Editing Instant KO

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{{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}}
{{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}}
[[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]]
[[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]]
An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful [[Obliviate|starburst explosion]], while letting out one of their blast KO cries, and then (if they have any [[stock|stocks]] left) [[respawn]] as normal. Instant KOs were introduced as [[stage hazard]]s in ''[[Super Smash Bros. Brawl]]'', and a greater variety of attacks and conditions causing instant KOs were added in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', the latter game introducing instant variations of [[Screen KO]]s, [[Blast zone]] and [[Star KO]]s. Several instant KOs require the opponent to be at a certain [[damage]] threshold in order to be instantly KO'd; otherwise they will be launched as usual.
An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful [[Obliviate|starburst explosion]], then [[respawn]] as normal (or not respawn, if no [[stock|stocks]] remain). Instant KOs were introduced as [[stage hazard]]s in ''[[Super Smash Bros. Brawl]]'', and a greater variety of attacks and conditions causing instant KOs were added in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', the latter game introducing instant variations of [[Screen KO]]s. Several instant KOs require the opponent to be at a certain [[damage]] threshold in order to be instantly KO'd, otherwise they will be launched as usual.


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
===Stage hazards===
===Stage hazards===
*Several levels in [[The Subspace Emissary]] feature moving walls, blocks, elevators, and similar solid platforms. If they are caught between two of these objects as they collide together, the player will be [[crush]]ed and instantly KO'd.  
*Several levels in [[The Subspace Emissary]] feature moving walls, blocks, elevators, and similar solid platforms. If the player is caught between two of these objects as they collide together, they will be [[crush]]ed and instantly KO'd.
*Touching the flames of blue [[Flame|reactors]] instantly KOes the player (while red reactors only inflict knockback, although usually sufficient to [[OHKO]]).
*Falling in specific [[acid]] or [[Poison|toxic]] pools can be an Instant KO.


==In ''Super Smash Bros. 4''==
==In ''Super Smash Bros. 4''==
===Final Smashes===
===Final Smashes===
* If {{SSB4|Bayonetta}}'s [[Infernal Climax]] completes, any opponent caught by Gomorrah with 100% or more damage at the end of the attack will be instantly KO'd.
* If {{SSB4|Bayonetta}}'s [[Infernal Climax]] completes, any opponent caught by [[Gomorrah]] with 100% or more damage at the end of the attack will be instantly KO'd.


===Enemies===
===Enemies===
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===Stage hazards===
===Stage hazards===
* [[Danger Zone]]s in Smash Run instantly KO the player regardless of damage.
* [[Danger Zone]]s in Smash Run instantly KO the player regardless of damage.
* Danger Zones in [[The Great Cave Offensive]] damage and launch players similarly to [[lava]]; if they have 100% or more damage, however, the player will be instantly KO'd.
* Danger Zones in [[The Great Cave Offensive]] damage and launch players similarly to [[lava]]; however, if the player has 100% or more damage, they will be instantly KO'd.
* The interior of [[Master Fortress]] is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage.
* The interior of [[Master Fortress]] is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage.
* On [[Midgar]], when the main platform is cleaved apart by [[Odin]], the two halves of the stage will eventually reconnect. Any fighter caught in the middle when this happens will be crushed.
* On [[Midgar]], when the main platform is cleaved apart by [[Odin]], the two halves of the stage will eventually reconnect. Any fighter caught in the middle when this happens will be crushed.
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==In ''Super Smash Bros. Ultimate''==
==In ''Super Smash Bros. Ultimate''==
===Playable characters' standard moves===
===Playable characters' standard moves===
* {{SSBU|Hero}}'s [[Command Selection|Kamikazee]] uniquely instantly KO's ''himself'', damaging foes caught in the blast.
* {{SSBU|Hero}}'s [[Command Selection|Kamikazee]] instantly KO's ''himself'', damaging foes caught in the blast.
* Hero's [[Command Selection|Metal Slash]] will instantly KO [[metal]] opponents and an opposing Hero under the effect of [[Command Selection|Kaclang]].
* Hero's [[Command Selection|Metal Slash]] will instantly KO [[metal]] opponents and an opposing Hero under the effect of [[Command Selection|Kaclang]].
* Hero's [[Command Selection|Whack]] and [[Command Selection|Thwack]] have a chance to instantly KO an opponent, with a higher probability the higher both the user and opponent's percentages are.
* Hero's [[Command Selection|Whack]] and [[Command Selection|Thwack]] have a chance to instantly KO an opponent, with a higher probability the higher both the user and opponent's percentages are.
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===Final Smashes===
===Final Smashes===
* {{SSBU|Bayonetta}}'s [[Infernal Climax]] behaves as it did in ''Smash 4''.
* {{SSBU|Bayonetta}}'s [[Infernal Climax]] behaves as it did in ''Smash 4''.
* {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly [[Screen KO]] fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]). In situations in which a Screen KO cannot occur, it instead forces the opponent to be KO'd via the upper blast line, resulting in a [[blast KO]] or [[Star KO]] instead.
* {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly [[Screen KO]] fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]).
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Mr. Game & Watch}}'s [[Octopus]] instantly KOs fighters caught in its tentacles upon reaching the side blast zone, if the opponent has not died off the side already.<ref>[https://www.youtube.com/watch?v=hVAQvWiK6Zg]</ref>
* Under certain circumstances, fighters KO'd by {{SSBU|Mr. Game & Watch}}'s [[Octopus]] will play the instant KO animation instead of the normal blast KO animation.
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 100% or more damage at the end of its animation. If the last stock is taken with this attack, the game instantly ends and a unique victory screen is played.
* {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Sora}}'s [[Sealing the Keyhole]] can instantly KO fighters with 100% or more damage at the end of its animation.


===Items===
===Items===
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* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''.
* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''.
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games.
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games.
<!--Pirate Ship returns again, but presumably doesn't have the crushing hazard from Brawl-->


===Other===
===Other===
* ''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock]]s. Under these conditions, fighters who lose all [[hit points|HP]] with more than one stock left suffer an instant KO and [[revival platform|respawn]], taking away one stock. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good (unless they can use [[Share stock]] in a team battle) after a short pause.
* ''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock|stocks]]. Under these conditions, fighters who lose all [[hit points|HP]] will suffer an instant KO and [[revival platform|respawn]] as long as they are not out of stocks. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good after a short pause.
 
==Trivia==
* In ''[[Ultimate]]'', if {{SSBU|Inkling}} suffers an Instant KO, they do not have a standard explosion animation. Instead, as in the {{uv|Splatoon}} games, they burst into a puddle of ink and their spirit, in the form of a squid, flies upward briefly before disappearing. Similarly, {{SSBU|Mega Man}} also has a unique instant KO animation, where he explodes into orbs and makes the same sound as when he dies in his home series.


==Gallery==
==Gallery==
<gallery>
<gallery>
Crush.gif|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]].
File:Crush.gif|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]].
Midgar Crush.gif|{{SSB4|Donkey Kong}} is crushed on [[Midgar]].
File:Midgar Crush.gif|{{SSB4|Donkey Kong}} is crushed on [[Midgar]].
Giga Bowser Ultimate KOs.gif|{{b|Giga Bowser|Final Smash}} instantly [[screen KO]]s [[Olimar (SSBU)|two]] [[Pit (SSBU)|fighters]] while [[knockback|launching]] a [[Jigglypuff (SSBU)|third.]]
File:Giga Bowser Ultimate KOs.gif|[[Giga Bowser (Final Smash)|Giga Bowser]] instantly [[screen KO|screen KOs]] [[Olimar (SSBU)|two]] [[Pit (SSBU)|fighters]] while [[knockback|launching]] a [[Jigglypuff (SSBU)|third.]]
Deaths Scythe KO.gif|{{SSBU|Ness}} instantly KOs two fighters with [[Death's Scythe]].
File:Deaths Scythe KO.gif|{{SSBU|Ness}} instantly KOs two fighters with [[Death's Scythe]].
Mimikyu Fox KO.gif|[[Mimikyu]] deals an instant KO to {{SSBU|Fox}}.
File:Mimikyu Fox KO.gif|[[Mimikyu]] deals an instant KO to {{SSBU|Fox}}.
Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]].
File:Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]].
</gallery>
</gallery>
==Trivia==
* In ''SSB4'' and ''Ultimate'', when he is instant KO'd, [[Mega Man]] has a unique animation where he explodes into orbs and makes the same sound as when he dies in his home series (this also occurs when he is [[blast KO]]'d). In ''Ultimate'', {{SSBU|Inkling}} also has a unique instant KO animation; they burst into a puddle of ink and their squid-shaped spirit flies upward briefly before disappearing, as in the {{uv|Splatoon}} games.
==References==
{{reflist}}


[[Category:Attacks]]
[[Category:Attacks]]

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