Editing Interruptibility

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[[File:Interruptibility_Comparison.gif|thumb|While {{SSBB|Meta Knight}} and {{SSBB|Fox}}'s down tilts both have animations lasting 26 frames, {{SSBB|Meta Knight}} can cancel his on the 16th frame]]
[[File:Interruptibility_Comparison.gif|thumb|While {{SSBB|Meta Knight}} and {{SSBB|Fox}}'s down tilts both have animations lasting 26 frames, {{SSBB|Meta Knight}} can cancel his on the 16th frame]]
'''Interruptibility''' refers to the gameplay mechanic where an animation can intentionally be stopped prematurely and another animation immediately starts. This does not refer to unintentional moments of interruption like being hit by an attack or any visual [[glitch]], and instead specifically refers to the player consciously deciding to stop an animation early.
'''Interruptibility''' refers to the gameplay mechanic where an animation can intentionally be stopped prematurely and another animation immediately starts. This does not refer unintentional moments of interruption like being hit by an attack or any visual [[glitch]], and instead specifically refers to the player consciously deciding to stop an animation early.


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