Editing Isabelle (SSBU)
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Update 13.0.0 granted Isabelle her final buffs, with the most notable of these being to her down smash: its KO potential was improved via increased knockback, whereas the enlargement and repositioning of its hitboxes improved its reliability both as a "Wobbelle" KO confirm and as a [[2 frame punish]]. Down tilt's ending lag was decreased; in addition to making the move safer overall, this enables its close hitbox to set up at low percentages, similarly to dash attack's close hitbox as of update 8.0.0. Forward smash's clean hitbox became slightly easier to land, thanks to it gaining 1 more active frame. Lastly, forward throw's knockback was increased, which improved its utility as a stage control option. | Update 13.0.0 granted Isabelle her final buffs, with the most notable of these being to her down smash: its KO potential was improved via increased knockback, whereas the enlargement and repositioning of its hitboxes improved its reliability both as a "Wobbelle" KO confirm and as a [[2 frame punish]]. Down tilt's ending lag was decreased; in addition to making the move safer overall, this enables its close hitbox to set up at low percentages, similarly to dash attack's close hitbox as of update 8.0.0. Forward smash's clean hitbox became slightly easier to land, thanks to it gaining 1 more active frame. Lastly, forward throw's knockback was increased, which improved its utility as a stage control option. | ||
Despite overall buffs, Isabelle fares worse now than she did at the launch of ''Ultimate''. While her buffs are beneficial, they fail to address her fundamental issues, and the introduction of DLC characters has brought about several unfavorable matchups. Furthermore, the universal nerf to projectile shield damage has weakened Isabelle's defensive play and neutral game, especially due to her heavy reliance on her slingshot. | Despite overall buffs, Isabelle fares worse now than she did at the launch of ''Ultimate''. While her buffs are beneficial, they fail to address her fundamental issues, and the introduction of DLC characters has brought about several unfavorable matchups. One new matchup, [[Steve]], is particularly horrendous for Isabelle, as skilled Steve players can effectively utilize Create Block to force Isabelle to play offensively. Furthermore, the universal nerf to projectile shield damage has weakened Isabelle's defensive play and neutral game, especially due to her heavy reliance on her slingshot. | ||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' |