Editing Ivysaur (SSBB)
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Ivysaur's special moves are generally mediocre. [[Bullet Seed]] has the potential to deal upwards of 30% to an enemy, but to be knocked into the seeds, the opponent must be hit by a tiny hitbox on Ivysaur's sides at the start of the move, making it difficult to set up. The seeds are also easily [[SDI]]'ed out of, and the high ending lag leaves Ivysaur vulnerable to punishment if the move misses. [[Razor Leaf]] is Ivysaur's only ranged projectile, but its unpredictable flight path, low knockback, high startup and ending lag, and slow speed render it ineffective for purposes such as [[camping]] and harassing. | Ivysaur's special moves are generally mediocre. [[Bullet Seed]] has the potential to deal upwards of 30% to an enemy, but to be knocked into the seeds, the opponent must be hit by a tiny hitbox on Ivysaur's sides at the start of the move, making it difficult to set up. The seeds are also easily [[SDI]]'ed out of, and the high ending lag leaves Ivysaur vulnerable to punishment if the move misses. [[Razor Leaf]] is Ivysaur's only ranged projectile, but its unpredictable flight path, low knockback, high startup and ending lag, and slow speed render it ineffective for purposes such as [[camping]] and harassing. | ||
Ivysaur is burdened with its weakness to fire-based knockback. While Squirtle is the only character in the game to do water-based knockback (discounting Mario with his [[F.L.U.D.D.]]), there are many more characters than just Charizard who utilize fire-based knockback in their more powerful moves ({{SSBB|R.O.B.}}, {{SSBB|Ike}}, {{SSBB|Luigi}}, {{SSBB|Snake}}, {{SSBB|Mario}}, {{SSBB|Captain Falcon}}, {{SSBB|Mr. Game & Watch}}, etc.), and have an easier time KO'ing Ivysaur as a result (one of the most notorious examples of this is Luigi with his [[Fire Jump Punch]], who can KO Ivysaur at as low as 40% | Ivysaur is burdened with its weakness to fire-based knockback. While Squirtle is the only character in the game to do water-based knockback (discounting Mario with his [[F.L.U.D.D.]]), there are many more characters than just Charizard who utilize fire-based knockback in their more powerful moves ({{SSBB|R.O.B.}}, {{SSBB|Ike}}, {{SSBB|Luigi}}, {{SSBB|Snake}}, {{SSBB|Mario}}, {{SSBB|Captain Falcon}}, {{SSBB|Mr. Game & Watch}}, etc.), and have an easier time KO'ing Ivysaur as a result (one of the most notorious examples of this is Luigi with his [[Fire Jump Punch]], who can KO Ivysaur at as low as 40%.) It also has quite a long rolling dodge animation, making it vulnerable to punishment by an opponent. | ||
Ivysaur's worst weaknesses, though, are its atrocious air game and recovery. Ivysaur has a tough time using aerials against opponents offensively, and is frequently at risk to being pushed to the edge while airborne. Its back aerial deals extremely low damage and poor knockback, and its neutral aerial has very short range and can easily be SDI'ed out of. His up and down aerial have small vertical hitboxes; combined with the fact that using these moves midair causes a change in Ivysaur's momentum, these moves are very difficult to land. While his up aerial delivers powerful vertical knockback, his down aerial is an extremely weak [[meteor smash]] that doesn't deal meaningful knockback until very high percents, making it generally ineffective as an edgeguarding tool. Ivysaur's best aerial, his forward aerial, only covers the area directly in front of it, leaving it with few meaningful options while in the air. Its poor aerials, combined with its very slow air speed, severely cripple its aerial game. Furthermore, Ivysaur's recovery is considered among the worst in ''Brawl''. While its midair jump is decent, Ivysaur relies on its [[tether recovery]], [[Vine Whip]] to return to the stage and this move can easily be [[edgehog]]ged by opponents simply grabbing the ledge. This leaves Ivysaur with perhaps the shortest recovery in the game, and completely devastates its ability to recover safely from offstage, often dying to quick [[gimp]]s; A launch offstage is usually enough to nearly guarantee a successful edgeguard on the Pokémon. | Ivysaur's worst weaknesses, though, are its atrocious air game and recovery. Ivysaur has a tough time using aerials against opponents offensively, and is frequently at risk to being pushed to the edge while airborne. Its back aerial deals extremely low damage and poor knockback, and its neutral aerial has very short range and can easily be SDI'ed out of. His up and down aerial have small vertical hitboxes; combined with the fact that using these moves midair causes a change in Ivysaur's momentum, these moves are very difficult to land. While his up aerial delivers powerful vertical knockback, his down aerial is an extremely weak [[meteor smash]] that doesn't deal meaningful knockback until very high percents, making it generally ineffective as an edgeguarding tool. Ivysaur's best aerial, his forward aerial, only covers the area directly in front of it, leaving it with few meaningful options while in the air. Its poor aerials, combined with its very slow air speed, severely cripple its aerial game. Furthermore, Ivysaur's recovery is considered among the worst in ''Brawl''. While its midair jump is decent, Ivysaur relies on its [[tether recovery]], [[Vine Whip]] to return to the stage and this move can easily be [[edgehog]]ged by opponents simply grabbing the ledge. This leaves Ivysaur with perhaps the shortest recovery in the game, and completely devastates its ability to recover safely from offstage, often dying to quick [[gimp]]s; A launch offstage is usually enough to nearly guarantee a successful edgeguard on the Pokémon. |