Editing Isabelle (SSBU)/Forward tilt

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:IsabelleForwardTilt.gif|thumb|350px|Hitbox visualization showing Isabelle's forward tilt.]]
[[File:IsabelleForwardTilt.gif|thumb|350px|Hitbox visualization showing Isabelle's forward tilt.]]
 
{{competitive expertise}}
==Overview==
==Overview==
Isabelle swings a candy umbrella in front of her. With decent horizontal [[reach]] and eight frame [[startup]], it's a solid [[spacing]] option. Its vertically wide [[hitbox]]es also allows it to [[two frame]] [[recover]]ing opponents and punish [[ledge hang]]s, giving it [[edgeguard]]ing utility. Having lower startup time than Forward aerial and especially Back aerial, Forward tilt can serve as a well disjointed 'get off me' tool- should Isabelle be approached.
While identical to {{SSBU|Villager}}'s {{mvsub|Villager|SSBU|forward tilt}} in terms of startup, hitboxes, and [[damage]], Isabelle's stands out for being a stronger kill option; it launches at a lower launch [[angle]] and has significantly higher [[knockback scaling]], being able to KO middleweights around 130% near the edge without any [[rage]], while Villager's struggles to KO at all until damages beyond 200%. However, the move also has three more frames of [[endlag]] and worse safety on [[shield]] as a result, making it a move with both higher reward and higher risk.


For a shielding opponent, Isabelle's Down tilt is a better option. Similar to Isabelle's Down Smash, this move is one of her best panic options, offering a larger disjointed range at the cost of additional startup frames.
Isabelle swings a candy umbrella. It sports similar range to the forward tilts of characters like [[Corrin (SSBU)|Corrin]] and [[Roy (SSBU)|Roy]]/[[Chrom (SSBU)|Chrom]], making it a strong spacing option with solid eight frame startup. Its wide hitbox also allows it to [[2 frame punish|two frame]] and punish ledge hangs, giving it edgeguarding utility. While identical to Villager's forward tilt in terms of startup, range, and damage, Isabelle's stands out for being a stronger kill option; it launches at a lower angle and has significantly higher [[Knockback Scaling|knockback scaling]], being able to kill middleweights at 130% while Villager's can struggle to kill past 200%. However, the move also has three more frames of endlag and worse safety on shield (-19 vs -16) compared to Villager's, making it a move with both higher reward and higher risk.


==Hitboxes==
==Hitboxes==

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