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==Overview== | ==Overview== | ||
There are several ways for items to appear during a game. The most iconic way is to randomly appear during a game. Items appear from stage-dependent designated locations at various times throughout a match, based on the frequency set in the [[Item Switch]]. Certain stages also automatically spawn specific items during stage events. ''Ultimate'' introduced the feature to turn stage hazards off, which for the most part included item spawning. Several characters | There are several ways for items to appear during a game. The most iconic way is to randomly appear during a game. Items appear from stage-dependent designated locations at various times throughout a match, based on the frequency set in the [[Item Switch]]. Certain stages also automatically spawn specific items during stage events. ''Ultimate'' introduced the feature to turn stage hazards off, which for the most part included item spawning. Several characters also summon specific items with their given moveset, most oftem a [[special move]]. These items mostly spawn consistently, though some spawn randomly. | ||
Characters can pick up items by standing near one and pressing the attack button. Aside from heavy items and {{b|Grass|item}}, they can also be grabbed in midair with the [[grab]] button starting in ''Melee''. ''Brawl'' onward further ease item grabbing by allowing it during the start of [[air dodge]]s, [[dash attack]]s, and [[aerial attack]]s, with a window of 5 [[frame]]s for each, causing the user to obtain the item while proceeding with their action. In ''Ultimate'', this is further expanded to [[tilt attack]]s, though with a shorter window of 2 frames | Characters can pick up items by standing near one and pressing the attack button. Aside from heavy items and {{b|Grass|item}}, they can also be grabbed in midair with the [[grab]] button starting in ''Melee''. ''Brawl'' onward further ease item grabbing by allowing it during the start of [[air dodge]]s, [[dash attack]]s, and [[aerial attack]]s, with a window of 5 [[frame]]s for each, causing the user to obtain the item while proceeding with their action. In ''Ultimate'', this is further expanded to [[tilt attack]]s, though with a shorter window of 2 frames. Some items are designated as heavy. These items, when held, put the character in a special state where they appear to struggle to hold the item up. Characters move slower in this state and the throwing animation is longer than normal. The only exception is [[Donkey Kong]] who, while unable to [[dash]], uses his cargo throw to [[walk]] at his normal speed. | ||
Characters can only hold one item at a time (if {{SSB4|Villager}}'s [[Pocket]] ability is discounted). If an item is left alone, it will eventually disappear, flashing briefly beforehand ([[Pitfall]]s and [[Green Shell]]s being exceptions). Items picked up by characters can be dropped or [[item throw|thrown]] with the grab button, and may be dropped if the character takes damage. The damage done by a thrown item depends on how fast it is moving. Most items can also be [[Item-swallowing|swallowed]] starting in ''Brawl'', and starting in ''Smash 4'', can even heal these characters when they do so, unless the item is explosive, which deal minor damage | Characters can only hold one item at a time (if {{SSB4|Villager}}'s [[Pocket]] ability is discounted). If an item is left alone, it will eventually disappear, flashing briefly beforehand ([[Pitfall]]s and [[Green Shell]]s being exceptions). Items picked up by characters can be dropped or [[item throw|thrown]] with the grab button, and may be dropped if the character takes damage. The damage done by a thrown item depends on how fast it is moving. Most items can also be [[Item-swallowing|swallowed]] starting in ''Brawl'', and starting in ''Smash 4'', can even heal these characters when they do so, unless the item is explosive, which deal minor damage. | ||
In ''Smash 64'', items (except for [[Super Star]]s) have a small triangular indicator above them. This feature was dropped in ''Melee'' and reintroduced in ''Smash 4'' (except for [[Food]], [[Smash Ball]]s, and a complete [[Daybreak]]). Starting in {{forwiiu}}, [[Olimar]] can also use [[Pikmin Throw]] to have Pikmin bring most items to him. | In ''Smash 64'', items (except for [[Super Star]]s) have a small triangular indicator above them. This feature was dropped in ''Melee'' and reintroduced in ''Smash 4'' (except for [[Food]], [[Smash Ball]]s, and a complete [[Daybreak]]). Starting in {{forwiiu}}, [[Olimar]] can also use [[Pikmin Throw]] to have Pikmin bring most items to him. | ||
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==Types of items== | ==Types of items== | ||
Items can be grouped into several categories based on their attributes and effects | Items can be grouped into several categories based on their attributes and effects. | ||
*'''Container''' items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items. | *'''Container''' items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items. | ||
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*'''Special''' items do not fit into the above categories. | *'''Special''' items do not fit into the above categories. | ||
In addition to the above, certain items | In addition to the above, certain items can be '''heavy''', which limits those that pick them up into walking slowly (or not at all in ''SSB'') and throwing. Only Donkey Kong can move quickly or jump while carrying a heavy item. | ||
==Regular items== | ==Regular items== | ||
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|[[Dragoon]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.||{{symbol|kirby|16px}}{{uv|Kirby}} | |[[Dragoon]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.||{{symbol|kirby|16px}}{{uv|Kirby}} | ||
|- | |- | ||
| | |{{b|Drill|item}}||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||Allows the wearer to fire a large drill.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Fairy Bottle]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing/Recovery||{{n}}||Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | |[[Fairy Bottle]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing/Recovery||{{n}}||Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | ||
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==Uncontrollable items== | ==Uncontrollable items== | ||
These items are still available in matches, but never have any feature to turn them on or off. If items are turned on, they all can appear in the games they're in regardless of fighters being used, the stage, or | These items are still available in matches, but never have any feature to turn them on or off. If items are turned on, they all can appear in the games they're in regardless of fighters being used, the stage, or presense of other items. Additionally, they don't have an effect during the battle and/or help the fighter. Notably, these items have an above average chance of being gifted by [[Mew]] when summoned. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
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===Produced by fighters=== | ===Produced by fighters=== | ||
These | These tems are only available to fighters as part of their moveset. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
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|[[Power Suit Piece]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Produced by the {{b|Zero Laser|Samus}} or by starting a match as {{SSBB|Zero Suit Samus}}.||{{symbol|metroid|16px}}{{uv|Metroid}} | |[[Power Suit Piece]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Produced by the {{b|Zero Laser|Samus}} or by starting a match as {{SSBB|Zero Suit Samus}}.||{{symbol|metroid|16px}}{{uv|Metroid}} | ||
|- | |- | ||
|[[Power Pellet]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Recovery||{{n}}||Produced by [[Pac-Man]]. If Pac-Man's Power Pellet gets hit during the animation of his side | |[[Power Pellet]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Recovery||{{n}}||Produced by [[Pac-Man]]. If Pac-Man's Power Pellet gets hit during the animation of his side-b it falls and can be eaten to recover.||{{symbol|pm|16px}}{{uv|Pac-Man}} | ||
|- | |- | ||
|[[Rear Egg]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by [[Banjo]] & [[Kazooie]]'s [[down special move]].||{{symbol|bk|16px}}{{uv|Banjo-Kazooie}} | |[[Rear Egg]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by [[Banjo]] & [[Kazooie]]'s [[down special move]].||{{symbol|bk|16px}}{{uv|Banjo-Kazooie}} | ||
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===Only in particular stages or modes=== | ===Only in particular stages or modes=== | ||
Items found in the table below are exclusive to stage or match rules. Some of them may be impossible to obtain in normal matches without hacking, and require the player to play another gamemode to find them. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
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*If all recovery items are turned off in ''[[Super Smash Bros. Melee]]'', the chance of naturally occurring items like the [[apple]]s dropped by [[Whispy Woods]] on [[Green Greens]] and [[Chansey]]'s [[egg]]s recovering health is eliminated; the apples will all be projectiles and the eggs will either be explosives or drop other items. In ''[[Super Smash Bros. Brawl]]'' the same is true regarding the apples (since Chansey does not appear). Additionally, the {{b|vegetables|Ice Climber}} on [[Summit]] will not appear if [[food]] is turned off. | *If all recovery items are turned off in ''[[Super Smash Bros. Melee]]'', the chance of naturally occurring items like the [[apple]]s dropped by [[Whispy Woods]] on [[Green Greens]] and [[Chansey]]'s [[egg]]s recovering health is eliminated; the apples will all be projectiles and the eggs will either be explosives or drop other items. In ''[[Super Smash Bros. Brawl]]'' the same is true regarding the apples (since Chansey does not appear). Additionally, the {{b|vegetables|Ice Climber}} on [[Summit]] will not appear if [[food]] is turned off. | ||
*In ''Ultimate''{{'}}s Training Mode, if "Fixed Damage" is enabled, characters will never drop items when taking damage. | *In ''Ultimate''{{'}}s Training Mode, if "Fixed Damage" is enabled, characters will never drop items when taking damage. | ||
*In ''Ultimate'', there is a universal item limit | *In ''Ultimate'', there is a universal item limit that when reached will cause some interesting results: | ||
**Pac-Man's | **Pac-Man's Bonus Fruit will charge, but without the fruits physically appearing, and the sound effects will be messed up. Additionally, the Power Pellet for his side B will not spawn in, but the move will function as normal, with Pac-Man "eating" the none-existent pellet. | ||
**R.O.B. will charge up his | **R.O.B. will charge up his Gyro as normal, but as soon as he attempts to fire it, its model will disappear, as the Gyro item cannot spawn. | ||
**Wario's | **Wario's Wario Bike will appear as normal, but when he attempts to dismount the bike, which turns the bike into an item, the game will [[crash]]. | ||
**Steve cannot place blocks, but will still use resources when attempting to do so. | **Steve cannot place blocks, but will still use resources when attempting to do so. | ||
**Several other characters will perform the normal animations for the moves that summon items, rather than the animations for when their individual item limits have been reached, but no item will appear. | |||
**Several other characters will perform the normal | |||
{{SSBItems}} | {{SSBItems}} |