Editing Invincibility
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|[[Rosalina & Luma]] || [[Luma Shot]] ||Luma || 4-20{{GameIcon|SSB4}}{{GameIcon|SSBU}}||*Only when fully charged | |[[Rosalina & Luma]] || [[Luma Shot]] ||Luma || 4-20{{GameIcon|SSB4}}{{GameIcon|SSBU}}||*Only when fully charged | ||
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|[[Samus]] || [[Screw Attack]] || Entire body || 1-5 (ground){{GameIcon|SSB64}} | |[[Samus]] || [[Screw Attack]] || Entire body || 1-5 (ground){{GameIcon|SSB64}}(NTSC-U/PAL); 1-11 (ground){{GameIcon|SSB64}}(NTSC-J)<br>1-3 (midair){{GameIcon|SSB64}}|| | ||
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|[[Snake]] || [[Covering Fire]] || Entire body|| 1~{{GameIcon|SSBU}}|| *Lasts until Snake gets up from his kneeling posture | |[[Snake]] || [[Covering Fire]] || Entire body|| 1~{{GameIcon|SSBU}}|| *Lasts until Snake gets up from his kneeling posture | ||
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|[[Sonic]] ||[[Super Sonic]] || Entire body|| 1~{{GameIcon|SSBB}}{{GameIcon|SSB4}} ||*Lasts for the entire duration | |[[Sonic]] ||[[Super Sonic]] || Entire body|| 1~{{GameIcon|SSBB}}{{GameIcon|SSB4}} ||*Lasts for the entire duration | ||
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|[[Squirtle]] || [[Withdraw]] || Entire body|| | |[[Squirtle]] || [[Withdraw]] || Entire body|| 22{{GameIcon|SSBU}}|| *Unlike other instances of invincibility, instead of collision "bubbles" appearing when an attack lands and a blunt sound effect being heard, one can both hear and see the attack's visual effects as if there were no invincibility frames at all | ||
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|[[Yoshi]]|| Shield || Entire body || 1-3 (activation){{GameIcon|SSB64}}<br>1-6 (activation){{GameIcon|SSBM}}|| *{{GameIcon|SSBM}} Starting from frame 3, Yoshi is considered to be in shield so he will shield attacks from this point onwards. | |[[Yoshi]]|| Shield || Entire body || 1-3 (activation){{GameIcon|SSB64}}<br>1-6 (activation){{GameIcon|SSBM}}|| *{{GameIcon|SSBM}} Starting from frame 3, Yoshi is considered to be in shield so he will shield attacks from this point onwards. |