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[[File:Party Ball SSBB.jpg|thumb|A [[Party Ball]] breaks open releasing various items in ''[[Super Smash Bros. Brawl]]''.]]
[[File:Party Ball SSBB.jpg|thumb|A [[Party Ball]] breaks open releasing various items in ''[[Super Smash Bros. Brawl]]''.]]
:''For the CPU Mode, see [[ITEM]].''
:''For the CPU Mode, see [[ITEM]].''


An '''item''' is an object that appears during a match which can be picked up and used by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are not to be confused with projectiles, as those cannot be picked up and sometimes can be caused by items. Items are a large part of the gameplay of the ''{{b|Super Smash Bros.|series}}'' series, particularly on a casual level where chaotic fun is prioritized over serious competition. However, items cause problems at a competitive level and, with some exceptions, are universally banned from tournaments.
An '''item''' is an object, that either randomly appears on-stage during a match or is summoned by a character's [[special move]], that can be picked up for use by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are a large part of the gameplay of the ''{{b|Super Smash Bros.|series}}'' series, but problems with randomness and inconsistent risk/reward balance results in [[Tournament legal|tournament rulesets]] universally requiring that random spawning of items be disabled using the [[Item Switch]] before starting the match.
 
If all recovery items are turned off in ''[[Super Smash Bros. Melee]]'', the chance of naturally occurring items like the [[apple]]s dropped by [[Whispy Woods]] on [[Green Greens]] and [[Chansey]]'s [[egg]]s recovering health is eliminated; the apples will all be projectiles and the eggs will either be explosives or drop other items. In ''[[Super Smash Bros. Brawl]]'' the same is true regarding the apples (since Chansey does not appear). Additionally, the {{b|vegetables|Ice Climber}} on [[Summit]] will not appear if [[food]] is turned off.


==Overview==
==Overview==
There are several ways for items to appear during a game. The most iconic way is to randomly appear during a game. Items appear from stage-dependent designated locations at various times throughout a match, based on the frequency set in the [[Item Switch]]. Certain stages also automatically spawn specific items during stage events. ''Ultimate'' introduced the feature to turn stage hazards off, which for the most part included item spawning. Several characters can also summon specific items with their given moveset, most often a [[special move]]. These items mostly spawn consistently, though some spawn randomly.
Items appear from stage-dependent designated locations at various times throughout a match based on the frequency set in the [[Item Switch]]. Characters can pick up items by standing near one and pressing the attack button; items can also be grabbed in midair starting in ''Melee'' with the grab button, or grabbed during dashes and aerial attacks in ''Brawl'' and ''SSB4''. Characters can only hold one item at a time (if {{SSB4|Villager}}'s [[Pocket]] ability is discounted). If an item is left alone, it will eventually disappear, flashing briefly beforehand ([[Pitfall]] being the sole exception). Items that are picked up by characters can be dropped or thrown with the [[grab]] button, and they may be dropped if the character takes a hard hit. The damage done by a thrown item depends on how fast it's moving. Most items can also be [[Item-swallowing|swallowed]] in ''Brawl'' and ''SSB4'', and in the latter, can even heal certain characters when they do so, unless the item is an explosive.
 
Characters can pick up items by standing near one and pressing the attack button. Aside from heavy items and {{b|Grass|item}}, they can also be grabbed in midair with the [[grab]] button starting in ''Melee''. ''Brawl'' onward further ease item grabbing by allowing it during the start of [[air dodge]]s, [[dash attack]]s, and [[aerial attack]]s, with a window of 5 [[frame]]s for each, causing the user to obtain the item while proceeding with their action. In ''Ultimate'', this is further expanded to [[tilt attack]]s, though with a shorter window of 2 frames. The player that picked up the item is considered the owner, meaning said player benefits from its positive effects and/or is immune to its negative effects barring a few items that affect all characters indiscriminately. Some items are designated as heavy. These items, when held, put the character in a special state where they appear to struggle to hold the item up. Characters move slower in this state and the throwing animation is longer than normal. The only exception is [[Donkey Kong]] who, while unable to [[dash]], uses his cargo throw to [[walk]] at his normal speed.
 
Characters can only hold one item at a time (if {{SSB4|Villager}}'s [[Pocket]] ability is discounted). If an item is left alone, it will eventually disappear, flashing briefly beforehand ([[Pitfall]]s and [[Green Shell]]s being exceptions). Items picked up by characters can be dropped or [[item throw|thrown]] with the grab button, and may be dropped if the character takes damage. The damage done by a thrown item depends on how fast it is moving. Most items can also be [[Item-swallowing|swallowed]] starting in ''Brawl'', and starting in ''Smash 4'', can even heal these characters when they do so, unless the item is explosive, which deal minor damage. If another player manages to acquire a thrown or dropped item before it activates, ownership changes to that player. A few items can also change ownership after activating if they are attacked by a player.
 
In ''Smash 64'', items (except for [[Super Star]]s) have a small triangular indicator above them. This feature was dropped in ''Melee'' and reintroduced in ''Smash 4'' (except for [[Food]], [[Smash Ball]]s, and a complete [[Daybreak]]). Starting in {{forwiiu}}, [[Olimar]] can also use [[Pikmin Throw]] to have Pikmin bring most items to him.


===Item drop chance===
===Mechanics===
In all games, the chance of a character with a held item dropping it when hit by an attack depends on the damage dealt by said attack. In ''Smash 64'' and ''Melee'', the formula is <code>base damage / 60</code>, so for example, an attack that deals 6% damage has a 10% chance of causing the target to drop their held item, while {{SSBM|Roy}}'s fully charged [[Flare Blade]] in ''Melee'' (which deals 50% damage) has a 83.333% chance of doing so.
In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', the chance of a character dropping his held item when hit is (hitbox damage)/60.


In ''Brawl'', ''Smash 4'', and ''Ultimate'', this probability was decreased; normal items use the formula <code>base damage / 70</code>, with the base damage rounded up. In addition, a few items use non-standard formulas for their drop chance:
Thus, if a hit deals 6% damage, the chance of it causing an item drop on a given frame is 10%. Roy’s fully charged [[Flare Blade]] in ''Melee'' deals 50 damage, so it has a drop chance of 83.33%.
*The chance of a character dropping a [[Smash Ball]] is <code>(base damage * 2 + handicap) / 100</code>, with the base damage rounded down. '''handicap''' changes depending on the user's stock difference relative to the target (or score in a time battle), being equal to 30 if the user has a stock deficit, -30 if they have a stock lead, and 0 if they are equal in stocks with the target. As a result, players at a disadvantage have a better chance to steal [[Final Smash]]es from opponents, while being less prone to dropping their own.
*The chance of a character dropping a [[Dragoon]] or [[Daybreak]] part is <code>(base damage * 2 + handicap) / 100</code> in ''Brawl'', and <code>(base damage + handicap) / 100</code> in ''Smash 4'' and ''Ultimate'', with the base damage rounded down. '''handicap''' works the same way as in the Smash Ball formula, but with a value of 15 instead of 30.
*In ''Smash 4'' and ''Ultimate'', shooting items (such as the [[Ray Gun]] and [[Super Scope]]) that have run out of ammo have a nearly guaranteed drop chance, using the formula <code>base damage / 2</code>, in addition to always disappearing upon touching the ground if dropped. This causes them to be removed from play more easily after they have been used up.


==Types of items==
==Types of items==
Items can be grouped into several categories based on their attributes and effects. Note that some items behave in ways that can fit into multiple categories.
Items can be grouped into several categories based on their effects.


*'''Container''' items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
*'''Container''' items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
*'''Battering''' items are wielded by characters once picked up, turning their [[neutral attack]], [[forward tilt]], [[dash attack]], and [[forward smash]] into an item swipe.
*'''Battering''' items are wielded by characters once picked up, turning their [[neutral attack]], [[forward tilt]], [[dash attack]], and [[forward smash]] into an item swipe.
*'''Shooting''' items fire projectiles when used, typically replacing the neutral attack and [[neutral aerial]] of the user. They all have limited ammunition and will merely shoot blanks once it runs out. In ''SSB4'' and ''Ultimate'', trying to shoot an empty item will instead simply throw it.
*'''Shooting''' items fire projectiles when used, typically replacing the neutral attack and [[neutral aerial]] of the user. They all have limited ammunition and will merely shoot blanks once it runs out. In ''SSB4'', trying to shoot an empty item will instead simply throw it.
*'''Throwing''' items can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks, as pressing the attack button will simply throw the item.
*'''Throwing''' items can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks, as pressing the attack button will simply throw the item.
*'''Explosive''' items cause an explosion when activated, then disappear from the field. Most explosive items are also throwing items, but there are exceptions.
*'''Status''' items apply some sort of effect to the user, often beneficial but not necessarily. Some status items only need contact to be used (instead of needing to be grabbed). The ones that do need to be grabbed can be picked up even if the character is already holding an item; no such items exist in the original ''Super Smash Bros.''
*'''Status''' items apply some sort of effect to the user, often beneficial but not necessarily. Some status items only need contact to be used (instead of needing to be grabbed). The ones that do need to be grabbed can be picked up even if the character is already holding an item; no such items exist in the original ''Super Smash Bros.''
*'''Recovery''' items decrease the [[damage]] of the user (or increase their [[HP]] in [[Stamina mode]]). Starting in ''Melee'', recovery items can be picked up even when the character is already holding an item.
*'''Recovery''' items decrease the [[damage]] of the user (or increase their [[HP]] in [[Stamina mode]]). Starting in ''Melee'', recovery items can be picked up even when the character is already holding an item.
*'''Summoning''' items release an ally that fights alongside whoever activates the item.
*'''Summoning''' items release an ally that fights along side you or your team when picked up.
*'''Collectible''' items do not affect the match but instead are added to the player's collection once picked up. They can be picked up even if the character is already holding an item. Computer players will not attempt to pick up collectible items, but if they do so accidentally they will not count.
*'''Collectible''' items do not affect the match but instead are added to the player's collection once picked up. Computer players will not attempt to pick up collectible items, but if they do so accidentally they will not count.
*'''Special''' items do not fit into the above categories.
*'''Special''' items do not fit into the above categories.


In addition to the above, certain items are considered '''heavy''', which limits those that pick them up into walking slowly (or not at all in ''SSB'') and throwing. Only Donkey Kong can move quickly or jump while carrying a heavy item.
In addition to the above, certain items can be '''heavy''', which limits those that pick them up into walking slowly (or not at all in ''SSB'') and throwing. Only Donkey Kong can move quickly or jump while carrying a heavy item.
 
==List of items==


==Regular items==
These items are available in the item switch menu. Some items like containers are grouped together, but the player can toggle all of these items on or off and set the frequency in which they appear.
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
!Item
!Item
!width="24px"|{{GameIcon|SSB|24px}}
!width="24px"|{{GameIcon|SSB64|24px}}
!width="24px"|{{GameIcon|SSBM|24px}}
!width="24px"|{{GameIcon|SSBM|24px}}
!width="24px"|{{GameIcon|SSBB|24px}}
!width="24px"|{{GameIcon|SSBB|24px}}
!width="24px"|{{GameIcon|SSB4|24px}}
!width="24px"|{{GameIcon|SSB4|24px}}
!width="24px"|{{GameIcon|SSBU|24px}}
!Type!!Heavy!!Notes!!Universe
!Type!!Heavy!!Notes
!width="150px"|Universe
|-
|-
|[[Assist Trophy]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Summoning||{{n}}||When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Apple]]||{{n}}||{{y}}||{{y}}||{{n}}||Throwing/Recovery||{{n}}||Produced by Whispy Woods on [[Green Greens]]. Each apple can be either a throwing item or a recovery item, and in rare cases may explode when thrown.|| {{symbol|kirby|24px|}}{{uv|Kirby}}
|-
|-
|[[Back Shield]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Status||{{n}}||Defends the wearer from attacks towards their back.||{{symbol|ki|16px}}{{uv|Kid Icarus}}
|[[Assist Trophy]]||{{n}}||{{n}}||{{y}}||{{y}}||Summoning||{{n}}||When picked up, once the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Banana Gun]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Ejects the banana out of the peel and the player is left with the [[banana peel]] after using it.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Auroros]]||{{n}}||{{n}}||{{y}}||{{n}}||Throwing||{{n}}||Only appear in the Subspace Emissary. When Auroros dive and miss, they can be picked up and thrown at other enemies.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
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|[[Banana Peel]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Once thrown, [[trip]]s opponents that touch it. {{SSBB|Diddy Kong}} can summon these by using his [[down special]], {{b|Banana Peel|move}}, leading into deadly [[mindgames]] and combo/KO setups. Players also spawn one after using [[Banana Gun]]||{{symbol|smb|16px}}{{uv|Mario}}
|[[Back Shield]]||{{n}}||{{n}}||{{n}}||{{y}}||Status||{{n}}||Defends the wearer from attacks towards their back.||{{symbol|ki|26px|}}{{uv|Kid Icarus}}
|-
|-
|[[Barrel]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Banana Peel]]||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Once thrown, [[trip]]s opponents that touch it. {{SSBB|Diddy Kong}} can summon these by using his [[down special]], the banana peel, leading into deadly [[mindgames]] and combo/KO setups.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Barrel Cannon]]||{{n}}'''**'''||{{y}}||{{n}}'''*'''||{{n}}'''**'''||{{n}}'''**'''||Throwing||{{y}}||Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.||{{symbol|dk|16px}}{{uv|Donkey Kong}}
|[[Barrel]]||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||When thrown, struck, or lands on a hill, may roll across the stage and damage what it hits before breaking.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Beam Sword]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Battering||{{n}}||Starting in ''Melee'', gets longer when swung depending on character. [[Peach]] has a rare chance of plucking one when using [[Vegetable]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Barrel Cannon]]||{{n}}'''***'''||{{y}}||{{n}}'''*'''||{{n}}'''*'''||Throwing||{{y}}||When thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.||{{symbol|dk|26px|}}{{uv|Donkey Kong}}
|-
|-
|[[Beastball]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Reappears near an opponent after being thrown and targets them, covered in flames.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Beam Sword]]||{{y}}||{{y}}||{{y}}||{{y}}||Battering||{{n}}||Starting in ''Melee'', gets longer when swung depending on character.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
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|[[Beehive]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.||{{symbol|ac|16px}}{{uv|Animal Crossing}}
|[[Beehive]]||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.||{{symbol|animalcrossing|26px|}}{{uv|Animal Crossing}}
|-
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|[[Beetle]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|[[Beetle]]||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.||{{symbol|zelda|26px|}}{{uv|The Legend of Zelda}}
|-
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|[[Black Hole]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Blast Box]]||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{y}}||Very poor throwing distance. Explodes upon taking 30% damage or a [[flame]] attack.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
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|[[Blast Box]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Explosive||{{y}}||Very poor throwing distance. Explodes upon taking 30% damage or a [[flame]] attack.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Bob-omb]]||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. [[Peach]] has a rare chance of plucking one when using [[Vegetable]].||{{symbol|mario|26px|}}{{uv|Mario}}
|-
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|[[Bob-omb]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. [[Peach]] has a rare chance of plucking one when using [[Vegetable]].||{{symbol|smb|16px}}{{uv|Mario}}
|[[Bonsly]]||{{n}}||{{n}}||{{y}}||{{n}}||Throwing||{{y}}||Only appears from [[Poké Ball]]s. Can be thrown to deal heavy damage and knockback.||{{symbol|pokemon|26px|}}{{uv|Pokémon}}
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|[[Bombchu]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Can move up walls and across floors and ceilings. Explodes on contact with opponent.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|[[Bomb (Link)]]||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||A Bomb that can be thrown at opponents and explodes when hitting one or after a set time. Summoned by [[Link]], {{SSBM|Young Link}}, or [[Toon Link]].||{{symbol|zelda|26px|}}{{uv|The Legend of Zelda}}
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|[[Bomber]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive||{{n}}||Explodes in the player's hand when used. Only affects enemies.||{{symbol|kirby|16px}}{{uv|Kirby}}
|[[Bombchu]]||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Can move up walls and across floors and ceilings. Explodes on contact with opponent.||{{symbol|zelda|26px|}}{{uv|The Legend of Zelda}}
|-
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|{{b|Boomerang|item}}||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Bonus Fruit]]||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Produced by {{SSB4|Pac-Man}}'s neutral special move. Damage, knockback, and flight pattern when thrown vary based on the fruit used.||{{symbol|pacman|26px|}}{{uv|Pac-Man}}
|-
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|[[Boss Galaga]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||Carries foes upward to the top of the screen. Can be destroyed by attacking it.||{{symbol|other|16px}}{{uv|Galaxian}}
|[[Boomerang (item)|Boomerang]]||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
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|{{b|Bullet Bill|item}}||{{n}}||{{n}}'''*'''||{{n}}'''*'''||{{y}}||{{y}}||Transformation||{{n}}||Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Boss Galaga]]||{{n}}||{{n}}||{{n}}||{{y}}||Special||{{n}}||Carries foes upward to the top of the screen. Can be destroyed by attacking it.||''[[Namco]]''
|-
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|[[Bumper]]||{{y}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Can be placed on the stage or (starting in ''Brawl'') set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|{{b|Bullet Bill|item}}||{{n}}||{{n}}'''*'''||{{n}}'''*'''||{{y}}||Transformation||{{n}}||Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
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|[[Bunny Hood]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Increases the user's movement speed, jump height, and falling speed.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|[[Bumper]]||{{y}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be placed on the stage or (in ''Brawl'') set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
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|[[Capsule]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{n}}||Contains a single item. Has a one-in-eight chance of exploding.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Bunny Hood]]||{{n}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Increases the user's movement speed, jump height, and falling speed.||{{symbol|zelda|26px|}}{{uv|The Legend of Zelda}}
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|[[Cloaking Device]]||{{n}}||{{y}}||{{n}}||{{n}}||{{n}}||Status||{{n}}||Renders the user mostly invisible and makes them immune to damage (but not knockback).||{{symbol|other|16px}}{{uv|Perfect Dark}}
|[[Capsule]]||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{n}}||Contains a single item. Has a chance of exploding.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
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|[[Cracker Launcher]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Shooting/Explosive||{{n}}||Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any [[flinch]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Cardboard Box]]||{{n}}||{{n}}||{{y}}||{{n}}||Throwing||{{y}}||Produced by {{SSBB|Snake}}'s [[taunt]]s. Automatically thrown once picked up, unless the user is DK, who can move around and jump with the box.||{{symbol|mg|26px|}}{{uv|Metal Gear}}
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|[[Crate]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[CD]]||{{n}}||{{n}}||{{y}}||{{gameIcon|SSB4-U|25px}}||Collectible||{{n}}||Unlocks a random piece of stage music when picked up. Disappears extremely quickly. Will stop appearing in game after all music is unlocked.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
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|[[Cucco]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|[[Cloaking Device]]||{{n}}||{{y}}||{{n}}||{{n}}||Status||{{n}}||Renders the user mostly invisible and makes them immune to damage (but not knockback).||{{uv|Perfect Dark}}
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|[[Daybreak]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Special/Shooting||{{n}}||Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.||{{symbol|ki|16px}}{{uv|Kid Icarus}}
|[[Cracker Launcher]]||{{n}}||{{n}}||{{y}}||{{n}}||Shooting||{{n}}||Limits the user to walking and a single jump, and automatically dropped from any [[flinch]].||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
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|[[Death's Scythe]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Battering||{{n}}||[[Instant KO|Instantly KOs]] opponents at high percentages.||{{symbol|castlevania|16px}}{{uv|Castlevania}}
|[[Crate]]||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||Contains many items. Has a chance of exploding when thrown, or hit.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Deku Nut]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||When thrown, damaged, or after a short time (even if held), nearby characters are [[stun]]ned (if grounded) or launched (if aerial). Used in the [[Rathalos]] battle.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|[[Cucco]]||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it.||{{symbol|zelda|26px|}}{{uv|The Legend of Zelda}}
|-
|-
|[[Dragoon]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.||{{symbol|kirby|16px}}{{uv|Kirby}}
|[[Custom Part]]||{{n}}||{{n}}||{{n}}||{{y}}||Collectible||{{n}}||Adds customize-able parts for characters.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Drill]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||Allows the wearer to fire a large drill.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Daybreak]]||{{n}}||{{n}}||{{n}}||{{y}}||Special/Shooting||{{n}}||Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.||{{symbol|ki|26px|}}{{uv|Kid Icarus}}
|-
|-
|[[Fairy Bottle]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing/Recovery||{{n}}||Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|[[Deku Nut]]||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||When thrown, damaged, or after a short time (even if held), nearby characters are [[stun]]ned (if grounded) or launched (if aerial).||{{symbol|zelda|26px|}}{{uv|The Legend of Zelda}}
|-
|-
|[[Fake Smash Ball]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive||{{n}}||Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Dragoon]]||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.||{{symbol|kirby|26px|}}{{uv|Kirby}}
|-
|-
|[[Fan]]||{{y}}||{{y}}||{{y}}||{{n}}||{{n}}||Battering||{{n}}||Fastest-swinging battering item. High [[shield damage]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Drill Arm]]||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Allows the wearer to fire a large drill.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Fire Bar]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Battering||{{n}}||Causes fire damage. Grows shorter with each successful attack.||{{symbol|mario|16px}}{{uv|Mario}}
|[[Egg]]||{{y}}||{{y}}||{{n}}||{{n}}||Container||{{n}}||Produced by [[Chansey]], [[Birdo]] and [[Yoshi (universe)|''Yoshi'']] series stages. Essentially identical to Capsules.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Fire Flower]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Produces a continuous stream of short-range fire.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Electrode]]||{{n}}'''***'''||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Only appears from [[Poké Ball]]s and can only be grabbed before it's about to detonate. Explosion deals extremely high knockback. Has a chance to be a dud.||{{symbol|pokemon|26px|}}{{uv|Pokémon}}
|-
|-
|[[Flipper]]||{{n}}||{{y}}||{{n}}||{{n}}'''**'''||{{n}}'''**'''||Throwing||{{n}}||Once thrown, halts in the air and bops characters that run into it.||{{symbol|bf|16px}}{{uv|Balloon Fight}}
|[[Fairy Bottle]]||{{n}}||{{n}}||{{n}}||{{y}}||Throwing/Recovery||{{n}}||Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.||{{symbol|zelda|26px|}}{{uv|The Legend of Zelda}}
|-
|-
|[[Food]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Recovery||{{n}}||Each type of food recovers a different amount of damage. Can be produced in large numbers by [[Peach Blossom]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Fan]]||{{y}}||{{y}}||{{y}}||{{n}}||Battering||{{n}}||Fastest-swinging battering item. High [[shield damage]].||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Franklin Badge]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Temporarily makes the wearer immune to [[projectile]]s by automatically [[reflect]]ing them. Can be knocked off.||{{symbol|eb|16px}}{{uv|EarthBound}}
|[[Fire Bar]]||{{n}}||{{n}}||{{n}}||{{y}}||Battering||{{n}}||Causes fire damage. Grows shorter with each successful attack.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Freezie]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Fire Flower]]||{{y}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Produces a continuous stream of short-range fire.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Golden Hammer]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.||{{symbol|wreckingcrew|16px}}{{uv|Wrecking Crew}}
|[[Flipper]]||{{n}}||{{y}}||{{n}}||{{n}}'''***'''||Throwing||{{n}}||Once thrown, halts in the air and bops characters that run into it.||{{symbol|bf|26px|}}{{uv|Balloon Fight}}
|-
|-
|[[Gooey Bomb]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Food]]||{{n}}||{{y}}||{{y}}||{{y}}||Recovery||{{n}}||Each type of food recovers a different amount of damage. Can be produced in large numbers by [[Peach Blossom]].||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|{{b|Grass|item}}||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||When picked up, another item appears in its place.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Franklin Badge]]||{{n}}||{{n}}||{{y}}||{{y}}||Status||{{n}}||Temporarily makes the wearer immune to [[projectile]]s by automatically [[reflect]]ing them. Can be knocked off.||{{symbol|eb|26px|}}{{uv|EarthBound}}
|-
|-
|[[Green Shell]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Freezie]]||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Gust Bellows]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||Blows gusts of wind at other players to push them away.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|[[Grass (item)|Grass]]||{{n}}||{{n}}||{{n}}||{{y}}||Special||{{n}}||When picked up, another item appears in its place.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|{{b|Hammer|item}}||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.||{{symbol|dk|16px}}{{uv|Donkey Kong}}
|[[Golden Hammer]]||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Healing Field]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing/Recovery||{{n}}||Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Gooey Bomb]]||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Healing Sprout]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing/Recovery||{{n}}||Sticks to fighters and gradually heals them. Can be transferred on contact like the [[Gooey Bomb]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Green Shell]]||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Heart Container]]{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}<br/>Heart{{GameIcon|SSB}}||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Recovery||{{n}}||Strongest recovery item, recovering up to 100% damage (in the original ''Super Smash Bros.'', it can reset player health to 0%).||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|[[Gust Bellows]]||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Blows gusts of wind at other players to push them away.||{{symbol|zelda|26px|}}{{uv|The Legend of Zelda}}
|-
|-
|[[Hocotate Bomb]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||A bomb shaped like the [[Hocotate Ship]] that will fly off, and then crash down after a set time.||{{symbol|pikmin|16px}}{{uv|Pikmin}}
|[[Gyro]]||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by [[R.O.B.]]'s down special move. Lingers on the ground and damages opponents who touch it while it spins.||{{symbol|rob|26px|}}{{uv|R.O.B.}}
|-
|-
|[[Home-Run Bat]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Battering||{{n}}||An extremely powerful item. Its [[forward smash]] is among the most powerful attacks in all games, being a [[one-hit KO]] in every one. As a throwing item, it maintains its high knockback and is a [[semi-spike]]. In ''Brawl'', forward smash uses a unique animation. It becomes stronger when hit [[Sweetspot|on the tip]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|{{b|Hammer|item}}||{{y}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.||{{symbol|dk|26px|}}{{uv|Donkey Kong}}
|-
|-
|[[Hothead]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or [[electric]] attacks.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Hammer Head]]||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||The Hammer may sometimes lose its head; the head can be picked up and thrown for massive damage.||{{symbol|dk|26px|}}{{uv|Donkey Kong}}
|-
|-
|[[Killer Eye]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||When placed, can fire energy beams in the direction it faces. Hitting it flips it around.||{{symbol|ki|16px}}{{uv|Kid Icarus}}
|[[Hand Grenade]]||{{n}}||{{n}}||{{y}}||{{n}}||Throwing||{{n}}||Produced by {{SSBB|Snake}}'s [[neutral special move]]. Does not explode on contact. If Snake [[shield]]s, anyone who is holding one of his grenades instantly drops it.||{{symbol|mg|26px|}}{{uv|Metal Gear}}
|-
|-
|[[Killing Edge]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Battering||{{n}}||A sword that deals x2 more damage and knockback when glowing.||{{symbol|fe|16px}}{{uv|Fire Emblem}}
|[[Heart Container]]||{{y}}||{{y}}||{{y}}||{{y}}||Recovery||{{n}}||Strongest recovery item, recovering up to 100% damage.||{{symbol|zelda|26px|}}{{uv|The Legend of Zelda}}
|-
|-
|[[Lightning Bolt]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Hocotate Bomb]]||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||A bomb shaped like the [[Hocotate Ship]] that will fly off, and then crash down when "least expected".||{{symbol|pikmin|26px|}}{{uv|Pikmin}}
|-
|-
|[[Lip's Stick]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Battering||{{n}}||[[Flower]]s opponents. Has a limited supply of short-range spore [[projectile]]s produced on f-tilt or f-smash.||{{symbol|other|16px}}{{uv|Panel de Pon}}
|[[Home-Run Bat]]||{{y}}||{{y}}||{{y}}||{{y}}||Battering||{{n}}||An extremely powerful item. Its [[forward smash]] is among the most powerful attacks in all four games, being a [[one-hit KO]] in every one. As a throwing item, it maintains its high knockback and is a [[semi-spike]]. In ''Brawl'', forward smash uses a unique animation. It becomes stronger when hit [[Sweetspot|on the tip]].||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Master Ball]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing/Summoning||{{n}}||Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.||{{symbol|pkmn|16px}}{{uv|Pokémon}}
|[[Hothead]]||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or [[electric]] attacks.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Maxim Tomato]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Recovery||{{n}}||The third most powerful recovery item, healing up to 50% damage (in the original ''Super Smash Bros.'', it can heal up to 100% damage).||{{symbol|kirby|16px}}{{uv|Kirby}}
|[[Key]]||{{n}}||{{n}}||{{y}}||{{n}}||Throwing||{{n}}||Only appears in specific [[Subspace Emissary]] stages. Unlocks doors when thrown at them or the holding character touches them. Returns to original spot if it remains idle on the ground.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Metal Box]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in ''Melee'') or do nothing (other games).||{{symbol|smb|16px}}{{uv|Mario}}
|[[Killer Eye]]||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||When placed, can fire energy beams in the direction it faces. Hitting it flips it around.||{{symbol|ki|26px|}}{{uv|Kid Icarus}}
|-
|-
|[[Motion-Sensor Bomb]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.||{{symbol|other|16px}}{{uv|GoldenEye}} / {{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Lightning Bolt]]||{{n}}||{{n}}||{{y}}||{{y}}||Status||{{n}}||When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Mr. Saturn]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.||{{symbol|eb|16px}}{{uv|EarthBound}}
|[[Lip's Stick]]||{{n}}||{{y}}||{{y}}||{{y}}||Battering||{{n}}||[[Flower]]s opponents. Has a limited supply of short-range spore [[projectile]]s produced on f-tilt or f-smash.||{{uv|Panel de Pon}}
|-
|-
|[[Ore Club]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Battering||{{n}}||An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash.||{{symbol|ki|16px}}{{uv|Kid Icarus}}
|[[Master Ball]]||{{n}}||{{n}}||{{n}}||{{y}}||Throwing/Summoning||{{n}}||Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.||{{symbol|pokemon|26px|}}{{uv|Pokémon}}
|-
|-
|[[Parasol]]||{{n}}||{{y}}||{{n}}||{{n}}'''*'''||{{n}}||Battering||{{n}}||Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery.||{{symbol|kirby|16px}}{{uv|Kirby}}
|[[Maxim Tomato]]||{{y}}||{{y}}||{{y}}||{{y}}||Recovery||{{n}}||The third most powerful recovery item, healing up to 50% damage.||{{symbol|kirby|26px|}}{{uv|Kirby}}
|-
|-
|[[Party Ball]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Mechakoopa]]||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Produced by [[Bowser Jr.]]'s down special move. Walks around briefly before exploding.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Pitfall]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Embeds itself into the ground once thrown; characters that approach it after a short time will be [[buried]] or [[Meteor Smash]]ed. Can also be thrown at an opponent directly for the same effect.||{{symbol|ac|16px}}{{uv|Animal Crossing}}
|[[Metal Box]]||{{n}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Increases the weight and falling speed of the user, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in ''Melee'') or do nothing (in ''Brawl'').||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Poison Mushroom]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Slides across the stage. When touched, shrinks the character.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Motion-Sensor Bomb]]||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Poké Ball]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing/Summoning||{{n}}||Once thrown and lands on the ground, unleashes a Pokémon to aid the user.||{{symbol|pkmn|16px}}{{uv|Pokémon}}
|[[Mr. Saturn]]||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.||{{symbol|eb|26px|}}{{uv|EarthBound}}
|-
|-
|[[POW Block]]||{{n}}'''**'''||{{n}}||{{n}}'''**'''||{{y}}||{{y}}||Throwing||{{n}}||When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Ore Club]]||{{n}}||{{n}}||{{n}}||{{y}}||Battering||{{n}}||An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash.||{{symbol|ki|26px|}}{{uv|Kid Icarus}}
|-
|-
|[[Rage Blaster]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Fires a blast of energy. The higher the percent a user has, the more damage it does.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Parasol]]||{{n}}||{{y}}||{{n}}||{{n}}'''*'''||Battering||{{n}}||Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery.||{{symbol|kirby|26px|}}{{uv|Kirby}}
|-
|-
|[[Ramblin' Evil Mushroom]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||A mushroom will grow on the opponent's head, reversing the left and right controls.||{{symbol|eb|16px}}{{uv|EarthBound}}
|[[Party Ball]]||{{n}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Ray Gun]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Fires blasts of energy that have infinite horizontal range.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Peanut]]||{{n}}||{{n}}||{{y}}||{{n}}'''*'''||Throwing/Recovery||{{n}}||Produced by {{SSBB|Diddy}}'s [[Peanut Popgun]] and [[Rocketbarrel Barrage]]. Can be caught and re-thrown, or left to hit the stage and possibly drop a food-like item.||{{symbol|dk|26px|}}{{uv|Donkey Kong}}
|-
|-
|[[Red Shell]]||{{y}}||{{y}}||{{n}}||{{n}}||{{n}}||Throwing||{{n}}||When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Pellet]]||{{n}}||{{n}}||{{y}}||{{gameIcon|SSB4-3DS|25px}}||Throwing||{{n}}||Produced by the Pellet Posies on [[Distant Planet]]. Can be thrown into stationary Onions to produce other items.||{{symbol|pikmin|26px|}}{{uv|Pikmin}}
|-
|-
|[[Rocket Belt]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Status||{{n}}||Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special.||{{symbol|pw|16px}}{{uv|Pilotwings}}
|[[Pitfall]]||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Embeds itself into the ground once thrown; characters that approach it after a short time will be [[buried]] or [[Meteor Smash]]ed. Can also be thrown at an opponent directly for the same effect.||{{symbol|animalcrossing|26px|}}{{uv|Animal Crossing}}
|-
|-
|[[Rolling Crate]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Poison Mushroom]]||{{n}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Slides across the stage. When touched, shrinks the character.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Sandbag]]||{{n}}||{{n}}'''*'''||{{y}}||{{y}}||{{y}}||Special/Container||{{n}}||When attacked, produces items.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Poké Ball]]||{{y}}||{{y}}||{{y}}||{{y}}||Throwing/Summoning||{{n}}||Once thrown and lands on the ground, unleashes a Pokémon to aid the user.||{{symbol|pokemon|26px|}}{{uv|Pokémon}}
|-
|-
|{{b|Screw Attack|item}}||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing/Status||{{n}}||Turns the holder's jumps into {{b|Screw Attack|move}}s. In ''Melee'', applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In ''Brawl'', applies until the item wears off and does not need to be held in-hand once picked up.||{{symbol|metroid|16px}}{{uv|Metroid}}
|[[POW Block]]||{{n}}'''***'''||{{n}}||{{n}}'''***'''||{{y}}||Throwing||{{n}}||When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Smart Bomb]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.||{{symbol|fox|16px}}{{uv|Star Fox}}
|[[Power Suit Piece]]||{{n}}||{{n}}||{{y}}||{{n}}||Throwing||{{n}}||Produced by the [[Zero Laser]] or by starting a match as {{SSBB|Zero Suit Samus}}.||{{symbol|metroid|26px|}}{{uv|Metroid}}
|-
|-
|[[Smash Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their [[Final Smash]]. Will fly off-stage after a short period if not obtained and used.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Ray Gun]]||{{y}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Fires blasts of energy that have infinite horizontal range.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Smoke Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Once thrown, spews smoke around its immediate area. May stick to opponents.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Red Shell]]||{{y}}||{{y}}||{{n}}'''**'''||{{n}}'''**'''||Throwing||{{n}}||When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Soccer Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Rocket Belt]]||{{n}}||{{n}}||{{n}}||{{y}}||Status||{{n}}||Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special.||{{symbol|pilotwings|26px|}}{{uv|Pilotwings}}
|-
|-
|[[Special Flag]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it.||{{symbol|other|16px}}{{uv|Rally-X}}
|[[Rolling Crate]]||{{n}}||{{n}}||{{y}}||{{y}}||Container||{{y}}||When thrown, struck, or lands on a hill, will roll across the stage and damage what it hits without breaking. Can be stood on.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Spiny Shell]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Sandbag]]||{{n}}||{{n}}'''*'''||{{y}}||{{y}}||Special||{{n}}||When attacked, produces items.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Spring]]||{{n}}||{{n}}||{{y}}||{{y}}||{{n}}||Throwing||{{n}}||When idle, repels characters when touched depending on whether it is upright or sideways.||{{symbol|dk|16px}}{{uv|Donkey Kong}}
|{{b|Screw Attack|item}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing/Status||{{n}}||Turns the holder's jumps into [[Screw Attack]]s. In ''Melee'', applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In ''Brawl'', applies until the item wears off and does not need to be held in-hand once picked up.||{{symbol|metroid|26px|}}{{uv|Metroid}}
|-
|-
|[[Staff]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Shoots a beam. The farther the opponent is, the more damage it deals.||{{symbol|ki|16px}}{{uv|Kid Icarus}}
|[[Shellcreeper]]s and [[Sidestepper]]s||{{n}}||{{n}}||{{y}}||{{n}}||Throwing||{{n}}||Creatures that appear on the [[Mario Bros.]] stage. Can only be picked up when on their back. Color determines knockback strength.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Star Rod]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Battering/Shooting||{{n}}||Has a limited supply of long-range star shots produced on f-tilt or f-smash.||{{symbol|kirby|16px}}{{uv|Kirby}}
|[[Smart Bomb]]||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.||{{symbol|starfox|26px|}}{{uv|Star Fox}}
|-
|-
|[[Steel Diver]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever.||{{symbol|other|16px}}{{uv|Steel Diver}}
|[[Smash Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their [[Final Smash]]. Will fly off-stage after a short period if not obtained and used.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Super Launch Star]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Smash Coins and Bills]]||{{n}}||{{y}}||{{y}}||{{gameIcon|SSB4-U|25px}}||Collectible||{{n}}||Only appear in [[coin battle]]s. Adds to player's coin count. Bills debut in ''Brawl''.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Super Leaf]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Status||{{n}}||Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Smoke Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Once thrown, spews smoke around its immediate area. May stick to opponents.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Super Mushroom]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Slides across the stage. When touched, enlarges the character.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Soccer Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Super Scope]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.||{{symbol|other|16px}}''[[Nintendo]]''
|[[Special Flag]]||{{n}}||{{n}}||{{n}}||{{y}}||Special||{{n}}||Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it.||''[[Namco]]''
|-
|-
|[[Super Star]]{{GameIcon|SSBB}}{{PAL}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}<br/>Starman{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{NTSC}}<br/>Star{{GameIcon|SSB}}||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Spiny Shell]]||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Superspicy Curry]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Status/Shooting||{{n}}||Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.||{{symbol|kirby|16px}}{{uv|Kirby}}
|[[Spring]]||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||When idle, repels characters when touched depending on whether it is upright or sideways.||{{symbol|dk|26px|}}{{uv|Donkey Kong}}
|-
|-
|[[Team Healer]]||{{n}}||{{n}}||{{y}}||{{y}}||{{n}}||Throwing/Recovery||{{n}}||Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Star Rod]]||{{y}}||{{y}}||{{y}}||{{y}}||Battering/Shooting||{{n}}||Has a limited supply of long-range star shots produced on f-tilt or f-smash.||{{symbol|kirby|26px|}}{{uv|Kirby}}
|-
|-
|[[Timer]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Slows down all opponents. Can backfire and slow down the user, or slow down the entire game.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Smash Run|Stat Boost]]||{{n}}||{{n}}||{{n}}||{{y}}||Status||{{n}}||Boosts the status of the character. Only appears in [[Smash Run]] and [[Smash Tour]]. ||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Unira]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing.||{{symbol|other|16px}}{{uv|Clu Clu Land}}
|[[Steel Diver]]||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever.||{{uv|Steel Diver}}
|-
|-
|[[Warp Star]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Special/Explosive||{{n}}||Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point.||{{symbol|kirby|16px}}{{uv|Kirby}}
|[[Sticker]]||{{n}}||{{n}}||{{y}}||{{n}}||Collectible||{{n}}||Adds to the player's sticker collection.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[X Bomb]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Creates a cross-shaped explosion that spans most of the screen.||{{symbol|ki|16px}}{{uv|Kid Icarus}}
|[[Stock Ball]]||{{n}}||{{n}}||{{y}}||{{n}}||Special||{{n}}||Only appears in specific [[Subspace Emissary]] stages at lower difficulties. Adds one [[stock]] to the player's total.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|}
 
===Produced by other items===
These items can only be summoned through the use of other items. These items do not appear in the item switch list, and can only appear as frequently as its parent item (with the exception of banana peel, hammer and golden hammer).
 
{|class="wikitable sortable"
|-
|-
!Item
|[[Super Leaf]]||{{n}}||{{n}}||{{n}}||{{y}}||Status||{{n}}||Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button.||{{symbol|mario|26px|}}{{uv|Mario}}
!width="24px"|{{GameIcon|SSB64|24px}}
!width="24px"|{{GameIcon|SSBM|24px}}
!width="24px"|{{GameIcon|SSBB|24px}}
!width="24px"|{{GameIcon|SSB4|24px}}
!width="24px"|{{GameIcon|SSBU|24px}}
!Type!!Heavy!!Notes
!width="150px"|Universe
|-
|-
|[[Banana Peel]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Players are left with a Banana Peel after using the [[Banana Gun]].||{{symbol|smb|16px}}{{uv|Mario}}
|[[Super Mushroom]]||{{n}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Slides across the stage. When touched, enlarges the character.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Bonsly]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{y}}||Only appears from [[Poké Ball]]s. Can be thrown to deal heavy damage and knockback.||{{symbol|pkmn|16px}}{{uv|Pokémon}}
|[[Super Scope]]||{{n}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.||''[[Nintendo]]''
|-
|-
|[[Electrode]]||{{n}}'''**'''||{{y}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Only appears from [[Poké Ball]]s and can only be grabbed before it's about to detonate. Explosion deals extremely high knockback. Has a chance to be a dud.||{{symbol|pkmn|16px}}{{uv|Pokémon}}
|[[Super Star]]||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Golden Hammer]]||{{n}}||{{n}}||{{y}}||{{y}}||{{n}}||Special||{{n}}||One of the [[Tingle]]'s possible effects by [[Assist Trophy]].||{{symbol|wreckingcrew|16px}}{{uv|Wrecking Crew}}
|[[Superspicy Curry]]||{{n}}||{{n}}||{{y}}||{{y}}||Status/Shooting||{{n}}||Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.||{{symbol|kirby|26px|}}{{uv|Kirby}}
|-
|-
|{{b|Hammer|item}}||{{n}}||{{n}}||{{y}}||{{y}}||{{n}}||Special||{{n}}||One of the [[Tingle]]'s possible effects by [[Assist Trophy]]. ||{{symbol|dk|16px}}{{uv|Donkey Kong}}
|[[Team Healer]]||{{n}}||{{n}}||{{y}}||{{y}}||Throwing/Recovery||{{n}}||Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Hammer Head]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||The Hammer may sometimes lose its head; the head can be picked up and thrown for massive damage.||{{symbol|dk|16px}}{{uv|Donkey Kong}}
|[[Timer]]||{{n}}||{{n}}||{{y}}||{{y}}||Status||{{n}}||Slows down all opponents. Can backfire and slow down the user, or slow down the entire game.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Pyukumuku]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Only appears from [[Poké Ball]]s. When thrown to an opponent, it hits the opponent with its hand-like organ.||{{symbol|pkmn|16px}}{{uv|Pokémon}}
|[[Tortimer Island|Tortimer Fruits]]||{{n}}||{{n}}||{{n}}||{{gameIcon|SSB4-3DS|25px}}||Throwing/Recovery||{{n}}||Produced fruits on [[Tortimer Island]], each fruit can be either a throwing item or a recovery item, and in rare cases may explode when thrown, similar to apples from Green Greens.||{{symbol|animalcrossing|26px|}}{{uv|Animal Crossing}}
|}
 
==Uncontrollable items==
These items are still available in matches, but never have any feature to turn them on or off. If items are turned on, they all can appear in the games they're in regardless of fighters being used, the stage, or presence of other items. Additionally, they don't have an effect during the battle and/or help the fighter. Notably, these items have an above average chance of being gifted by [[Mew]] when summoned.
 
{|class="wikitable sortable"
|-
|-
!Item
|[[Trophy]]||{{n}}||{{y}}||{{y}}||{{y}}||Collectible||{{n}}||Adds to the player's trophy collection.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
!width="24px"|{{GameIcon|SSB64|24px}}
!width="24px"|{{GameIcon|SSBM|24px}}
!width="24px"|{{GameIcon|SSBB|24px}}
!width="24px"|{{GameIcon|SSB4|24px}}
!width="24px"|{{GameIcon|SSBU|24px}}
!Type!!Notes
!width="150px"|Universe
|-
|[[CD]]||{{n}}||{{n}}||{{y}}||{{y}}||{{n}}||Collectible||Unlocks a random piece of stage music when picked up. Disappears extremely quickly. Will stop appearing in game after all music is unlocked.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Custom Part]]||{{n}}||{{n}}||{{n}}||{{y}}||{{n}}||Collectible||Adds customizable parts for characters.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Sticker]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Collectible||Adds to the player's sticker collection.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Trophy]]||{{n}}||{{y}}||{{y}}||{{y}}||{{n}}||Collectible||Adds to the player's trophy collection.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|}
 
===Produced by fighters===
These items are only available to fighters as part of their moveset.
 
{|class="wikitable sortable"
|-
!Item
!width="24px"|{{GameIcon|SSB64|24px}}
!width="24px"|{{GameIcon|SSBM|24px}}
!width="24px"|{{GameIcon|SSBB|24px}}
!width="24px"|{{GameIcon|SSB4|24px}}
!width="24px"|{{GameIcon|SSBU|24px}}
!Type!!Heavy!!Notes
!width="150px"|Universe
|-
|-
|[[Food|Apple]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Recovery||{{n}}||Produced by [[Villager]]'s [[down special move]] (This move has a very rare chance of dropping an edible apple which can be eaten to heal but it can damage opponents when its flying out of the tree). ||{{symbol|ac|16px}}{{uv|Animal Crossing}}
|[[Trophy Stand]]||{{n}}||{{n}}||{{y}}||{{n}}||Throwing||{{n}}||Only appears in the [[Subspace Emissary]]. Causes weak or low-health enemies to turn into trophies; merely damages strong and healthy enemies.||{{symbol|ssb|26px|}}{{uv|Super Smash Bros.}}
|-
|-
|[[Bow and Arrows|Arrow]]||{{n}}||{{n}}*||{{n}}*||{{n}}*||{{y}}||Throwing||{{n}}||Produced by {{SSBU|Link}}'s [[neutral special move]] in ''Ultimate'', [[Bow and Arrows]]. After being shot from the bow, arrows can be picked up from the ground and thrown. If Link uses his neutral special again while holding an arrow, he will fire two arrows at once.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|[[Unira]]||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing.||{{uv|Clu Clu Land}}
|-
|-
|[[Banana Peel]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||[[Diddy Kong]] can summon these by using his [[down special]], {{b|Banana Peel|move}}.||{{symbol|smb|16px}}{{uv|Mario}}
|[[Vegetable]]||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by Peach's [[down special move]]. Deals varying damage depending on its facial expression.||{{symbol|mario|26px|}}{{uv|Mario}}
|-
|-
|[[Beam Sword]]||{{n}}||{{y}}||{{y}}||{{n}}||{{n}}||Battering||{{n}}||Has a low probability of being produced by [[Vegetable]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|[[Wario Bike]]||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{y}}||Produced by {{SSBB|Wario}}'s side special move. Must be destroyed before Wario can use the move without being nearby.||{{symbol|wario|26px|}}{{uv|Wario}}
|-
|-
|[[Bob-omb]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Has a low probability of being produced by [[Vegetable]].||{{symbol|smb|16px}}{{uv|Mario}}
|[[Wario Bike|Wario Bike wheels]]||{{n}}||{{n}}||{{y}}||{{n}}||Throwing||{{n}}||Produced by destroying the Wario Bike.||{{symbol|wario|26px|}}{{uv|Wario}}
|-
|-
|{{b|Bomb|Link}}||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||A Bomb that can be thrown at opponents and explodes when hitting one or after a set time. Summoned by [[Link]] (except in ''Ultimate''), [[Young Link]], or [[Toon Link]].||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|[[Warp Star]]||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point.||{{symbol|kirby|26px|}}{{uv|Kirby}}
|-
|-
|[[Bonus Fruit]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by [[Pac-Man]]'s neutral special move. Damage, knockback, and flight pattern when thrown vary based on the fruit used.||{{symbol|pm|16px}}{{uv|Pac-Man}}
|[[Timber|Wood chip]]||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Occasionally produced by {{SSB4|Villager}}'s down special move, [[Timber]]. Disappears as soon as it hits a solid surface, after it's first picked up.||{{symbol|animalcrossing|26px|}}{{uv|Animal Crossing}}
|-
|-
|[[Burst Grenade]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by [[Sheik]]'s side special move. If Sheik is hit before the grenade's vortex is activated, the grenade will drop to the ground and can then be picked up by any character and thrown, although it will not explode.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|[[X Bomb]]||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Creates a cross-shaped explosion that spans most of the screen.||{{symbol|ki|26px|}}{{uv|Kid Icarus}}
|-
|-
|[[Cardboard Box]]||{{n}}||{{n}}||{{y}}||{{n}}||{{y}}||Throwing||{{y}}||Produced by [[Snake]]'s [[taunt]]s. Automatically thrown once picked up, unless the user is [[Donkey Kong]], who can move around and jump with the box.||{{symbol|mg|16px}}{{uv|Metal Gear}}
|{{b|Yoshi's Egg|item}}||{{n}}'''*'''||{{y}}||{{n}}'''*'''||{{n}}'''*'''||Throwing||{{n}}||Only appears in [[Event 13: Yoshi's Egg]]. The event ends in failure if it breaks.||{{symbol|yoshi|26px|}}{{uv|Yoshi}}
|-
|[[Crownerang]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Produced by {{SSBU|King K. Rool}}'s side special move. Other fighters can pick it up and throw it once it touches the ground. King K. Rool can't use his own crown as an item, automatically putting it back up on his head if coming in contact with it.||{{symbol|dk|16px}}{{uv|Donkey Kong}}
|-
|[[Daisy Blossom|Daisy]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Recovery||{{n}}||Produced by Daisy's Final Smash.||{{symbol|smb|16px}}{{uv|Mario}}
|-
|[[Gyro]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by [[R.O.B.]]'s down special move. Lingers on the ground and damages opponents who touch it while it spins.||{{symbol|rob|16px}}{{uv|R.O.B.}}
|-
|[[Hand Grenade]]||{{n}}||{{n}}||{{y}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by [[Snake]]'s [[neutral special move]]. Does not explode on contact. If Snake [[shield]]s, anyone who is holding one of his grenades instantly drops it.||{{symbol|mg|16px}}{{uv|Metal Gear}}
|-
|[[Holy Water]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by the [[down special move]] of {{SSBU|Simon}} and {{SSBU|Richter}}. Normally, it is thrown onto surfaces in a low arc, which causes it to explode and leave a lingering flame. If the bottle is caught from its initial toss before it makes contact with an opponent or the ground, it can be held and thrown like a normal item, and will burst when it does make contact.||{{symbol|castlevania|16px}}{{uv|Castlevania}}
|-
|[[Levin Sword]] and tomes||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by [[Robin]] after consuming all durability points for Levin Sword or a tome. The item will disappear after touching the ground or hitting an opponent, and Robin has to catch it after initially discarding.||{{symbol|fe|16px}}{{uv|Fire Emblem}}
|-
|[[Mechakoopa]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Produced by [[Bowser Jr.]]'s down special move. Walks around briefly before exploding.||{{symbol|smb|16px}}{{uv|Mario}}
|-
|[[Metal Blade]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown in 8 directions and pierces through enemies. If thrown into the ground it will be able to be grabbed and used by anyone including Mega Man.||{{symbol|megaman|16px}}{{uv|Mega Man}}
|-
|[[Mr. Saturn]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Low probability of being produced by [[Vegetable]].||{{symbol|eb|16px}}{{uv|EarthBound}}
|-
|[[Peach Blossom|Peach]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Recovery||{{n}}||Produced by Peach's Final Smash.||{{symbol|smb|16px}}{{uv|Mario}}
|-
|[[Peanut]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing/Recovery (''Brawl'' only)||{{n}}||Produced by [[Diddy Kong]]'s [[Peanut Popgun]] and [[Rocketbarrel Barrage]]. Can be caught and re-thrown, or, in Brawl, left to hit the stage and possibly drop a food-like item.||{{symbol|dk|16px}}{{uv|Donkey Kong}}
|-
|[[Power Suit Piece]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Produced by the {{b|Zero Laser|Samus}} or by starting a match as {{SSBB|Zero Suit Samus}}.||{{symbol|metroid|16px}}{{uv|Metroid}}
|-
|[[Power Pellet]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Recovery||{{n}}||Produced by [[Pac-Man]]. If Pac-Man's Power Pellet gets hit during the animation of his side special, it falls and can be eaten to recover.||{{symbol|pm|16px}}{{uv|Pac-Man}}
|-
|[[Rear Egg]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by [[Banjo]] & [[Kazooie]]'s [[down special move]].||{{symbol|bk|16px}}{{uv|Banjo-Kazooie}}
|-
|[[Remote Bomb]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by {{SSBU|Link}}'s down special move in ''Ultimate''. They can be picked up and thrown by any character, but can only be detonated by Link when an opponent is not holding one.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|-
|[[Vegetable]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by Peach's and {{SSBU|Daisy}}'s [[down special move]]. Deals varying damage depending on its facial expression.||{{symbol|smb|16px}}{{uv|Mario}}
|-
|[[Wario Bike]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{y}}||Produced by {{SSBB|Wario}}'s side special move when he falls off. Must be destroyed before Wario can use the move without being nearby.||{{symbol|wario|16px}}{{uv|Wario}}
|-
|[[Wario Bike|Wario Bike wheels]]||{{n}}||{{n}}||{{y}}||{{n}}*||{{n}}*||Throwing||{{n}}||Produced by destroying the Wario Bike.||{{symbol|wario|16px}}{{uv|Wario}}
|-
|[[Timber|Wood chip]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Occasionally produced by [[Villager]]'s [[down special move]], [[Timber]]. Disappears as soon as it hits a solid surface, after it's first picked up.||{{symbol|ac|16px}}{{uv|Animal Crossing}}
|}
 
===Only in particular stages or modes===
These items are exclusive to certain stages and game modes, sometimes only under specific [[rules]]. Some of them may be impossible to obtain in normal matches without hacking, and require the player to play another game mode to find them.
 
{|class="wikitable sortable"
|-
!Item
!width="24px"|{{GameIcon|SSB64|24px}}
!width="24px"|{{GameIcon|SSBM|24px}}
!width="24px"|{{GameIcon|SSBB|24px}}
!width="24px"|{{GameIcon|SSB4|24px}}
!width="24px"|{{GameIcon|SSBU|24px}}
!Type!!Heavy!!Notes
!width="150px"|Universe
|-
|[[Apple]]||{{n}}||{{y}}||{{y}}||{{n}}||{{y}}||Throwing/Recovery||{{n}}||Produced by Whispy Woods on [[Green Greens]]. Each apple can be either a throwing item or a recovery item, and in rare cases may explode when thrown.|| {{symbol|kirby|16px}}{{uv|Kirby}}
|-
|[[Auroros]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Only appear in the Subspace Emissary. When Auroros dive and miss, they can be picked up and thrown at other enemies.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Chest]]||{{n}}||{{n}}||{{n}}||{{gameIcon|SSB4-3DS|25px}}||{{n}}'''*'''||Special/Container||{{n}}||Opens when attacked; produces items or an enemy.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Egg]]||{{y}}||{{y}}||{{n}}||{{n}}||{{y}}||Container||{{n}}||Produced by [[Chansey]], [[Birdo]], and {{uv|Yoshi}} series stages. Essentially identical to Capsules.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Key]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Only appears in specific [[Subspace Emissary]] stages. Unlocks doors when thrown at them or the holding character touches them. Returns to original spot if it remains idle on the ground.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Pellet]]||{{n}}||{{n}}||{{y}}||{{gameIcon|SSB4-3DS|25px}}||{{y}}||Throwing||{{n}}||Produced by the Pellet Posies on [[Distant Planet]]. Can be thrown into stationary Onions to produce other items.||{{symbol|pikmin|16px}}{{uv|Pikmin}}
|-
|[[Red Shell]]||{{n}}||{{y}}||{{y}}||{{gameIcon|SSB4-3DS|25px}}||{{n}}||Throwing||{{n}}||A red shell can be obtained in [[Adventure Mode]] from a red [[Koopa Paratroopa]] but behaves like a green shell while being able to deal [[flame]] damage. It also appears in the [[Subspace Emissary]] and [[Smash Run]] by stomping on a red Koopa, but only functions like a green shell.||{{symbol|smb|16px}}{{uv|Mario}}
|-
|[[Sandbag]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Appears during [[Home-Run Contest]] and [[Online Practice Stage]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Shellcreeper]] and [[Sidestepper]]||{{n}}||{{n}}||{{y}}||{{n}}||{{y}}||Throwing||{{n}}||Creatures that appear on the [[Mario Bros.]] stage. Can only be picked up when on their back. Color determines knockback strength.||{{symbol|smb|16px}}{{uv|Mario}}
|-
|Shooting Spirit gun||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Only appear after [[Spirit Board]] battle.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Smash Coins and Bills]]||{{n}}||{{y}}||{{y}}||{{gameIcon|SSB4-U|25px}}||{{n}}||Collectible||{{n}}||Only appear in [[coin battle]]s. Adds to player's coin count. Bills first appeared in ''Brawl'', supplementing coins.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Smash Run|Stat Boost]]||{{n}}||{{n}}||{{n}}||{{y}}||{{n}}||Status||{{n}}||Boosts the status of the character. Only appears in [[Smash Run]] and [[Smash Tour]]. ||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Stock Ball]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Special||{{n}}||Only appears in specific [[Subspace Emissary]] stages at lower difficulties. Adds one [[stock]] to the player's total.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Target]]||{{y}}||{{y}}||{{y}}||{{y}}||{{n}}||Special||{{n}}||Only appear in [[Target Blast]], [[Target Smash!]] and [[Smash Run]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Target Blast bomb]]||{{n}}||{{n}}||{{n}}||{{y}}||{{n}}||Explosive/Special||{{n}}||Only appear in [[Target Blast]]. Can't be picked up, only launched.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Tortimer Island|Tortimer Fruits]]||{{n}}||{{n}}||{{n}}||{{gameIcon|SSB4-3DS|25px}}||{{y}}||Throwing/Recovery||{{n}}||Produced on [[Tortimer Island]], each fruit can be either a throwing item or a recovery item, and in rare cases may explode when thrown, similar to apples from Green Greens.||{{symbol|ac|16px}}{{uv|Animal Crossing}}
|-
|[[Trophy Stand]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Only appears in the [[Subspace Emissary]]. Causes weak or low-health enemies to turn into trophies; merely damages strong and healthy enemies.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|{{b|Yoshi's Egg|item}}||{{n}}'''*'''||{{y}}||{{n}}'''*'''||{{n}}'''*'''||{{n}}'''*'''||Throwing||{{n}}||Only appears in [[Event 13: Yoshi's Egg]]. The event ends in failure if it breaks.||{{symbol|yoshi|16px}}{{uv|Yoshi}}
|}
|}


<small>''*'' Appears in ''Smash'' games but not as an item.</small>
<small>''*'' Appears in ''Smash'' games but not as an item.</small>


<small>''**'' Appears in ''Smash'' games but as a stage hazard.</small>
<small>''**'' Appears in the [[Subspace Emissary]] and [[Smash Run]] respectively; by stomping on a red Koopa, but only functions like a green shell.</small>


<small>{{gameIcon|SSB4-3DS}} Only appears in ''Super Smash Bros for Nintendo 3DS''.</small>
<small>''***'' Appears in ''Smash'' games but as a stage hazard.</small>


<small>{{gameIcon|SSB4-U}} Only appears in ''Super Smash Bros for Wii U''.</small>
<small>{{gameIcon|SSB4-U}} Only appears in ''Super Smash Bros for Wii U''.</small>


==In competitive play==
<small>{{gameIcon|SSB4-3DS}} Only appears in ''Super Smash Bros for 3DS''.</small>
All items that can be turned off or avoided are banned in most [[Tournament legal|tournament rulesets]] due to the randomness of spawning and the usually unfair advantage the item user receives. This is done by setting random item spawn to "Off" in the [[Item Switch]] menu. All items spawned by fighters are allowed as they are effectively a part of the fighter's moveset and cannot be avoided without banning the fighter outright. All stages that spawn unique items are currently [[stage legality|banned]], and said items are often a major factor for the ban. While the ability to toggle stage hazards in ''Ultimate'' removes most of these items, the stages remain banned due to other factors.
 
==Trivia==
*If all recovery items are turned off in ''[[Super Smash Bros. Melee]]'', the chance of naturally occurring items like the [[apple]]s dropped by [[Whispy Woods]] on [[Green Greens]] and [[Chansey]]'s [[egg]]s recovering health is eliminated; the apples will all be projectiles and the eggs will either be explosives or drop other items. In ''[[Super Smash Bros. Brawl]]'' the same is true regarding the apples (since Chansey does not appear). Additionally, the {{b|vegetables|Ice Climber}} on [[Summit]] will not appear if [[food]] is turned off.
*In ''Ultimate''{{'}}s Training Mode, if "Fixed Damage" is enabled, characters will never drop items when taking damage.
*In ''Ultimate'', there is a universal item limit where no more than 64 items can appear on a stage at once. This produces interesting results when the limit is reached:
**Pac-Man's [[Bonus Fruit]] will charge, but without the fruits physically appearing, and the sound effects will be bugged. Additionally, the [[Power Pellet]] will not spawn in, but the move will still function as normal, with Pac-Man "eating" the non-existent pellet.
**R.O.B. will charge up his [[Gyro]] as normal, but as soon as he attempts to fire it, its model will disappear, as the Gyro item cannot spawn.
**Wario's [[Wario Bike]] will appear as normal, but when he attempts to dismount the bike, which turns the bike into an item, the game will [[crash]].
**Snake can hold his [[grenade]] holding animation forever due to no grenade spawning that will explode and interrupt the animation.
**King K. Rool will lose his crown permanently if it touches the ground and he will be unable to perform [[Crownerang]] again.
**Steve cannot place blocks, but will still use resources when attempting to do so.
**Any move that starts as a projectile will behave normally, then disappear if it transitions into an item.
**Several other characters will perform the normal animation for the moves that summon items, rather than the special animation when the move is on a cooldown, but no item will appear.
*Some of the characters’ animations when holding Battering items are references to their home franchises:
**Kirby swings items in ways that resemble his {{iw|wikirby|Sword}} copy ability.
**Sora rests his Keyblade on his shoulder, resembling his {{iw|khwiki|Valor form}}.
**Steve holds items and swings weapons as he does in ''{{iw|wikipedia|Minecraft}}''.
 
{{SSBItems}}
{{SSBItems}}
{{SSBMItems}}
{{SSBMItems}}
{{SSBBItems}}
{{SSBBItems}}
{{SSB4Items}}
{{SSB4Items}}
{{SSBUItems}}


[[Category:Items| ]]
[[Category:Items|Items]]

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