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Editing Item throw
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Each character has a specific item toss strength coded, which is another factor for thrown items' speed in the damage formula. In ''Melee'' and ''Brawl'', most characters have a standard item toss strength of 1×. The exceptions to this are {{SSBB|Charizard}}, {{SSBB|Jigglypuff}}, {{SSBB|Ganondorf}}, {{SSBM|Pichu}}, and {{SSBB|R.O.B.}}, who have an item toss strength of 0.9×, and {{SSBB|Zelda}} (but not {{SSBB|Sheik}}), who has a toss strength of 0.8×. | Each character has a specific item toss strength coded, which is another factor for thrown items' speed in the damage formula. In ''Melee'' and ''Brawl'', most characters have a standard item toss strength of 1×. The exceptions to this are {{SSBB|Charizard}}, {{SSBB|Jigglypuff}}, {{SSBB|Ganondorf}}, {{SSBM|Pichu}}, and {{SSBB|R.O.B.}}, who have an item toss strength of 0.9×, and {{SSBB|Zelda}} (but not {{SSBB|Sheik}}), who has a toss strength of 0.8×. | ||
In ''Smash 4'' and ''Ultimate'', item toss strengths are much more distinct for each character. While they remain a specifically coded value, they are correlated to [[weight]], matching the result of the formula <code>1 + (weight - 100) / 300</code>, which gives heavier characters stronger item throws. For example, [[Bowser]] in ''Smash 4'' has a weight of 130 with an item toss strength of 1.1×, so he initially deals 16.18% damage when normally throwing a Capsule forward; in ''Ultimate'', his weight and item toss strength are increased to | In ''Smash 4'' and ''Ultimate'', item toss strengths are much more distinct for each character. While they remain a specifically coded value, they are correlated to [[weight]], matching the result of the formula <code>1 + (weight - 100) / 300</code>, which gives heavier characters stronger item throws. For example, [[Bowser]] in ''Smash 4'' has a weight of 130 with an item toss strength of 1.1×, so he initially deals 16.18% damage when normally throwing a Capsule forward; in ''Ultimate'', his weight and item toss strength are increased to 133 and 1.11667×, respectively, so he deals 16.31% damage in this same situation. Conversely, [[Zelda]] in both games has a weight of 85 with an item toss strength of 0.95×, so she deals 15.01% damage in this situation. | ||
Additionally, a few characters deal less damage with their item throws than their speed would otherwise indicate. In ''Melee'' only, items thrown by {{SSBM|Mr. Game & Watch}} and {{SSBM|Pichu}} have their base damage reduced by 0.9×, whereas in ''Melee'', ''Smash 4'', and ''Ultimate'', items thrown by [[Jigglypuff]] have their base damage reduced by 0.95×. It is unknown why Jigglypuff is the only character to have reduced damage for item throws in later games. | Additionally, a few characters deal less damage with their item throws than their speed would otherwise indicate. In ''Melee'' only, items thrown by {{SSBM|Mr. Game & Watch}} and {{SSBM|Pichu}} have their base damage reduced by 0.9×, whereas in ''Melee'', ''Smash 4'', and ''Ultimate'', items thrown by [[Jigglypuff]] have their base damage reduced by 0.95×. It is unknown why Jigglypuff is the only character to have reduced damage for item throws in later games. |