Editing Item
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
[[File:Party Ball SSBB.jpg|thumb|A [[Party Ball]] breaks open releasing various items in ''[[Super Smash Bros. Brawl]]''.]] | [[File:Party Ball SSBB.jpg|thumb|A [[Party Ball]] breaks open releasing various items in ''[[Super Smash Bros. Brawl]]''.]] | ||
:''For the CPU Mode, see [[ITEM]].'' | :''For the CPU Mode, see [[ITEM]].'' | ||
An '''item''' is an object that appears during a match | An '''item''' is an object that either randomly appears on-stage during a match or is summoned by a character's [[special move]], that can be picked up and used by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are a large part of the gameplay of the ''{{b|Super Smash Bros.|series}}'' series, but problems with randomness and inconsistent risk/reward balance results in [[Tournament legal|tournament rulesets]] universally requiring that random spawning of items be disabled using the [[Item Switch]] before starting the match. | ||
==Overview== | ==Overview== | ||
Items appear from stage-dependent designated locations at various times throughout a match based on the frequency set in the [[Item Switch]]. Characters can pick up items by standing near one and pressing the attack button. Aside from heavy items and [[Grass]], they can also be grabbed in midair starting in ''Melee'' with the grab button, or grabbed during dashes and aerial attacks in ''Brawl'' and later. Characters can only hold one item at a time (if {{SSB4|Villager}}'s [[Pocket]] ability is discounted). If an item is left alone, it will eventually disappear, flashing briefly beforehand ([[Pitfall]]s, [[Green Shell]]s and [[Ore Club]]s being exceptions). Items that are picked up by characters can be dropped or [[item throw|thrown]] with the [[grab]] button, and they may be dropped if the character takes a hard hit. The damage done by a thrown item depends on how fast it's moving. Most items can also be [[Item-swallowing|swallowed]] starting in ''Brawl'', and starting in ''SSB4'' can even heal these characters when they do so unless the item is explosive. In ''SSB64'', items (except for [[Super Star]]s) have a small triangular indicator above them. This feature was dropped in ''Melee'' and reintroduced in ''SSB4'' ([[Food]], [[Smash Ball]]s, and completed [[Daybreak]]s also do not have the indicator). Starting in ''SSB for Wii U'', [[Pikmin Throw]] can be used to bring most items to Olimar. | |||
Characters can pick up items by standing near one and pressing the attack button. Aside from heavy items and | |||
Characters can only hold one item at a time (if {{SSB4|Villager}}'s [[Pocket]] ability is discounted). If an item is left alone, it will eventually disappear, flashing briefly beforehand ([[Pitfall]]s | |||
In '' | |||
=== | ===Mechanics=== | ||
In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', the chance of a character dropping their held item when they are hit is (hitbox damage)/60. Thus, if a hit deals 6% damage, the chance of it causing an item drop on a given frame is 10%. Roy’s fully charged [[Flare Blade]] in ''Melee'' deals 50 damage, so it has a drop chance of 83.333%. | |||
In ''Brawl'', ''Smash 4'', and ''Ultimate'' | In ''Brawl'', ''Smash 4'', and ''Ultimate'' this probability was decreased; normal items now use the formula CEIL(hitbox damage)/70. In addition, certain non-standard items use different formulas. In ''Brawl'', this includes [[Dragoon]] pieces and the [[Smash Ball]], where the drop chance = INT(hitbox damage)/50. In ''Smash 4'', the chance of dropping each Dragoon piece was decreased to INT(hitbox damage)/100. This formula also applies to the [[Daybreak]]. The [[Master Ball]] item also has a non-standard drop chance, but the formula is not known. | ||
==Types of items== | ==Types of items== | ||
Items can be grouped into several categories based on their | Items can be grouped into several categories based on their effects. | ||
*'''Container''' items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items. | *'''Container''' items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items. | ||
Line 36: | Line 29: | ||
*'''Special''' items do not fit into the above categories. | *'''Special''' items do not fit into the above categories. | ||
In addition to the above, certain items | In addition to the above, certain items can be '''heavy''', which limits those that pick them up into walking slowly (or not at all in ''SSB'') and throwing. Only Donkey Kong can move quickly or jump while carrying a heavy item. | ||
==Regular items== | ==Regular items== | ||
These items are available in the item switch menu. Some items like containers are grouped together, but the player can toggle all of these items on or off | These items are available in the item switch menu. Some items like containers are grouped together, but the player can toggle all of these items on or off. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
!Item | !Item | ||
!width="24px"|{{GameIcon| | !width="24px"|{{GameIcon|SSB64|24px}} | ||
!width="24px"|{{GameIcon|SSBM|24px}} | !width="24px"|{{GameIcon|SSBM|24px}} | ||
!width="24px"|{{GameIcon|SSBB|24px}} | !width="24px"|{{GameIcon|SSBB|24px}} | ||
Line 57: | Line 50: | ||
|[[Banana Gun]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Ejects the banana out of the peel and the player is left with the [[banana peel]] after using it.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Banana Gun]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Ejects the banana out of the peel and the player is left with the [[banana peel]] after using it.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Banana Peel]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Once thrown, [[trip]]s opponents that touch it. {{SSBB|Diddy Kong}} can summon these by using his [[down special]], {{b|Banana Peel|move}}, leading into deadly [[mindgames]] and combo/KO setups. | |[[Banana Peel]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Once thrown, [[trip]]s opponents that touch it. {{SSBB|Diddy Kong}} can summon these by using his [[down special]], {{b|Banana Peel|move}}, leading into deadly [[mindgames]] and combo/KO setups.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Barrel]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Barrel]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
Line 67: | Line 60: | ||
|[[Beastball]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Reappears near an opponent after being thrown and targets them, covered in flames.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Beastball]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Reappears near an opponent after being thrown and targets them, covered in flames.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Beehive]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.||{{symbol| | |[[Beehive]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.||{{symbol|animalcrossing|16px}}{{uv|Animal Crossing}} | ||
|- | |- | ||
|[[Beetle]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | |[[Beetle]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | ||
Line 75: | Line 68: | ||
|[[Blast Box]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Explosive||{{y}}||Very poor throwing distance. Explodes upon taking 30% damage or a [[flame]] attack.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Blast Box]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Explosive||{{y}}||Very poor throwing distance. Explodes upon taking 30% damage or a [[flame]] attack.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Bob-omb]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. [[Peach]] has a rare chance of plucking one when using [[Vegetable]].||{{symbol| | |[[Bob-omb]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. [[Peach]] has a rare chance of plucking one when using [[Vegetable]].||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Bombchu]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Can move up walls and across floors and ceilings. Explodes on contact with opponent.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | |[[Bombchu]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Can move up walls and across floors and ceilings. Explodes on contact with opponent.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | ||
Line 81: | Line 74: | ||
|[[Bomber]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive||{{n}}||Explodes in the player's hand when used. Only affects enemies.||{{symbol|kirby|16px}}{{uv|Kirby}} | |[[Bomber]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive||{{n}}||Explodes in the player's hand when used. Only affects enemies.||{{symbol|kirby|16px}}{{uv|Kirby}} | ||
|- | |- | ||
| | |[[Boomerang (item)|Boomerang]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Boss Galaga]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||Carries foes upward to the top of the screen. Can be destroyed by attacking it.||{{symbol|other|16px}}{{uv|Galaxian}} | |[[Boss Galaga]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||Carries foes upward to the top of the screen. Can be destroyed by attacking it.||{{symbol|other|16px}}{{uv|Galaxian}} | ||
|- | |- | ||
|{{b|Bullet Bill|item}}||{{n}}||{{n}}'''*'''||{{n}}'''*'''||{{y}}||{{y}}||Transformation||{{n}}||Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.||{{symbol| | |{{b|Bullet Bill|item}}||{{n}}||{{n}}'''*'''||{{n}}'''*'''||{{y}}||{{y}}||Transformation||{{n}}||Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Bumper]]||{{y}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Can be placed on the stage or (starting in ''Brawl'') set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Bumper]]||{{y}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Can be placed on the stage or (starting in ''Brawl'') set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
Line 105: | Line 98: | ||
|[[Death's Scythe]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Battering||{{n}}||[[Instant KO|Instantly KOs]] opponents at high percentages.||{{symbol|castlevania|16px}}{{uv|Castlevania}} | |[[Death's Scythe]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Battering||{{n}}||[[Instant KO|Instantly KOs]] opponents at high percentages.||{{symbol|castlevania|16px}}{{uv|Castlevania}} | ||
|- | |- | ||
|[[Deku Nut]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||When thrown, damaged, or after a short time (even if held), nearby characters are [[stun]]ned (if grounded) or launched (if aerial). Used in the [[Rathalos]] | |[[Deku Nut]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||When thrown, damaged, or after a short time (even if held), nearby characters are [[stun]]ned (if grounded) or launched (if aerial). Used in the [[Rathalos]] Battle||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | ||
|- | |- | ||
|[[Dragoon]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.||{{symbol|kirby|16px}}{{uv|Kirby}} | |[[Dragoon]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.||{{symbol|kirby|16px}}{{uv|Kirby}} | ||
|- | |- | ||
|[[Drill]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||Allows the wearer to fire a large drill.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Drill (item)]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||Allows the wearer to fire a large drill.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Fairy Bottle]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing/Recovery||{{n}}||Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | |[[Fairy Bottle]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing/Recovery||{{n}}||Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | ||
Line 119: | Line 112: | ||
|[[Fire Bar]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Battering||{{n}}||Causes fire damage. Grows shorter with each successful attack.||{{symbol|mario|16px}}{{uv|Mario}} | |[[Fire Bar]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Battering||{{n}}||Causes fire damage. Grows shorter with each successful attack.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Fire Flower]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Produces a continuous stream of short-range fire.||{{symbol| | |[[Fire Flower]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Produces a continuous stream of short-range fire.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Flipper]]||{{n}}||{{y}}||{{n}}||{{n}}'''**'''||{{n}}'''**'''||Throwing||{{n}}||Once thrown, halts in the air and bops characters that run into it.||{{symbol|bf|16px}}{{uv|Balloon Fight}} | |[[Flipper]]||{{n}}||{{y}}||{{n}}||{{n}}'''**'''||{{n}}'''**'''||Throwing||{{n}}||Once thrown, halts in the air and bops characters that run into it.||{{symbol|bf|16px}}{{uv|Balloon Fight}} | ||
Line 127: | Line 120: | ||
|[[Franklin Badge]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Temporarily makes the wearer immune to [[projectile]]s by automatically [[reflect]]ing them. Can be knocked off.||{{symbol|eb|16px}}{{uv|EarthBound}} | |[[Franklin Badge]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Temporarily makes the wearer immune to [[projectile]]s by automatically [[reflect]]ing them. Can be knocked off.||{{symbol|eb|16px}}{{uv|EarthBound}} | ||
|- | |- | ||
|[[Freezie]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.||{{symbol| | |[[Freezie]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Golden Hammer]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.||{{symbol|wreckingcrew|16px}}{{uv|Wrecking Crew}} | |[[Golden Hammer]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.||{{symbol|wreckingcrew|16px}}{{uv|Wrecking Crew}} | ||
Line 133: | Line 126: | ||
|[[Gooey Bomb]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Gooey Bomb]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|{{b|Grass|item}}||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||When picked up, another item appears in its place.||{{symbol| | |{{b|Grass|item}}||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||When picked up, another item appears in its place.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Green Shell]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.||{{symbol| | |[[Green Shell]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Gust Bellows]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||Blows gusts of wind at other players to push them away.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | |[[Gust Bellows]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||Blows gusts of wind at other players to push them away.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | ||
Line 145: | Line 138: | ||
|[[Healing Sprout]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing/Recovery||{{n}}||Sticks to fighters and gradually heals them. Can be transferred on contact like the [[Gooey Bomb]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Healing Sprout]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing/Recovery||{{n}}||Sticks to fighters and gradually heals them. Can be transferred on contact like the [[Gooey Bomb]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Heart Container]] | |[[Heart Container]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Recovery||{{n}}||Strongest recovery item, recovering up to 100% damage (in the original ''Super Smash Bros.'', it can reset player health to 0%).||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | ||
|- | |- | ||
|[[Hocotate Bomb]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||A bomb shaped like the [[Hocotate Ship]] that will fly off, and then crash down after a set time.||{{symbol|pikmin|16px}}{{uv|Pikmin}} | |[[Hocotate Bomb]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||A bomb shaped like the [[Hocotate Ship]] that will fly off, and then crash down after a set time.||{{symbol|pikmin|16px}}{{uv|Pikmin}} | ||
|- | |- | ||
|[[Home-Run Bat]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Battering||{{n}}||An extremely powerful item. Its [[forward smash]] is among the most powerful attacks in all games, being a [[one-hit KO]] in every one. As a throwing item, it maintains its high knockback and is a [[semi-spike]]. In ''Brawl'', forward smash uses a unique animation. It becomes stronger when hit [[Sweetspot|on the tip]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Home-Run Bat]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Battering||{{n}}||An extremely powerful item. Its [[forward smash]] is among the most powerful attacks in all four games, being a [[one-hit KO]] in every one. As a throwing item, it maintains its high knockback and is a [[semi-spike]]. In ''Brawl'', forward smash uses a unique animation. It becomes stronger when hit [[Sweetspot|on the tip]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Hothead]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or [[electric]] attacks.||{{symbol| | |[[Hothead]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or [[electric]] attacks.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Killer Eye]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||When placed, can fire energy beams in the direction it faces. Hitting it flips it around.||{{symbol|ki|16px}}{{uv|Kid Icarus}} | |[[Killer Eye]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||When placed, can fire energy beams in the direction it faces. Hitting it flips it around.||{{symbol|ki|16px}}{{uv|Kid Icarus}} | ||
|- | |- | ||
|[[Killing Edge]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Battering||{{n}}||A sword that deals x2 more damage and knockback when glowing.||{{symbol| | |[[Killing Edge]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Battering||{{n}}||A sword that deals x2 more damage and knockback when glowing.||{{symbol|fireemblem|16px}}{{uv|Fire Emblem}} | ||
|- | |- | ||
|[[Lightning Bolt]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.||{{symbol| | |[[Lightning Bolt]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Lip's Stick]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Battering||{{n}}||[[Flower]]s opponents. Has a limited supply of short-range spore [[projectile]]s produced on f-tilt or f-smash.||{{symbol|other|16px}}{{uv|Panel de Pon}} | |[[Lip's Stick]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Battering||{{n}}||[[Flower]]s opponents. Has a limited supply of short-range spore [[projectile]]s produced on f-tilt or f-smash.||{{symbol|other|16px}}{{uv|Panel de Pon}} | ||
|- | |- | ||
|[[Master Ball]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing/Summoning||{{n}}||Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.||{{symbol| | |[[Master Ball]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing/Summoning||{{n}}||Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.||{{symbol|pokemon|16px}}{{uv|Pokémon}} | ||
|- | |- | ||
|[[Maxim Tomato]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Recovery||{{n}}||The third most powerful recovery item, healing up to 50% damage (in the original ''Super Smash Bros.'', it can heal up to 100% damage).||{{symbol|kirby|16px}}{{uv|Kirby}} | |[[Maxim Tomato]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Recovery||{{n}}||The third most powerful recovery item, healing up to 50% damage (in the original ''Super Smash Bros.'', it can heal up to 100% damage).||{{symbol|kirby|16px}}{{uv|Kirby}} | ||
|- | |- | ||
|[[Metal Box]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in ''Melee'') or do nothing (other games).||{{symbol| | |[[Metal Box]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in ''Melee'') or do nothing (other games).||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Motion-Sensor Bomb]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.|| | |[[Motion-Sensor Bomb]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Mr. Saturn]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.||{{symbol|eb|16px}}{{uv|EarthBound}} | |[[Mr. Saturn]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.||{{symbol|eb|16px}}{{uv|EarthBound}} | ||
Line 177: | Line 170: | ||
|[[Party Ball]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Party Ball]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Pitfall]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Embeds itself into the ground once thrown; characters that approach it after a short time will be [[buried]] or [[Meteor Smash]]ed. Can also be thrown at an opponent directly for the same effect.||{{symbol| | |[[Pitfall]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Embeds itself into the ground once thrown; characters that approach it after a short time will be [[buried]] or [[Meteor Smash]]ed. Can also be thrown at an opponent directly for the same effect.||{{symbol|animalcrossing|16px}}{{uv|Animal Crossing}} | ||
|- | |- | ||
|[[Poison Mushroom]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Slides across the stage. When touched, shrinks the character.||{{symbol| | |[[Poison Mushroom]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Slides across the stage. When touched, shrinks the character.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Poké Ball]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing/Summoning||{{n}}||Once thrown and lands on the ground, unleashes a Pokémon to aid the user.||{{symbol| | |[[Poké Ball]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing/Summoning||{{n}}||Once thrown and lands on the ground, unleashes a Pokémon to aid the user.||{{symbol|pokemon|16px}}{{uv|Pokémon}} | ||
|- | |- | ||
|[[POW Block]]||{{n}}'''**'''||{{n}}||{{n}}'''**'''||{{y}}||{{y}}||Throwing||{{n}}||When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.||{{symbol| | |[[POW Block]]||{{n}}'''**'''||{{n}}||{{n}}'''**'''||{{y}}||{{y}}||Throwing||{{n}}||When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Rage Blaster]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Fires a blast of energy. The higher the percent a user has, the more damage it does.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Rage Blaster]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Fires a blast of energy. The higher the percent a user has, the more damage it does.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
Line 191: | Line 184: | ||
|[[Ray Gun]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Fires blasts of energy that have infinite horizontal range.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Ray Gun]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Fires blasts of energy that have infinite horizontal range.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Red Shell]]||{{y}}||{{y}}||{{n}}||{{n}}||{{n}}||Throwing||{{n}}||When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.||{{symbol| | |[[Red Shell]]||{{y}}||{{y}}||{{n}}||{{n}}||{{n}}||Throwing||{{n}}||When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Rocket Belt]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Status||{{n}}||Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special.||{{symbol| | |[[Rocket Belt]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Status||{{n}}||Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special.||{{symbol|pilotwings|16px}}{{uv|Pilotwings}} | ||
|- | |- | ||
|[[Rolling Crate]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Rolling Crate]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
Line 199: | Line 192: | ||
|[[Sandbag]]||{{n}}||{{n}}'''*'''||{{y}}||{{y}}||{{y}}||Special/Container||{{n}}||When attacked, produces items.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Sandbag]]||{{n}}||{{n}}'''*'''||{{y}}||{{y}}||{{y}}||Special/Container||{{n}}||When attacked, produces items.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|{{b|Screw Attack|item}}||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing/Status||{{n}}||Turns the holder's jumps into | |{{b|Screw Attack|item}}||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing/Status||{{n}}||Turns the holder's jumps into [[Screw Attack (move)|Screw Attack]]s. In ''Melee'', applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In ''Brawl'', applies until the item wears off and does not need to be held in-hand once picked up.||{{symbol|metroid|16px}}{{uv|Metroid}} | ||
|- | |- | ||
|[[Smart Bomb]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.||{{symbol| | |[[Smart Bomb]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.||{{symbol|starfox|16px}}{{uv|Star Fox}} | ||
|- | |- | ||
|[[Smash Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their [[Final Smash]]. Will fly off-stage after a short period if not obtained and used.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Smash Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their [[Final Smash]]. Will fly off-stage after a short period if not obtained and used.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
Line 207: | Line 200: | ||
|[[Smoke Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Once thrown, spews smoke around its immediate area. May stick to opponents.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Smoke Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Once thrown, spews smoke around its immediate area. May stick to opponents.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Soccer Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.||{{symbol| | |[[Soccer Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Special Flag]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it.||{{symbol|other|16px}}{{uv|Rally-X}} | |[[Special Flag]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it.||{{symbol|other|16px}}{{uv|Rally-X}} | ||
|- | |- | ||
|[[Spiny Shell]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.||{{symbol| | |[[Spiny Shell]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Spring]]||{{n}}||{{n}}||{{y}}||{{y}}||{{n}}||Throwing||{{n}}||When idle, repels characters when touched depending on whether it is upright or sideways.||{{symbol|dk|16px}}{{uv|Donkey Kong}} | |[[Spring]]||{{n}}||{{n}}||{{y}}||{{y}}||{{n}}||Throwing||{{n}}||When idle, repels characters when touched depending on whether it is upright or sideways.||{{symbol|dk|16px}}{{uv|Donkey Kong}} | ||
|- | |- | ||
|[[Staff]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Shoots a beam. The farther the opponent is, the more damage it deals.||{{symbol| | |[[Staff]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Shoots a beam. The farther the opponent is, the more damage it deals.||{{symbol|kidicarus|16px}}{{uv|Kid Icarus}} | ||
|- | |- | ||
|[[Star Rod]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Battering/Shooting||{{n}}||Has a limited supply of long-range star shots produced on f-tilt or f-smash.||{{symbol|kirby|16px}}{{uv|Kirby}} | |[[Star Rod]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Battering/Shooting||{{n}}||Has a limited supply of long-range star shots produced on f-tilt or f-smash.||{{symbol|kirby|16px}}{{uv|Kirby}} | ||
Line 221: | Line 214: | ||
|[[Steel Diver]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever.||{{symbol|other|16px}}{{uv|Steel Diver}} | |[[Steel Diver]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever.||{{symbol|other|16px}}{{uv|Steel Diver}} | ||
|- | |- | ||
|[[Super Launch Star]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters.||{{symbol| | |[[Super Launch Star]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Super Leaf]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Status||{{n}}||Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button.||{{symbol| | |[[Super Leaf]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Status||{{n}}||Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Super Mushroom]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Slides across the stage. When touched, enlarges the character.||{{symbol| | |[[Super Mushroom]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Slides across the stage. When touched, enlarges the character.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Super Scope]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.||{{symbol|other|16px}}''[[Nintendo]]'' | |[[Super Scope]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.||{{symbol|other|16px}}''[[Nintendo]]'' | ||
|- | |- | ||
|[[Super Star]] | |[[Super Star]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Superspicy Curry]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Status/Shooting||{{n}}||Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.||{{symbol|kirby|16px}}{{uv|Kirby}} | |[[Superspicy Curry]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Status/Shooting||{{n}}||Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.||{{symbol|kirby|16px}}{{uv|Kirby}} | ||
Line 242: | Line 235: | ||
|- | |- | ||
|[[X Bomb]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Creates a cross-shaped explosion that spans most of the screen.||{{symbol|ki|16px}}{{uv|Kid Icarus}} | |[[X Bomb]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Creates a cross-shaped explosion that spans most of the screen.||{{symbol|ki|16px}}{{uv|Kid Icarus}} | ||
|} | |} | ||
==Uncontrollable items== | ==Uncontrollable items== | ||
These items are still available in matches, but never have any feature to turn them on or off. If items are turned on, they all can appear in the games they're in regardless of fighters being used, the stage, or | These items are still available in matches, but never have any feature to turn them on or off. If items are turned on, they all can appear in the games they're in regardless of fighters being used, the stage, or presense of other items. Additionally, they don't have an effect during the battle and/or help the fighter. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 296: | Line 260: | ||
|} | |} | ||
===Produced by | ===Produced by characters or other items=== | ||
Items found in the table below are exclusive to characters, presense of other items. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 310: | Line 274: | ||
!width="150px"|Universe | !width="150px"|Universe | ||
|- | |- | ||
|[[ | |[[Apple]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Recovery||{{n}}||Produced by [[Villager]]'s [[down special move]]. This move has a very rare chance of dropping an edible apple which can be eaten to heal but it can damage opponents when its flying out of the tree.||{{symbol|ac|16px}}{{uv|Animal Crossing}} | ||
|- | |- | ||
|[[Bow and Arrows|Arrow]]||{{n}}||{{n}}*||{{n}}*||{{n}}*||{{y}}||Throwing||{{n}}||Produced by {{SSBU|Link}}'s [[neutral special move]] in ''Ultimate'', [[Bow and Arrows]]. After being shot from the bow, arrows can be picked up from the ground and thrown. If Link uses his neutral special again while holding an arrow, he will fire two arrows at once.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | |[[Bow and Arrows|Arrow]]||{{n}}||{{n}}*||{{n}}*||{{n}}*||{{y}}||Throwing||{{n}}||Produced by {{SSBU|Link}}'s [[neutral special move]] in ''Ultimate'', [[Bow and Arrows]]. After being shot from the bow, arrows can be picked up from the ground and thrown. If Link uses his neutral special again while holding an arrow, he will fire two arrows at once.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | ||
|- | |- | ||
|[[Banana Peel]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||[[Diddy Kong]] can summon these by using his [[down special]], {{b|Banana Peel|move}}.||{{symbol| | |[[Banana Peel]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||[[Diddy Kong]] can summon these by using his [[down special]], {{b|Banana Peel|move}}.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Beam Sword]]||{{n}}||{{y}}||{{y}}||{{n}}||{{n}}||Battering||{{n}}||Has a low probability of being produced by [[Vegetable]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Beam Sword]]||{{n}}||{{y}}||{{y}}||{{n}}||{{n}}||Battering||{{n}}||Has a low probability of being produced by [[Vegetable]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Bob-omb]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Has a low probability of being produced by [[Vegetable]].||{{symbol| | |[[Bob-omb]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Has a low probability of being produced by [[Vegetable]].||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |||
|[[Bomb (Link)]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||A Bomb that can be thrown at opponents and explodes when hitting one or after a set time. Summoned by [[Link]] (except in ''Ultimate''), [[Young Link]], or [[Toon Link]].||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | |||
|- | |- | ||
| | |[[Bonsly]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{y}}||Only appears from [[Poké Ball]]s. Can be thrown to deal heavy damage and knockback.||{{symbol|pokemon|16px}}{{uv|Pokémon}} | ||
|- | |- | ||
|[[Bonus Fruit]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by [[Pac-Man]]'s neutral special move. Damage, knockback, and flight pattern when thrown vary based on the fruit used.||{{symbol| | |[[Bonus Fruit]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by [[Pac-Man]]'s neutral special move. Damage, knockback, and flight pattern when thrown vary based on the fruit used.||{{symbol|pacman|16px}}{{uv|Pac-Man}} | ||
|- | |- | ||
|[[ | |[[Cardboard Box]]||{{n}}||{{n}}||{{y}}||{{n}}||{{y}}||Throwing||{{y}}||Produced by {{SSBB|Snake}}'s [[taunt]]s. Automatically thrown once picked up, unless the user is {{SSBB|Donkey Kong}}, who can move around and jump with the box.||{{symbol|mg|16px}}{{uv|Metal Gear}} | ||
|- | |- | ||
|[[ | |[[Crownerang]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Produced by {{SSBU|King K. Rool}}'s side special move. Other fighters can pick it up and throw it.||{{symbol|dk|16px}}{{uv|Donkey Kong}} | ||
|- | |- | ||
|[[ | |[[Electrode]]||{{n}}'''**'''||{{y}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Only appears from [[Poké Ball]]s and can only be grabbed before it's about to detonate. Explosion deals extremely high knockback. Has a chance to be a dud.||{{symbol|pokemon|16px}}{{uv|Pokémon}} | ||
|- | |- | ||
|[[ | |[[Golden Hammer]]||{{n}}||{{n}}||{{y}}||{{y}}||{{n}}||Special||{{n}}||One of the [[Tingle]]'s possible effects by [[Assist Trophy]]. ||{{symbol|wreckingcrew|16px}}{{uv|Wrecking Crew}} | ||
|- | |- | ||
|[[Gyro]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by [[R.O.B.]]'s down special move. Lingers on the ground and damages opponents who touch it while it spins.||{{symbol|rob|16px}}{{uv|R.O.B.}} | |[[Gyro]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by [[R.O.B.]]'s down special move. Lingers on the ground and damages opponents who touch it while it spins.||{{symbol|rob|16px}}{{uv|R.O.B.}} | ||
|- | |- | ||
|[[Hand Grenade]]||{{n}}||{{n}}||{{y}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by | |{{b|Hammer|item}}||{{n}}||{{n}}||{{y}}||{{y}}||{{n}}||Special||{{n}}||One of the [[Tingle]]'s possible effects by [[Assist Trophy]]. ||{{symbol|dk|16px}}{{uv|Donkey Kong}} | ||
|- | |||
|[[Hammer Head]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||The Hammer may sometimes lose its head; the head can be picked up and thrown for massive damage.||{{symbol|dk|16px}}{{uv|Donkey Kong}} | |||
|- | |||
|[[Hand Grenade]]||{{n}}||{{n}}||{{y}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by {{SSBB|Snake}}'s [[neutral special move]]. Does not explode on contact. If Snake [[shield]]s, anyone who is holding one of his grenades instantly drops it.||{{symbol|mg|16px}}{{uv|Metal Gear}} | |||
|- | |- | ||
|[[Holy Water]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by the [[down special move]] of {{SSBU|Simon}} and {{SSBU|Richter}}. Normally, it is thrown onto surfaces in a low arc, which causes it to explode and leave a lingering flame. If the bottle is caught from its initial toss before it makes contact with an opponent or the ground, it can be held and thrown like a normal item, and will burst when it does make contact.||{{symbol|castlevania|16px}}{{uv|Castlevania}} | |[[Holy Water]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by the [[down special move]] of {{SSBU|Simon}} and {{SSBU|Richter}}. Normally, it is thrown onto surfaces in a low arc, which causes it to explode and leave a lingering flame. If the bottle is caught from its initial toss before it makes contact with an opponent or the ground, it can be held and thrown like a normal item, and will burst when it does make contact.||{{symbol|castlevania|16px}}{{uv|Castlevania}} | ||
|- | |- | ||
|[[Mechakoopa]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Produced by [[Bowser Jr.]]'s down special move. Walks around briefly before exploding.||{{symbol|mario|16px}}{{uv|Mario}} | |||
|[[Mechakoopa]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Produced by [[Bowser Jr.]]'s down special move. Walks around briefly before exploding.||{{symbol| | |||
|- | |- | ||
|[[Metal Blade]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown in 8 directions and pierces through enemies. If thrown into the ground it will be able to be grabbed and used by anyone including Mega Man.||{{symbol|megaman|16px}}{{uv|Mega Man}} | |[[Metal Blade]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown in 8 directions and pierces through enemies. If thrown into the ground it will be able to be grabbed and used by anyone including Mega Man.||{{symbol|megaman|16px}}{{uv|Mega Man}} | ||
Line 346: | Line 314: | ||
|[[Mr. Saturn]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Low probability of being produced by [[Vegetable]].||{{symbol|eb|16px}}{{uv|EarthBound}} | |[[Mr. Saturn]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Low probability of being produced by [[Vegetable]].||{{symbol|eb|16px}}{{uv|EarthBound}} | ||
|- | |- | ||
|[[ | |[[Peanut]]||{{n}}||{{n}}||{{y}}||{{n}}'''*'''||{{n}}||Throwing/Recovery||{{n}}||Produced by {{SSBB|Diddy}}'s [[Peanut Popgun]] and [[Rocketbarrel Barrage]]. Can be caught and re-thrown, or left to hit the stage and possibly drop a food-like item.||{{symbol|dk|16px}}{{uv|Donkey Kong}} | ||
|- | |- | ||
|[[ | |[[Power Suit Piece]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Produced by the {{b|Zero Laser|Samus}} or by starting a match as {{SSBB|Zero Suit Samus}}.||{{symbol|metroid|16px}}{{uv|Metroid}} | ||
|- | |- | ||
|[[Power | |[[Power Pellet]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Recovery||{{n}}||Produced by [[Pac-Man]]. If Pac-Man's Power Pellet Gets Hit during the animation of his side-b it falls and can be eaten to recover.||{{symbol|pacman|16px}}{{uv|Pac-Man}} | ||
|- | |- | ||
|[[ | |[[Pyukumuku]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Only appears from [[Poké Ball]]s. When thrown to an opponent, it hits the opponent with its hand-like organ.||{{symbol|pokemon|16px}}{{uv|Pokémon}} | ||
|- | |- | ||
|[[Rear Egg]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by [[Banjo | |[[Rear Egg]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by [[Banjo & Kazooie]]'s [[down special move]].||{{symbol|bk|16px}}{{uv|Banjo-Kazooie}} | ||
|- | |- | ||
|[[Remote Bomb]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by {{SSBU|Link}}'s down special move in ''Ultimate''. They can be picked up and thrown by any character, but can only be detonated by Link when an opponent is not holding one.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | |[[Remote Bomb]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by {{SSBU|Link}}'s down special move in ''Ultimate''. They can be picked up and thrown by any character, but can only be detonated by Link when an opponent is not holding one.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}} | ||
|- | |- | ||
|[[Vegetable]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by Peach's and {{SSBU|Daisy}}'s [[down special move]]. Deals varying damage depending on its facial expression.||{{symbol| | |[[Vegetable]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by Peach's and {{SSBU|Daisy}}'s [[down special move]]. Deals varying damage depending on its facial expression.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Wario Bike]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{y}}||Produced by {{SSBB|Wario}}'s side special move when he falls off. Must be destroyed before Wario can use the move without being nearby.||{{symbol|wario|16px}}{{uv|Wario}} | |[[Wario Bike]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{y}}||Produced by {{SSBB|Wario}}'s side special move when he falls off. Must be destroyed before Wario can use the move without being nearby.||{{symbol|wario|16px}}{{uv|Wario}} | ||
Line 364: | Line 332: | ||
|[[Wario Bike|Wario Bike wheels]]||{{n}}||{{n}}||{{y}}||{{n}}*||{{n}}*||Throwing||{{n}}||Produced by destroying the Wario Bike.||{{symbol|wario|16px}}{{uv|Wario}} | |[[Wario Bike|Wario Bike wheels]]||{{n}}||{{n}}||{{y}}||{{n}}*||{{n}}*||Throwing||{{n}}||Produced by destroying the Wario Bike.||{{symbol|wario|16px}}{{uv|Wario}} | ||
|- | |- | ||
|[[Timber|Wood chip]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Occasionally produced by [[Villager]]'s [[down special move]], [[Timber]]. Disappears as soon as it hits a solid surface, after it's first picked up.||{{symbol| | |[[Timber|Wood chip]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Occasionally produced by [[Villager]]'s [[down special move]], [[Timber]]. Disappears as soon as it hits a solid surface, after it's first picked up.||{{symbol|animalcrossing|16px}}{{uv|Animal Crossing}} | ||
|} | |} | ||
===Only in particular stages or modes=== | ===Only in particular stages or modes=== | ||
Items found in the table below are exclusive to stage or match rules. Some of them may be impossible to obtain in normal matches without hacking, and require the player to play another gamemode to find them. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 385: | Line 353: | ||
|[[Auroros]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Only appear in the Subspace Emissary. When Auroros dive and miss, they can be picked up and thrown at other enemies.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Auroros]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Only appear in the Subspace Emissary. When Auroros dive and miss, they can be picked up and thrown at other enemies.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Chest]]||{{n}}||{{n}}||{{n}}||{{ | |[[Chest]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Special/Container||{{n}}||Opens when attacked; produces items or an enemy.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Egg]]||{{y}}||{{y}}||{{n}}||{{n}}||{{y}}||Container||{{n}}||Produced by [[Chansey]], [[Birdo]] | |[[Egg]]||{{y}}||{{y}}||{{n}}||{{n}}||{{y}}||Container||{{n}}||Produced by [[Chansey]], [[Birdo]] and [[Yoshi (universe)|''Yoshi'']] series stages. Essentially identical to Capsules.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Key]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Only appears in specific [[Subspace Emissary]] stages. Unlocks doors when thrown at them or the holding character touches them. Returns to original spot if it remains idle on the ground.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Key]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Only appears in specific [[Subspace Emissary]] stages. Unlocks doors when thrown at them or the holding character touches them. Returns to original spot if it remains idle on the ground.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
Line 393: | Line 361: | ||
|[[Pellet]]||{{n}}||{{n}}||{{y}}||{{gameIcon|SSB4-3DS|25px}}||{{y}}||Throwing||{{n}}||Produced by the Pellet Posies on [[Distant Planet]]. Can be thrown into stationary Onions to produce other items.||{{symbol|pikmin|16px}}{{uv|Pikmin}} | |[[Pellet]]||{{n}}||{{n}}||{{y}}||{{gameIcon|SSB4-3DS|25px}}||{{y}}||Throwing||{{n}}||Produced by the Pellet Posies on [[Distant Planet]]. Can be thrown into stationary Onions to produce other items.||{{symbol|pikmin|16px}}{{uv|Pikmin}} | ||
|- | |- | ||
|[[Red Shell]]||{{n}}||{{y}}||{{y}}||{{gameIcon|SSB4-3DS|25px}}||{{n}}||Throwing||{{n}}||A red shell can be obtained in [[Adventure Mode]] from a red [[Koopa Paratroopa]] but behaves like a green shell while being able to deal [[flame]] damage. It also appears in the [[Subspace Emissary]] and [[Smash Run]] by stomping on a red Koopa, but only functions like a green shell.||{{symbol| | |[[Red Shell]] (Koopa)||{{n}}||{{y}}||{{y}}||{{gameIcon|SSB4-3DS|25px}}||{{n}}||Throwing||{{n}}||A red shell can be obtained in [[Adventure Mode]] from a red [[Koopa Paratroopa]] but behaves like a green shell while being able to deal [[flame]] damage. It also appears in the [[Subspace Emissary]] and [[Smash Run]] by stomping on a red Koopa, but only functions like a green shell.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|[[Sandbag]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Appears during [[Home-Run Contest]] and [[Online Practice Stage]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Sandbag]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Appears during [[Home-Run Contest]] and [[Online Practice Stage]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Shellcreeper]] and [[Sidestepper]]||{{n}}||{{n}}||{{y}}||{{n}}||{{y}}||Throwing||{{n}}||Creatures that appear on the [[Mario Bros.]] stage. Can only be picked up when on their back. Color determines knockback strength.||{{symbol| | |[[Shellcreeper]] and [[Sidestepper]]||{{n}}||{{n}}||{{y}}||{{n}}||{{y}}||Throwing||{{n}}||Creatures that appear on the [[Mario Bros.]] stage. Can only be picked up when on their back. Color determines knockback strength.||{{symbol|mario|16px}}{{uv|Mario}} | ||
|- | |- | ||
|Shooting Spirit gun||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Only appear after [[Spirit Board]] battle.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |Shooting Spirit gun||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Only appear after [[Spirit Board]] battle.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
Line 411: | Line 379: | ||
|[[Target Blast bomb]]||{{n}}||{{n}}||{{n}}||{{y}}||{{n}}||Explosive/Special||{{n}}||Only appear in [[Target Blast]]. Can't be picked up, only launched.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Target Blast bomb]]||{{n}}||{{n}}||{{n}}||{{y}}||{{n}}||Explosive/Special||{{n}}||Only appear in [[Target Blast]]. Can't be picked up, only launched.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
|- | |- | ||
|[[Tortimer Island|Tortimer Fruits]]||{{n}}||{{n}}||{{n}}||{{gameIcon|SSB4-3DS|25px}}||{{y}}||Throwing/Recovery||{{n}}||Produced on [[Tortimer Island]], each fruit can be either a throwing item or a recovery item, and in rare cases may explode when thrown, similar to apples from Green Greens.||{{symbol| | |[[Tortimer Island|Tortimer Fruits]]||{{n}}||{{n}}||{{n}}||{{gameIcon|SSB4-3DS|25px}}||{{y}}||Throwing/Recovery||{{n}}||Produced on [[Tortimer Island]], each fruit can be either a throwing item or a recovery item, and in rare cases may explode when thrown, similar to apples from Green Greens.||{{symbol|animalcrossing|16px}}{{uv|Animal Crossing}} | ||
|- | |- | ||
|[[Trophy Stand]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Only appears in the [[Subspace Emissary]]. Causes weak or low-health enemies to turn into trophies; merely damages strong and healthy enemies.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | |[[Trophy Stand]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Only appears in the [[Subspace Emissary]]. Causes weak or low-health enemies to turn into trophies; merely damages strong and healthy enemies.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}} | ||
Line 425: | Line 393: | ||
<small>{{gameIcon|SSB4-U}} Only appears in ''Super Smash Bros for Wii U''.</small> | <small>{{gameIcon|SSB4-U}} Only appears in ''Super Smash Bros for Wii U''.</small> | ||
==Trivia== | ==Trivia== | ||
*If all recovery items are turned off in ''[[Super Smash Bros. Melee]]'', the chance of naturally occurring items like the [[apple]]s dropped by [[Whispy Woods]] on [[Green Greens]] and [[Chansey]]'s [[egg]]s recovering health is eliminated; the apples will all be projectiles and the eggs will either be explosives or drop other items. In ''[[Super Smash Bros. Brawl]]'' the same is true regarding the apples (since Chansey does not appear). Additionally, the {{b|vegetables|Ice Climber}} on [[Summit]] will not appear if [[food]] is turned off. | *If all recovery items are turned off in ''[[Super Smash Bros. Melee]]'', the chance of naturally occurring items like the [[apple]]s dropped by [[Whispy Woods]] on [[Green Greens]] and [[Chansey]]'s [[egg]]s recovering health is eliminated; the apples will all be projectiles and the eggs will either be explosives or drop other items. In ''[[Super Smash Bros. Brawl]]'' the same is true regarding the apples (since Chansey does not appear). Additionally, the {{b|vegetables|Ice Climber}} on [[Summit]] will not appear if [[food]] is turned off. | ||
{{SSBItems}} | {{SSBItems}} | ||
Line 452: | Line 403: | ||
{{SSBUItems}} | {{SSBUItems}} | ||
[[Category:Items| ]] | [[Category:Items|Items]] |