Editing Instant KO
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
{{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}} | {{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}} | ||
[[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]] | [[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]] | ||
An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful [[ | An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful starburst explosion, then [[respawn]] as normal (or not respawn, if no [[stock|stocks]] remain). Instant KOs were introduced as [[stage hazard|stage hazards]] in ''[[Super Smash Bros. Brawl]]'', and a greater variety of attacks and conditions causing instant KOs were added in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. ''Ultimate'' also introduced an instant variation of the [[screen KO]]. | ||
==Types of instant KO== | |||
'''Stage hazards''' | |||
* '''[[Crush]]''': If a fighter is caught between two moving solid platforms, they are instantly KO'd when the platforms collide. | |||
* '''[[Danger Zone]]''': Appearing as glowing pools or spiky objects, these hazardous obstacles can instantly KO fighters who touch them. Some Danger Zones only cause an instant KO if the fighter has accumulated 100% or more [[damage]]; otherwise, this variant merely damages and launches the fighter similarly to [[lava]]. | |||
'''Final Smashes''' | |||
Some fighters have [[Final Smash|Final Smashes]] that can cause instant KOs, usually when the opponent has reached a certain damage threshold. | |||
'''Enemies and items''' | |||
Certain [[enemy|enemies]] in various modes are capable of delivering instant KOs, sometimes with an attack, sometimes on contact. Starting in ''Ultimate'', some [[Poké Ball]] Pokémon have instant KO attacks, and some [[item|items]] can cause instant KOs. | |||
==In ''Super Smash Bros. Brawl''== | ==In ''Super Smash Bros. Brawl''== | ||
===Stage hazards=== | ===Stage hazards=== | ||
*Several levels in [[The Subspace Emissary]] feature moving walls, blocks, elevators, and | * On the [[Pirate Ship]] stage, fighters can be crushed between the hull of the ship and the rock when the ship crashes into it. | ||
* Several levels in [[The Subspace Emissary]] feature objects that can crush the player: moving walls, blocks, elevators, and more. | |||
All instant KOs in ''Brawl'' are the result of a crush. | |||
==In ''Super Smash Bros. 4''== | ==In ''Super Smash Bros. 4''== | ||
===Stage hazards=== | ===Stage hazards=== | ||
* | * After [[Midgar]] is cleaved apart by [[Odin]], the two halves of stage will eventually reconnect. Any fighter caught in the middle when this happens will be crushed. | ||
* When Midgar is flooded by [[Leviathan]], opponents with 100% or more damage will be instantly KO'd if the current sweeps them into the right side of the stage. | * When Midgar is flooded by [[Leviathan]], opponents with 100% or more damage will be instantly KO'd if the current sweeps them into the right side of the stage. | ||
* [[The Great Cave Offensive]] features numerous lava-like Danger Zones which instantly KO any fighter who touches them with 100% or more damage. | |||
*In {{for3ds}}, two distinct types of Danger Zones appear in [[Smash Run]]: | |||
**Some floors briefly become lava-like Danger Zones every few seconds, KOing fighters. These can be found in one area on the main map as well as some [[Smash Run#List of Challenges|challenge rooms]]. | |||
**Danger Zones in the form of lava-colored spiky orbs, which will instantly KO fighters regardless of accumulated damage, are dotted throughout the main map and also appear in some challenge rooms. The "Run!" and "Climb!" final battles also feature the spiky orbs, in addition to static pools which similarly KO regardless of damage. | |||
* In {{forwiiu}}, the interior of [[Master Fortress]] is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage. | |||
Although [[Pirate Ship]] is a returning stage in ''for Wii U'', the crushing hazard was removed. Players caught between the rock and the ship's hull will instead be launched and ricochet off the rock. | |||
===Final Smashes=== | ===Final Smashes=== | ||
* {{ | * At the end of {{SSB4|Bayonetta}}'s [[Infernal Climax]], which can trap and damage multiple opponents, any opponent with 100% or more damage will be instantly KO'd. | ||
=== | ===Enemies and items=== | ||
* [[ | * [[Orne]], an enemy found in Smash Run in ''for 3DS'', instantly KOs fighters on contact with its [[Obliviate]] [[effect]]. | ||
==In ''Super Smash Bros. Ultimate''== | |||
===Stage hazards=== | ===Stage hazards=== | ||
* Returning stage [[Midgar]] features the same crushing and flood hazards it had in '' | * Returning stage [[Midgar]] features the same crushing and flood hazards it had in ''SSB4''. | ||
* Returning stage [[The Great Cave Offensive]] features the same Danger Zones it had in ''for Wii U''. | * Returning stage [[The Great Cave Offensive]] features the same Danger Zones it had in ''for Wii U''. | ||
* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''. | * [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''. | ||
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games. | * The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games. | ||
<!--Pirate Ship returns again, but presumably doesn't have the crushing hazard from Brawl--> | |||
===Final Smashes=== | |||
* {{SSBU|Bayonetta}}'s [[Infernal Climax]] behaves as it did in ''SSB4''. | |||
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation. | |||
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation. | |||
===Enemies and items=== | |||
* [[Poké Ball]] summon [[Mimikyu]] will instantly KO the fighter it grabs hold of if they reach 100% damage during its attack. | |||
* [[Death's Scythe]] will instantly KO when striking a fighter at or above 80% damage with the tip of the scythe during a smash attack. | |||
===Other=== | ===Other=== | ||
* ''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock]] | *''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock|stocks]]. Under these conditions, fighters who lose all [[hit points|HP]] will suffer an instant KO and [[revival platform|respawn]] as long as they are not out of stocks. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good after a short pause. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Crush.gif|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]]. | File:Crush.gif|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]]. | ||
Midgar Crush.gif|{{SSB4|Donkey Kong}} is crushed on [[Midgar]]. | File:Midgar Crush.gif|{{SSB4|Donkey Kong}} is crushed on [[Midgar]]. | ||
Giga Bowser Ultimate KOs.gif| | File:Giga Bowser Ultimate KOs.gif|[[Giga Bowser (Final Smash)|Giga Bowser]] instantly [[screen KO|screen KOs]] [[Olimar (SSBU)|two]] [[Pit (SSBU)|fighters]] while [[knockback|launching]] a [[Jigglypuff (SSBU)|third.]] | ||
Deaths Scythe KO.gif|{{SSBU|Ness}} instantly KOs two fighters with [[Death's Scythe]]. | File:Deaths Scythe KO.gif|{{SSBU|Ness}} instantly KOs two fighters with [[Death's Scythe]]. | ||
Mimikyu Fox KO.gif|[[Mimikyu]] deals an instant KO to {{SSBU|Fox}}. | File:Mimikyu Fox KO.gif|[[Mimikyu]] deals an instant KO to {{SSBU|Fox}}. | ||
Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]]. | File:Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]]. | ||
</gallery> | </gallery> | ||