Editing Ivysaur (SSBU)

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*Inuko Inuyama in Japanese, succeeding Tomoko Kawakami's portrayal also from ''Brawl''.
*Inuko Inuyama in Japanese, succeeding Tomoko Kawakami's portrayal also from ''Brawl''.
*Jean-Marc Delhausse in French.
*Jean-Marc Delhausse in French.
*Unknown in German.
*Achim Barrenstein in German.


==How to unlock==
==How to unlock==
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|dairname=Rear Exploding Flower ({{ja|うらばくれつフラワー|Ura Bakuretsu Furawā}})
|dairname=Rear Exploding Flower ({{ja|うらばくれつフラワー|Ura Bakuretsu Furawā}})
|dairdmg={{ShortHopDmgSSBU|10}}
|dairdmg={{ShortHopDmgSSBU|10}}
|dairdesc=Turns upside-down and expels a burst of spores downwards from its bulb, similarly to its up aerial. Ivysaur's descent is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a [[meteor smash]], while having fast startup on frame 11 and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or [[Bullet Seed]]. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percentages. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves. However, it only lasts for 2 frames, and due to its extreme ending lag of 51 frames, it's very punishable when missed or shielded.
|dairdesc=Turns upside-down and expels a burst of spores downwards from its bulb, similarly to its up aerial. Ivysaur's descent is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a [[meteor smash]], while having fast startup and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or [[Bullet Seed]]. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percentages. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Extends its vines forward to grab an opponent with them. High range for a non-tether grab, but slow startup and high ending lag for a standard grab.
|grabdesc=Extends its vines forward to grab an opponent with them. High range for a non-tether grab, but slow startup and high ending lag for a standard grab.
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<gallery>
<gallery>
Pokémon Trainer English Announcer SSBU.wav|English/Japanese/Chinese
Pokémon Trainer English Announcer SSBU.wav|English/Japanese/Chinese
Pokémon Trainer French Announcer SSBU.wav|French
</gallery>
</gallery>


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