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==Overview==
==Overview==
There are several ways for items to appear during a game. The most iconic way is to randomly appear during a game. Items appear from stage-dependent designated locations at various times throughout a match, based on the frequency set in the [[Item Switch]]. Certain stages also automatically spawn specific items during stage events. ''Ultimate'' introduced the feature to turn stage hazards off, which for the most part included item spawning. Several characters can also summon specific items with their given moveset, most often a [[special move]]. These items mostly spawn consistently, though some spawn randomly.
There are several ways for items to appear during a game. The most iconic way is to randomly appear during a game. Items appear from stage-dependent designated locations at various times throughout a match, based on the frequency set in the [[Item Switch]]. Certain stages also automatically spawn specific items during stage events. ''Ultimate'' introduced the feature to turn stage hazards off, which for the most part included item spawning. Several characters also summon specific items with their given moveset, most oftem a [[special move]]. These items mostly spawn consistently, though some spawn randomly.


Characters can pick up items by standing near one and pressing the attack button. Aside from heavy items and {{b|Grass|item}}, they can also be grabbed in midair with the [[grab]] button starting in ''Melee''. ''Brawl'' onward further ease item grabbing by allowing it during the start of [[air dodge]]s, [[dash attack]]s, and [[aerial attack]]s, with a window of 5 [[frame]]s for each, causing the user to obtain the item while proceeding with their action. In ''Ultimate'', this is further expanded to [[tilt attack]]s, though with a shorter window of 2 frames. The player that picked up the item is considered the owner, meaning said player benefits from its positive effects and/or is immune to its negative effects barring a few items that affect all characters indiscriminately. Some items are designated as heavy. These items, when held, put the character in a special state where they appear to struggle to hold the item up. Characters move slower in this state and the throwing animation is longer than normal. The only exception is [[Donkey Kong]] who, while unable to [[dash]], uses his cargo throw to [[walk]] at his normal speed.
Characters can pick up items by standing near one and pressing the attack button. Aside from heavy items and {{b|Grass|item}}, they can also be grabbed in midair with the [[grab]] button starting in ''Melee''. ''Brawl'' onward further ease item grabbing by allowing it during the start of [[air dodge]]s, [[dash attack]]s, and [[aerial attack]]s, with a window of 5 [[frame]]s for each, causing the user to obtain the item while proceeding with their action. In ''Ultimate'', this is further expanded to [[tilt attack]]s, though with a shorter window of 2 frames. Some items are designated as heavy. These items, when held, put the character in a special state where they appear to struggle to hold the item up. Characters move slower in this state and the throwing animation is longer than normal. The only exception is [[Donkey Kong]] who, while unable to [[dash]], uses his cargo throw to [[walk]] at his normal speed.


Characters can only hold one item at a time (if {{SSB4|Villager}}'s [[Pocket]] ability is discounted). If an item is left alone, it will eventually disappear, flashing briefly beforehand ([[Pitfall]]s and [[Green Shell]]s being exceptions). Items picked up by characters can be dropped or [[item throw|thrown]] with the grab button, and may be dropped if the character takes damage. The damage done by a thrown item depends on how fast it is moving. Most items can also be [[Item-swallowing|swallowed]] starting in ''Brawl'', and starting in ''Smash 4'', can even heal these characters when they do so, unless the item is explosive, which deal minor damage. If another player manages to acquire a thrown or dropped item before it activates, ownership changes to that player. A few items can also change ownership after activating if they are attacked by a player.
Characters can only hold one item at a time (if {{SSB4|Villager}}'s [[Pocket]] ability is discounted). If an item is left alone, it will eventually disappear, flashing briefly beforehand ([[Pitfall]]s and [[Green Shell]]s being exceptions). Items picked up by characters can be dropped or [[item throw|thrown]] with the grab button, and may be dropped if the character takes damage. The damage done by a thrown item depends on how fast it is moving. Most items can also be [[Item-swallowing|swallowed]] starting in ''Brawl'', and starting in ''Smash 4'', can even heal these characters when they do so, unless the item is explosive, which deal minor damage.


In ''Smash 64'', items (except for [[Super Star]]s) have a small triangular indicator above them. This feature was dropped in ''Melee'' and reintroduced in ''Smash 4'' (except for [[Food]], [[Smash Ball]]s, and a complete [[Daybreak]]). Starting in {{forwiiu}}, [[Olimar]] can also use [[Pikmin Throw]] to have Pikmin bring most items to him.
In ''Smash 64'', items (except for [[Super Star]]s) have a small triangular indicator above them. This feature was dropped in ''Melee'' and reintroduced in ''Smash 4'' (except for [[Food]], [[Smash Ball]]s, and a complete [[Daybreak]]). Starting in {{forwiiu}}, [[Olimar]] can also use [[Pikmin Throw]] to have Pikmin bring most items to him.
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|[[Dragoon]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.||{{symbol|kirby|16px}}{{uv|Kirby}}
|[[Dragoon]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.||{{symbol|kirby|16px}}{{uv|Kirby}}
|-
|-
|[[Drill]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||Allows the wearer to fire a large drill.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|{{b|Drill|item}}||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||Allows the wearer to fire a large drill.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|-
|[[Fairy Bottle]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing/Recovery||{{n}}||Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|[[Fairy Bottle]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing/Recovery||{{n}}||Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
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==Uncontrollable items==
==Uncontrollable items==
These items are still available in matches, but never have any feature to turn them on or off. If items are turned on, they all can appear in the games they're in regardless of fighters being used, the stage, or presence of other items. Additionally, they don't have an effect during the battle and/or help the fighter. Notably, these items have an above average chance of being gifted by [[Mew]] when summoned.
These items are still available in matches, but never have any feature to turn them on or off. If items are turned on, they all can appear in the games they're in regardless of fighters being used, the stage, or presense of other items. Additionally, they don't have an effect during the battle and/or help the fighter. Notably, these items have an above average chance of being gifted by [[Mew]] when summoned.


{|class="wikitable sortable"
{|class="wikitable sortable"
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===Produced by fighters===
===Produced by fighters===
These items are only available to fighters as part of their moveset.  
These tems are only available to fighters as part of their moveset.  


{|class="wikitable sortable"
{|class="wikitable sortable"
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|[[Power Suit Piece]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Produced by the {{b|Zero Laser|Samus}} or by starting a match as {{SSBB|Zero Suit Samus}}.||{{symbol|metroid|16px}}{{uv|Metroid}}
|[[Power Suit Piece]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Produced by the {{b|Zero Laser|Samus}} or by starting a match as {{SSBB|Zero Suit Samus}}.||{{symbol|metroid|16px}}{{uv|Metroid}}
|-
|-
|[[Power Pellet]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Recovery||{{n}}||Produced by [[Pac-Man]]. If Pac-Man's Power Pellet gets hit during the animation of his side special, it falls and can be eaten to recover.||{{symbol|pm|16px}}{{uv|Pac-Man}}
|[[Power Pellet]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Recovery||{{n}}||Produced by [[Pac-Man]]. If Pac-Man's Power Pellet gets hit during the animation of his side-b it falls and can be eaten to recover.||{{symbol|pm|16px}}{{uv|Pac-Man}}
|-
|-
|[[Rear Egg]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by [[Banjo]] & [[Kazooie]]'s [[down special move]].||{{symbol|bk|16px}}{{uv|Banjo-Kazooie}}
|[[Rear Egg]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by [[Banjo]] & [[Kazooie]]'s [[down special move]].||{{symbol|bk|16px}}{{uv|Banjo-Kazooie}}
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===Only in particular stages or modes===
===Only in particular stages or modes===
These items are exclusive to certain stages and game modes, sometimes only under specific [[rules]]. Some of them may be impossible to obtain in normal matches without hacking, and require the player to play another game mode to find them.
These items are exculsive to certain stages and game modes, sometimes only under specific [[rules]]. Some of them may be impossible to obtain in normal matches without hacking, and require the player to play another gamemode to find them.


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*If all recovery items are turned off in ''[[Super Smash Bros. Melee]]'', the chance of naturally occurring items like the [[apple]]s dropped by [[Whispy Woods]] on [[Green Greens]] and [[Chansey]]'s [[egg]]s recovering health is eliminated; the apples will all be projectiles and the eggs will either be explosives or drop other items. In ''[[Super Smash Bros. Brawl]]'' the same is true regarding the apples (since Chansey does not appear). Additionally, the {{b|vegetables|Ice Climber}} on [[Summit]] will not appear if [[food]] is turned off.
*If all recovery items are turned off in ''[[Super Smash Bros. Melee]]'', the chance of naturally occurring items like the [[apple]]s dropped by [[Whispy Woods]] on [[Green Greens]] and [[Chansey]]'s [[egg]]s recovering health is eliminated; the apples will all be projectiles and the eggs will either be explosives or drop other items. In ''[[Super Smash Bros. Brawl]]'' the same is true regarding the apples (since Chansey does not appear). Additionally, the {{b|vegetables|Ice Climber}} on [[Summit]] will not appear if [[food]] is turned off.
*In ''Ultimate''{{'}}s Training Mode, if "Fixed Damage" is enabled, characters will never drop items when taking damage.
*In ''Ultimate''{{'}}s Training Mode, if "Fixed Damage" is enabled, characters will never drop items when taking damage.
*In ''Ultimate'', there is a universal item limit where no more than 64 items can appear on a stage at once. This produces interesting results when the limit is reached:
*In ''Ultimate'', there is a universal item limit that when reached will cause some interesting results:
**Pac-Man's [[Bonus Fruit]] will charge, but without the fruits physically appearing, and the sound effects will be bugged. Additionally, the [[Power Pellet]] will not spawn in, but the move will still function as normal, with Pac-Man "eating" the non-existent pellet.
**Pac-Man's Bonus Fruit will charge, but without the fruits physically appearing, and the sound effects will be messed up. Additionally, the Power Pellet for his side B will not spawn in, but the move will function as normal, with Pac-Man "eating" the none-existent pellet.
**R.O.B. will charge up his [[Gyro]] as normal, but as soon as he attempts to fire it, its model will disappear, as the Gyro item cannot spawn.
**R.O.B. will charge up his Gyro as normal, but as soon as he attempts to fire it, its model will disappear, as the Gyro item cannot spawn.
**Wario's [[Wario Bike]] will appear as normal, but when he attempts to dismount the bike, which turns the bike into an item, the game will [[crash]].
**Wario's Wario Bike will appear as normal, but when he attempts to dismount the bike, which turns the bike into an item, the game will [[crash]].
**Snake can hold his [[grenade]] holding animation forever due to no grenade spawning that will explode and interrupt the animation.
**King K. Rool will lose his crown permanently if it touches the ground and he will be unable to perform [[Crownerang]] again.
**Steve cannot place blocks, but will still use resources when attempting to do so.
**Steve cannot place blocks, but will still use resources when attempting to do so.
**Any move that starts as a projectile will behave normally, then disappear if it transitions into an item.
**Several other characters will perform the normal animations for the moves that summon items, rather than the animations for when their individual item limits have been reached, but no item will appear.
**Several other characters will perform the normal animation for the moves that summon items, rather than the special animation when the move is on a cooldown, but no item will appear.
*Some of the characters’ animations when holding Battering items are references to their home franchises:
**Kirby swings items in ways that resemble his {{iw|wikirby|Sword}} copy ability.
**Sora rests his Keyblade on his shoulder, resembling his {{iw|khwiki|Valor form}}.
**Steve holds items and swings weapons as he does in ''{{iw|wikipedia|Minecraft}}''.


{{SSBItems}}
{{SSBItems}}

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