Editing Ivysaur (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Ivysaur | |name = Ivysaur | ||
|image | |image = [[File:Ivysaur SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
|moveset1 = Ivysaur (SSBB) | |moveset1 = Ivysaur (SSBB) | ||
}} | }} | ||
'''Ivysaur''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Like {{PM|Charizard}} and {{PM|Squirtle}}, it has been separated from the {{SSBB|Pokémon Trainer}} and so fights alone. | '''Ivysaur''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Like {{PM|Charizard}} and {{PM|Squirtle}}, it has been separated from the {{SSBB|Pokémon Trainer}} and so fights alone. It’s [[down special move]], [[Pokémon change]], has been replaced with {{s|bulbapedia|Seed Bomb}} and it has also been given significant buffs. | ||
Ivysaur ranks 28th out of 41 on the [[Project M#Tier list|official]] [[tier list]], toward the midst of the C tier, roughly the same placement as Pokémon Trainer in ''Brawl''. However, as Ivysaur was considered near-useless as a standalone character in ''Brawl'', this is a significant increase in apparent viability | Ivysaur ranks 28th out of 41 on the [[Project M#Tier list|official]] [[tier list]], toward the midst of the C tier, roughly the same placement as Pokémon Trainer in ''Brawl''. However, as Ivysaur was considered near-useless as a standalone character in ''Brawl'', this is a significant increase in apparent viability. | ||
==Attributes== | ==Attributes== | ||
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Razor Leaf was reworked for consistency and combo ability, giving Ivysaur a more reliable mid-range projectile, while Vine Whip's buffed damage and speed let it function as a great KO option out of a down-throw or even to punish foes on platforms. Ivysaur's new down-special, Seed Bomb, is perhaps its best tool to keep foes in the air; as the projectile rises higher, so does its knockback, which serves the same purpose as its forward-air in steadily walling foes to the blast line. Additionally, Seed Bomb has awkward but effective potential for zoning on the ground, as it will stun any foe it lands near, providing opportunities for punishment. | Razor Leaf was reworked for consistency and combo ability, giving Ivysaur a more reliable mid-range projectile, while Vine Whip's buffed damage and speed let it function as a great KO option out of a down-throw or even to punish foes on platforms. Ivysaur's new down-special, Seed Bomb, is perhaps its best tool to keep foes in the air; as the projectile rises higher, so does its knockback, which serves the same purpose as its forward-air in steadily walling foes to the blast line. Additionally, Seed Bomb has awkward but effective potential for zoning on the ground, as it will stun any foe it lands near, providing opportunities for punishment. | ||
Despite Ivysaur's numerous buffs, it still has some weaknesses from ''Brawl'' that can be exploited. Ivysaur's power and flexibility in mid-range situations do not extend to close-range or long-range fights. Ivysaur's moves all have some startup that close-range combatants can take advantage of, especially out of shield, while Razor Leaf and Seed Bomb aren't enough to reach ranged fighters. While previously a middleweight in ''Brawl'', Ivysaur is now a lightweight, worsening its survivability and forcing it to use its self-healing moves to stick around. Its grab, while still as laggy as before, was shortened, making setups off of its throws much harder to achieve. Despite ''Project M'' | Despite Ivysaur's numerous buffs, it still has some weaknesses from ''Brawl'' that can be exploited. Ivysaur's power and flexibility in mid-range situations do not extend to close-range or long-range fights. Ivysaur's moves all have some startup that close-range combatants can take advantage of, especially out of shield, while Razor Leaf and Seed Bomb aren't enough to reach ranged fighters. While previously a middleweight in ''Brawl'', Ivysaur is now a lightweight, worsening its survivability and forcing it to use its self-healing moves to stick around. Its grab, while still as laggy as before, was shortened, making setups off of its throws much harder to achieve. Despite ''Project M'''s improved tether recovery mechanics, Ivysaur can still be knocked out of a Vine Whip mid-animation. | ||
However, if players can consistently keep foes at mid-range or in the air, Ivysaur's plethora of combo and KO options can easily carry it to victory. | However, if players can consistently keep foes at mid-range or in the air, Ivysaur's plethora of combo and KO options can easily carry it to victory. | ||
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*{{nerf|Forward smash deals slightly less damage (16% → 15%) hindering its KO potential.}} | *{{nerf|Forward smash deals slightly less damage (16% → 15%) hindering its KO potential.}} | ||
*{{buff|Up smash has dramatically faster startup (frame 26 → 13) and ending lag (frame 60 → 47), and has a sweetspot which has a [[flower]] effect increasing its maximum damage output (17% → 24%) and heals Ivysaur.}} | *{{buff|Up smash has dramatically faster startup (frame 26 → 13) and ending lag (frame 60 → 47), and has a sweetspot which has a [[flower]] effect increasing its maximum damage output (17% → 24%) and heals Ivysaur.}} | ||
*{{nerf|Up smash's clean hit deals less base damage (17% → 9%) and while its knockback growth was compensated (90 → 150), the universally increased falling speeds hinder its KO potential. It also now has a sourspot with a | *{{nerf|Up smash's clean hit deals less base damage (17% → 9%) and while its knockback growth was compensated (90 → 150), the universally increased falling speeds hinder its KO potential. It also now has a sourspot with a [[grass]] effect which deals less damage (17% → 12%) and knockback (80 (base), 90 (scaling) → 50/100) and sends opponents at a less vertical angle.}} | ||
*{{buff|Down smash has less startup (frame 16 → 10) and ending lag (frame 64 → 48), does much more damage (8% → 14%/12%) and knockback, and has a semi-spike angle.}} | *{{buff|Down smash has less startup (frame 16 → 10) and ending lag (frame 64 → 48), does much more damage (8% → 14%/12%) and knockback, and has a semi-spike angle.}} | ||
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*{{change|Ivysaur has a new [[Final Smash]] {{s|bulbapedia|Sunny Day}}. Ivysaur synthesises, heals 66% damage and gains access to three fully charged Solar Beams.}} | *{{change|Ivysaur has a new [[Final Smash]] {{s|bulbapedia|Sunny Day}}. Ivysaur synthesises, heals 66% damage and gains access to three fully charged Solar Beams.}} | ||
==Revisions== | ==Revisions== | ||
===v2.6=== | ===v2.6=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Cala|USA}} - Ranked 1st on the Florida ''Project M'' Power Rankings. Placed 13th at Smash 'n' Splash 4 and considered the second best Ivysaur player in the world. | |||
*{{Sm|Machiavelli|USA}} - Ranked 26th on the [[PMRank 2016]]. | |||
*{{Sm|Miniboulet|France}} - The best Ivysaur player in France. | |||
*{{Sm|Cala|USA}} - Ranked | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm|Sabre|USA}} - Ranked 2nd in SoCal and 40th on PMRank 2019, and inventor of character-specific tech including the Flop Lock. | *{{Sm|Sabre|USA}} - Ranked 2nd in SoCal and 40th on PMRank 2019, and inventor of character-specific tech including the Flop Lock. | ||
*{{Sm|Sothe|USA}} - Ranked 10th on the [[PMRank 2019]] | *{{Sm|Sothe|USA}} - Ranked 10th on the [[PMRank 2019]]. Considered the best Ivysaur player in the world. | ||
*{{Sm|Steel Kangaroo|USA}} - Ranked 1st on the [[Colorado Power Rankings#Project M rankings|Colorado ''Project M'' Power Rankings]]. | |||
*{{Sm|Todayyz|USA}} - Ranked 2nd in Houston. Is considered to be the best Ivysaur in Texas. | |||
*{{Sm|Tomo|Japan|p=Project M}} - The "best" Ivysaur player in Japan. | |||
*{{Sm|Yoru|Mexico}} - The "best" Ivysaur player in Mexico. | |||
==Alternate costumes== | ==Alternate costumes== | ||
Ivysaur now has more significant [[palette swap]]s to be more distinctive in [[Team Battle]]s. In addition, it has received blue, purple, white, and black recolors. | |||
Ivysaur now has more significant [[palette swap]]s to be more distinctive in [[Team Battle]]s. In addition, it has received blue, purple, white, and black recolors. | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
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|[[File:IvysaurHeadBlackPM.png]] | |[[File:IvysaurHeadBlackPM.png]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
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*Unlike Squirtle and Charizard, Ivysaur's Pokémon Trainer victory pose has not been replaced, making it the only character in the game with just two victory poses. | *Unlike Squirtle and Charizard, Ivysaur's Pokémon Trainer victory pose has not been replaced, making it the only character in the game with just two victory poses. | ||
*In older versions of ''Project M'', Ivysaur's Solar Beam was shot out of it’s mouth. | *In older versions of ''Project M'', Ivysaur's Solar Beam was shot out of it’s mouth. | ||
*Ivysaur's green color scheme is based on its [[bulbapedia:Shiny Pokémon|Shiny]] coloration in the ''Pokémon'' series. | |||
*The ''Project M'' website refers to Ivysaur with female pronouns, in official media non-speaking Pokémon are usually referred to with gender neutral pronouns such as "it" or "they". | |||
*In [[The Subspace Emissary]], Ivysaur cannot be selected as a playable character during cutscenes; the Pokémon Trainer (who is referred to with {{PM|Mewtwo}}'s name) will always default to {{PM|Squirtle}} prior to Charizard's capture and {{PM|Charizard}} after its capture, and [[Pokémon Change]] does not exist in ''Project M''. | *In [[The Subspace Emissary]], Ivysaur cannot be selected as a playable character during cutscenes; the Pokémon Trainer (who is referred to with {{PM|Mewtwo}}'s name) will always default to {{PM|Squirtle}} prior to Charizard's capture and {{PM|Charizard}} after its capture, and [[Pokémon Change]] does not exist in ''Project M''. | ||
{{Project M}} | {{Project M}} | ||
[[Category:Ivysaur]] | [[Category:Ivysaur]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |