Editing Item throw
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Items can be tossed in up to four directions — forward, back, up, or down — by tilting the control stick in the appropriate direction and pressing the grab or attack button (depending on the item type). Akin to [[dash attack]]s and [[smash attack]]s, characters can also throw items while [[dash]]ing, ending the dash in the process, or [[tap]] the control stick in one of the four directions when pressing the button to throw the item with more strength. The latter is usually known as a '''smash throw''', and is denoted by a short flash alongside the character vocalising. | Items can be tossed in up to four directions — forward, back, up, or down — by tilting the control stick in the appropriate direction and pressing the grab or attack button (depending on the item type). Akin to [[dash attack]]s and [[smash attack]]s, characters can also throw items while [[dash]]ing, ending the dash in the process, or [[tap]] the control stick in one of the four directions when pressing the button to throw the item with more strength. The latter is usually known as a '''smash throw''', and is denoted by a short flash alongside the character vocalising. | ||
If the grab button is simply pressed without a directional input, the fighter lightly tosses the item behind them on the ground, or simply drops it and makes it fall straight down if in the air. This is known as an '''item drop''', or '''Z-drop''' for the aerial version, due to the [[Z button]] being the default grab button on the [[GameCube controller]]. Z-drops are notorious for not possessing any [[ending lag]], making them extremely useful for [[combo]]s with items, and the basis of [[bat dropping]]. While Z-drops can be performed with any throwable item, grounded item drops can only be done with certain items; others are simply thrown forward. | |||
Heavy items, such as [[Barrel]]s and [[Crate]]s, can also be thrown in up to four directions and with a "smash" strength, but cannot be dash thrown, since characters are incapable of dashing while carrying them. They also cannot be Z-dropped, even by [[Donkey Kong]], who is capable of carrying heavy items in midair. | Heavy items, such as [[Barrel]]s and [[Crate]]s, can also be thrown in up to four directions and with a "smash" strength, but cannot be dash thrown, since characters are incapable of dashing while carrying them. They also cannot be Z-dropped, even by [[Donkey Kong]], who is capable of carrying heavy items in midair. |