Editing Ivysaur (PM)
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===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Jab combo has more range, the second hit deals more damage (2% → 4%) and both hits have less startup lag (frame 7 → 2 (hit 1), frame 8 → 6 (hit 2)) and | *{{buff|Jab combo has more range, the second hit deals more damage (2% → 4%) and both hits have less startup lag (frame 7 → 2 (hit 1), frame 8 → 6 (hit 2)) and deals more knockback. The first hit also has less ending lag (frame 28 → 16).}} | ||
*{{nerf|Ivysaur no longer has a rapid jab hindering jab's damage racking potential. The first hit also has a shorter duration (frames 7-10 → 2-4).}} | *{{nerf|Ivysaur no longer has a rapid jab hindering jab's damage racking potential. The first hit also has a shorter duration (frames 7-10 → 2-4).}} | ||
*{{buff|Dash attack has a new animation where Ivysaur break dances. This gives it less ending lag (frame 44 → 35) which when combined with the removal of [[hitstun canceling]], improves its combo potential.}} | *{{buff|Dash attack has a new animation where Ivysaur break dances. This gives it less ending lag (frame 44 → 35) which when combined with the removal of [[hitstun canceling]], improves its combo potential.}} | ||
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*{{buff|Up tilt has a slightly longer duration (frame 9-14 → 9-15) and deals more damage (7% → 9%/8%).}} | *{{buff|Up tilt has a slightly longer duration (frame 9-14 → 9-15) and deals more damage (7% → 9%/8%).}} | ||
*{{nerf|Up tilt has more ending lag (frame 35 → 36).}} | *{{nerf|Up tilt has more ending lag (frame 35 → 36).}} | ||
*{{buff|Down tilt has more range and does slightly more damage at the tip (2% → 3%) It also has less ending lag (frame 38 → 32) and both hits have | *{{buff|Down tilt has more range and does slightly more damage at the tip (2% → 3%) It also has less ending lag (frame 38 → 32) and both hits have longer duration (1 frame → 2 (frames (hit 1), 4 frames (hit 2)). It also has more range and the second hit launches opponents vertically granting it combo potential.}} | ||
*{{nerf|Down tilt has more startup lag (frame 4 (hit 1), frame 9 (hit 2) → 8 (hit 1), 12 (hit 2)).}} | *{{nerf|Down tilt has more startup lag (frame 4 (hit 1), frame 9 (hit 2) → 8 (hit 1), 12 (hit 2)).}} | ||
*{{buff|Forward smash has less startup lag (frame 17 → 15) and can now be [[angled]].}} | *{{buff|Forward smash has less startup lag (frame 17 → 15) and can now be [[angled]].}} |