jump height]], and high [[traction]]. | ||
One of Ivysaur's biggest strengths is its range, as its vine-based attacks (neutral attack, up tilt, down tilt, down smash, forward aerial, back aerial and [[Vine Whip]]) all have very generous range that allow Ivysaur to keep foes at a distance with relative ease. Among said attacks, they all either synergize as get-off-me options (down tilt/down smash), mix-up options (up tilt/neutral aerial) or niche KO moves (forward aerial and Vine Whip), which grant Ivysaur a decently effective ranged toolkit. Altogether, this mix gives Ivysaur among the most effective range in the game, made more effective by said moves all having at most 15 frames of startup. | |||
Another strength that Ivysaur has is its decent air game. While its back aerial is among the weakest of aerial attacks in the game, its aforementioned range allows it to keep foes at a distance. Its neutral aerial has use as a combo extender due to its looping hits using the autolink angle, although its low power makes it easy to intercept. Its up and down aerials are notorious for their KO power and large hitboxes, while its forward aerial, despite its slow startup, is a reliable combo starter into Vine Whip due to its diagonal knockback. Additionally, none of its aerial attacks have more than 17 frames of landing lag, making them good for air-to-ground approaches. | |||
==Changes from ''[[Super Smash Bros. Brawl]]''== | ==Changes from ''[[Super Smash Bros. Brawl]]''== | ||
Ivysaur was previously considered the worst Pokémon in the {{SSBU|Pokémon Trainer}}'s party and one of the worst characters in ''Brawl'' (especially if judged as a standalone fighter), due to its large amount of significant weaknesses, namely poor damage outputs on its attacks, notable KO problems due to laggy finishers, poor aerial game, terrible recovery, and one of the worst special movesets in the game. In the transition to ''Ultimate'', Ivysaur has been heavily buffed, and is by far the most buffed Pokémon in the Pokémon Trainer's party. | |||
Ivysaur was previously considered the worst Pokémon in the {{SSBU|Pokémon Trainer}}'s party and one of the worst characters in ''Brawl'' (especially if judged as a standalone fighter), due to its large amount of significant weaknesses, namely poor damage outputs on its attacks, notable KO problems due to laggy finishers, | |||
Ivysaur's biggest buffs come from the adjustments to the Pokémon Trainer's mechanics alongside universal gameplay changes. The [[type effectiveness]] mechanic, which previously gave Ivysaur a disproportionate weakness to the common [[flame]]-type attacks throughout the cast, has been removed, while the elimination of [[Pokémon Change#Stamina|stamina]] allows Ivysaur to stay in the fight without weakening its moves. Ivysaur's [[air speed]] is also much higher, which alongside the universally decreased [[landing lag]] on aerials, and the removal of [[edgehogging]] in favor of ledge trumping, considerably improves two of its most glaring weaknesses: its poor aerial approach and its exploitable recovery. This is further helped by the ability to use [[Pokémon Change]] in the air, allowing Ivysaur to gain access to {{SSBU|Charizard}}'s better recovery. | |||
In addition, Ivysaur's throw game is vastly more useful; it now has a | A large part of Ivysaur's moveset has been modified and is significantly more useful overall. The addition of a finisher and the changes to neutral infinites makes its [[neutral attack]] more reliable for racking up damage, while [[down tilt]] consists of a single hit that [[semi-spike]]s. Some of Ivysaur's notoriously weak attacks, such as [[down smash]] and [[back aerial]], have had their damage and knockback considerably increased, with down smash gaining a sweetspot that can KO at realistic percents. Ivysaur's entire aerial game has received several enhancements: it has a new, disjointed [[neutral aerial]] that performs much better than its old one, due to its [[autolink angle]] and the weakening of [[SDI]] from ''Brawl'' enabling it to connect much more reliably, and the changes to [[hitstun canceling]] allow Ivysaur to start and extend combos much more effectively with all its aerials. [[Up aerial|Up]] and [[down aerial]]s' momentum changes are less extreme, and down aerial has been heavily buffed, as its small meteor smash sweetspot deals more damage and is slightly larger, and its large sourspot now meteor smashes as well, turning the move into a powerful edgeguarding tool. In addition, Ivysaur's throw game is vastly more useful; it now has a KO throw in the form of [[back throw]], alongside reliable combos from [[up throw]] and [[down throw]] due to the changes to hitstun canceling, while it is also one of the characters to be the least affected by the universal nerfs to [[grab]]s, as only its pivot grab's lag was increased, and all grabs except its dash grab have more range. Lastly, its entire special moveset has been improved in several ways: [[Bullet Seed]] has gained a finisher, [[Razor Leaf]] is noticeably more useful as a [[camp]]able [[projectile]] due to its previously unreliable trajectory being more consistent, and [[Vine Whip]] has faster startup, can be angled, and no longer causes helplessness, which grants Ivysaur a powerful combo finisher and more opportunities to recover. Altogether, these changes immensely improve Ivysaur's neutral game, damage racking, and zoning abilities, putting them more in line with the rest of the cast. | ||
However, Ivysaur did receive a few notable nerfs. Ivysaur's [[weight]] has been decreased, which combined with the removal of [[momentum canceling]] hinders its survivability. Although [[forward tilt]] connects much more reliably due to the weakening of SDI, it has noticeably more startup, while it retains high ending lag and a lack of KO power. Some of Ivysaur's KO options were toned down as well, such as [[dash attack]], [[forward smash]], [[forward aerial]], and its notorious up aerial and [[up smash]], with the latter no longer being the strongest in the game. Most importantly, however, Bullet Seed has slower startup with no intangibility, and racks up a significantly lower amount of damage due to its shortened duration, greatly reducing its utility despite the new finisher. As a result, Ivysaur is more reliant on racking up damage with its various buffed moves to KO effectively, which is exacerbated by all its aerials except neutral and down aerial launching at upward angles that are ineffective for edgeguarding, often compelling the player to switch to Charizard and utilize its greater KO potential once opponents are at high percents. | However, Ivysaur did receive a few notable nerfs from ''Brawl''. Ivysaur's [[weight]] has been decreased, which combined with the removal of [[momentum canceling]] hinders its survivability. Although [[forward tilt]] connects much more reliably due to the weakening of SDI, it has noticeably more startup, while it retains high ending lag and a lack of KO power. Some of Ivysaur's KO options were toned down as well, such as [[dash attack]], [[forward smash]], [[forward aerial]], and its notorious up aerial and [[up smash]], with the latter no longer being the strongest in the game. Most importantly, however, Bullet Seed has slower startup with no intangibility, and racks up a significantly lower amount of damage due to its shortened duration, greatly reducing its utility despite the new finisher. As a result, Ivysaur is more reliant on racking up damage with its various buffed moves to KO effectively, which is exacerbated by all its aerials except neutral and down aerial launching at upward angles that are ineffective for edgeguarding, often compelling the player to switch to Charizard and utilize its greater KO potential once opponents are at high percents. | ||
Overall, Ivysaur has become a drastically better character since its introduction in ''Brawl'', especially relative to the rest of the cast. It now performs more effectively as a well-rounded middleweight character in the Pokémon Trainer's party, fulfilling the role of the "zoning" fighter with disjointed range on its attacks, a conventional projectile, and setups into its powerful bud-based moves, but lacking Squirtle's speedy attacks and Charizard's sheer power. | |||
{{SSB4 to SSBU changelist|char=Ivysaur}} | {{SSB4 to SSBU changelist|char=Ivysaur}} | ||
==Update history== | ==Update history== | ||
Ivysaur | Ivysaur has been nerfed via game updates. Its biggest nerfs were to its infamously potent down aerial: in addition to its sweetspot becoming smaller, its sourspot's already low knockback was decreased even further. | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
Line 84: | Line 49: | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
{{UpdateList (SSBU)/8.0.0|char=Ivysaur}} | {{UpdateList (SSBU)/8.0.0|char=Ivysaur}} | ||
==Moveset== | ==Moveset== | ||
Line 96: | Line 58: | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutralinfdmg=0.5% (rapid hits), 2% (finisher) | |neutralinfdmg=0.5% (rapid hits), 2% (finisher) | ||
|neutraldesc= | |neutraldesc=Ivysaur whips a vine, then another if the button is pressed again. If the button is pressed repeatedly or if the first two hits connect, it then begins a series of rapid vine slaps, with a finishing hit at the end. The first two hits can [[jab reset]]. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=1.5% (hits 1-6), 2% (hit 7) | |ftiltdmg=1.5% (hits 1-6), 2% (hit 7) | ||
|ftiltdesc= | |ftiltdesc=Ivysaur leans forward and spins the leaves around its bulb like a helicopter blade, hitting multiple times. It has decent range in front of Ivysaur, but contrary to its looks, the move cannot hit behind Ivysaur. Has a slight amount of startup. Hits 7 times, with the last hit dealing decent horizontal knockback, though with low knockback growth. Ivysaur's only tilt with KO potential, though it KOs very late, at around 185% from the edge of {{SSBU|Final Destination}}. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=7% | |utiltdmg=7% | ||
|utiltdesc= | |utiltdesc=Ivysaur pushes its vines against the ground to propel itself upwards. Decent upwards knockback and good upwards range, but it lacks hitboxes beside Ivysaur, making it difficult to hit grounded opponents. It can lead to aerials at low percents. Due to it lifting Ivysaur's hurtbox upwards, it can dodge certain ground-level attacks. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=5.5% | |dtiltdmg=5.5% | ||
|dtiltdesc= | |dtiltdesc=Ivysaur whips a vine quickly along the ground in front of it. Very fast, can hit opponents hanging on ledges, and deals semi-spike knockback of mild strength, but deals very low damage while lacking followup options due to its ending lag. Useful as a poking option, or as an approach option out of a dash. | ||
|dashname= | |dashname= | ||
|dashdmg=12% (clean), 10% (late) | |dashdmg=12% (clean), 10% (late) | ||
|dashdesc= | |dashdesc=Ivysaur leaps forward in a sliding tackle. Fast startup with decent base knockback, which sends opponents diagonally upwards; however, it has significant difficulty KOing due to its angle and low knockback growth, only doing so around 185% from the edge of Final Destination. The late hit of the move deals much less knockback, but at the same angle. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|14}} (late) | |fsmashdmg={{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|14}} (late) | ||
|fsmashdesc= | |fsmashdesc=Ivysaur plants its vines on the ground and launches its body forward in a tackle before landing where it started. The move can be angled up or down, though its power does not change. Deals good knockback, is rather fast, and has deceptively good range, although it shifts Ivysaur's hurtbox forward and has noticeable ending lag. The earliest hit deals the most knockback and damage, and can KO at 85% from the edge of Final Destination. | ||
|usmashname=Exploding Flower | |usmashname=Exploding Flower | ||
|usmashdmg={{ChargedSmashDmgSSBU|17}} | |usmashdmg={{ChargedSmashDmgSSBU|17}} | ||
|usmashdesc= | |usmashdesc=Ivysaur looks upward and, after a brief pause, launches a burst of spores from its bulb above itself. A very powerful move that does vertical knockback. It is Ivysaur's most damaging regular attack and one of the strongest up smashes in the game, but it has extremely high startup and ending lag, making it suited for hard punishes. Additionally, while it has a large hitbox, it lacks in horizontal range. KOs at 83% on Final Destination. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (far), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|8}} (near) | |dsmashdmg={{ChargedSmashDmgSSBU|12}} (far), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|8}} (near) | ||
|dsmashdesc= | |dsmashdesc=Ivysaur quickly whips two vines across the ground simultaneously, one in front of it and one behind. This is its fastest smash attack both in terms of startup and ending lag. While it has decent range and can two-frame, its forward smash does a better job for KOing. However, it deals relatively low knockback and damage for an attack of its kind. The tips of Ivysaur's vines do the most knockback and damage, and they can hit opponents hanging on ledges. The sweetspot KOs at 127% near the edge of Final Destination. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|1}} (hits 1-7), {{ShortHopDmgSSBU|2}} (hit 8) | |nairdmg={{ShortHopDmgSSBU|1}} (hits 1-7), {{ShortHopDmgSSBU|2}} (hit 8) | ||
|nairdesc= | |nairdesc=Ivysaur spins with its bud facing towards the screen, hitting with its leaves. The leaf hitboxes are disjointed. Hits 8 times, with the last hit dealing moderate knockback. Due to its speed, duration, and coverage, it is a good move for aerial contesting or approaching. It has noticeable landing lag and cannot auto-cancel from a short hop, but has deceptively low ending lag, allowing Ivysaur to use another aerial before landing when done from a full hop. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|12}} | |fairdmg={{ShortHopDmgSSBU|12}} | ||
|fairdesc= | |fairdesc=Ivysaur slaps forward with a vine. Good overall coverage in front of Ivysaur, though it has some slight startup. Deals diagonal knockback and can true combo into angled [[Vine Whip]] at low percents. It can also combo into itself at low percents, though this is not guaranteed. At mid percents, it can potentially chain into an up aerial. Due to its upward angle, it has difficulty KOing offstage, but can KO earlier if the enemy is close to the top blast line. Ivysaur's only aerial that can [[autocancel]] in a short hop. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) | |bairdmg={{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) | ||
|bairdesc= | |bairdesc=Ivysaur spins around vertically and hits behind itself with two vines, one after the other. The first hit is very weak and designed to combo into the second hit, which does weak diagonal knockback. The first hit can start guaranteed combos once Ivysaur lands, though this may be difficult due to how fast the attack transitions. It has great horizontal range and low landing lag, making it well-suited for spacing. It can set up into itself and other moves, although this is not guaranteed. Additionally, it is very weak and has significant difficulty KOing due to its angle. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|15}} | |uairdmg={{ShortHopDmgSSBU|15}} | ||
|uairdesc= | |uairdesc=Ivysaur shoots a burst of spores upwards from its bulb, which causes Ivysaur to move downwards slightly. If done near the peak of a full hop, Ivysaur will not experience much downwards momentum. A damaging move with a large hitbox above Ivysaur alongside powerful vertical knockback and little startup lag; it is one of the strongest up aerials in the game in terms of damage and knockback. Ivysaur's strongest aerial. Autocancels from a full hop, and has low landing lag, allowing it to be used in a short hop fast fall to challenge opponents on platforms. Despite its power, it deals low damage to shields. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|10}} | |dairdmg={{ShortHopDmgSSBU|10}} | ||
|dairdesc= | |dairdesc=Ivysaur turns upside-down and shoots a burst of spores downwards from its bulb, similarly to up aerial. Ivysaur's descent is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a [[meteor smash]], while having fast startup and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or [[Bullet Seed]]. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percentages. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc=Ivysaur extends its vines forward to grab an opponent with them. Above-average range, but has rather high ending lag for a standard grab. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=Ivysaur headbutts the opponent while holding them with its vines. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=5% (hit 1 and throw) | |fthrowdmg=5% (hit 1 and throw) | ||
|fthrowdesc= | |fthrowdesc=Ivysaur holds the opponent in front of itself with its vines and headbutts them forward. It can affect bystanders. Has too much base knockback for combos and too little knockback growth to KO, hence its only use is to send opponents offstage. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=12% | |bthrowdmg=12% | ||
|bthrowdesc= | |bthrowdesc=Ivysaur swings the opponent with its vines while turning around, tossing them backward. This causes Ivysaur to turn to face the other direction when it is used. Deals good diagonal knockback, being Ivysaur's most powerful throw in terms of damage and knockback, and KOs rather early at 109% near the edge of Final Destination. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 5% (throw) | |uthrowdmg=4% (hit 1), 5% (throw) | ||
|uthrowdesc= | |uthrowdesc=Ivysaur holds the opponent above itself with its vines and hits them with its bud, sending them upwards. Has combo potential at low percents, allowing combos into Bullet Seed or up aerial at 0%, or up aerial or Vine whip at around 30%. After 45%, it loses combo potential due to its knockback growth. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc= | |dthrowdesc=Ivysaur holds the opponent above itself with its vines and slams them into the ground while doing a frontflip. Ivysaur's best combo throw, which can start combos into up aerial or dash canceled up tilt at 0%. At around 60%, it can lead to Vine Whip, which can KO at around 83% if the sweetspot lands. Surprisingly, this is also the strongest down throw in the game, being able to KO middleweights at around 161%. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc= | |floorfdesc=Ivysaur gets up with a horizontal spin, kicking to each side. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc=Ivysaur whips both sides with its vines as it gets up. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc= | |floortdesc=Ivysaur stands up and hits both sides with its vines. | ||
|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
|edgedesc= | |edgedesc=Ivysaur climbs up and swipes a vine in front of itself. This is the fastest edge attack of the three Pokémon, coming out on frame 21 (as compared to Squirtle's frame 28 and Charizard's frame 24). | ||
|nsname=Bullet Seed | |nsname=Bullet Seed | ||
|nsdmg=3% (startup), 1.5% (seeds, clean), 1.2% (seeds, late), 2% (contact), 3% (final seed) | |nsdmg=3% (startup), 1.5% (seeds, clean), 1.2% (seeds, late), 2% (contact), 3% (final seed) | ||
|nsdesc=Ivysaur sends a barrage of seeds ascending from its bulb. Ivysaur will continue to use the move as long the special button is held, it can be | |nsdesc=Ivysaur sends a barrage of seeds ascending from its bulb. Ivysaur will continue to use the move as long the special button is held, it can be help for up to 2 seconds. The seeds deal less damage the further they travel before hitting. There is a hitbox on Ivysaur's body and at its sides when the move is started, to launch opponents into the seeds, and there is also a hitbox on Ivysaur's body during the move, for the same purpose. The last seed does greater knockback to launch opponents away. The move has a maximum damage output of about 19.4%. Overall, the attack is useful for deterring aerial approaches or racking up damage through combos into it. | ||
|ssname=Razor Leaf | |ssname=Razor Leaf | ||
|ssdmg=8% (clean), 6% (mid), 4% (late) | |ssdmg=8% (clean), 6% (mid), 4% (late) | ||
Line 179: | Line 141: | ||
|dsdesc=The {{SSBU|Pokémon Trainer}} calls Ivysaur back by throwing a Poké Ball at it, and then sends out {{SSBU|Charizard}}. | |dsdesc=The {{SSBU|Pokémon Trainer}} calls Ivysaur back by throwing a Poké Ball at it, and then sends out {{SSBU|Charizard}}. | ||
|fsname=Triple Finish | |fsname=Triple Finish | ||
|fsdmg= | |fsdmg=44.3% total | ||
|fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Squirtle}} and {{SSBU|Charizard}}, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Ivysaur's contribution to the attack, it uses {{iw|bulbapedia|Solar Beam|move}}, a long beam of solar energy that traps opponents for repeated damage. | |fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Squirtle}} and {{SSBU|Charizard}}, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Ivysaur's contribution to the attack, it uses {{iw|bulbapedia|Solar Beam|move}}, a long beam of solar energy that traps opponents for repeated damage. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Line 233: | Line 165: | ||
*Looks around, then shakes its body. | *Looks around, then shakes its body. | ||
<gallery> | <gallery> | ||
SSBUIvysaurIdle1.gif|Ivysaur's first idle pose | SSBUIvysaurIdle1.gif|Ivysaur's first idle pose | ||
SSBUIvysaurIdle2.gif|Ivysaur's second idle pose | SSBUIvysaurIdle2.gif|Ivysaur's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
Line 290: | Line 185: | ||
FemaleIvysaurVictoryPose3SSBU.gif | FemaleIvysaurVictoryPose3SSBU.gif | ||
</gallery> | </gallery> | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-33-34-35PokemonTrainer.jpg|thumb|Finding Pokémon Trainer in World of Light|left]] | [[File:WoL-33-34-35PokemonTrainer.jpg|thumb|Finding Pokémon Trainer in World of Light|left]] | ||
The male {{SSBU|Pokémon Trainer}} was among the fighters that were summoned to fight against the army of [[Master Hand]]s, and he brought his three Pokémon with him, including Ivysaur. | The male {{SSBU|Pokémon Trainer}} was among the fighters that were summoned to fight against the army of [[Master Hand]]s, and he brought his three Pokémon with him, including Ivysaur. | ||
During the opening cutscene, Ivysaur was sent out by Pokémon Trainer, along with {{SSBU|Squirtle}} and {{SSBU|Charizard}}, shortly before [[Galeem]] unleashed his beams of light. Under Pokémon Trainer's command, Ivysaur used [[Solar Beam]] in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}. | During the opening cutscene, Ivysaur was sent out by Pokémon Trainer, along with {{SSBU|Squirtle}} and {{SSBU|Charizard}}, shortly before [[Galeem]] unleashed his beams of light. Under Pokémon Trainer's command, Ivysaur used [[Solar Beam]] in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}. | ||
Line 330: | Line 196: | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|33-35 | | 33-35 | ||
|[[File:Pokémon Trainer SSBU.png|center|64x64px]] | | [[File:Pokémon Trainer SSBU.png|center|64x64px]] | ||
|{{SSBU|Pokémon Trainer}} | | {{SSBU|Pokémon Trainer}} | ||
| | | [[File:SpiritTypeAttack.png|20px|center|Attack]] <center>{{color|#dc1029|Attack}}</center> | ||
|7,500 | | 7,500 | ||
| | | [[Battlefield]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}'' | | ''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
Ivysaur's | Ivysaur's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Ivysaur in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Ivysaur Spirit.png|415. '''''Ivysaur''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 377: | Line 243: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|125 | |125 | ||
|{{ | |[[File:Petepiranhastrikers.png|center|64x64px]] | ||
|''Super Mario Strikers'' Series | |{{anchor|Petey Piranha (Super Mario Strikers)}}[[Petey Piranha]] (Super Mario Strikers) | ||
|''Super Mario Strikers'' Series | |||
|•Giant {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Red}} | |•Giant {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,900 | |3,900 | ||
|[[Wuhu Island]] (Swordplay Colosseum) | |[[Wuhu Island]] (Swordplay Colosseum) | ||
Line 389: | Line 255: | ||
|•The enemy is giant | |•The enemy is giant | ||
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}} | |{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}} | ||
|- | |- | ||
|181 | |181 | ||
|{{ | |[[File:Tektite.png|center|64x64px]] | ||
|{{anchor|Tektite}}Tektite | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,600 | |1,600 | ||
|[[Hyrule Castle]] ([[Battlefield form]]) | |[[Hyrule Castle]] ([[Battlefield form]]) | ||
Line 401: | Line 267: | ||
|•The enemy loves to jump | |•The enemy loves to jump | ||
|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}} | |{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}} | ||
|- | |- | ||
|275 | |275 | ||
|{{ | |[[File:Zoomer.png|center|64x64px]] | ||
|{{anchor|Geemer}}[[Geemer]] | |||
|''Metroid'' Series | |''Metroid'' Series | ||
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,100 | |2,100 | ||
|[[Brinstar]] ([[Battlefield form]]) | |[[Brinstar]] ([[Battlefield form]]) | ||
Line 413: | Line 279: | ||
|•The floor is sticky<br>•The enemy is easily distracted by items<br>•The enemy has increased move speed | |•The floor is sticky<br>•The enemy is easily distracted by items<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Metroid|Brinstar (Melee)}} | |{{SSBUMusicLink|Metroid|Brinstar (Melee)}} | ||
|- | |- | ||
|420 | |420 | ||
|{{ | |[[File:Venusaur.PNG|center|64x64px]] | ||
|{{anchor|Venusaur}}[[Venusaur]] | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•Giant {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Red}} | |•Giant {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,500 | |4,500 | ||
|[[Garden of Hope]] ([[Battlefield form]]) | |[[Garden of Hope]] ([[Battlefield form]]) | ||
Line 425: | Line 291: | ||
|•The floor is poisonous<br>•The enemy is giant | |•The floor is poisonous<br>•The enemy is giant | ||
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}} | |{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}} | ||
|- | |- | ||
|466 | |466 | ||
|{{ | |[[File:Chikorita Spirit.png|center|64x64px]] | ||
|{{anchor|Chikorita}}[[Chikorita]] | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|2,200 | |2,200 | ||
|[[Distant Planet]] ([[Battlefield form]]) | |[[Distant Planet]] ([[Battlefield form]]) | ||
Line 437: | Line 303: | ||
|•The floor is sleep-inducing<br>•The enemy can unleash powerful critical hits at random | |•The floor is sleep-inducing<br>•The enemy can unleash powerful critical hits at random | ||
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}} | |{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}} | ||
|- | |- | ||
|517 | |517 | ||
|{{ | |[[File:Shaymin Land Spirit.png|center|64x64px]] | ||
|{{anchor|Shaymin (Land Forme)}}Shaymin (Land Forme) | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,300 | |9,300 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
Line 449: | Line 315: | ||
|•You constantly take minor damage | |•You constantly take minor damage | ||
|{{SSBUMusicLink|Pokémon|Route 209 - Pokémon Diamond / Pokémon Pearl}} | |{{SSBUMusicLink|Pokémon|Route 209 - Pokémon Diamond / Pokémon Pearl}} | ||
|- | |- | ||
|538 | |538 | ||
|{{ | |[[File:ChespinSpirit.png|center|64x64px]] | ||
|{{anchor|Chespin}}[[Chespin]] | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Green}}×3 | |•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Green}} (×3) | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,500 | |1,500 | ||
|{{SSB|Kongo Jungle}} | |{{SSB|Kongo Jungle}} | ||
Line 461: | Line 327: | ||
|•The enemy favors neutral specials<br>•Only certain Pokémon will emerge from Poké Balls (Chespin) | |•The enemy favors neutral specials<br>•Only certain Pokémon will emerge from Poké Balls (Chespin) | ||
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon X / Pokémon Y}} | |{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon X / Pokémon Y}} | ||
|- | |- | ||
|551 | |551 | ||
|{{ | |[[File:Rowlett.png|center|64x64px]] | ||
|{{anchor|Rowlet}}Rowlet | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•Tiny {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Yellow}} | |•Tiny {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,600 | |1,600 | ||
|{{SSB|Dream Land}} | |{{SSB|Dream Land}} | ||
Line 473: | Line 339: | ||
|•Dangerously high winds are in effect<br>•The enemy favors side specials | |•Dangerously high winds are in effect<br>•The enemy favors side specials | ||
|{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}} | |{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}} | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account. | |||
SSBU Pokémon Trainer Number.png|Ivysaur in Pokémon Trainer's fighter card. | |||
Ivysaur amiibo.png|Ivysaur's [[amiibo]]. | Ivysaur amiibo.png|Ivysaur's [[amiibo]]. | ||
SSBUWebsitePokémonTrainer3.jpg|Ivysaur [[taunt]]ing on [[Gaur Plain]]. | SSBUWebsitePokémonTrainer3.jpg|Ivysaur [[taunt]]ing on [[Gaur Plain]]. | ||
SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Squirtle}}, {{SSBU|Charizard}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]]. | SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Squirtle}}, {{SSBU|Charizard}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]]. | ||
Line 501: | Line 354: | ||
SSBUWebsiteVillager2.jpg|Taunting with {{SSBU|Villager}} on [[3D Land]]. | SSBUWebsiteVillager2.jpg|Taunting with {{SSBU|Villager}} on [[3D Land]]. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Ivysaur | *Ivysaur and {{SSBU|Byleth}} are the two playable characters in ''Ultimate'' whose up special is solely a [[tether recovery]]. | ||
*{{SSBU|Pit}}, {{SSBU|Dark Pit}}, {{SSBU|Wii Fit Trainer}}, and Ivysaur have the average weight value of all fighters. | |||
*With [[Vine Whip]] no longer causing it to experience [[helplessness]], Ivysaur is now one of the few fighters in the game that is unable to put itself in a helpless state without touching a red trampoline from [[Pac-Jump]]. | *With [[Vine Whip]] no longer causing it to experience [[helplessness]], Ivysaur is now one of the few fighters in the game that is unable to put itself in a helpless state without touching a red trampoline from [[Pac-Jump]]. | ||
*Ivysaur, {{SSBU|Olimar}}, {{SSBU|Greninja}}, {{SSBU|Little Mac}}, {{SSBU|Ryu}}, {{SSBU|Cloud}}, and {{SSBU|Ken}} are the only characters to never appear as minions in any Spirit battles. | |||
*Ivysaur's [[Star KO]] voice clip seems to have an error at the beginning, as it starts with a noticeable pause. This trait is shared with {{SSBU|Young Link}}. | *Ivysaur's [[Star KO]] voice clip seems to have an error at the beginning, as it starts with a noticeable pause. This trait is shared with {{SSBU|Young Link}}. | ||
*If Ivysaur is the fighter with the highest score/stock count at the end of a match in a [[team battle]] consisting of three or more fighters, it can still be heard despite not being present. | *If Ivysaur is the fighter with the highest score/stock count at the end of a match in a [[team battle]] consisting of three or more fighters, it can still be heard despite not being present. | ||
*Ivysaur and {{SSBU|Squirtle}} are the only characters not to have an announcer voice clip by Xander Mobus. | *Ivysaur and {{SSBU|Squirtle}} are the only characters not to have an announcer voice clip by Xander Mobus. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |