Editing Item

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*'''Shooting''' items fire projectiles when used, typically replacing the neutral attack and [[neutral aerial]] of the user. They all have limited ammunition and will merely shoot blanks once it runs out. In ''SSB4'' and ''Ultimate'', trying to shoot an empty item will instead simply throw it.
*'''Shooting''' items fire projectiles when used, typically replacing the neutral attack and [[neutral aerial]] of the user. They all have limited ammunition and will merely shoot blanks once it runs out. In ''SSB4'' and ''Ultimate'', trying to shoot an empty item will instead simply throw it.
*'''Throwing''' items can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks, as pressing the attack button will simply throw the item.
*'''Throwing''' items can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks, as pressing the attack button will simply throw the item.
*'''Explosive''' items cause an explosion when activated, then disappear from the field. Most explosive items are also throwing items, but there are exceptions.
*'''Explosive''' items, as their name implies, cause an explosion when activated then disappear from the field. Most explosive items are also throwing items, but there are exceptions.
*'''Status''' items apply some sort of effect to the user, often beneficial but not necessarily. Some status items only need contact to be used (instead of needing to be grabbed). The ones that do need to be grabbed can be picked up even if the character is already holding an item; no such items exist in the original ''Super Smash Bros.''
*'''Status''' items apply some sort of effect to the user, often beneficial but not necessarily. Some status items only need contact to be used (instead of needing to be grabbed). The ones that do need to be grabbed can be picked up even if the character is already holding an item; no such items exist in the original ''Super Smash Bros.''
*'''Recovery''' items decrease the [[damage]] of the user (or increase their [[HP]] in [[Stamina mode]]). Starting in ''Melee'', recovery items can be picked up even when the character is already holding an item.
*'''Recovery''' items decrease the [[damage]] of the user (or increase their [[HP]] in [[Stamina mode]]). Starting in ''Melee'', recovery items can be picked up even when the character is already holding an item.

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