Editing Inkling (SSBU)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
{{Infobox Character | {{Infobox Character | ||
|name = Inkling | |name = Inkling | ||
|image = {{tabber|title1=Girl| | |image = {{tabber|title1=Girl|tab1=[[File:Inkling SSBU.png|x240px]]|title2=Boy|tab2=[[File:Inkling-Alt1 SSBU.png|x240px]]}} | ||
|game = SSBU | |game = SSBU | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, | {{cquote|''Attacks with a variety of weapons. Covering opponents with ink leads to more and more damage—plus these Inklings are really fashionable!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Inkling''' ({{ja|インクリング|Inkuringu}}, ''Inkling'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Although the default | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entriely a valid style, as long as the sentence stays coherent.--> | ||
'''Inkling''' ({{ja|インクリング|Inkuringu}}, ''Inkling'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Although the default form is female, both male and female forms of this character are playable. They were first characters that were suggested to appear in the then unnamed ''Ultimate'' in its first [https://www.youtube.com/watch?v=w3Gt42kVgCw teaser trailer] at the end of the March 8th, 2018 [[Nintendo Direct]], and officially announced as a newcomer in ''Ultimate''{{'}}s [https://www.youtube.com/watch?v=L93H7YC-83o E3 2018 trailer], alongside {{SSBU|Daisy}} and {{SSBU|Ridley}}. Inkling is classified as fighter #64. | |||
Yuki Tsujii voices both genders of Inkling, via voice clips from ''Splatoon''. | |||
==How to unlock== | ==How to unlock== | ||
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entriely a valid style, as long as the sentence stays coherent.--> | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Inkling being the 5th character to be unlocked. | *Play [[VS. match]]es, with Inkling being the 5th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or | *Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the first character unlocked. | ||
*Have Inkling join the player's party in [[World of Light]]. | *Have Inkling join the player's party in [[World of Light]]. | ||
Inkling must then be defeated on [[Moray Towers]] | With the exception of the third method, Inkling must then be defeated on [[Moray Towers]]. | ||
==Attributes== | ==Attributes== | ||
Inkling is a character that excels greatly in many areas but is typically defined by quick, slippery movement and fast attack speed. As a result, most attributes are overall consistent with combo-heavy middleweights, with a focus on a fast-approach "footsies" playstyle: | Inkling is a character that excels greatly in many areas, but is typically defined by quick, slippery movement and fast attack speed. As a result, most attributes are overall consistent with combo-heavy middleweights, with a focus on a fast-approach "footsies" playstyle: the Inkling has fast overall mobility due to high initial dash (16th highest) and [[run]]ning speeds (22nd highest), alongside high [[air speed]] (12-16th fastest, tied with {{SSBU|Sonic}}, {{SSBU|Mario}}, {{SSBU|Little Mac}} and {{SSBU|Donkey Kong}}). However, the rest of of Inkling's traits are mostly average, with middling [[air acceleration]], [[fall speed]], [[walk]] speed, and [[weight]]. As a result, Inkling can easily traverse large distances very quickly, but can have issues changing directions in midair; additionally, the combination of middling weight and fast fall speed do not give much of an advantage when escaping combos. | ||
Inkling's greatest strength is, fittingly, fast general movement and attack speed | Inkling's greatest strength, is, fittingly, fast general movement and attack speed. While the range on many attacks is rather lacking, this is made up by extremely fast frame data, which allows Inkling to put the fast mobility to good use and rush opponents down in a flurry of moves. Additionally, Inkling boasts a strong ground and aerial offense, with many moves being capable of stringing together, particularly when coupled with an [[up throw]], which is an effective combo initiator till high percents and can even KO through its setups, the Inkling's rushdown abilities are very effective. As a result, opponents can have a tough time finding openings in the Inkling's offense, since the high speed and low landing lag allow the Inkling to weave around any foe very easily, and an extremely potent combo ability easily turns any mistake on their end into a potential combo starter. | ||
The | The Inkling's damage racking potential is further enhanced by the unique [[ink]] mechanic, lifted from the Inkling's game of origin, ''Splatoon''. Select moves will cover opponents in ink, which increases damage and knockback dealt to them up to a maximum of 1.5x, though this will wear off over time. When an opponent is fully inked, many combos are capable of effectively dishing out surprising amounts of damage over a short period on careless opponents. As a downside, this ink mechanic also affects the power of certain moves such as [[neutral attack]] infinite, [[forward throw]], [[special move]]s and [[smash attack]]s, which lose significant KO power or damage without ink (and with some moves, completely fail to do damage). Due to this, the Inkling has to recharge the ink tank by going into a "charging" stance once the ink tank is completely depleted. As this leaves Inkling wide open to attacks with no escape options till the charge animation ends, managing the ink supply with care is crucial. | ||
Inkling also has powerful offstage capability due to | Inkling also has powerful offstage capability due to the attributes. The Inkling boasts a lengthy, albeit somewhat linear recovery, being able to double jump out of [[Splat Roller]] in combination with [[Super Jump]], allowing the recovery to be less predictable, and coupled with the sheer speed of the moves, this makes it difficult to challenge the Inkling with an offstage [[edgeguard]]. The Inkling also has one of the best air speeds to supplement this, and likewise can edgeguard very proficiently themself with [[Splat Bomb]]s, aerials, and [[Splattershot]], to name a few. | ||
Even with a | Even with a fantastic set of strengths, there are some major weaknesses as well. The Inkling's main weaknesses are that the character has to be resourceful with their tools and not waste ink with a wrong decision for a punish that can last quite a while, as without ink, Inkling sees trouble scoring kills with their Splat Roller, has mediocre damage, and contains a lack of access to their ranged tools. | ||
It is currently unknown how well the Inkling will fare in the meta, but early looks at the character in local and regional tournaments have shown promising results, with names such as {{Sm|Armada}}, {{Sm|Abadango}}, and {{Sm|Xzax}} using Inkling as their mains. {{Sm|Cosmos}} is currently considered the best Inkling main in the world, having placed 7th at [[GENESIS 6]], and subsequently going on to hold the initial record for most consecutive top 8 appearances in nationals; a streak that ended with {{Trn|MomoCon 2019}}. Inkling's potential in [[doubles]] was noted by Sakurai himself as being one of the character's strengths, allowing teammates to rack up damage even faster. | |||
==Update history== | ==Update history== | ||
Inkling received | Despite already being considered by many to be a top tier contender in the early metagame, Inkling has received several minor buffs throughout the game's updates. Inkling's Splat Bombs received a buff in the game's day one update; predominantly in how much ink it applies to its opponents. Her most controversial move, Roller, has been subject to multiple changes. In 2.0.0, the move's base knockback was nerfed - affecting bury duration at lower percents - yet its knockback growth was buffed, making it a more potent move at higher percents. The Roller was further affected in 3.0.0, affecting the move's knockback if Inkling accelerates a second time when using it. While several changes come across as nerfs on paper, due to the way the Roller is used they are mostly considered negligible, and in the latter case actually open up some combo routes at mid percents that previously didn't exist - however, one aspect of the Roller that was an outright nerf in 2.0.0 was its scaled down hitbox, as it now needs to be at point-blank range for it to connect. Inkling's jab was buffed in 3.1.0, as part of a large scale effort to make several multi-hit moves connect more reliably. | ||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
{{ | *{{buff|[[Splat Bomb]] deals more damage (8%-14% → 9%-15%).}} | ||
*{{buff|Splat Bomb applies more [[ink]] (80/140 → 110/170).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{ | *{{buff|Shortened the amount of time Inkling is unable to grab a ledge after using neutral air (60 frames → 56).}} | ||
*[[Splat Roller]]: | |||
**{{change|Splat Roller has altered knockback (60 (base)/80 (scaling) → 25/105). This decreases the bury duration at lower percents, but increases it at higher percentages.}} | |||
***{{buff|Decreased base knockback allows combo potential at mid percentages.}} | |||
**{{nerf|Splat Roller hitboxes were moved back, giving it less range.}} | |||
**{{bugfix|The ink from the Splat Roller no longer launches specific characters such as the {{SSBU|Ice Climbers}} much higher when using their respective up specials on the ink.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{buff|Splat Roller deals less knockback when accelerating again. This increases its combo potential when hitting an opponent that was already buried.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{ | *{{buff|Neutral attack 3 has more range and connects more reliably from neutral attack 2.}} | ||
==Moveset== | ==Moveset== | ||
<!--NOTICE BEFORE EDITING: When using pronouns, | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entriely a valid style, as long as the sentence stays coherent.--> | ||
*Inkling will transform into squid form while dashing and dodging. This allows Inkling to avoid some projectiles and attacks while dashing due to a lower [[hurtbox]], but only for a slight few frames, making it unviable as an actual tactic. | |||
*Inkling will transform into | *Inkling takes continuous damage while [[swimming]] in water. This trait is shared with {{SSBU|Charizard}}, {{SSBU|Sonic}}, and {{SSBU|Incineroar}}. | ||
*Inkling can [[crawl]] and [[wall jump]]. | *Inkling can [[crawl]] and [[wall jump]]. | ||
*Some of Inkling's attacks | *Some of Inkling's attacks use up and apply [[ink]]. Attacks that use ink each use a set amount of the Ink Tank. If the Inkling does not have enough ink for a move, it will deal less damage and knockback, and certain moves will have no effect at all. | ||
*The Ink Tank can be gradually replenished at any time by holding the special button while [[shield]]ing, or via the [[Splattershot]] only when the Ink Tank is completely empty. This lowers the Inkling's hitbox, but lacks any defensive options apart from canceling the charge (which is punishable). It is also restored to full capacity when the Inkling is KO'd. | |||
*The Inkling's Ink Tank is shown in the HUD and while charging ink. The red line on the tank is the minimum ink needed to throw a [[Splat Bomb]]. Once the Inkling runs out of ink, the Ink Tank will flash with a red "X" both in the HUD and on the Inkling's model. | |||
The specifics of the ink mechanic are explained in detail after the moveset table. | |||
{{clr}} | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=3.5% | |neutral3dmg=3.5% | ||
|neutralinfdmg=0.4% (loop), 2.5% ( | |neutralinfdmg=0.4% (loop), 2.5% (end) | ||
|neutraldesc=A | |neutraldesc=A two-hit combo consisting of a quick finger jab then a kick, then a roundhouse kick if the button is held. If the button is mashed, the second hit is followed by a rapid series of spurts from the Splattershot that concludes with a single blast that launches the enemy. The rapid jab covers opponents in ink. If the Inkling's Ink Tank is empty, the neutral infinite and finisher deals no damage and knockback. The first hit can [[lock]]. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg= | |ftiltdmg=9% | ||
|ftiltdesc=Swings the Splattershot | |ftiltdesc=Swings the Splattershot downwards. It has average knockback and range, and can kill at very high percentages. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=6% | |utiltdmg=6% | ||
|utiltdesc= | |utiltdesc=A backflipping kick. Can combo into itself up to three times at 0%, or two at low percents, and into aerials at higher percents. Has blind spots directly beside the Inkling, and is unable to hit prone opponents. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=3% (hit | |dtiltdmg=3% (first hit), 6% (second hit) | ||
|dtiltdesc=A | |dtiltdesc=A breakdance that hits in front of Inkling. Hits twice, and can kill at high percents, low-profile certain moves, and hit most ledge hangs. | ||
|dashname= | |dashname= | ||
|dashdmg=8% | |dashdmg=8%, 6% (late) | ||
|dashdesc= | |dashdesc=A lunging elbow strike after transforming back into humanoid form from squid form. Good as a burst-range attack or punish tool, although struggles to kill even at very high percents. | ||
|fsmashname=Inkbrush | |fsmashname=Inkbrush | ||
|fsmashdmg={{ | |fsmashdmg={{ChargedSmashDmgSSB4|16}} (ink, brush), {{ChargedSmashDmgSSB4|14}} (ink, handle), {{ChargedSmashDmgSSB4|12}} (no ink) | ||
|fsmashdesc=Swings an {{ | |fsmashdesc=Swings an {{s|inkipedia|Inkbrush}} in front, which covers opponents in ink. Has a sweetspot at the brush tip. The hitbox does not cover the splatter of paint from the Inkbrush. KOs at 90% at the edge of [[Final Destination]] (with ink available), making for a very potent kill move, especially with its disjoint. | ||
|usmashname=Blaster | |usmashname=Blaster | ||
|usmashdmg={{ | |usmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|15}} (hit 2, ink, center), {{ChargedSmashDmgSSB4|10}} (hit 2, ink, outer) {{ChargedSmashDmgSSB4|10}} (hit 2, no ink, center) {{ChargedSmashDmgSSB4|6}} (hit 2, ink, outer) | ||
|usmashdesc=Fires a {{ | |usmashdesc=Fires a burst from a {{s|inkipedia|Blaster}} above the head, which covers opponents in ink. There is a hitbox next to the Inkling that launches the enemy into the air before the shot goes off, setting the enemy up for the attack; this hitbox can even hit prone or buried opponents. KOs at 116% on Final Destination (with ink available). | ||
|dsmashname=Slosher | |dsmashname=Slosher | ||
|dsmashdmg={{ | |dsmashdmg={{ChargedSmashDmgSSB4|12.5}} (hit 1, ink, close), {{ChargedSmashDmgSSB4|7}} (hit 1, ink, far), {{ChargedSmashDmgSSB4|11}} (hit 2, ink, close), {{ChargedSmashDmgSSB4|6}} (hit 2, ink, far), {{ChargedSmashDmgSSB4|10}} (hit 1, no ink, close), {{ChargedSmashDmgSSB4|5}} (hit 1, no ink, far), {{ChargedSmashDmgSSB4|9}} (hit 2, no ink, close), {{ChargedSmashDmgSSB4|4}} (hit 2, no ink, far) | ||
|dsmashdesc=Empties out a {{ | |dsmashdesc=Empties out a {{s|inkipedia|Slosher}} on both sides, starting with the front then the back, which covers opponents in ink. The back hit deals less damage and knockback. The first hit KOs at 104% on Final Destination (with ink available). Useful for roll reads, reading ledge options or against ledge hangs. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|7}} | |nairdmg={{ShortHopDmgSSBU|7}} | ||
|nairdesc= | |nairdesc= Turns upside down and does a spinning breakdance kick in a helicopter fashion. Despite its appearance, it has no lasting hitbox, and the move only covers the Inkling's legs. Can combo into forward tilt and down tilt, or other aerials. Can be used twice alongside back aerial in a single short hop. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|12}} (feet), {{ShortHopDmgSSBU|10}} (legs), {{ShortHopDmgSSBU|7}} (late) | |fairdmg={{ShortHopDmgSSBU|12}} (feet), {{ShortHopDmgSSBU|10}} (legs), {{ShortHopDmgSSBU|7}} (late) | ||
|fairdesc=A | |fairdesc= A dropkick. Has some startup and acts as a [[sex kick]]. When sweetspotted, it is one of the Inkling's most reliable aerial KO moves. KOs at 136% at the edge of Final Destination. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|10}} ( | |bairdmg={{ShortHopDmgSSBU|10}} (tip), {{ShortHopDmgSSBU|7.5}} (handle) | ||
|bairdesc= | |bairdesc=Inkling swings the Splattershot straight behind the back. The move sports one of the larger disjointed hitboxes in Inkling's moveset, and its low landing and ending lag makes it one of the Inkling's safest moves for approaching and spacing. Is capable of a pseudo-[[wall of pain]] in certain situations. One of Inkling's best edgeguarding options due to its good knockback and frame data, and neutral aerial can be used after it if back aerial is buffered out of a short hop. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|4.5}} (hit 1), {{ShortHopDmgSSBU|6.5}} (hit 2) | |uairdmg={{ShortHopDmgSSBU|4.5}} (hit 1), {{ShortHopDmgSSBU|6.5}} (hit 2) | ||
|uairdesc= | |uairdesc=After a brief pause, performs two spinning kicks that swing in a helicopter fashion. The first hit has [[set knockback]] and sends at the [[autolink angle]], allowing it to set up into almost any tilt or a grab. The second hit has strong knockback at higher percents, making for a decent kill option if intercepted. The hitbox can be misleading, as it mainly covers directly above the Inkling. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|12}} ( | |dairdmg={{ShortHopDmgSSBU|12}} (tip), {{ShortHopDmgSSBU|10}} (handle) | ||
|dairdesc=Briefly rears the Splattershot | |dairdesc=Briefly rears back before swinging the Splattershot straight below. The sweetspot is at the Splattershot's tip and will [[meteor smash]], while the sourspot deals strong horizontal knockback. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out | |grabdesc=Reaches out to seize the opponent. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1. | |pummeldmg=1.2% | ||
|pummeldesc=Stomps on the opponent's foot | |pummeldesc=Stomps on the opponent's foot. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=5% (hit 1, ink), 3% (hit 2) | |fthrowdmg=5% (hit 1, ink), 3% (hit 2) | ||
|fthrowdesc=Fires | |fthrowdesc=Fires the Splattershot directly at the opponent, angled diagonally upwards. Hits twice, with the second hit covering the opponent in ink. Without ink, the first hit deals no damage. Has very weak knockback, and will never kill, even at Sudden Death percents, although the move covering the opponent in ink grants it utility to kill earlier with other moves, if they are out of range from up throw kill confirms. The collateral hit has set knockback and will never kill, even st 999%, making it near useless in doubles. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=9% | |bthrowdmg=9% | ||
|bthrowdesc=Transforms into | |bthrowdesc=Transforms into squid form, then spins and uses the tentacles to toss the opponent behind. Inkling's best kill throw, KOing at 129% at the edge of Final Destination. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=3% (hit 1), 3% (hit 2) | |uthrowdmg=3% (hit 1), 3% (hit 2) | ||
|uthrowdesc=Tosses the opponent upward | |uthrowdesc=Tosses the opponent upward, then turns into squid form to headbutt them from below. Sends the opponent directly upwards. Can combo reliably into neutral aerial and up aerial at low to mid percents, and at higher percents up aerial can kill out of up throw. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc= | |dthrowdesc=Slams the opponent head-first into the ground with one hand. Sends the opponent in front, allowing it to combo into forward or down tilt. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Shoots the Splattershot on both sides. Despite its appearance, the move does not apply ink to opponents. | |floorfdesc=Shoots the Splattershot on both sides of the Inkling. Despite its appearance, the move does not apply ink to opponents. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc=Shoots the Splattershot on both sides. Despite its appearance, the move does not apply ink to opponents. | |floorbdesc=Shoots the Splattershot on both sides of the Inkling. Despite its appearance, the move does not apply ink to opponents. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Shoots the Splattershot on both sides. Despite its appearance, the move does not apply ink to opponents. | |floortdesc=Shoots the Splattershot on both sides of the Inkling. Despite its appearance, the move does not apply ink to opponents. | ||
|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
|edgedesc=Swings the Splattershot | |edgedesc=Swings the Splattershot. | ||
|nsname=Splattershot | |nsname=Splattershot | ||
|nsdmg=0.3% (above | |nsdmg=0.3% (above Ink Tank line), 0.2% (below Ink Tank line), 0.1% (almost empty) | ||
|nsdesc= | |nsdesc=Rapidly fires the Splattershot in front of Inkling, which covers hit opponents in Ink at a fast pace. Only causes [[hitstun]] at very close range (3 character lengths), and slowly pushes opponents back at any further distance. Due to its high fire rate, it can lock opponents in [[shieldstun]]. Can be angled up and down, but the projectiles disappear after a set distance. Slowly loses travel distance and damage once the Ink Tank goes below the labeled line. If this move is used without any ink, the Inkling will begin charging ink. | ||
|ssname=Splat Roller | |ssname=Splat Roller | ||
|ssdmg=11% (grounded, ink), 2 | |ssdmg=11% (grounded, ink), 2-3% (moving after Ink Tank is empty) | ||
|ssdesc= | |ssdesc=Takes out a {{s|inkipedia|Roller}} and begins to slide it across the ground. The roller spreads ink across the floor, with inked surfaces slowing opponents down. The move will [[bury]] grounded opponents and cover them in ink, allowing for followups; buried opponents can be hit by the Roller again to deal good knockback. The amount of ink opponents get covered in is determined by how fast the Inkling is moving while using the move. The Inkling can turn while using the move and can change velocity by pressing forward or back. In the air, the Splat Roller can only be used once before landing and deals no damage, but grants horizontal movement and a hop that does not use a mid-air jump, allowing it to extend Inkling's [[recovery]]. Pressing the special button will put the Roller away. Without ink, the Roller will not deal damage (unless the Inkling was moving before running out of ink), and the Inkling will slowly walk forward with a dejected look; this also stops most aerial momentum. Overall, the Splat Roller is one of the core components of the Inkling's metagame, and is primarily used to finish off opponents at higher percents with a [[smash attack]]. | ||
|usname=Super Jump | |usname=Super Jump | ||
|usdmg=8% (close), 6% (far), 8% (landing) | |usdmg=8% (close), 6% (far), 8% (landing hit) | ||
|usdesc= | |usdesc=The Inkling shoots upwards in squid form. The move deals minor damage and knockback on startup, and also when the Inkling lands, giving it some safety. The rising and falling animation themselves do not deal damage. It rises very high into the air, and can be angled left or right. | ||
|dsname=Splat Bomb | |dsname=Splat Bomb | ||
|dsdmg=9.4 | |dsdmg=9.4-15% | ||
|dsdesc= | |dsdesc=Flings a pyramid-shaped ink bomb, which explodes on contact or after a fixed time. The trajectory of the bomb depends on how long the player holds the special button: a toss upward with no charge, and a long-distanced throw forward if fully charged. The bomb gains damage as it is charged, and also covers opponents in ink, the amount of which is determined by how long the move was charged. Has multiple uses, including [[edgeguarding]], setting traps, or KOing at high percents. If the Ink Tank is below the labeled meter, the Inkling will be incapable of throwing a bomb, and will instead look back at the Ink Tank, leaving Inkling open for attack. When fully charged, the bomb KOs at 143% at the edge of Final Destination. | ||
|fsname=Killer Wail | |fsname=Killer Wail | ||
|fsdmg=1% (hits 1-32), 8% (hit | |fsdmg=1% (hits 1-32), 8% (final hit) | ||
|fsdesc= | |fsdesc=Pulls out the Killer Wail, a large megaphone-like machine, which proceeds to launch a beam of damaging soundwaves, which after a short period of time, are replaced with ink. The player has full control of the Inkling while it is active, and can also move the beam's angle up and down. The looping hits cover opponents in ink, but only the final hit has KO potential, KOing at around 60%. | ||
}} | }} | ||
=== | ===[[Ink]] mechanic=== | ||
Inkling has a unique [[character mechanic]]: a handful of attacks will cover opponents in [[ink]]. Characters affected by ink are shown being coated with varying amounts of brightly colored liquid (which varies on the Inkling's [[alternate costume]]), and can be repeatedly inked until they are fully coated. Inked opponents take additional damage proportional to the amount of ink covering them. However, the damage/knockback multiplier (up to 1.5x) is maxed out after the victim is coated by roughly 60% of the maximum value. Applying more ink only lengthens the duration of being coated, and has no further effect on damage and launch rate. | |||
Inkling has a unique [[ | |||
Ink gradually disappears over time, from around 5s for the smallest application, to around 20s for a completely covered character. Ink can also be applied onto some [[Assist Trophies]]. | |||
Once the Inkling runs out of ink, the only ways to regain charge are to be KO'd, or manually recharge it by holding the shield and special button at once (or via the special button with an empty tank). The charge animation lowers the Inkling's hurtbox enough to dodge grabs and projectiles, but it can can only be done on the ground, prevents the Inkling from dodging or moving, and has noticeable ending lag, making it very punishable. | |||
The ink mechanic affects: | The ink mechanic affects: | ||
*[[ | *All [[smash attack]]s. Without ink, all of them do significantly lower damage and knockback, but still feature "ink splatter" effects. | ||
*All [[special attack]]s. Without ink, Inkling’s special moves (apart from [[Super Jump]]) are negatively affected: | |||
**[[Splattershot]] will gradually lose damage and range once it passes the line of the Ink Tank, and will not fire any projectiles when no ink is remaining. Pressing the special button once this happens will cause the Inkling to charge ink. | |||
**[[Splat Roller]] will slowly lose speed once it passes the line of the Ink Tank, and becomes completely harmless when no ink remains. This will also cause the Inkling to walk forward slowly and dejectedly. | |||
**[[Splat Bomb]] cannot be thrown if the Inkling has less ink than the line of the Ink Tank. If attempted, the Inkling will quickly look back at the ink tank, giving opponents a chance to attack freely. | |||
*[[Forward throw]]. Without ink, the Splattershot's hitbox deals no damage and will not cover opponents in ink. | *[[Forward throw]]. Without ink, the Splattershot's hitbox deals no damage and will not cover opponents in ink. | ||
* | *[[Neutral attack]] infinite. Without ink, the infinite and infinite finisher will have no hitboxes at all, and therefore deal no damage or knockback. | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entriely a valid style, as long as the sentence stays coherent.--> | ||
Lands with a splash of ink in squid form before transforming back, then flaps both arms excitedly before drawing the Splattershot. This is the Inkling's entrance animation from Octo Valley in ''Splatoon''. | |||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entriely a valid style, as long as the sentence stays coherent.--> | ||
*'''Up taunt''': Raises the Splattershot several times into the air in a celebratory cheer. Based on the "C'mon!"/"This Way!" | *'''Up taunt''': Raises the Splattershot several times into the air in a celebratory cheer. Based on the "C'mon!"/"This Way!" [[inkipedia:Signal|signal]] from ''Splatoon'' and ''Splatoon 2''. | ||
*'''Side taunt''': Fires the Splattershot into the air with one hand | *'''Side taunt''': Fires the Splattershot into the air with one hand and holds the other in the air. | ||
*'''Down taunt''': Jumps happily on the spot while smiling. Based on the "Booyah!" signal. | *'''Down taunt''': Jumps happily on the spot while smiling. Based on the "Booyah!" signal from ''Splatoon'' and ''Splatoon 2''. | ||
<gallery> | <gallery> | ||
SSBUInklingTaunt1.gif|Inkling's up taunt. | SSBUInklingTaunt1.gif|Inkling's up taunt. | ||
Line 238: | Line 191: | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entriely a valid style, as long as the sentence stays coherent.--> | ||
*Briefly looks the other way, then turns back. | *Briefly looks the other way, then turns back. | ||
*Casually poses with the Splattershot pointing | *Casually poses with the Splattershot pointing upwards, with the other hand on resting on Inkling's hip. | ||
The Inkling Boy has an altered standing stance, where he does not shake his hips as much as the Inkling Girl. However, this does not apply when holding a small item. | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
All of Inkling's animations are based on the victory poses when using particular weapons in ''Splatoon'' and | All of Inkling's animations are based on the victory poses when using particular weapons in ''Splatoon'' and its sequel. The animations vary slightly between female costumes and the male costumes. | ||
* | *Jumps for joy twice, spins around, and poses with the Splattershot. Directly based on the victory animation when using a Shooter-type weapon in ''Splatoon 2''. The initial animation is based off the male Inkling's animation with the weapon of the same type in ''Splatoon''. This pose is slightly altered for the male Inkling. | ||
* | *Sways the Splat Roller from side to side, before striking a pose while resting the Roller's handle against a shoulder. This victory pose combines the victory animations in ''Splatoon'' and ''Splatoon 2'' when the Inkling uses a Roller-type weapon. | ||
* | *Tosses the Slosher upward with their right arm and catches it in their left whilst spinning. They then toss it upwards a second time , posing with their left arm on their hip while the Slosher spins on their right index finger. Based on the female Inkling's victory animation when using a Slosher-type weapon in ''Splatoon''. | ||
[[File:SplatoonSeriesVictoryThemeUltimate.ogg|thumb|A remix of | [[File:SplatoonSeriesVictoryThemeUltimate.ogg|thumb|A remix of the Online victory jingle introduced in ''Splatoon''.]] | ||
<gallery> | <gallery> | ||
InklingVictoryPose1.gif | InklingVictoryPose1.gif | ||
InklingVictoryPose2.gif | InklingVictoryPose2.gif | ||
InklingVictoryPose3.gif | InklingVictoryPose3.gif | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | ===Notable players=== | ||
<!-- | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
====Active==== | |||
*{{Sm|Abadango|Japan}} - One of the best Inkling players in the world. Placed 3rd at {{Trn|Stunfest 2019}}, 9th at {{Trn|Umebura SP}}, 13th at {{Trn|Sumabato SP}}, and 25th at {{Trn|GENESIS 6}}. | |||
*{{Sm|Armada|Sweden}} - Placed 9th at {{Trn|Smash Ultimate Summit}}. Has wins over {{Sm|ZD}} and {{Sm|ZeRo}}. | |||
*{{Sm|Cosmos|USA}} - The best Inkling player in the world. Placed 4th at {{Trn|Umebura Japan Major 2019}}, 5th at {{Trn|Frostbite 2019}}, 7th at {{Trn|GENESIS 6}} and {{Trn|Get On My Level 2019}}, and 9th at {{Trn|Glitch 6}}. | |||
*{{Sm|cyve|Germany}} - Placed 1st at {{Trn|Calyptus Cup Ultimate}} and 5th at {{Trn|Valhalla II}}. | |||
*{{Sm|dyr|USA}} - Placed 2nd at {{Trn|Pre-Genesix}}, 5th at {{Trn|GatorLAN Spring 2019}}, 17th at {{Trn|Smash Conference United}}, and 65th at {{Trn|GENESIS 6}} with solo Inkling. | |||
*{{Sm|JDB|USA}} - Placed 5th at {{Trn|Kumite in Tennessee 2019}}, 7th at {{Trn|Midwest Mayhem Ultimate}}, and 9th at {{Trn|COST 2019}} with Inkling. | |||
*{{Sm|Mr.R|Netherlands}} - Plays Inkling as a secondary. Placed 1st at {{Trn|Regen 2019}}, 9th at both {{Trn|2GG: Prime Saga}} and {{Trn|Thunder Smash}} using Inkling as one of his characters. | |||
*{{Sm|Space|Netherlands}} - Ranked 1st in the [[Dutch Power Rankings]]. Placed 3rd at [[Tech Republic IV]] and 4th at {{Trn|Elysium: Yggdrasil}}. | |||
*{{Sm|Xzax|USA}} - Placed 2nd at {{Trn|NorCal Regionals 2019}}, 5th at {{Trn|Super Splat Bros}}, and 7th at {{Trn|Kawaii Kon 2019}}. Ranked 3rd on the [[NorCal Power Rankings#Super Smash Bros. Ultimate|NorCal Ultimate Power Rankings]]. | |||
====Inactive==== | |||
*{{Sm|falln|USA}} - Placed 1st at {{Trn|Poi Poundaz 2}} and 9th at {{Trn|SoCal Chronicles}} prior to his retirement. | |||
=== | |||
=={{SSBU|Classic Mode}}: An Inkredible Journey== | =={{SSBU|Classic Mode}}: An Inkredible Journey== | ||
[[File:SSBU Congratulations Inkling.png|thumb|Inkling's congratulations screen.]] | [[File:SSBU Congratulations Inkling.png|thumb|Inkling's congratulations screen.]] | ||
Inkling | Inkling fights fighters with differently colored alternate costumes matching the general color scheme of the stage, referencing the concept of {{iw|inkipedia|Turf War}} from the ''Splatoon'' games. The boss of this route, Marx, also fits in with this theme due to his multicolored wings. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20x20px|cl=Green}} and {{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20x20px|cl=Green}} ||{{SSBM|Yoshi's Island}}||''{{SSBUMusicLink|Splatoon|Splattack! (Original)}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20x20px|cl=Pink}}||[[Magicant]]||''{{SSBUMusicLink|Splatoon|Ink or Sink}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20x20px|cl=ClassicRed}} and {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20x20px|cl=Red}}||[[Norfair]]||''{{SSBUMusicLink|Splatoon|Metalopod}}''|| | ||
|- | |- | ||
|4||Giant {{ | |4||Giant {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20x20px|cl=Cyan}}||[[Summit]]||''{{SSBUMusicLink|Splatoon|Seaskape}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20x20px|cl=Lavender}}, {{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20x20px|cl=Black}}, and {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20x20px|cl=Purple}}||[[Fountain of Dreams]]||''{{SSBUMusicLink|Splatoon|Kraken Up}}''|| | ||
|- | |- | ||
|6||{{Head|Inkling|g=SSBU|s= | |6||2 Inklings {{Head|Inkling|g=SSBU|s=20x20px|cl=Yellow}} {{Head|Inkling|g=SSBU|s=20x20px|cl=Green}}||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Ink Me Up}}''||Free-for-all. When either of these costumes are being played as, the default Inkling Girl and Boy will be used instead. {{Head|Inkling|g=SSBU|s=20x20px}}{{Head|Inkling|g=SSBU|s=20x20px|cl=Blue}} | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||[[Marx]]|| | |Final||[[Marx]]||?||''{{SSBUMusicLink|Splatoon|Calamari Inkantation}}''|| | ||
|} | |} | ||
Note: Every stage except for the Bonus Stage plays a track from the {{uv|Splatoon}} universe, no matter what universe it originates from. Additionally, the music that plays when fighting Marx is ''Calamari Inkantation'' instead of his standard boss theme. | Note: Every stage except for the Bonus Stage plays a track from the {{uv|Splatoon}} universe, no matter what universe it originates from. Additionally, the music that plays when fighting Marx is ''Calamari Inkantation'' instead of his standard boss theme. | ||
Line 351: | Line 257: | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-64Inkling.jpg|thumb|Finding Inkling in World of Light|left]] | [[File:WoL-64Inkling.jpg|thumb|Finding Inkling in World of Light|left]] | ||
The Inklings | The Inklings (both female and male) were among the fighters that were summoned to fight the army of [[Master Hand]]s. | ||
During the opening cutscene, the Inklings were present | During the opening cutscene, the Inklings were present when [[Galeem]] unleashed his beams of light. They decided to each hide in a puddle of their own ink; however, this proved ineffective when the beams of light destroyed the cliff they were on. Both were then placed under Galeem's imprisonment alongside the rest of the fighters, except for {{SSBU|Kirby}}. | ||
In the mode proper, the female Inkling can be fought in a city area, in a space that clearly is [[Moray Towers]]. | In the mode proper, the female Inkling can be fought in a city area, in a space that clearly is [[Moray Towers]]. | ||
Line 359: | Line 265: | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|64 | | 64 | ||
|[[File:Inkling SSBU.png|center| | | [[File:Inkling SSBU.png|center|108x108px]] | ||
| {{SSBU|Inkling}} | |||
|{{ | | {{color|#dc1029|Attack}} | ||
|3,300 | | 3,300 | ||
|[[Moray Towers]] ([[Ω form]]) | | [[Moray Towers]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Splatoon|Splattack!}}'' | | ''{{SSBUMusicLink|Splatoon|Splattack!}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Inkling | Inkling's Fighter Spirits can be obtained by completing [[Classic Mode]]. They are also available periodically for purchase in the shop for 500 coins. Unlocking Inkling in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, the Squid form of the default Inkling appears as a | Additionally, the Squid form of the default Inkling appears as a Support Spirit. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Inkling Girl Spirit.png|1,025. '''''Inkling (Girl)''''' | |||
Inkling Boy Spirit.png|1,026. '''Inkling (Boy)''' | |||
Orange squid.png|1,027. Inkling | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 410: | Line 316: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|40 | |40 | ||
|{{ | |[[File:Blooper spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Blooper}}Blooper | ||
|•Tiny {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}×3 | |''Super Mario series'' | ||
| | |•Tiny {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} (×3) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|2,600 | |2,600 | ||
|[[Delfino Plaza]] ([[Battlefield form]]) | |[[Delfino Plaza]] ([[Battlefield form]]) | ||
|•Hazard: Low Gravity | |•Hazard: Low Gravity | ||
|•Timed battle | |•Timed battle<br>•Gravity is reduced<br>•The enemy tends to avoid conflict | ||
|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros | |{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros}} | ||
|- | |- | ||
|61 | |61 | ||
|{{ | |[[File:Kamek Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Kamek}}[[Kamek]] | ||
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} | |''Super Mario series'' | ||
| | |•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} (x4) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,300 | |3,300 | ||
|[[Mushroom Kingdom U]] (Slide Lift Tower) | |[[Mushroom Kingdom U]] (Slide Lift Tower) | ||
|•Easy to Launch<br>•Item: [[Star Rod]] | |•Easy to Launch<br>•Item: [[Star Rod]] | ||
|•All fighters are easy to launch after a little while<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy starts the battle with a Star Rod | |•All fighters are easy to launch after a little while<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy starts the battle with a [[Star Rod]] | ||
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}} | |{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}} | ||
|- | |- | ||
|102 | |102 | ||
|{{ | |[[File:Huey Spirit.png|center|64x64px]] | ||
|''Paper Mario'' | |{{anchor|Huey}}Huey | ||
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}} | |''Paper Mario series'' | ||
| | |•{{SSBU|Inkling}} Team (x4) ({{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|1,900 | |1,900 | ||
|[[Moray Towers]] | |[[Moray Towers]] | ||
Line 446: | Line 352: | ||
|•The enemy favors special moves | |•The enemy favors special moves | ||
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}} | |{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}} | ||
|- | |- | ||
|237 | |237 | ||
|{{ | |[[File:Yuga1.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Yuga}}Yuga | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}}<br>•Giant {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}}<br>•Giant {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,600 | |9,600 | ||
|[[Kalos Pokémon League]] (hazards off) | |[[Kalos Pokémon League]] (hazards off) | ||
Line 458: | Line 364: | ||
|•The enemy's side special has increased power<br>•Reinforcements will appear after an enemy is KO'd | |•The enemy's side special has increased power<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}} | |{{SSBUMusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}} | ||
|- | |- | ||
|239 | |239 | ||
|{{ | |[[File:Mipha Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Mipha}}Mipha | ||
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}} | |''The Legend of Zelda series'' | ||
| | |•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,900 | |3,900 | ||
|[[Great Bay]] ([[Battlefield form]]) | |[[Great Bay]] ([[Battlefield form]]) | ||
Line 470: | Line 376: | ||
|•[[Stamina battle]]<br>•The enemy heals over time | |•[[Stamina battle]]<br>•The enemy heals over time | ||
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}} | ||
|- | |- | ||
|284 | |284 | ||
|{{ | |[[File:SSBU Spirits Phantoon.png|center|64x64px]] | ||
|''Metroid'' | |{{anchor|Phantoon}}Phantoon | ||
|''Metroid series'' | |||
|•Clear {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Yellow}} | |•Clear {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,500 | |3,500 | ||
|[[Frigate Orpheon]] | |[[Frigate Orpheon]] | ||
Line 482: | Line 388: | ||
|•The enemy is invisible | |•The enemy is invisible | ||
|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}} | |{{SSBUMusicLink|Metroid|Lockdown Battle Theme}} | ||
|- | |- | ||
|480 | |480 | ||
|{{ | |[[File:Smeargle.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Smeargle}}Smeargle | ||
|''Pokémon series'' | |||
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,700 | |1,700 | ||
|[[WarioWare, Inc.]] (hazards off) | |[[WarioWare, Inc.]] (hazards off) | ||
Line 494: | Line 400: | ||
|•Hostile assist trophies will appear<br>•The enemy favors side smash attacks | |•Hostile assist trophies will appear<br>•The enemy favors side smash attacks | ||
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}} | |{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}} | ||
|- | |- | ||
|540 | |540 | ||
|{{ | |[[File:Inkay Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Inkay}}[[Inkay]] | ||
|''Pokémon series'' | |||
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,400 | |3,400 | ||
|[[Kalos Pokémon League]] (hazards off) | |[[Kalos Pokémon League]] (hazards off) | ||
|•Earthquake | |•Earthquake | ||
|•Periodic earthquakes will shake the stage after a little while<br>•Only certain Pokémon will emerge from Poké Balls (Inkay) | |•Periodic earthquakes will shake the stage after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Inkay]]) | ||
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon X / Pokémon Y}} | |{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon X / Pokémon Y}} | ||
|- | |- | ||
|573 | |573 | ||
| | |[[File:Jeff2.png|center|64x64px]] | ||
|'' | |[[Jeff]] | ||
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}×3 | |''Earthbound series'' | ||
| | |•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} (×3) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|13,200 | |13,200 | ||
|[[Onett]] | |[[Onett]] | ||
|•Assist Trophy Enemies (Jeff)<br>•Item: Shooting Types | |•Assist Trophy Enemies ([[Jeff]])<br>•Item: Shooting Types | ||
|•Hostile assist trophies will appear<br>•The enemy's shooting items have increased power<br>•Reinforcements will appear during the battle | |•Hostile assist trophies will appear<br>•The enemy's shooting items have increased power<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|EarthBound|Onett Theme / Winters Theme}} | |{{SSBUMusicLink|EarthBound|Onett Theme / Winters Theme}} | ||
|- | |- | ||
|687 | |687 | ||
|{{ | |[[File:TsubasaOribe.png|center|64x64px]] | ||
|{{s|fireemblemwiki|Tsubasa Oribe}} | |||
|''Tokyo Mirage Sessions ♯FE'' | |''Tokyo Mirage Sessions ♯FE'' | ||
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,600 | |1,600 | ||
|[[Boxing Ring]] ([[Battlefield form]]) | |[[Boxing Ring]] ([[Battlefield form]]) | ||
|•Assist Trophy Enemies ([[Squid Sisters]]) | |•Assist Trophy Enemies ([[Squid Sisters]]) | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Style Savvy: Trendsetters}} | ||
|- | |- | ||
|779 | |779 | ||
|{{ | |{{anchor|Amy}}[[File:Amy Spirit.png|center|64x64px]] | ||
|''Sonic | |[[Amy]] | ||
|''Sonic the Hedgehog series'' | |||
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,400 | |9,400 | ||
|[[Windy Hill Zone]] | |[[Windy Hill Zone]] | ||
Line 542: | Line 448: | ||
|•The enemy starts the battle with a Hammer<br>•The enemy can swing the Hammer for a long time<br>•The enemy has increased move speed | |•The enemy starts the battle with a Hammer<br>•The enemy can swing the Hammer for a long time<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Sonic The Hedgehog|Open Your Heart}} | |{{SSBUMusicLink|Sonic The Hedgehog|Open Your Heart}} | ||
|- | |- | ||
|785 | |785 | ||
|{{ | |{{anchor|Chaos}}[[File:Chaos Spirit.png|center|64x64px]] | ||
|''Sonic | |[[Chaos]] | ||
|''Sonic the Hedgehog series'' | |||
|•Metal {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} | |•Metal {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,200 | |4,200 | ||
|[[Fourside]] ([[Battlefield form]]) | |[[Fourside]] ([[Battlefield form]]) | ||
Line 554: | Line 460: | ||
|•The enemy is giant when the enemy's at high damage<br>•The enemy is metal | |•The enemy is giant when the enemy's at high damage<br>•The enemy is metal | ||
|{{SSBUMusicLink|Sonic The Hedgehog|Open Your Heart}} | |{{SSBUMusicLink|Sonic The Hedgehog|Open Your Heart}} | ||
|- | |- | ||
|1,030 | |1,030 | ||
| | |[[File:Squid Sisters.png|center|64x64px]] | ||
|''Splatoon'' | |[[Squid Sisters]] | ||
|•{{SSBU|Inkling}} | |''Splatoon series'' | ||
| | |•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}} (×4) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|13,700 | |13,700 | ||
|[[Moray Towers]] | |[[Moray Towers]] | ||
|•Assist Trophy Enemies | |•Assist Trophy Enemies<br>•Easy to Launch | ||
|•You are easy to launch<br>•Hostile assist trophies will appear | |•You are easy to launch<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Splatoon|Ink Me Up}} | |{{SSBUMusicLink|Splatoon|Ink Me Up}} | ||
|- | |- | ||
|1,032 | |1,032 | ||
| | |[[File:Sheldon Spirit.png|center|64x64px]] | ||
|''Splatoon'' | |Sheldon | ||
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}} | |''Splatoon series'' | ||
| | |•{{SSBU|Inkling}} Team (×4) ({{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|8,000 | |8,000 | ||
|[[Moray Towers]] ([[Battlefield form]]) | |[[Moray Towers]] ([[Battlefield form]]) | ||
Line 590: | Line 484: | ||
|•The enemy's ranged weapons have increased power | |•The enemy's ranged weapons have increased power | ||
|{{SSBUMusicLink|Splatoon|Seaskape}} | |{{SSBUMusicLink|Splatoon|Seaskape}} | ||
|- | |- | ||
|1,034 | |1,034 | ||
| | |[[File:Jelonzo Spirit.png|center|64x64px]] | ||
|''Splatoon'' | |Jelonzo | ||
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}{{Head|Inkling|g=SSBU|s=20px|cl=Purple}} | |''Splatoon series'' | ||
| | |•{{SSBU|Inkling}} (×2) ({{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}{{Head|Inkling|g=SSBU|s=20px|cl=Purple}}) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|2,500 | |2,500 | ||
|[[Saffron City]] ([[Battlefield form]]) | |[[Saffron City]] ([[Battlefield form]]) | ||
Line 602: | Line 496: | ||
|•The floor is poisonous | |•The floor is poisonous | ||
|{{SSBUMusicLink|Splatoon|Seaskape}} | |{{SSBUMusicLink|Splatoon|Seaskape}} | ||
|- | |- | ||
|1,035 | |1,035 | ||
| | |[[File:Crusty Sean.png|center|64x64px]] | ||
|''Splatoon'' | |Crusty Sean | ||
|''Splatoon series'' | |||
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,600 | |3,600 | ||
|[[Saffron City]] | |[[Saffron City]] | ||
Line 614: | Line 508: | ||
|•The enemy becomes more powerful after eating<br>•All fighters have increased move speed after a little while<br>•The enemy is easily distracted by items | |•The enemy becomes more powerful after eating<br>•All fighters have increased move speed after a little while<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Splatoon|Rip Entry}} | |{{SSBUMusicLink|Splatoon|Rip Entry}} | ||
|- | |- | ||
|1,042 | |1,042 | ||
| | |[[File:Octoling.png|center|64x64px]] | ||
|''Splatoon'' | |Octoling | ||
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Pink}}×4 | |''Splatoon series'' | ||
| | |•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Pink}} (×4) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|4,000 | |4,000 | ||
|[[Midgar]] ([[Battlefield form]]) | |[[Midgar]] ([[Battlefield form]]) | ||
Line 626: | Line 520: | ||
|•[[Stamina battle]]<br>•The enemy favors neutral specials | |•[[Stamina battle]]<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Splatoon|Octoweaponry}} | |{{SSBUMusicLink|Splatoon|Octoweaponry}} | ||
|- | |- | ||
|1,047 | |1,047 | ||
| | |[[File:Octolingandboy.png|center|64x64px]] | ||
|''Splatoon'' | |Octoling Girl & Octoling Boy | ||
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}}{{Head|Inkling|g=SSBU|s=20px|cl=Indigo}} | |''Splatoon series'' | ||
| | |•{{SSBU|Inkling}} (×2) ({{Head|Inkling|g=SSBU|s=20px|cl=Pink}}{{Head|Inkling|g=SSBU|s=20px|cl=Indigo}}) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|9,400 | |9,400 | ||
|[[Midgar]] ( | |[[Midgar]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
|•The enemy's special moves have increased power | |•The enemy's special moves have increased power | ||
|{{SSBUMusicLink|Splatoon|Undertow}} | |{{SSBUMusicLink|Splatoon|Undertow}} | ||
|- | |- | ||
|1,185 | |1,185 | ||
|{{ | |{{anchor|Mermaid}}[[File:Mermaid Spirit.png|center|64x64px]] | ||
|''The Legendary Starfy'' | |Mermaid | ||
|''The Legendary Starfy series'' | |||
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,700 | |1,700 | ||
|[[Wuhu Island]] (Rocks at sea) | |[[Wuhu Island]] (Rocks at sea) | ||
Line 650: | Line 544: | ||
|•The enemy heals over time | |•The enemy heals over time | ||
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}} | |{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}} | ||
|- | |- | ||
|1,314 | |1,314 | ||
| | |[[File:Futaba Persona 5.png|center|64x64px]] | ||
|''Persona'' | |[[Futaba Sakura]] | ||
| | |''Persona series'' | ||
| | |{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|2,900 | |2,900 | ||
|[[Mushroomy Kingdom]] ([[Battlefield form]]) | |[[Mushroomy Kingdom]] ([[Battlefield form]]) | ||
|•Item Tidal Wave ([[Boss Galaga]])<br>•Assist Trophy Enemies ([[Wily Capsule]]) | |•Item Tidal Wave ([[Boss Galaga]])<br>•Assist Trophy Enemies ([[Wily Capsule]]) | ||
|•Timed battle | |•Timed battle<br>•Hostile assist trophies will appear<br>•Items will be pulled toward the enemy | ||
|{{SSBUMusicLink|Persona|Beneath the Mask}} | |{{SSBUMusicLink|Persona|Beneath the Mask}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 697: | Line 579: | ||
|- | |- | ||
|238 | |238 | ||
|{{ | |[[File:Botwzelda.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Zelda (Breath of the Wild)}}Zelda (Breath of the Wild) | ||
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}} | |''The Legend of Zelda series'' | ||
| | |•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|9,200 | |9,200 | ||
|[[Great Plateau Tower]] | |[[Great Plateau Tower]] | ||
Line 709: | Line 592: | ||
|- | |- | ||
|1,029 | |1,029 | ||
| | |[[File:Lil Judd Spirit.png|center|64x64px]] | ||
|''Splatoon'' | |Li'l Judd | ||
|•Tiny {{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} | |''Splatoon series'' | ||
| | |•Tiny {{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Inkling}} (×2) ({{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|9,100 | |9,100 | ||
|[[Moray Towers]] | |[[Moray Towers]] | ||
Line 721: | Line 605: | ||
|- | |- | ||
|1,237 | |1,237 | ||
|{{ | |{{anchor|Vince}}[[File:Vince Spirit.png|center|64x64px]] | ||
|''Art Academy'' | |[[Vince]] | ||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} ( | |''Art Academy series'' | ||
| | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Vince's Hat, Vince's Outfit)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,500 | |3,500 | ||
|[[PictoChat 2]] | |[[PictoChat 2]] | ||
| | |•[[Assist Trophy]] Enemies ([[Vince]]) | ||
|•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | |•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Swan Lesson}} | ||
|Paint as seen in Vince's [https://www.ssbwiki.com/images/b/bc/VinceArtAcademy.png official artwork] | |Paint as seen in Vince's [https://www.ssbwiki.com/images/b/bc/VinceArtAcademy.png official artwork] | ||
|} | |} | ||
==[[Alternate costume (SSBU)#Inkling|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Inkling|Alternate costumes]]== | ||
All of the Inkling's alternate costumes feature wearable gear that can be found in ''Splatoon'' and ''Splatoon 2''. Each of the costumes has a different | All of the Inkling's alternate costumes feature wearable gear that can be found in ''Splatoon'' and ''Splatoon 2''. Each of the costumes has a different [[Ink]] color, which matches the color of their hair and [[Inkling#Squid|squid form]]. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
Line 772: | Line 633: | ||
|{{Head|Inkling|g=SSBU|s=50px|cl=Indigo}} | |{{Head|Inkling|g=SSBU|s=50px|cl=Indigo}} | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Inkling | Inkling poster.jpg|Inkling character poster, as posted on the official ''Splatoon'' Twitter account. | ||
Inkling artwork.jpg|Inkling artwork, as posted on the official English Nintendo Versus Twitter account. | |||
Inkling amiibo (Smash Series).png|Inkling's [[amiibo]]. | Inkling amiibo (Smash Series).png|Inkling's [[amiibo]]. | ||
SSBU Inkling Number.png|Inkling's fighter card. | SSBU Inkling Number.png|Inkling's fighter card. | ||
SSBUWebsiteInkling1.jpg|Female Inkling on [[Moray Towers]]. | |||
SSBUWebsiteInkling2.jpg|Male Inkling using his forward smash on {{SSBU|Luigi}} at [[Luigi's Mansion]]. | |||
SSBUWebsiteInkling1.jpg| | |||
SSBUWebsiteInkling2.jpg| | |||
SSBUWebsiteInkling3.jpg|Dodging {{SSBU|Squirtle}}'s [[Water Gun]] on [[Pokémon Stadium 2]]. | SSBUWebsiteInkling3.jpg|Dodging {{SSBU|Squirtle}}'s [[Water Gun]] on [[Pokémon Stadium 2]]. | ||
SSBUWebsiteInkling4.jpg| | SSBUWebsiteInkling4.jpg|Male Inkling using down smash on [[3D Land]]. | ||
SSBUWebsiteInkling5.jpg| | SSBUWebsiteInkling5.jpg|Two Inklings on Moray Towers. | ||
SSBUWebsiteInkling6.jpg| | SSBUWebsiteInkling6.jpg|Female Inkling using [[Splat Roller]] on {{SSBU|Link}}, {{SSBU|Samus}} and {{SSBU|Mario}} on [[Mario Circuit (SSBB)|Figure-8 Circuit]]. | ||
SSBUWebsiteJoker6.jpg|With {{SSBU|Isabelle}} and {{SSBU|Joker}} in his school outfit on [[Delfino Plaza]]. | SSBUWebsiteJoker6.jpg|With {{SSBU|Isabelle}} and {{SSBU|Joker}} in his school outfit on [[Delfino Plaza]]. | ||
SSBUWebsiteYoungLink4.jpg| | SSBUWebsiteYoungLink4.jpg|Female Inkling watching {{SSBU|Young Link}} drink [[Lon Lon Milk]] on [[Temple]]. | ||
SSBUWebsiteRathalos4.jpg| | SSBUWebsiteRathalos4.jpg|Female Inkling, Link, {{SSBU|Pikachu}} and {{SSBU|Bowser}} being attacked by [[Rathalos]] on [[Tortimer Island]]. | ||
ScreenKOSmashUltimate.png|Female Inkling getting [[Screen KO]]'d on Moray Towers. | |||
8-PlayerSSBU 1.jpg| | 8-PlayerSSBU 1.jpg|Female Inkling with Mario, {{SSBU|Donkey Kong}}, Link, Samus, {{SSBU|Ice Climbers}}, {{SSBU|Pit}} and {{SSBU|Villager}} on {{SSBU|Battlefield}}. | ||
SSBUKirbyJPTwitter2.jpg|With {{SSBU|Kirby}}, Mario, Link, {{SSBU|Marth}}, Pit, {{SSBU|Ridley}} and Villager on Battlefield. | SSBUKirbyJPTwitter2.jpg|With {{SSBU|Kirby}}, Mario, Link, {{SSBU|Marth}}, Pit, {{SSBU|Ridley}} and Villager on Battlefield. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=O4-7-bJWUsc}} | {{#widget:YouTube|id=O4-7-bJWUsc}} | ||
==Trivia== | ==Trivia== | ||
<!--NOTICE BEFORE EDITING: When using pronouns, | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entriely a valid style, as long as the sentence stays coherent.--> | ||
*Both | *Both Inklings’ spirits have headwear that is absent on their default costumes (Inkling Girl wears the {{s|inkipedia|Studio Headphones}} in her spirit artwork, while Inkling Boy wears the {{s|inkipedia|Pilot Goggles}} in his). | ||
** | **Ironically, official artwork of both default Inklings without said headgear exist, but are not used for their spirits’ artwork. | ||
*Inkling can [[Swimming|swim]] in water in ''Ultimate''. This contradicts attributes established in ''Splatoon'', in which Inklings can only swim in | *Inkling can [[Swimming|swim]] in water in ''Ultimate''. This contradicts attributes established in ''Splatoon'', in which Inklings can only swim in [[Inkipedia:Ink|Ink]] (in [[Inkipedia:Squid|Squid Form]]) and dissolve when they touch water. However, in reference to this attribute, Inkling takes gradual damage while swimming in water and has an animation akin to other drowning animations as the basic swim animation. | ||
*Inkling is | **The animation speeds up once Inkling begins to drown. | ||
*Inkling is currently the only newcomer in ''Ultimate'' to have received a [[:File:Inkling poster.jpg|''Smash Bros. 4''-style character poster]] to promote their inclusion as a playable character. | |||
*At E3 2018, some of the demonstration videos for Inkling show both the Splattershot and the Splat Roller leaving ink on the ground. However, it was later confirmed that only the Splat Roller can do this. The reason for the Splattershot losing this attribute is unknown. | |||
** | *Inkling is the first newcomer in ''Ultimate'' that was previously featured as a [[Mii Fighter]] [[Alternate costume (SSB4)#Mii Fighter|costume]] in ''Super Smash Bros. 4''. The others are {{SSBU|Chrom}}, {{SSBU|King K. Rool}}, and {{SSBU|Isabelle}}. | ||
*Inkling | **She is also the only sole representative to have this trait. | ||
* | *Inkling was the only newcomer to be in the panoramic group artwork when it was first shown off in the E3 2018 Direct, due to being the only newcomer revealed at the time. | ||
* | *Inkling is currently one of the only two newcomers in ''Ultimate'' to not have splash art and an introduction tagline, the other being {{SSBU|Daisy}}. | ||
* | **For Inkling, this is most likely due to the fact that technically the Inklings were revealed in the first Ultimate teaser trailer. | ||
* | *Inkling is one of two newcomers (the other being {{SSBU|Ridley}}) to be in a veteran's gallery on the official website, specifically {{SSBU|Young Link}}'s. | ||
**Inkling | *Coincidentally, Inkling's fighter number, 64, is the same as the number of the female Inkling’s [[mariowiki:Costume Mario|costume]] in ''Super Mario Maker''. She shares this distinction with {{SSBU|Greninja}}. | ||
* | *Inkling is the only character to have an alternate costume appear in the World of Light introduction cutscene, as the male Inkling appears alongside the default female Inkling. | ||
* | **Despite the male Inkling appearing as a separate character from the female Inkling in said scene, he does not have a ''Smash'' amiibo of him. | ||
* | *When Inkling is KO'd in [[Stamina Mode]], a ghostly squid can be seen drifting out of the KO explosion. In ''Splatoon'', this occurs when an Inkling's health is depleted (known in that game as being "splatted"). | ||
*Inkling is one of the few fighters to spin forwards instead of away from the screen in their [[Star KO]] (similarly to how Star KOs acted in ''Smash 4''). This trait is shared with {{SSBU|Cloud}}, {{SSBU|Corrin}}, {{SSBU|Incineroar}} and {{SSBU|Shulk}}. | |||
*Depending on which [[Alternate costume (SSBU)#Inkling|costume]] the player chooses when doing Inkling's [[Classic Mode (SSBU)|Classic Mode]] route, two different colors of Inkling will appear as the penultimate battle. The orange, pink, and purple Inklings face off against their yellow and green counterparts, the blue and yellow Inklings face off against the orange and green ones, and the green, cyan, and indigo Inklings face off against the orange and blue ones. | |||
* | *Inkling is the only non-DLC newcomer to be a sole representative of a new universe. | ||
*Inkling, {{SSBU|Ike}} and {{SSBU|Pokémon Trainer}} are the only characters to have {{SSBU|alternate costume}}s with different animations. Some of the male Inkling's animations are altered from the female Inkling, including his idle pose, certain victory poses and [[Screen KO]]. | |||
*In German, Spanish and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ("'''die'''/'''der''' Inkling", "'''la''' Inkling chica"/"'''el''' Inkling chico" and "'''la''' Ragazza Inkling"/"'''il''' Ragazzo Inkling"). Inkling shares this trait with {{SSBU|Wii Fit Trainer}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, and the {{SSBU|Mii Fighter}}s. | |||
*In the Japanese version, Inkling's voice actor is not listed in the Sound Test. | |||
*Inkling | *The costumes for Inklings were decided along with the ''Splatoon'' development team. <ref>https://twitter.com/PushDustIn/status/1097010525328748545</ref> | ||
*Inkling is the only character whose Final Smash background changes color depending on alternate costumes; female Inklings will have a blue background while male Inklings will have a green one. | |||
*With the addition of the DLC Futaba Sakura Spirit, Inkling is now one of the few characters who can appear in their default costume as a puppet in Spirit battles. The others are {{SSBU|Mr. Game & Watch}}, {{SSBU|Bowser Jr.}}, {{SSBU|Yoshi}}, {{SSBU|Peach}}, {{SSBU|Mario}}, {{SSBU|Luigi}}, {{SSBU|Robin}} and {{SSBU|Joker}}. Like Robin, and Joker, the Spirit battle is exclusive to DLC spirits. | |||
**This is not counting {{SSBU|Alph}} and female {{SSBU|Corrin}}, who use their main colors in a few spirit battles, but themselves are alternate costumes. | |||
**While {{SSBU|R.O.B.}}'s default palette is interchangeable between Western and Japanese versions, for most Spirit Battles involving either palette, the alternate is used depending on the region. The only exception is the Ancient Minister Spirit Battle, where the last R.O.B. uses the standard palette of either region. | |||
**Although the default Inkling Girl was not used in any spirit battles prior to version 3.0, the default Inkling Boy was. | |||
***This makes Inkling the only fighter with two costumes with alternate colors to use a default palette for both costumes in spirit battles. | |||
*Inkling is one of the only two non-DLC newcomers that can wall jump; the other one is {{SSBU|Dark Samus}}. | |||
*Not counting the male Inkling, the female default Inking is one of the four female fighters not to face {{SSBU|Master Hand}} (and {{SSBU|Crazy Hand}} if the difficulty is 7.0 or higher) as the final boss in Classic Mode, the other three being {{SSBU|Zelda}}, {{SSBU|Rosalina & Luma}} and {{SSBU|Bayonetta}}. | |||
*During [[Smash Ball]] stand by, Inkling's head will glow with a colored aura equivalent to that of her ink. The phase is nearly identical to that when Inklings max out their special attack meter in ''Splatoon'', with the animation in ''Smash'' lacking her tentacles splaying about wildly. | |||
*In World of Light, Inkling and {{SSBU|Meta Knight}} are the only two characters who do not use their dashing animation when moving around on the map. | |||
*Inkling and {{SSBU|Snake}} are the only characters who cannot angle their shield by holding the special move button while shielding. In Inkling's case, this is due to the shield and special button combination being used to refill their ink gauge. | |||
*If an Inkling opponent gets KO'd in either a Horde Battle or in [[Mob Smash]], their ink gauge will not be shown at zero level. | |||
==References== | ==References== |