Editing Instant KO
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{{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}} | {{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}} | ||
[[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]] | [[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]] | ||
An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful [[ | An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful starburst explosion, then [[respawn]] as normal (or not respawn, if no [[stock|stocks]] remain). Instant KOs were introduced as [[stage hazard]]s in ''[[Super Smash Bros. Brawl]]'', and a greater variety of attacks and conditions causing instant KOs were added in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. ''Ultimate'' also introduced instant variations of [[Screen KO]]s. Several instant KOs require the opponent to be at a certain [[damage]] threshold in order to be instantly KO'd, otherwise they will be launched as usual. | ||
==In ''Super Smash Bros. Brawl''== | ==In ''Super Smash Bros. Brawl''== | ||
===Stage hazards=== | ===Stage hazards=== | ||
*Several levels in [[The Subspace Emissary]] feature moving walls, blocks, elevators, and similar solid platforms. If | * Several levels in [[The Subspace Emissary]] feature moving walls, blocks, elevators, and similar solid platforms. If the player is caught between two of these objects as they collide together, they will be [[crush]]ed and instantly KO'd. | ||
==In ''Super Smash Bros. 4''== | ==In ''Super Smash Bros. 4''== | ||
===Final Smashes=== | ===Final Smashes=== | ||
* If {{SSB4|Bayonetta}}'s [[Infernal Climax]] completes, any opponent caught by Gomorrah with 100% or more damage at the end of the attack will be instantly KO'd. | * If {{SSB4|Bayonetta}}'s [[Infernal Climax]] completes, any opponent caught by [[Gomorrah]] with 100% or more damage at the end of the attack will be instantly KO'd. | ||
===Enemies=== | ===Enemies=== | ||
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===Stage hazards=== | ===Stage hazards=== | ||
* [[Danger Zone]]s in Smash Run instantly KO the player regardless of damage. | * [[Danger Zone]]s in Smash Run instantly KO the player regardless of damage. | ||
* Danger Zones in [[The Great Cave Offensive]] damage and launch players similarly to [[lava]]; if | * Danger Zones in [[The Great Cave Offensive]] damage and launch players similarly to [[lava]]; however, if the player has 100% or more damage, they will be instantly KO'd. | ||
* The interior of [[Master Fortress]] is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage. | * The interior of [[Master Fortress]] is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage. | ||
* | * After [[Midgar]] is cleaved apart by [[Odin]], the two halves of stage will eventually reconnect. Any fighter caught in the middle when this happens will be crushed. | ||
* When Midgar is flooded by [[Leviathan]], opponents with 100% or more damage will be instantly KO'd if the current sweeps them into the right side of the stage. | * When Midgar is flooded by [[Leviathan]], opponents with 100% or more damage will be instantly KO'd if the current sweeps them into the right side of the stage. | ||
==In ''Super Smash Bros. Ultimate''== | ==In ''Super Smash Bros. Ultimate''== | ||
===Playable characters' standard moves=== | ===Playable characters' standard moves=== | ||
* {{SSBU|Hero}}'s [[Command Selection|Kamikazee]] | * {{SSBU|Hero}}'s [[Command Selection|Kamikazee]] instantly KO's ''himself'', damaging foes caught in the blast. | ||
* Hero's [[Command Selection|Metal Slash]] will instantly KO [[metal]] opponents and an opposing Hero under the effect of [[Command Selection|Kaclang]]. | * Hero's [[Command Selection|Metal Slash]] will instantly KO [[metal]] opponents and an opposing Hero under the effect of [[Command Selection|Kaclang]]. | ||
* Hero's [[Command Selection|Whack]] and [[Command Selection|Thwack]] have a chance to instantly KO an opponent, with a higher probability the higher | * Hero's [[Command Selection|Whack]] and [[Command Selection|Thwack]] have a chance to instantly KO an opponent, with a higher probability the higher the opponent's percentage is. | ||
===Final Smashes=== | ===Final Smashes=== | ||
* {{SSBU|Bayonetta}}'s [[Infernal Climax]] behaves as it did in ''Smash 4''. | * {{SSBU|Bayonetta}}'s [[Infernal Climax]] behaves as it did in ''Smash 4''. | ||
* {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly | * {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly KO fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]). | ||
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation. | * {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation. | ||
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation. | * {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation. | ||
* {{SSBU|Joker}}'s [[All-Out Attack | * {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 100% or more damage at the end of its animation. | ||
===Items=== | ===Items=== | ||
* [[Poké Ball]] summon [[Mimikyu]] will instantly KO the fighter it grabs hold of if they reach 90% damage after its attack. | * [[Poké Ball]] summon [[Mimikyu]] will instantly KO the fighter it grabs hold of if they reach 90% damage after its attack. | ||
* [[Death's Scythe]] will instantly KO when striking a fighter at or above | * [[Death's Scythe]] will instantly KO when striking a fighter at or above 80% damage with the tip of the scythe during a smash attack. | ||
===Stage hazards=== | ===Stage hazards=== | ||
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* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''. | * [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''. | ||
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games. | * The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games. | ||
<!--Pirate Ship returns again, but presumably doesn't have the crushing hazard from Brawl--> | |||
===Other=== | ===Other=== | ||
* ''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock]] | * ''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock|stocks]]. Under these conditions, fighters who lose all [[hit points|HP]] will suffer an instant KO and [[revival platform|respawn]] as long as they are not out of stocks. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good after a short pause. | ||
==Trivia== | |||
* In ''[[Ultimate]]'', if {{SSBU|Inkling}} suffers an Instant KO, they do not have a standard explosion animation. Instead, as in the {{uv|Splatoon}} games, they burst into a puddle of ink and their spirit, in the form of a squid, and flies upward briefly before disappearing. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Crush.gif|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]]. | File:Crush.gif|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]]. | ||
Midgar Crush.gif|{{SSB4|Donkey Kong}} is crushed on [[Midgar]]. | File:Midgar Crush.gif|{{SSB4|Donkey Kong}} is crushed on [[Midgar]]. | ||
Giga Bowser Ultimate KOs.gif| | File:Giga Bowser Ultimate KOs.gif|[[Giga Bowser (Final Smash)|Giga Bowser]] instantly [[screen KO|screen KOs]] [[Olimar (SSBU)|two]] [[Pit (SSBU)|fighters]] while [[knockback|launching]] a [[Jigglypuff (SSBU)|third.]] | ||
Deaths Scythe KO.gif|{{SSBU|Ness}} instantly KOs two fighters with [[Death's Scythe]]. | File:Deaths Scythe KO.gif|{{SSBU|Ness}} instantly KOs two fighters with [[Death's Scythe]]. | ||
Mimikyu Fox KO.gif|[[Mimikyu]] deals an instant KO to {{SSBU|Fox}}. | File:Mimikyu Fox KO.gif|[[Mimikyu]] deals an instant KO to {{SSBU|Fox}}. | ||
Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]]. | File:Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]]. | ||
</gallery> | </gallery> | ||
[[Category:Attacks]] | [[Category:Attacks]] |