Editing Intangibility

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 385: Line 385:
|Up aerial || 8-11{{GameIcon|SSB}}||
|Up aerial || 8-11{{GameIcon|SSB}}||
|-
|-
|[[PK Thunder]] || Entire body; head{{GameIcon|SSBU}}|| 1-9{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>1-9 (body), 10-32 (head){{GameIcon|SSBU}}||*Applies to PK Thunder 2 only.
|[[PK Thunder]] || Entire body; head{{GameIcon|SSBU}}|| 1-9{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>1-32{{GameIcon|SSBU}}||*Applies to PK Thunder 2 only<br>*{{GameIcon|SSBU}}Only grants head intangibilty from frames 10-32
|-
|-
|rowspan=2|[[Pac-Man]] || Shield || Hands|| 2-3 {{GameIcon|SSBU}} ||*Activation
|rowspan=2|[[Pac-Man]] || Shield || Hands|| 2-3 {{GameIcon|SSBU}} ||*Activation
Line 461: Line 461:
|rowspan=2|[[R.O.B.]]|| [[Arm Rotor]] || Right Shoulder|| 17-66 {{GameIcon|SSBB}}||  
|rowspan=2|[[R.O.B.]]|| [[Arm Rotor]] || Right Shoulder|| 17-66 {{GameIcon|SSBB}}||  
|-
|-
|[[Robo Burner]] || Entire body|| 2-4 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| *Only when used on the ground
|[[Robo Burner]] || Entire body|| 2-4 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| Only when used on the ground
|-
|-
|[[Robin]] || [[Nosferatu]] || Entire body || 15-18{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|[[Robin]] || [[Nosferatu]] || Entire body || 15-18{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
Line 589: Line 589:
|[[Transform]] || 34-43{{GameIcon|SSBM}}<br>41-160{{GameIcon|SSBB}}|| *{{GameIcon|SSBB}}The maximum amount of frames it takes for the game to load
|[[Transform]] || 34-43{{GameIcon|SSBM}}<br>41-160{{GameIcon|SSBB}}|| *{{GameIcon|SSBB}}The maximum amount of frames it takes for the game to load
|-
|-
| [[Zero Suit Samus]] || [[Flip Jump]]|| Entire body; most body parts excluding the chest {{GameIcon|SSBB}}{{GameIcon|SSB4}}|| 1-43{{GameIcon|SSBB}}<br>3-49{{GameIcon|SSB4}}<br>3-12{{GameIcon|SSBU}}|| *Applies same frames of intangibility when jumping off of a wall<br>*{{GameIcon|SSBB}}{{GameIcon|SSB4}}Chest becomes vulnerable starting on frame 13
| [[Zero Suit Samus]] || [[Flip Jump]]|| Entire body; most body parts excluding the chest|| 1-43{{GameIcon|SSBB}}<br>3-49{{GameIcon|SSB4}}<br>3-12{{GameIcon|SSBU}}|| *Applies same frames of intangibility when jumping off of a wall<br>*{{GameIcon|SSBB}}{{GameIcon|SSB4}}Chest becomes vulnerable starting on frame 13
|-
|-
! scope="row" colspan=5|{{anchor|By Items}} By Items
! scope="row" colspan=5|{{anchor|By Items}} By Items

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: