Editing Inkling (SSBU)

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{{Infobox Character
{{Infobox Character
|name = Inkling
|name = Inkling
|image = {{tabber|title1=Girl|content1=[[File:Inkling SSBU.png|x240px]]|title2=Boy|content2=[[File:Inkling-Alt1 SSBU.png|x240px]]}}
|image = [[File:Inkling SSBU.png|250px]]
|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = B-
|ranking = 49
}}
}}
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
{{cquote|''Attacks with a variety of weapons. Covering opponents with ink leads to more and more damage—plus these Inklings are really fashionable!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Inkling''' ({{ja|インクリング|Inkuringu}}, ''Inkling'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Although the default costume is female, both of the genders associated with this character are playable. They were the first character that was teased to appear in the then-unnamed ''Ultimate'' in its first teaser trailer at the end of the March 8th, 2018 [[Nintendo Direct]], and officially announced as a newcomer in ''Ultimate''{{'}}s [https://www.youtube.com/watch?v=L93H7YC-83o E3 2018 trailer], alongside {{SSBU|Daisy}} and {{SSBU|Ridley}}. Inkling is classified as [[Fighter number|Fighter #64]], the first fighter number of the [[newcomer]]s.
<!--NOTICE BEFORE EDITING: As is our custom on the wiki, where a character has multiple selectable genders, we use gender pronouns for the default gender of that character. The Inkling is also subject to this rule, therefore please refrain from changing the pronouns used in this article to gender-neutral. For more information, please refer to the manual of style.-->
'''Inkling''' ({{ja|インクリング|Inkuringu}}, ''Inkling'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Although the default form is female, both male and female forms of this character are playable. They were first characters that were suggested to appear in the then unnamed ''Ultimate'' in its first [https://www.youtube.com/watch?v=w3Gt42kVgCw teaser trailer] at the end of the March 8th, 2018 [[Nintendo Direct]], and officially announced as a newcomer in ''Ultimate''{{'}}s [https://www.youtube.com/watch?v=L93H7YC-83o E3 2018 trailer] , alongside {{SSBU|Daisy}} and {{SSBU|Ridley}}. Inkling is classified as fighter #64.


{{iw|inkipedia|Yuki Tsuji}} reprises his role as the voices of both the Inkling's male and female counterparts in all regions, albeit via recycled voice clips from ''{{iw|inkipedia|Splatoon}}'' and ''{{iw|inkipedia|Splatoon 2}}''.
Yuki Tsujii voices both genders of Inkling, via voice clips from ''Splatoon''.
 
Inkling is currently ranked 49th out of 82 on the ''Ultimate'' [[tier list]], placing her in the B- tier. Inkling boasts an incredibly potent neutral game due to her high mobility, deceptive [[hurtbox]]-shifting dash, and several projectiles that complement an offensive repertoire that is characterized by fast frame data and combo potential. Several of her attacks are fast enough to combo into themselves, and [[back aerial]] in particular offers great power and a disjoint that can be used for spacing, combos, and combo confirms. Inkling's most unique trait is the ability to cover the enemy in {{b|Ink|status}}, applying the enemy with a damage multiplier that makes her combos even more devastating, and she can apply Ink through several attacks that are some of her most potent tools such as her [[neutral attack]]. She further sports a powerful recovery that allows her to return from anywhere off-stage, and a highly versatile [[grab]] game comprised of disjointed pivot and dash grabs, a forward throw that applies Ink, a back throw that KOs at high percentages, and an up throw that can confirm into both combos, as well as a KO confirm off of her [[up aerial]] at certain percentages.
 
However, Inkling is weighed down by several factors that prove problematic to her. Her well-rounded neutral and advantage are almost entirely offset by the borderline fatal flaw of having no reliable KO options. All of her [[smash attack|Smash attacks]] (as well as the [[Splat Roller]]) are difficult to score clean hits with and highly punishable on block or whiff, the [[sweet spot (hitbox)|sweet spot]] of her [[forward aerial]] is similarly precise, and her back aerial is prone to [[stale-move negation|staling]] due to its frequent usage. This makes her reliant on [[edgeguarding]], [[predicting|reads]] and situational moves like up aerial and back throw for a lot of KOs; things she can perform decently with but none of which she particularly excels at compared to other characters. Her up throw KO confirm only partially alleviates this issue, as it has varying percentage windows depending on character and stage, and it is further influenced by [[rage]]. Moreover, the KO confirm highlights another issue, which is Inkling's linear game plan. Despite having a strong combo game, it is almost entirely centered on Inkling having to grab the opponent since she lacks in the way of reliable combo starters, making her options fairly predictable. Her [[out of shield]] options are also sub-par due to awkward hitbox coverage, meaning she plays weaker when on the defensive.
 
While Inkling was initially believed to be an early top tier contender for the game thanks to strong performances from players such as {{Sm|Cosmos}} and {{Sm|Space}}, the character saw stagnation as her weaknesses grew more apparent in light of other characters flourishing, leading to a dwindling player base. Currently, Inkling is considered a speedy jack-of-all-trades who requires more maintenance to do well with under pressure situations than others of her archetype. Despite this, Inkling is still considered a viable character in competitive play, and retains a modest base thanks to the efforts of players such as {{Sm|Shirayuki}} and {{Sm|showers}}.


==How to unlock==
==How to unlock==
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: As is our custom on the wiki, where a character has multiple selectable genders, we use gender pronouns for the default gender of that character. The Inkling is also subject to this rule, therefore please refrain from changing the pronouns used in this article to gender-neutral. For more information, please refer to the manual of style.-->
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with Inkling being the 5th character to be unlocked.
*Play [[VS. match]]es, with Inkling being the 5th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or anyone in her unlock tree, being the 1st character unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the first character unlocked.
*Have Inkling join the player's party in [[World of Light]].
*Have Inkling join the player's party in [[World of Light]].
Inkling must then be defeated on [[Moray Towers]] (the [[Ω form]] is used in World of Light).
With the exception of the third method, Inkling must then be defeated on [[Moray Towers]].


==Attributes==
==Attributes==
Inkling is a character that excels greatly in many areas but is typically defined by quick, slippery movement and fast attack speed. As a result, most attributes are overall consistent with combo-heavy middleweights, with a focus on a fast-approach "footsies" playstyle: she has fast overall mobility due to her high initial dash (16th highest) and [[dash]]ing speeds (22nd highest), alongside high [[air speed]] (12-16th fastest, tied with {{SSBU|Sonic}}, {{SSBU|Mario}}, {{SSBU|Little Mac}} and {{SSBU|Donkey Kong}}). However, the rest of Inkling's traits are mostly average, with middling [[air acceleration]], [[fall speed]], [[walk]]ing speed, average [[weight]], and low traction. As a result, she can easily traverse large distances very quickly, but can have issues changing directions in midair; additionally, the combination of middling weight and fast fall speed do not give much of an advantage when escaping combos.
Inkling is a character that excels greatly in many areas, but is typically defined by her quick, slippery movements and fast attack speed. As a result, her attributes are overall consistent with combo-heavy middleweights, with a focus on a fast approach "footsies" playstyle: the Inkling has very fast overall mobility due to her very high initial dash (16th highest) and [[run]]ning speeds (22nd highest), alongside high [[air speed]] (12-16th fastest, tied with {{SSBU|Sonic}}, {{SSBU|Mario}}, {{SSBU|Little Mac}} and {{SSBU|Donkey Kong}}). However, the rest of her traits are mostly average, with middling [[air acceleration]], [[fall speed]], [[walk]] speed, and [[weight]]. As a result, Inkling has can easily traverse large distances very quickly, but can have issues changing directions in midair; additionally, her weight and fall speed do not give her much of an advantage with escaping combos.
 
Inkling's greatest strength is, fittingly, fast general movement and attack speed. Inkling's dash is notable for shifting their entire hurtbox during movement, which in some cases allows them to low-profile through certain attacks, and its obscure animation - which shares a visual similarity with her spot dodge animation - as well as their strong initial dash gives the character one of the strongest and most deceptive [[dash-dance]]s in the entire game. While the range on many of their attacks is rather lacking, this is made up for by decently fast frame data (although many of her moves have noticeable lag), which allows Inkling to put their fast mobility to good use and rush opponents down in a flurry of moves. Additionally, Inkling boasts a strong ground and aerial offense, with many moves being capable of stringing together, particularly when coupled with an [[up throw]], which is an effective combo initiator until high [[percent]]s and can even [[KO]] through its setups. As a result, opponents can have a tough time finding openings in her offense, since their high speed and low landing lag allow their to weave around any foe very easily and an extremely potent [[combo]] ability easily turns any mistake on their end into a potential combo starter.
 
The character's damage racking potential is further enhanced by the unique {{b|ink|status}} mechanic, lifted from their origin series. Select moves - such as [[Splattershot]] - will cover opponents in ink, which increases damage dealt to them up to a maximum of 1.5×, though this will wear off over time. When an opponent is fully inked, many combos are capable of effectively dishing out surprising amounts of damage over a short period on careless opponents. Because of these traits, alongside aforementioned ones, Inkling sports what is commonly believed by many to be the best [[neutral attack]] in the game. It has respectable startup due to it coming out on frame 3. It sports good range and its rapid jab to finisher can occasionally apply enough ink to reach the ink's full damage multiplier, which sets up the opponent for massive [[damage]] strings. As a downside, ink also affects the power of certain moves, such as the aforementioned neutral attack infinite, [[forward throw]], [[special move]]s and [[smash attack]]s, which lose significant KO power or damage when the ink tank is empty (with some moves being rendered completely unusable). Due to this, Inkling has to recharge the ink tank by going into a "charging" stance once the ink tank is completely depleted. As this leaves Inkling wide open to attacks with no escape options till the charge animation ends, managing the ink supply with care is crucial, and it is important to keep a safe distance from the opponent when recharging.
 
Inkling also has powerful offstage capability due to their attributes. Despite having a relatively linear [[recovery]], Inkling is able to vary it by [[double jump]]ing out of [[Splat Roller]] in combination with the very long-reaching [[Super Jump]], allowing the recovery to be less predictable and allowing their to stay airborne for extended periods. Inkling's Super Jump also has a very generous [[edge sweetspot]] range, making it hard for certain characters to [[2 frame punish]] them, and due to its deceptive startup hitbox, it can be used to [[gimp]] off-stage opponents or even [[stage spike]] them in some cases. Coupled with the sheer speed of the moves, this makes it difficult to challenge Inkling with an offstage [[edgeguard]]. Inkling also has one of the best [[air speed]]s to supplement this and likewise can edgeguard very proficiently through strong usage of [[aerial]]s. Among the most notable is their [[back aerial]], which is one of her safest moves not only offstage but also in the [[neutral game]], as it sports a notable [[disjoint]] - making it one of Inkling's safest moves on [[shield]] if properly [[spacing|spaced]] - and is able to combo into itself at mid-percents, which can lead to a [[wall of pain]] in certain situations. Their [[forward aerial]] exchanges the disjoint and overall versatility for strength, having stronger [[knockback]] when [[sweet spot (hitbox)|sweetspotted]] which can lead to guaranteed off-stage KOs at mid-to-high percents and its [[sourspot]] can make for a decent gimping tool on select characters. Inkling's [[Splat Bomb]]s are a crucial tool both in neutral and when covering the [[edge]]; while the bomb can be thrown off-stage to intercept the opponent, the angle and awkward timer of the bomb also makes for a powerful frame trapping tool, particularly on opponents that are recovering on the ledge.
 
Even with a solid set of strengths, the character is not without several weaknesses. Despite having high damage racking potential, most of Inkling's strongest KO moves are all comparatively unsafe - particularly Splat Roller and several smash attacks - often forcing the character to rely on [[read]]s, edgeguarding, and immaculate spacing in order to guarantee a KO at earlier percents. While this issue is partially alleviated by Inkling being one of the few characters in the game to have a [[Kill confirm|KO confirm]] off of a [[grab]], the percentage windows vary from character to character - with the confirm being borderline impossible on a select few characters - and it is also affected by [[rage]]. The ink mechanic also forces Inkling to be resourceful with many of their moves, as without ink, they lose access to several crucial attacks such as Splat Roller and Splat Bomb. Despite Inkling's strong aerial combo game, it is highly centralized around grabs due to their lacking a reliable grounded combo starter. This is further compounded by Inkling's mediocre regular ground attacks; despite sporting disjointed hitboxes on her [[forward tilt]] and [[down tilt]], they possess little utility outside of spacing due to neither leading into any follow-ups. Finally, Inkling also suffers from dubious hitbox placements, notably in their [[up tilt]] which lacks decent horizontal coverage, as well as their [[neutral aerial]], meaning that, despite their good aerial speed, they possess neither the most reliable landing options at a disadvantage, nor the best [[out of shield]] options.
 
Overall, Inkling is a rounded character with solid mobility stats and solid damage racking capability overall. Their deceptive traits and a strong set of attacks make her a versatile fighter that excels both at defensive and offensive play. However, their lack of easy KO options relative to the upper-tier cast forces the character to maintain strong consistency in her play, as she can occasionally struggle to score KOs and make up [[stock]] deficits, particularly against opponents who have a much easier time KOing or stuffing out their movement options. In addition, Inkling's potential in [[doubles]] was noted by [[Masahiro Sakurai]] himself as being one of the character's strengths, allowing teammates to rack up damage even faster.
 
==Update history==
Inkling received a mix of buffs, nerfs and a single glitch fix via game updates, but was slightly buffed overall. Update 1.1.0 increased [[Splat Bomb]]'s damage output and the amount of [[ink]] it applies. Update 2.0.0 shortened neutral aerial's edge lockout time, yet implemented much more noticeable changes to [[Splat Roller]]. Due to its notoriously long [[bury|burial]] duration, Splat Roller's knockback was altered to the point that its burial duration is significantly shorter at lower percentages, yet longer at higher percentages. In addition, Splat Roller's hitboxes were moved backward, which results in it needing to be at point-blank range for it to connect.
 
Splat Roller was again affected in update 3.0.0, as it now deals less knockback if Inkling accelerates a second time when using it. While Splat Roller's changes come across as nerfs on a surface level, capable players have adjusted their usage of the move to the point that these nerfs are mostly considered negligible. On a related note, 3.0.0's change has actually resulted in the move gaining some combo routes at medium percentages that previously did not exist.


After receiving negligible buffs to the consistency of her neutral attack and pummel in updates 3.1.0 and 8.0.0, Inkling received more noteworthy buffs in update 13.0.1. Forward tilt's damage output was increased slightly; in addition to becoming slightly safer on hit and a better spacing option, it can now function as a situational KO option while near the edge at very high percentages. Up tilt received an additional hitbox during its first active frame, which alleviated its notoriously short horizontal range. Forward smash's sweetspot became easier to land, thanks to it being extended backward at the negligible cost of the sourspot being moved backward. [[Splattershot]] gained 1 more active frame, which increased its firing range. Lastly, Inkling can act earlier after replenishing her ink.
Inkling's greatest strength, is, fittingly, her general movement and attack speed. While her range is rather lacking, this is made up by her moveset's overall quick speed, which allows her to put her mobility to good use and rush opponents down in a flurry of moves. Additionally, she boasts a strong ground and aerial offense, with many of her moves being capable of stringing together; coupled with her [[down throw]], which is an effective combo initiator till high percents and can even KO through its setups, the Inkling's rushdown abilities are very effective. As a result, opponents can have a tough time finding openings in the Inkling's offense, since her speed and low landing lag allow the Inkling to weave around her foe very easily, and her combo ability easily turns any mistake on their end into a potential combo starter.


Overall, Inkling fares slightly better than she did at the launch of ''Ultimate''.  
The Inkling's damage racking potential is further enhanced by her unique [[ink]] mechanic, lifted from her game of origin, ''Splatoon''. Select moves in her moveset will cover opponents in ink, which increases damage and knockback dealt to them up to a maximum of 1.5x, though this will wear off over time. When an opponent is fully inked, her combos are capable of effectively dishing out surprising amounts of of damage over a short period on careless opponents. As a downside, this ink mechanic also affects the power of certain moves such as her [[neutral attack]] infinite, [[forward throw]], [[special move]]s and [[smash attack]]s, which lose significant KO power or damage without ink (and with some moves, completely fail to do damage). Due to this, the Inkling has to recharge her ink tank by putting herself into a "charging" stance once she runs out of ink; as this makes her wide open with no escape options till the charge animation ends, the Inkling has to manage her ink supply with care.


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
Inling also has powerful offstage capability due to their attributes. They boast a lengthy, albeit somewhat linear recovery with them being able to double jump out of their roller in combination with [[Super Jump]], allowing it to be less predictable, and coupled with the sheer speed of the moves makes it difficult to challenge them with an offstage [[edgeguard]]. They also have one of the best air speeds supplementing this, and likewise can edgeguard very proficiently themselves with their [[Splat Bomb|Splat Bombs]], their aerials, and their [[Splattershot]], to name a few.
{{UpdateList (SSBU)/1.1.0|char=Inkling}}


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
Even with her fantastic set of strengths, there are some detrimental aspects of her moveset. Inkling's main weaknesses are that they have to be resourceful with their tools and not waste ink with a wrong decision for a punish that can last quite a while, as without ink, they see trouble scoring kills with their [[Splat Roller]], have mediocre damage, and contain a lack of access to their ranged tools.
{{UpdateList (SSBU)/2.0.0|char=Inkling}}


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
It is currently unknown how well Inkling will fare in the meta, but early looks at them in local and regional tournaments have shown promising results, with names such as [[Armada]], [[Abadango]] [[Cosmos]] and [[Xzax]] using her as their main. Their potential in [[doubles]] was noted by Sakurai himself as being one of their strengths, allowing teammates to rack up damage even faster.
{{UpdateList (SSBU)/3.0.0|char=Inkling}}


'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
==Moveset==  
{{UpdateList (SSBU)/3.1.0|char=Inkling}}
<!--NOTICE BEFORE EDITING: As is our custom on the wiki, where a character has multiple selectable genders, we use gender pronouns for the default gender of that character. The Inkling is also subject to this rule, therefore please refrain from changing the pronouns used in this article to gender-neutral. For more information, please refer to the manual of style.-->
 
*Inkling will transform into squid form while dashing and dodging. This allows Inkling to avoid some projectiles and attacks while dashing due to a lower [[hurtbox]], but only for a slight few frames, making it unviable as an actual tactic.
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*Inkling takes continuous damage while [[swimming]] in water. This trait is shared with {{SSBU|Charizard}}, {{SSBU|Sonic}}, and {{SSBU|Incineroar}}.
{{UpdateList (SSBU)/8.0.0|char=Inkling}}
 
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
{{UpdateList (SSBU)/13.0.1|char=Inkling}}
 
==Moveset==
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
 
*Inkling will transform into the squid form while [[dash]]ing, [[dodging]] or replenishing ink. This allows Inkling to avoid some [[projectile]]s and attacks while dashing because of a lower [[hurtbox]] for a few [[frame]]s.
*Inkling can [[crawl]] and [[wall jump]].
*Inkling can [[crawl]] and [[wall jump]].
*Some of Inkling's attacks consume ink. Attacks that use ink each use a set amount of the [[Ink Tank]]. If Inkling does not have enough ink for a move, it will inflict less damage and knockback, and certain moves will have no effect at all. The specifics of ink's mechanics are explained in detail after the moveset table.
*Some of Inkling's attacks use up and apply [[ink]]. Attacks that use ink each use a set amount of the Ink Tank. If the Inkling does not have enough ink for a move, it will deal less damage and knockback, and certain moves will have no effect at all.  
*Some of Inkling's moves cover opponents in {{b|ink|status}}, increasing the damage they receive from attacks for a time.
* The Ink Tank can be gradually replenished at any time by holding the special button while [[shield]]ing, or via the [[Splattershot]] only when the Ink Tank is completely empty. This lowers the Inkling's hitbox, but leaves her without any defensive options apart from canceling the charge (which is punishable). It is also restored to full capacity when the Inkling is KO'd.
**The {{iw|inkipedia|ink tank}} can be gradually replenished at any time by holding the special button while [[shield]]ing, or when the ink tank is completely empty, via neutral special or down special. This lowers Inkling's hurtbox, but lacks any defensive options aside from canceling the charge (which is punishable). The ink tank is also fully restored when Inkling is KO'd.
*The Inkling's Ink Tank is shown in the HUD and while charging ink. The red line on the tank is the minimum ink needed to throw a [[Splat Bomb]]. Once the Inkling runs out of ink, the Ink Tank will flash with a red "X" both in the HUD and on the Inkling's model.
**The ink tank is shown alongside Inkling's [[damage meter]] and while replenishing ink. The red line on the tank indicates the minimum amount of ink needed to throw a [[Splat Bomb]]. Once Inkling depletes her ink tank, it will flash with a red "X" while next to the damage meter and on Inkling's model.
*Inkling continuously receives damage while [[swimming]]. This trait is shared with {{SSBU|Charizard}}, {{SSBU|Sonic}}, and {{SSBU|Incineroar}}. This is a reference to {{iw|inkipedia|Inkling}}s dissolving instantly when they fall into water in the ''Splatoon'' series.


''For a gallery of Inkling's hitboxes, see [[Inkling (SSBU)/Hitboxes|here]].''
The specifics of the ink mechanic are explained in detail after the moveset table.  


{{clr}}
{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Chop ({{ja|チョップ|Choppu}}) / Combo Kick ({{ja|コンボキック|Conbo Kikku}}) / Side Kick ({{ja|サイドキック|Saido Kikku}}) / Burst Shot ({{ja|バーストショット|Bāsuto Shotto}}) / Splafinish ({{ja|スプラフィニッシュ|Supurafinisshu}})
|neutralname=&nbsp;
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=3.5%
|neutral3dmg=3.5%
|neutralinfdmg=0.4% (loop), 2.5% (last)
|neutralinfdmg=0.4% (loop), 2.5% (end)
|neutraldesc=A {{iw|wikipedia|knifehand strike}}, followed by a mid-level {{iw|wikipedia|roundhouse kick}}, followed by a {{iw|wikipedia|side kick}}. If the button is mashed, the second hit is followed by rapid bursts of {{iw|inkipedia|ink}} from the {{iw|inkipedia|Splattershot}} that concludes with a single blast that launches the opponent. The neutral infinite covers opponents in {{b|ink|status}}. If the ink tank is empty, the neutral infinite and finisher will not inflict damage or knockback. The first two hits can [[lock]]. The first hit's animation is interestingly slightly different for the Inkling boy, with him not swaying his hips nearly as much as the Inkling girl, though this does not appear to impact the move's range.
|neutraldesc=A two-hit combo consisting of a quick finger jab then a kick, then a roundhouse kick if the button is held. If the button is mashed, the second hit is followed by a rapid series of spurts from the Splattershot that concludes with a single blast that launches the enemy. The rapid jab covers opponents in ink. If the Inkling's Ink Tank is empty, the neutral infinite and finisher deals no damage and knockback. The first hit can [[jab reset]].
|ftiltname=Shooter Swing ({{ja|シュータースイング|Shūtā Suingu}})
|ftiltname=&nbsp;
|ftiltdmg=10%
|ftiltdmg=9%
|ftiltdesc=Swings the Splattershot downward. It is a decent spacing option thanks to its decent base knockback, damage output and range. As of update 13.0.1, it can also KO at very high percentages while near the edge, serving as a situational last-resort KO option.
|ftiltdesc=Swings the Splattershot downwards. It has average knockback and can be angled up or down.
|utiltname=Splash Kick ({{ja|スプラッシュキック|Supurasshu Kikku}})
|utiltname=&nbsp;
|utiltdmg=6%
|utiltdmg=6%
|utiltdesc=An outside crescent kick. Can combo into itself up to three times at 0% or twice at low percents, and into aerials at higher percentages. Despite its animation, it has a low blindspot directly behind Inkling, and is unable to hit prone opponents. As of update 13.0.1, however, it has a hitbox during its first active frame that enables it to reliably hit an opponent directly in front of Inkling. This move also shifts Inkling's hurtbox upwards during the animation, resulting in the move potentially avoiding low, grounded moves completely, however briefly. Resembles the Inklings' victory animation while wielding a {{iw|inkipedia|Dualie}}.
|utiltdesc=A backflipping kick. Can combo into itself up to three times at 0%, or two at low percents. Has blind spots directly beside the Inkling, and is unable to hit prone opponents.
|dtiltname=Break Kick ({{ja|ブレイクキック|Bureiku Kikku}})
|dtiltname=&nbsp;
|dtiltdmg=3% (hit 1), 6% (hit 2)
|dtiltdmg=3% (first hit), 6% (second hit)
|dtiltdesc=A {{iw|wikipedia|windmill|b-boy move}} (a breakdancing move). Hits twice and is able to both low-profile certain moves and hit most edge hangs. It has the fastest startup of Inkling's tilts, and is also useful for [[2 frame punish]]es.
|dtiltdesc=A breakdance that hits in front of Inkling. Hits twice.
|dashname=Squid Elbow ({{ja|イカエルボー|Ika Erubō}})
|dashname=&nbsp;
|dashdmg=8% (clean), 6% (late)
|dashdmg=8%, 6% (late)
|dashdesc=An [[wikipedia:Professional wrestling strikes#Elbow smash|elbow smash]]. Good as a burst option or punish option, although it cannot KO reliably, even when landing its clean hit at very high percentages.
|dashdesc=A lunging elbow strike after transforming back into humanoid form from squid form.
|fsmashname=Inkbrush ({{ja|パブロ|Paburo}}, ''Pablo'')
|fsmashname=Inkbrush
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (ink, bristles), {{ChargedSmashDmgSSBU|14}} (ink, handle), {{ChargedSmashDmgSSBU|12}} (no ink)
|fsmashdmg={{ChargedSmashDmgSSB4|16}} (ink, sweetspot), {{ChargedSmashDmgSSB4|14}} (ink, sourspot), {{ChargedSmashDmgSSB4|12}} (no ink, sweetspot and sourspot)
|fsmashdesc=Swings an {{iw|inkipedia|Inkbrush}} horizontally, which covers opponents in ink. Has a sweetspot at the brush's bristles, but the sourspot takes priority over it. The hitbox does not cover the splatter of paint from the Inkbrush. KOs at 90% at the edge of {{SSBU|Final Destination}} (with ink available), making it a very potent KO option, especially with its disjoint. Without enough ink, the move is weaker. This move being high damaging is unlike ''Splatoon'' in which it usually did little damage.
|fsmashdesc=Swings an {{s|inkipedia|Inkbrush}} in front, which covers opponents in ink. Has a sweetspot at the brush tip. The hitbox does not cover the splatter of paint from the Inkbrush. KOs at 90% at the edge of [[Final Destination]] (with ink available).
|usmashname=Blaster ({{ja|ホットブラスター|Hotto Burasutā}}, ''Hot Blaster'')
|usmashname=Blaster
|usmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|15}} (hit 2, ink, center), {{ChargedSmashDmgSSBU|10}} (hit 2, ink, outer) {{ChargedSmashDmgSSBU|10}} (hit 2, no ink, center) {{ChargedSmashDmgSSBU|6}} (hit 2, no ink, outer)
|usmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|15}} (hit 2, ink); {{ChargedSmashDmgSSB4|10}} (hit 2, no ink)
|usmashdesc=Fires a {{iw|inkipedia|Blaster}} upward, which covers opponents in ink. The Blaster itself has a hitbox that is active when Inkling thrusts it forward slightly before swinging it upward to fire the shot, which enables it to launch a nearby opponent into the shot. In addition to making up smash a decent out of shield option in front of Inkling, this hitbox can even pick up prone or buried opponents. KOs at 116% on Final Destination (with ink available). Without enough ink, the move is weaker.
|usmashdesc=Fires a burst from a {{s|inkipedia|Blaster}} above the head, which covers opponents in ink. There is a hitbox next to the Inkling that launches the enemy into the air before the shot goes off, setting the enemy up for the attack; this hitbox can even hit prone or buried opponents. KOs at 116% on Final Destination (with ink available).
|dsmashname=Slosher ({{ja|バケットスロッシャー|Baketto Surosshā}}, ''Bucket Slosher'')
|dsmashname=Slosher
|dsmashdmg={{ChargedSmashDmgSSBU|12.5}} (hit 1, ink, close), {{ChargedSmashDmgSSBU|7}} (hit 1, ink, far), {{ChargedSmashDmgSSBU|11}} (hit 2, ink, close), {{ChargedSmashDmgSSBU|6}} (hit 2, ink, far),  {{ChargedSmashDmgSSBU|10}} (hit 1, no ink, close), {{ChargedSmashDmgSSBU|5}} (hit 1, no ink, far), {{ChargedSmashDmgSSBU|9}} (hit 2, no ink, close), {{ChargedSmashDmgSSBU|4}} (hit 2, no ink, far)
|dsmashdmg={{ChargedSmashDmgSSB4|12.5}} (hit 1, ink), {{ChargedSmashDmgSSB4|11}} (hit 2, ink); {{ChargedSmashDmgSSB4|10}} (hit 1, no ink), {{ChargedSmashDmgSSB4|9}} (hit 2, no ink)
|dsmashdesc=Empties out a {{iw|inkipedia|Slosher}} in front and then behind, which covers opponents in ink. The back hit deals less damage and knockback, and the attack also becomes weaker from afar. The first hit KOs at 104% on Final Destination (with ink available). Useful for reading rolls and edge options, as well as hitting an opponent hanging on the edge. Without enough ink, the move is weaker.
|dsmashdesc=Empties out a {{s|inkipedia|Slosher}} on both sides, starting with the front then the back, which covers opponents in ink. The back hit deals less damage and knockback. The first hit KOs at 104% on Final Destination (with ink available).
|nairname=Tornado Kick ({{ja|トルネードキック|Torunēdo Kikku}})
|nairname=&nbsp;
|nairdmg={{ShortHopDmgSSBU|7}}
|nairdmg={{ShortHopDmgSSBU|7}}
|nairdesc=An aerial {{iw|wikipedia|headspin}} (a breakdancing move). It has the quickest startup of Inkling's aerials, coming out on frame 5. Has minimal landing lag, allowing it to combo into neutral attack, tilt attacks, or a grab. Due to its quick speed, it can be used twice or combo into a back aerial in a single short hop. However, its animation is misleading, due to its hitbox having a very short duration and covering Inkling's legs only.
|nairdesc= Turns upside down and does a spinning breakdance kick in a helicopter fashion. Despite its appearance, it has no lasting hitbox, and the move only covers the Inkling's legs. Can combo into forward tilt and down tilt.
|fairname=Cross Kick ({{ja|クロスキック|Kurosu Kikku}})
|fairname=&nbsp;
|fairdmg={{ShortHopDmgSSBU|12}} (feet), {{ShortHopDmgSSBU|10}} (legs), {{ShortHopDmgSSBU|7}} (late)
|fairdmg={{ShortHopDmgSSBU|10}}, {{ShortHopDmgSSBU|7}} (late)
|fairdesc=A cross-legged {{iw|wikipedia|dropkick}}. Has some startup and functions like a [[sex kick]]. When sweetspotted, it is one of Inkling's most reliable KO moves. KOs at 136% at the edge of Final Destination.
|fairdesc= A dropkick. Has some startup and acts as a [[sex kick]]. One of the Inkling's most reliable aerial KO moves. KOs at 136% at the edge of Final Destination.
|bairname=Shooter Back Knuckle ({{ja|シューターバックナックル|Shūtā Bakku Nakkuru}})
|bairname=&nbsp;
|bairdmg={{ShortHopDmgSSBU|10}} (nozzle), {{ShortHopDmgSSBU|7.5}} (handle)
|bairdmg={{ShortHopDmgSSBU|10}}
|bairdesc=Swings the Splattershot backward. It sports one of the larger disjointed hitboxes in Inkling's moveset, and its low landing and ending lag makes it one of Inkling's safest moves for approaching and spacing. Is capable of a [[wall of pain]] in certain situations. One of Inkling's best edgeguarding options due to its reasonably strong knockback and minimal overall lag.
|bairdesc=Inkling swings the Splattershot straight behind the back. One of the Inkling's most reliable aerial KO moves.
|uairname=Double Kick ({{ja|ダブルキック|Daburu Kikku}})
|uairname=&nbsp;
|uairdmg={{ShortHopDmgSSBU|4.5}} (hit 1), {{ShortHopDmgSSBU|6.5}} (hit 2)
|uairdmg={{ShortHopDmgSSBU|4.5}} (hit 1), {{ShortHopDmgSSBU|6.5}} (hit 2)
|uairdesc=A {{iw|wikipedia|540 kick}}. The first hit has [[set knockback]] and uses the [[autolink angle]], allowing it to set up into neutral attack, tilt attacks, or a grab when [[SHFF]]'d. The second hit has strong knockback, making it a decent KO option at high percentages. Like neutral aerial, its animation is misleading, due to its hitboxes covering Inkling's legs only.
|uairdesc=After a brief pause, performs two spinning kicks that swing in a helicopter fashion. The first hit has [[set knockback]] and sends at the [[autolink angle]], allowing it to set up into almost any tilt or a grab. The hitbox can be misleading, as it mainly covers directly above the Inkling.
|dairname=Meteor Shooter ({{ja|メテオシューター|Meteo Shūtā}})
|dairname=&nbsp;
|dairdmg={{ShortHopDmgSSBU|12}} (nozzle), {{ShortHopDmgSSBU|10}} (handle)
|dairdmg={{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|10}} (sourspot)
|dairdesc=Briefly rears the Splattershot overhead before swinging it downward. The sweetspot is at the Splattershot's nozzle and is a [[meteor smash]]. Although the sourspot deals less damage, it is still useful for edgeguarding due to its horizontal launching angle and respectable knockback.. The sweetspot is difficult to land in part due to being outprioritized by the sourspot. However, it has very high ending lag and comes out on frame 16, making it Inkling's least useful aerial. Oddly enough, the move autocancels in a short hop despite its high ending lag.
|dairdesc=Briefly rears back before swinging the Splattershot straight below. The sweetspot is at the gun's tip and will [[meteor smash]], while the sourspot deals strong horizontal knockback.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Reaches out with the free hand. Although Inkling's standing grab has average range and surprisingly slow startup, the dash grab provides Inkling with a lot of momentum, and Inkling's pivot grab has deceptively disjointed range.
|grabdesc=Reaches out to seize the opponent.
|pummelname=Grab Stomping ({{ja|つかみストンピング|Tsukami Sutonpingu}})
|pummelname=&nbsp;
|pummeldmg=1.3%
|pummeldmg=1.2%
|pummeldesc=Stomps on the opponent's foot. Average power and speed. Resembles [[Peach]]'s pummel prior to ''Ultimate''.
|pummeldesc=Stomps on the opponent's foot.
|fthrowname=Burst Shooter ({{ja|バーストシューター|Bāsuto Shūtā}})
|fthrowname=&nbsp;
|fthrowdmg=5% (hit 1, ink), 3% (hit 2)
|fthrowdmg=5% (hit 1, ink), 3% (hit 2)
|fthrowdesc=Fires a point-blank burst of ink from the Splattershot. Hits twice, with the second hit covering the opponent in ink. Without ink, the first hit does not inflict damage. Has very weak knockback and will never KO, even at [[Sudden Death]] and high percentages. The collateral hit has set knockback and will not KO, even at 999%, making it nearly useless in [[doubles]] matches.
|fthrowdesc=Fires the Splattershot directly at the opponent, angled diagonally upwards. Hits twice, with the second hit covering the opponent in ink. Without ink, the first hit deals no damage. Can be followed up with dash attack.
|bthrowname=Squid Throw ({{ja|イカスルー|Ika Surū}})
|bthrowname=&nbsp;
|bthrowdmg=9%
|bthrowdmg=9%
|bthrowdesc=Transforms into the squid form to perform a [[wikipedia:Professional wrestling throws#Giant swing|giant swing]]. Inkling's best KO throw, KOing at 129% at the edge of Final Destination.
|bthrowdesc=Transforms into squid form, then spins and uses the tentacles to toss the opponent behind. KOs at 129% at the edge of Final Destination.
|uthrowname=Squid Heading ({{ja|イカヘディング|Ika Hedingu}})
|uthrowname=&nbsp;
|uthrowdmg=3% (hit 1), 3% (hit 2)
|uthrowdmg=3% (hit 1), 3% (hit 2)
|uthrowdesc=Tosses the opponent upward and then transforms into the squid form to perform an upward [[wikipedia:Professional wrestling strikes#Battering ram|battering ram]]. Sends the opponent directly upward. Can combo reliably into neutral aerial and up aerial at low to medium percentages, with its up aerial combo being capable of KOing at high percentages.
|uthrowdesc=Tosses the opponent upward, then turns into squid form to headbutt them from below. Sends the opponent directly upwards. Can combo reliably into neutral aerial and up aerial at low to mid percents.
|dthrowname=Ground Throw ({{ja|グラウンドスルー|Guraundo Surū}})
|dthrowname=&nbsp;
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=A one-handed body slam. Compared to up throw, it has a larger number of follow-ups, such as neutral attack, tilt attacks, neutral aerial, forward aerial and back aerial at low to medium percentages. However, its follow-ups are less consistent than up throw's. KOs off the top blast zone at 209% on Final Destination.
|dthrowdesc=Slams the opponent head-first into the ground with one hand. Sends the opponent in front, allowing it to combo into forward or down tilt.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Shoots the Splattershot on both sides. Despite its appearance, the move does not apply ink to opponents.
|floorfdesc=Shoots the Splattershot on both sides of the Inkling.
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Shoots the Splattershot on both sides. Despite its appearance, the move does not apply ink to opponents.
|floorbdesc=Shoots the Splattershot on both sides of the Inkling.
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg=5%
|floortdesc=Shoots the Splattershot on both sides. Despite its appearance, the move does not apply ink to opponents.
|floortdesc=Shoots the Splattershot on both sides of the Inkling.
|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=9%
|edgedmg=9%
|edgedesc=Swings the Splattershot forward.
|edgedesc=Swings the Splattershot.
|nsname=Splattershot
|nsname=Splattershot
|nsdmg=0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty)
|nsdmg=0.3% (above Ink Tank line), 0.2% (below Ink Tank line), 0.1% (almost empty)
|nsdesc=Fires a rapid stream of ink from the {{iw|inkipedia|Splattershot}}. It covers opponents in ink at a fast pace, but it only causes [[hitstun]] at very close range (3 character lengths). Otherwise, it slowly pushes opponents back at any further distance. Due to its high fire rate, it can lock opponents in [[shieldstun]]. It can be angled up and down, but the projectiles disappear after a set distance. If the ink tank goes below the labeled line, the ranges and damage outputs of the ink stream and the close-range hitbox will be lower. If this move is used without any ink, Inkling will begin charging ink.
|nsdesc=Rapidly fires the Splattershot in front of Inkling, which covers hit oponents in Ink at a fast pace. Only causes [[hitstun]] at very close range (3 character lengths), and slowly pushes opponents back at any further distance. Due to its high fire rate, it can lock opponents in [[shieldstun]]. Can be angled up and down, but the projectiles disappear after a set distance. Slowly loses travel distance and damage once the Ink Tank goes below the labeled line. If this move is used without any ink, the Inkling will begin charging ink.
|ssname=Splat Roller
|ssname=Splat Roller
|ssdmg=11% (grounded, ink), 2%-3% (moving after ink tank is empty)
|ssdmg=11% (grounded, ink), 2-3% (moving after Ink Tank is empty)
|ssdesc=Wields a {{iw|inkipedia|Splat Roller}} and begins to slide it forward. If Inkling and the opponent are grounded, it will [[bury]] them and cover them in ink, allowing for follow-ups. The damage, bury duration and ink applied are determined by how fast Inkling is moving. If the target is already buried, Inkling is airborne, or the Roller is moving too slow, it will apply ink but knock the opponent upward instead of burying them. If the opponent is airborne, the Roller will not hit them. After rolling for a set distance, Inkling can cancel the move with the special or attack button, jump out of the animation, turn around by pressing back, or maintain the current movement speed by holding forward. Otherwise, the move will slow down until it no longer deals damage. The Splat Roller also spreads ink across the floor, which slows opponents down while they run over it. In the air, the Splat Roller can be used only once before landing. However, jumping out of the move does not use up Inkling's double jump, which allows it to extend Inkling's [[recovery]]. Using the move on the ground with sufficient ink will drain Inkling's ink tank, but this does not apply if done in the air. If the Splat Roller is started without ink, Inkling will slowly walk forward with a dejected look, and cannot speed up or deal damage. The Splat Roller is integral to Inkling's punish game. As of update 2.0.0, it is an important KO setup into Inkling's smash attacks at high percentages.  
|ssdesc=Takes out a {{s|inkipedia|Roller}} and begins to slide it across the ground. The roller spreads ink across the floor, with inked surfaces slowing opponents down. The move will [[bury]] grounded opponents and cover them in ink, allowing for followups; buried opponents can be hit by the Roller again to deal good knockback. The amount of ink opponents get covered in is determined by how fast the Inkling is moving while using the move. The Inkling can turn while using the move and can change velocity by pressing forward or back. In the air, the Splat Roller can only be used once before landing and deals no damage, but grants horizontal movement and a hop that does not use a mid-air jump, allowing it to extend Inkling’s [[recovery]]. Pressing the special button will put the Roller away. Without ink, the Roller will not deal damage (unless the Inkling was moving before running out of ink), and the Inkling will slowly walk forward with a dejected look; this also stops most aerial momentum. Overall, the Splat Roller is one of the core components of the Inkling's metagame, and is rather notorious for its upsides due to how quick the move starts, the size of the Roller's hitbox, and the duration of the bury effect.
|usname=Super Jump
|usname=Super Jump
|usdmg=8% (close), 6% (far), 8% (landing)
|usdmg=6% (close), 8% (far), 8% (landing hit)
|usdesc=Performs a {{iw|inkipedia|Super Jump}}. During its startup and upon landing, Super Jump deals minor damage and knockback to any nearby opponents, giving it some safety. It propels Inkling very high into the air, and can be angled left or right. However, it is somewhat linear, and if Inkling does not grab the edge, the landing animation can be punished. In addition, its initial hitbox lasts only a few frames, whereas the rising and falling animations do not deal damage.
|usdesc=The Inkling shoots upwards in squid form. The move deals minor damage and knockback on startup, and also when the Inkling lands, giving it some safety. The rising and falling animation themselves do not deal damage.
|dsname=Splat Bomb
|dsname=Splat Bomb
|dsdmg=9.4%-15%
|dsdmg=9.4-15%
|dsdesc=Throws a {{iw|inkipedia|Splat Bomb}}, which explodes on contact or after a fixed time, covering opponents in ink. The damage and amount of ink applied increase based on how long the player holds the special button. This also controls the Splat Bomb's trajectory: an upward toss if uncharged, or a long-distance throw forward if fully charged. If used uncharged, the Splat Bomb takes a short delay after contact with an enemy before exploding. Throwing a Splat Bomb will always consume one fifth of the ink tank capacity regardless of charge applied. Has multiple uses, including [[edgeguarding]], setting traps, or KOing at high percentages. If this move is used without any ink, she will begin charging ink. If the ink tank is not empty but is below the labeled meter, Inkling will be incapable of throwing a Splat Bomb. Instead, Inkling will look back at the ink tank, becoming vulnerable to attack. When fully charged, it KOs at 143% at the edge of Final Destination.
|dsdesc=Flings a pyramid-shaped ink bomb, which explodes on contact or after a fixed time. The trajectory of the bomb depends on how long the player holds the special button: a toss upward with no charge, and a long-distanced throw forward if fully charged. The bomb gains damage as it is charged, and also covers opponents in ink, the amount of which is determined by how long the move was charged. Has multiple uses, including [[edgeguarding]], setting traps, or KOing at high percents. If the Ink Tank is below the labeled meter, the Inkling will be incapable of throwing a bomb, and will instead look back at the Ink Tank, leaving Inkling open for attack. When fully charged, the bomb KOs at 143% at the edge of Final Destination.
|fsname=Killer Wail
|fsname=Killer Wail
|fsdmg=1% (hits 1-32), 8% (hit 33)
|fsdmg=1% (hits 1-32), 8% (final hit)
|fsdesc=Wields the {{iw|inkipedia|Killer Wail}} to emit a stream of [[wikipedia:Sonic weapon|damaging sound waves]], which after a short period of time, are replaced with ink. Although the sound waves can be angled similarly to [[Phazon Laser]] and [[Aura Storm]], the player also retains full control of Inkling while it is active. The looping hits cover opponents in ink, but only the final hit has KO potential, KOing at around 60%.
|fsdesc=Pulls out the Killer Wail, a large megaphone-like machine, which proceeds to launch a beam of damaging soundwaves, which after a short period of time, are replaced with ink. The player has full control of the Inkling while it is active, and can also move the beam's angle up and down. The looping hits cover opponents in ink, but only the final hit has KO potential, KOing at around 60%.
}}
}}


==={{b|Ink|status}}===
===[[Ink]] mechanic===
[[File:Inkling SSBU Skill Preview Extra 1.png|thumb|200px|The Inkling girl manually refilling her {{iw|inkipedia|ink tank}}, as shown via [[Move List]].]]
Inkling has a unique mechanic: a handful of her attacks will cover opponents in [[ink]]. Characters affected by ink are shown being coated with varying amounts of brightly colored liquid (which varies on the Inkling's [[alternate costume]]), and can be repeatedly inked until they are fully coated. Inked opponents take additional damage proportional to the amount of ink covering them. However, the damage/knockback multiplier (up to 1.5x) is maxed out after the victim is coated by roughly 60% of the maximum value. Applying more ink only lengthens the duration of being coated, and has no further effect on damage and launch rate.
Inkling has a unique [[fighter ability]]: a handful of attacks will cover opponents in {{b|ink|status}}. Characters affected by ink are shown being coated with varying amounts of brightly colored liquid (which varies depending on Inkling's choice of costume) and can be repeatedly inked until they are fully coated.
 
Ink gradually disappears over time, from around 5s for the smallest application, to around 20s for a completely covered character. Ink can also be applied onto some [[Assist Trophies]].


Inked opponents take additional damage proportional to the amount of ink covering them. The damage multiplier caps at 1.5× after the opponent is coated by roughly 60% of the maximum value; applying more ink only lengthens the duration of being coated, and has no further effect on damage. Attacks on inked targets inflict normal knockback but increased [[freeze frames]]. Ink gradually disappears over time, from around 5 seconds for the smallest application, to around 20 seconds for a completely coated character. Ink can also be applied to some [[Assist Trophies]].
Once the Inkling runs out of ink, the only ways to regain charge are to be KO'd, or manually recharge it by holding the shield and special button at once (or via the special button with an empty tank). The charge animation lowers the Inkling's hurtbox enough to dodge grabs and projectiles, but it can can only be done on the ground, prevents the Inkling from dodging or moving, and has noticeable ending lag, making it very punishable.


The ink mechanic affects:
The ink mechanic affects:
*[[Neutral attack|Neutral infinite]]. Without ink, the infinite's finisher will have no hitboxes at all, and therefore deal no damage or knockback.
*All [[smash attack]]s. Without ink, all of them do significantly lower damage and knockback, but still feature "ink splatter" effects.
*All [[special attack]]s. Without ink, her special moves (apart from [[Super Jump]]) are negatively affected:
**[[Splattershot]] will gradually lose damage and range once it passes the line of the Ink Tank, and will not fire any projectiles when no ink is remaining. Pressing the special button once this happens will cause the Inkling to charge ink.
**[[Splat Roller]] will slowly lose speed once it passes the line of the Ink Tank, and becomes completely harmless when no ink remains. This will also cause the Inkling to walk forward slowly and dejectedly.
**[[Splat Bomb]] cannot be thrown if the Inkling has less ink than the line of the Ink Tank. If attempted, the Inkling will quickly look back at her tank, leaving her open.
*[[Forward throw]]. Without ink, the Splattershot's hitbox deals no damage and will not cover opponents in ink.
*[[Forward throw]]. Without ink, the Splattershot's hitbox deals no damage and will not cover opponents in ink.
*All [[smash attack]]s. Without ink, all of them do significantly lower damage and knockback, but still feature ink splatter effects. [[Up smash]] also has less range without ink.
*[[Neutral attack]] infinite. Without ink, the infinite and infinite finisher will have no hitboxes at all, and therefore deal no damage or knockback.
*[[Splattershot]], [[Splat Roller]], and [[Splat Bomb]]. Without ink, all of them are negatively affected in certain ways:
**Splattershot's damage output and range will gradually decrease once it passes the line of the ink tank. Without ink, it will not fire any streams of ink. Pressing the special button once this happens will cause Inkling to charge ink.
**Splat Roller will slowly lose speed once no ink remains, and is completely harmless if used with an empty tank. This will also cause Inkling to walk forward slowly and dejectedly.
**Splat Bomb cannot be thrown if Inkling has less ink than the line of the ink tank. If attempted, Inkling will quickly look back at the ink tank, giving opponents a chance to attack freely.
 
===[[Ink Tank]]===
Once Inkling runs out of ink, the only ways to refill the {{iw|inkipedia|ink tank}} are to either get KOed or to manually refill it by holding the shield and special buttons simultaneously, though it is also possible to refill it by simply performing a neutral special input with an empty tank. The refill animation also lowers Inkling's hurtbox enough to dodge various attacks, including many grabs and projectiles. However, it can only be done on the ground, prevents Inkling from dodging or moving, and has ending lag, making it punishable.
 
===Stats===
{{Attributes
| cast=89
| weight=94 | rweight=48-51
| dash=2.118 | rdash=17
| run=1.925 | rrun=25
| walk=1.134 | rwalk=41-42
| trac=0.102 | rtrac=61-62
| airfric=0.015 | rairfric=9-30
| air=1.208 | rair=13-18
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.07 | raddaccel=26-38
| gravity=0.087 | rgravity=54-56
| fall=1.58 | rfall=48-51
| ff=2.528 | rff=45-48
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=33 | rjumpheight=39-42
| shorthop=17.54 | rshorthop=16-18
| djump=36.33 | rdjump=22-24
| ellag=4 | rellag=2-75
}}
 
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Inkling English Announcer SSBU.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: As is our custom on the wiki, where a character has multiple selectable genders, we use gender pronouns for the default gender of that character. The Inkling is also subject to this rule, therefore please refrain from changing the pronouns used in this article to gender-neutral. For more information, please refer to the manual of style.-->
*Lands with a splash of ink in squid form then transforms into humanoid form and flaps both arms excitedly before wielding the Splattershot. This is directly based on the Inklings' entrance animation from the series' single-player campaigns.
Lands with a splash of ink in squid form before transforming back, then flaps both arms excitedly before drawing the Splattershot. This is the Inkling's entrance animation from Octo Valley in ''Splatoon''.
<gallery>
InklingOnScreenAppearanceSSBU.gif|Inkling's on-screen appearance.
</gallery>


===[[Taunt]]s===
===[[Taunt]]s===
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: As is our custom on the wiki, where a character has multiple selectable genders, we use gender pronouns for the default gender of that character. The Inkling is also subject to this rule, therefore please refrain from changing the pronouns used in this article to gender-neutral. For more information, please refer to the manual of style.-->
*'''Up taunt''': Raises the Splattershot several times into the air in a celebratory cheer. Based on the "C'mon!"/"This Way!" {{iw|inkipedia|signal}}.
*'''Up taunt''': Raises the Splattershot several times into the air in a celebratory cheer. Based on the "C'mon!"/"This Way!" [[inkipedia:Signal|signal]] from ''Splatoon'' and ''Splatoon 2''.
*'''Side taunt''': Fires the Splattershot into the air with one hand while smirking. Despite its appearance, it does not consume ink, and cannot damage nearby opponents.
*'''Side taunt''': Fires the Splattershot into the air with one hand while making a "gun" sign with the other hand.
*'''Down taunt''': Jumps happily on the spot while smiling. Based on the "Booyah!" signal.
*'''Down taunt''': Jumps happily on the spot while smiling. Based on the "Booyah!" signal from ''Splatoon'' and ''Splatoon 2''.
<gallery>
SSBUInklingTaunt1.gif|Inkling's up taunt.
SSBUInklingTaunt2.gif|Inkling's side taunt.
SSBUInklingTaunt3.gif|Inkling's down taunt.
</gallery>


===[[Idle pose]]s===
===[[Idle pose]]s===
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: As is our custom on the wiki, where a character has multiple selectable genders, we use gender pronouns for the default gender of that character. The Inkling is also subject to this rule, therefore please refrain from changing the pronouns used in this article to gender-neutral. For more information, please refer to the manual of style.-->
*Briefly looks the other way, then turns back.
*Briefly looks the other way, then turns back  
*Casually poses with the Splattershot pointing upward, with the other hand resting on her hip.
*Casually poses with the Splattershot pointing upwards, with the other hand on resting on Inkling’s hip.


The Inkling boy has a different idle stance where he does not sway his hips from side to side nearly as much as the Inkling girl.
The Inkling Boy has an altered standing stance, where he does not shake his hips as much as the Inkling Girl. However, this does not apply when holding a small item.
<gallery>
SSBUInklingIdle1.gif|Inkling's first idle pose.
SSBUInklingIdle2.gif|Inkling's second idle pose.
</gallery>
 
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Inkling Cheer English SSBU.ogg|center]]||[[File:Inkling Cheer Japanese SSBU.ogg|center]]||[[File:Inkling Cheer Italian SSBU.ogg|center]]||[[File:Inkling Cheer Dutch SSBU.ogg|center]]||[[File:Inkling Cheer French SSBU.ogg|center]]
|-
! scope="row"|Description
|Staaaay fresh! || Ink - ling! || Ink - ling! Ink - ling! || Ink - ling! Doe je ding! || Ink - ling! *claps 2 times*
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Inkling Cheer German SSBU.ogg|center]]||[[File:Inkling Cheer Spanish SSBU.ogg|center]]||[[File:Inkling Cheer Russian SSBU.ogg|center]]||[[File:Inkling Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Ink - ling! || Iiiiink - ling! || Ink - ling! *claps 3 times* || Ing - keu - lling!
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
All of Inkling's animations are based on the victory poses when using particular weapons in ''Splatoon'' and ''Splatoon 2''. The animations all vary slightly between both genders.
*Spins the Slosher on one finger. Directly based on the female Inkling’s victory animation when using a Slosher-type weapon in ''Splatoon''.
*'''Left:''' Hops happily twice, spins around and poses with the Splattershot. Based on the victory animation when using a Shooter-type weapon in ''Splatoon 2''. The initial animation is based on the male Inkling's animation with a weapon of the same type in ''Splatoon''. This pose is altered for them and resembles the artwork seen [[:File:Inkling Male.png|here]].
*Jumps for joy, spins around, and poses with the Splattershot. Directly based on the victory animation when using a Shooter-type weapon in ''Splatoon 2''. The initial animation is based off the male Inkling's animation with the weapon of the same type in ''Splatoon''. This pose is slightly altered for the male Inkling.
*'''Up:''' Sways the Splat Roller from side to side, before striking a pose while resting the Roller's handle against the shoulder. This victory pose combines the victory animations in ''Splatoon'' and ''Splatoon 2'' when the Inkling uses a Roller-type weapon. The male Inkling rests his hand on his hip.
*Sways the Splat Roller from side to side, before striking a pose while resting the Roller's handle against a shoulder. This victory pose combines the victory animations in ''Splatoon'' and ''Splatoon 2'' when the Inkling uses a Roller-type weapon.
*'''Right:''' Tosses the Slosher upward with the right arm and catches it in the left while spinning, then tosses it upward a second time, posing with the left arm on the hip while the Slosher spins on the right index finger. Based on the female Inkling's victory animation when using a Slosher-type weapon in ''Splatoon''. The male Inkling holds his head back slightly farther than the girl does.
 
[[File:SplatoonSeriesVictoryThemeUltimate.ogg|thumb|A remix of "{{iw|inkipedia|Battle Victory}}" used in ''Splatoon''.]]
<gallery>
InklingVictoryPose1.gif
InklingVictoryPose2.gif
InklingVictoryPose3.gif
</gallery>
<gallery>
MaleInklingVictory1SSBU.gif
MaleInklingVictory2SSBU.gif
MaleInklingVictory3SSBU.gif
</gallery>
 
==In [[competitive play]]==
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
 
''See also: [[:Category:Inkling players (SSBU)]]''
*{{Sm|Bedgar|Mexico}} - One of the best Inkling players in North America in the early metagame, and was a top 10 player in Mexico during this time, achieving several high placements such as 2nd at the regional {{Trn|WeTecThose 9}} defeating {{Sm|Maister}}, 4th at the superregional {{Trn|Smash Fest to the Sky}}, and 17th at the supermajor {{Trn|GENESIS 7}}. He has since dropped Inkling for {{SSBU|Palutena}}.
*{{Sm|Cosmos|USA}} - The best Inkling player of all time, achieving a string of strong performances that no other Inkling players have ever achieved since, which included a string of top 8 placements in the first few months of competition. He has since dropped Inkling, although he briefly returned to the character in mid-2023 to mixed success.
*{{Sm|Shirayuki|Japan}} - The best Inkling player in the world in the post-online metagame. He is the highest-placing Inkling player at a major, placing 2nd at {{Trn|Maesuma TOP 9}}.
*{{Sm|showers|Japan}} - The second-best Inkling player in Japan. He regularly places well at Japanese events, most notably 3rd at the major {{Trn|Maesuma TOP 14}} with a win over {{Sm|Asimo}}.
*{{Sm|Space|Netherlands}} - One of the best Inkling players in the world for the first few years of competitive play. His most notable run with Inkling was at the major {{Trn|Ultimate Fighting Arena 2019}}, where he defeated {{Sm|Kameme}} and {{Sm|Glutonny}} to place 3rd. He has since shifted his focus towards {{SSBU|Pyra}} and {{SSBU|Mythra}}, although he still uses the character on occasion.
 
===Tier placement and history===
Inkling was initially seen as a very promising character in the meta due to her outstanding frame data, damage output through the ink mechanic, safe aerials on shield, her effective edgeguard ability, and KO confirms off of her grab and Splat Roller. In addition, her dash was highly praised as an incredible mechanic that allowed her to invalidate many attacks and projectiles. These strengths and positive reception from the community gave her a large and strong playerbase that was spearheaded by {{Sm|Cosmos}}, who placed top 8 at multiple major events with Inkling. As a result, the general consensus was that Inkling was a top-tier threat in the early metagame.
 
However, this honeymoon period would not last long as Inkling's representation began to decline in the second half of 2019. Although Inkling players continued to see strong performances, most notably {{Sm|Space}} in Europe, Inkling's overall results declined as players learned how to abuse Inkling's weaknesses, which included her lack of strong out-of-shield options and difficulty in KOing past confirm percentages. This was most apparent in Cosmos, who was a contender for top 10 on the [[Spring 2019 PGRU]] but had dropped outside of the top 20 on the [[Fall 2019 PGRU]] due to a string of weaker performances. Inkling further declined during and after the online era as more and more players began dropping the character for better characters; most notably, both Cosmos and Space either dropped the character or slowly relegated the character to a secondary in favor of {{SSBU|Pyra}} and {{SSBU|Mythra}}. This turned the community's opinions on the character, with many players believing the character was not even a high-tier, much less a top-tier.
 
There were glimmers of hope for Inkling as new Inkling players started to make waves in the post-online metagame. In Japan, {{Sm|Shirayuki}} established himself as a consistent threat in his scene, which included a 2nd-place finish at {{Trn|Maesuma TOP 9}}, the highest placement for an Inkling player at an ''Ultimate'' major. Futhermore, the United States saw the rise of {{Sm|Colorondo8}}, who despite having more mixed results compared to Shirayuki still saw several respectable major placements and wins. Finally, Space did not fully drop Inkling and has pulled the character out from time-to-time. As a result, although Inkling's representation in the current metagame pales in comparison to her representation in the early metagame, it is nonetheless respectable, leading to Inkling's placement on the first tier list, where she was ranked 46th and later ranked 49th on the second and current tier list as an upper-mid tier character.


=={{SSBU|Classic Mode}}: An Inkredible Journey==
=={{SSBU|Classic Mode}}: An Inkredible Journey==
[[File:SSBU Congratulations Inkling.png|thumb|Inkling's congratulations screen.]]
Inkling fights fighters with differently colored alternate costumes, referencing the concept of {{iw|inkipedia|Turf War}} from the ''Splatoon'' games.
Inkling's opponents use alternate costumes that match the general color scheme of the stage they are fought on, which references the {{iw|inkipedia|Turf War}} mode in the ''Splatoon'' games. The boss of this route, [[Marx]], also fits in with this theme because of his multicolored wings.


{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Battle Type!!Opponent!!Stage!!Music
|-
|-
|1||{{CharHead|Lucario|SSBU|hsize=20px|color=Green}} and {{CharHead|Sheik|SSBU|hsize=20px|color=Green}}||[[Yoshi's Island (SSBM)|Yoshi's Island (Melee)]]||''{{SSBUMusicLink|Splatoon|Splattack! (Original)}}''||Represents the color Green.
|1||Normal||{{SSBU|Lucario}} and {{SSBU|Sheik}}||{{SSBM|Yoshi's Island}}||Splattack!
|-
|-
|2||{{CharHead|Greninja|SSBU|hsize=20px|color=Pink}}||[[Magicant]]||''{{SSBUMusicLink|Splatoon|Ink or Sink}}''||Represents the color Pink.
|2||Normal||{{SSBU|Greninja}}||[[Magicant]]||Ink or Sink
|-
|-
|3||{{CharHead|Wario|SSBU|hsize=20px|color=ClassicRed}} and {{CharHead|Duck Hunt|SSBU|hsize=20px|color=Red}}||[[Norfair]]||''{{SSBUMusicLink|Splatoon|Metalopod}}''||Represents the color Red.
|3||Normal||{{SSBU|Wario}} and {{SSBU|Duck Hunt}}||[[Norfair]]||Metalopod
|-
|-
|4||Giant {{CharHead|Yoshi|SSBU|hsize=20px|color=Cyan}}||[[Summit]]||''{{SSBUMusicLink|Splatoon|Seaskape}}''||Represents the color Light Blue.
|4||Normal||Giant {{SSBU|Yoshi}}||[[Summit]]||Seaskape
|-
|-
|5||{{CharHead|Shulk|SSBU|hsize=20px|color=Lavender}}, {{CharHead|Ness|SSBU|hsize=20px|color=Black}}, and {{CharHead|Mewtwo|SSBU|hsize=20px|color=Purple}}||[[Fountain of Dreams]]||''{{SSBUMusicLink|Splatoon|Kraken Up}}''||Represents the color Purple.
|5||Normal||{{SSBU|Shulk}}, {{SSBU|Ness}}, and {{SSBU|Mewtwo}}||[[Fountain of Dreams]]||Kraken Up
|-
|-
|6||{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{CharHead|Inkling|SSBU|hsize=20px|color=Green}} (x2)||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Ink Me Up}}''||Free-for-All. If either of these costumes are being played as, the {{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}} default Inkling Girl and Boy will be used for the CPU instead.
|6||Free-for-All||2 Inklings||[[Moray Towers]]||Ink Me Up
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|Bonus Stage
|-
|-
|Final||[[Marx]]||[[Mysterious Dimension]]||''{{SSBUMusicLink|Splatoon|Calamari Inkantation}}''||Represents all of the colors mixed together.
|Final||Boss Battle||[[Marx]]||?||Calamari Inkantation
|}
|}
Note: Every stage except for the Bonus Stage plays a track from the {{uv|Splatoon}} universe, no matter what universe it originates from. Additionally, the music that plays when fighting Marx is ''Calamari Inkantation'' instead of his standard boss theme.
Note: Every stage except for the Bonus Stage plays a track from the {{uv|Splatoon}} universe, no matter what universe it originates from. The boss battle against Marx also plays ''Calamari Inkantation'' instead of his standard boss theme.
 
[[Credits]] roll after completing Classic Mode. Completing it as Inkling has ''{{SSBUMusicLink|Splatoon|Bomb Rush Blush}}'' accompany the credits.
{{clr}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-64Inkling.jpg|thumb|Finding Inkling in World of Light|left]]
The Inklings (both female and male) were among the fighters that were summoned to fight the army of [[Master Hand]]s.
The Inklings of both genders were among the fighters that were summoned to fight the army of [[Master Hand]]s.


During the opening cutscene, the Inklings were present on the cliffside when [[Galeem]] unleashed his beams of light. They decided to submerge in a puddle of their ink to hide in the hopes they might not be imprisoned. However, this proved ineffective when the beams of light destroyed the cliff they were on and vaporized them in the process. Both were then placed under Galeem's imprisonment alongside the rest of the fighters, except for {{SSBU|Kirby}}.
During the opening cutscene, the Inklings were present when [[Galeem]] unleashed his beams of light. They decided to each hide in a puddle of their own ink; however, this proved ineffective when the beams of light destroyed the cliff they were on. Both were then placed under Galeem's imprisonment alongside the rest of the fighters, except for {{SSBU|Kirby}}.


In the mode proper, the female Inkling can be fought in a city area, in a space that clearly is [[Moray Towers]].
In the mode proper, the female Inkling can be fought in a city area, in a space that clearly is [[Moray Towers]].
{{clrl}}
===Fighter Battle===
{|class="wikitable" style="width:100%;"
|-
!style="width:5%;"|No.
!style="width:5%;"|Image
!Name
!Type
!Power
!Stage
!Music
|-
|64
|[[File:Inkling SSBU.png|center|64x64px]]
|Inkling
|{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center>
|3,300
|[[Moray Towers]] ([[Ω form]])
|''{{SSBUMusicLink|Splatoon|Splattack!}}''
|}
{{clr}}


==[[Spirit]]s==
==[[Spirit]]s==
Inkling Girl's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Inkling. It is also available periodically for purchase in the shop for 300 Gold, but only after Inkling has been unlocked. Unlocking Inkling in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Inkling Boy has a fighter spirit of his own, only available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Inkling's Fighter Spirits can be obtained by completing [[Classic Mode]]. They are also available periodically for purchase in the shop for 500 coins. Unlocking Inkling in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


Additionally, the Squid form of the default Inkling appears as a support spirit.
Additionally, the Squid form of the default Inkling appears as a Support Spirit.


<center>
<center>
<gallery>
<gallery>
SSBU spirit Inkling (Girl).png|1,025. '''''Inkling (Girl)'''''
Inkling Girl Spirit.png|1,025. Inkling (Girl) Spirit [Classic Mode]
SSBU spirit Inkling (Boy).png|1,026. '''Inkling (Boy)'''
Inkling Boy Spirit.png|1,026. Inkling (Boy) Spirit
SSBU spirit Inkling Squid.png|1,027. Inkling Squid
Orange squid.png|1,027. Inkling
</gallery>
</gallery>
</center>
</center>
==In Spirit Battles==
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|40
|{{SpiritTableName|Blooper|size=64}}
|''Super Mario'' Series
|•Tiny {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}×3
|{{SpiritType|Shield}}
|2,600
|[[Delfino Plaza]] ([[Battlefield form]])
|•Hazard: Low Gravity
|•Timed battle (1:30)<br>•Gravity is reduced<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|
|-
|61
|{{SpiritTableName|Kamek|link=y|size=64}}
|''Super Mario'' Series
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}×4
|{{SpiritType|Grab}}
|3,300
|[[Mushroom Kingdom U]] (Slide Lift Tower)
|•Easy to Launch<br>•Item: [[Star Rod]]
|•All fighters are easy to launch after a little while<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy starts the battle with a Star Rod
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|
|-
|102
|{{SpiritTableName|Huey|size=64}}
|''Paper Mario'' Series
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Grab}}
|1,900
|[[Moray Towers]]
|N/A
|•The enemy favors special moves
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|Paint mechanic in ''{{s|mariowiki|Paper Mario: Color Splash}}''
|-
|237
|{{SpiritTableName|Yuga|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}}<br>•Giant {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|9,600
|[[Kalos Pokémon League]] (hazards off)
|N/A
|•The enemy's side special has increased power<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}}
|{{s|zeldawiki|Yuga Ganon}} (Giant Inkling)
|-
|239
|{{SpiritTableName|Mipha|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}} (100 HP)
|{{SpiritType|Shield}}
|3,900
|[[Great Bay]] ([[Battlefield form]])
|N/A
|•[[Stamina battle]]<br>•The enemy heals over time
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}
|
|-
|284
|{{SpiritTableName|Phantoon|size=64}}
|''Metroid'' Series
|•Clear {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|3,500
|[[Frigate Orpheon]]
|•Item: [[Hothead]]
|•The enemy is invisible
|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}
|
|-
|480
|{{SpiritTableName|Smeargle|size=64}}
|''Pokémon'' Series
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Neutral}}
|1,700
|[[WarioWare, Inc.]] (hazards off)
|•Assist Trophy Enemies ([[Vince]])
|•Hostile assist trophies will appear<br>•The enemy favors side smash attacks
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|
|-
|540
|{{SpiritTableName|Inkay|link=y|size=64}}
|''Pokémon'' Series
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|3,400
|[[Kalos Pokémon League]] (hazards off)
|•Earthquake
|•Periodic earthquakes will shake the stage after a little while<br>•Only certain Pokémon will emerge from Poké Balls (Inkay)
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon X / Pokémon Y}}
|
|-
|573
|{{SpiritTableName|Jeff|link=y|size=64}}
|''EarthBound'' Series
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}×3
|{{SpiritType|Shield}}
|13,200
|[[Onett]]
|•Assist Trophy Enemies (Jeff)<br>•Item: Shooting Types
|•Hostile assist trophies will appear<br>•The enemy's shooting items have increased power<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|EarthBound|Onett Theme / Winters Theme}}
|
|-
|687
|{{SpiritTableName|Tsubasa Oribe|iw=fireemblem|size=64}}
|''Tokyo Mirage Sessions ♯FE''
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|1,600
|[[Boxing Ring]] ([[Battlefield form]])
|•Assist Trophy Enemies ([[Squid Sisters]])
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Style Savvy: Trendsetters}}
|
|-
|779
|{{SpiritTableName|Amy|link=y|size=64}}
|''Sonic The Hedgehog'' Series
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Attack}}
|9,400
|[[Windy Hill Zone]]
|•Item: {{b|Hammer|item}}
|•The enemy starts the battle with a Hammer<br>•The enemy can swing the Hammer for a long time<br>•The enemy has increased move speed
|{{SSBUMusicLink|Sonic The Hedgehog|Open Your Heart}}
|
|-
|785
|{{SpiritTableName|Chaos|link=y|size=64}}
|''Sonic The Hedgehog'' Series
|•Metal {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Grab}}
|4,200
|[[Fourside]] ([[Battlefield form]])
|•Giant
|•The enemy is giant when the enemy's at high damage<br>•The enemy is metal
|{{SSBUMusicLink|Sonic The Hedgehog|Open Your Heart}}
|
|-
|1,030
|{{SpiritTableName|Squid Sisters|link=y|size=64}}
|''Splatoon'' Series
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Pink}}×4
|{{SpiritType|Attack}}
|13,700
|[[Moray Towers]] (night)
|•Assist Trophy Enemies (Squid Sisters)<br>•Easy to Launch
|•You are easy to launch<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Splatoon|Ink Me Up}}
|Inkling
|-
|1,031
|{{SpiritTableName|Off the Hook|size=64}}
|''Splatoon'' Series
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Shield}}
|9,700
|[[Moray Towers]] ([[Ω form]])
|•Assist Trophy Enemies ([[Squid Sisters]])
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Splatoon|Ebb & Flow}}
|Pearl (purple costume)<br>Marina (pink costume)
|-
|1,032
|{{SpiritTableName|Sheldon|size=64}}
|''Splatoon'' Series
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Neutral}}
|8,000
|[[Moray Towers]] ([[Battlefield form]])
|•Item: Shooting Types
|•The enemy's ranged weapons have increased power
|{{SSBUMusicLink|Splatoon|Seaskape}}
|Inkling
|-
|1,034
|{{SpiritTableName|Jelonzo|size=64}}
|''Splatoon'' Series
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}{{Head|Inkling|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|2,500
|[[Saffron City]] ([[Battlefield form]])
|•Hazard: Poison Floor
|•The floor is poisonous
|{{SSBUMusicLink|Splatoon|Seaskape}}
|
|-
|1,035
|{{SpiritTableName|Crusty Sean|size=64}}
|''Splatoon'' Series
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|3,600
|[[Saffron City]]
|•Move Speed ↑<br>•Item: [[Food]]
|•The enemy becomes more powerful after eating<br>•All fighters have increased move speed after a little while<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Splatoon|Rip Entry}}
|
|-
|1,042
|{{SpiritTableName|Octoling|size=64}}
|''Splatoon'' Series
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Pink}}×4 (75 HP)
|{{SpiritType|Shield}}
|4,000
|[[Midgar]] ([[Battlefield form]])
|•Item: Shooting Types
|•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Splatoon|Octoweaponry}}
|
|-
|1,047
|{{SpiritTableName|Octoling Girl & Octoling Boy|size=64}}
|''Splatoon'' Series
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}}{{Head|Inkling|g=SSBU|s=20px|cl=Indigo}}
|{{SpiritType|Attack}}
|9,400
|[[Midgar]] (hazards off)
|N/A
|•The enemy's special moves have increased power
|{{SSBUMusicLink|Splatoon|Undertow}}
|Octoling Girl (pink costume)<br>Octoling Boy (indigo costume)
|-
|1,185
|{{SpiritTableName|Mermaid|size=64}}
|''The Legendary Starfy'' Series
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Shield}}
|1,700
|[[Wuhu Island]] (Rocks at sea)
|N/A
|•The enemy heals over time
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|
|-
|1,314
|{{SpiritTableName|Futaba Sakura|link=y|size=64}}
|''Persona'' Series
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|2,900
|[[Mushroomy Kingdom]] ([[Battlefield form]])
|•Item Tidal Wave ([[Boss Galaga]])<br>•Assist Trophy Enemies ([[Wily Capsule]])
|•Timed battle (1:30)<br>•Hostile assist trophies will appear<br>•Items will be pulled toward the enemy
|{{SSBUMusicLink|Persona|Beneath the Mask}}
|
|-
|1,515
|{{SpiritTableName|Deep Cut|size=64}}
|''Splatoon'' Series
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|9,200
|[[Moray Towers]]
|•Assist Trophy Enemies ([[Squid Sisters]])
|•Hostile assist trophies will appear<br>•Only certain Pokémon will emerge from Poké Balls ([[Kyogre]])
|{{SSBUMusicLink|Splatoon|Calamari Inkantation}}
|{{iw|inkipedia|Shiver}} (purple costume)<br>{{iw|inkipedia|Frye}} (yellow costume)
|}
===As a minion===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|238
|{{SpiritTableName|Zelda (Breath of the Wild)|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}} (50 HP)<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=White}} (60 HP)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}} (30 HP)<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} (60 HP)<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}} (50 HP)<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}} (50 HP)
|{{SpiritType|Shield}}
|9,200
|[[Great Plateau Tower]]
|N/A
|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•Defeat an army of fighters
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}
|{{s|zeldawiki|Mipha}}
|-
|1,029
|{{SpiritTableName|Li'l Judd|size=64}}
|''Splatoon'' Series
|•Tiny {{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Attack}}
|9,100
|[[Moray Towers]]
|N/A
|•The enemy favors side specials
|{{SSBUMusicLink|Splatoon|Now or Never! (Splatfest Version) - Splatoon 2}}
|{{s|inkipedia|Inkling}}
|-
|1,237
|{{SpiritTableName|Vince|link=y|size=64}}
|''Art Academy'' Series
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Vince's Hat, Vince's Outfit, Low Voice Type 11)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|3,500
|[[PictoChat 2]]
|•Assist Trophy Enemies (Vince)
|•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Other|Swan Lesson}}
|Paint as seen in Vince's [https://www.ssbwiki.com/images/b/bc/VinceArtAcademy.png official artwork]
|-
|1,408
|{{SpiritTableName|C.J.|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px}}<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|4,400
|[[Wuhu Island]] (The boat)
|•Assist Trophy Enemies ([[Starfy]])<br>•Item: [[Unira]]
|•Defeat the main fighter to win<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy favors side specials<br>•''Only certain Pokémon will emerge from Poké Balls ([[Goldeen]])''<!--Inkling's favor up special-->
|{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}}
|{{iw|Nookipedia|Squid}}
|-
|1,514
|{{SpiritTableName|Rauru|iw=zeldawiki|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}} (100 HP)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}} (70 HP)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (70 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}} (60 HP)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} (60 HP)<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}} (60 HP)<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} (60 HP)
|{{SpiritType|Neutral}}
|13,000
|[[Temple]] ([[Battlefield form]])
|N/A
|•[[Stamina battle]]<br>•The enemy favors neutral specials<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|[[zeldawiki:Sage of Water#Tears of the Kingdom|Zora Sage of Water]]
|}


==[[Alternate costume (SSBU)#Inkling|Alternate costumes]]==
==[[Alternate costume (SSBU)#Inkling|Alternate costumes]]==
All of the Inkling's alternate costumes feature wearable gear that can be found in ''Splatoon'' and ''Splatoon 2''. Each of the costumes has a different ink color, which matches the color of their hair and [[Inkling#Squid|squid form]].
All of the Inkling's alternate costumes feature wearable gear that can be found in ''Splatoon'' and ''Splatoon 2''. Each of the costumes has a different [[Ink]] color, which matches the color of their hair.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
Line 772: Line 235:
|{{Head|Inkling|g=SSBU|s=50px|cl=Indigo}}
|{{Head|Inkling|g=SSBU|s=50px|cl=Indigo}}
|}
|}
==[[List of Super Smash Bros. Ultimate character trailers#Inkling|Reveal trailer]]==
{{#widget:YouTube|id=w3Gt42kVgCw}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Inkling Trailer.png|The female Inkling with the Smash symbol in their eye, as seen during ''Ultimate''{{'}}s first teaser trailer.
Inkling amiibo (Smash Series).png|Inkling's [[amiibo]].
SSBU Inkling Number.png|Inkling's fighter card.
Inkling unlock notice SSBU.jpg|Inkling's unlock notice.
Inkling poster.jpg|Inkling character poster, as posted on the official ''Splatoon'' Twitter account.
Inkling poster.jpg|Inkling character poster, as posted on the official ''Splatoon'' Twitter account.
Inkling artwork.jpg|Inkling artwork, as posted on the official English Nintendo Versus Twitter account.
Inkling artwork.jpg|Inkling artwork, as posted on the official English Nintendo Versus Twitter account.
SSBUWebsiteInkling1.jpg|The female Inkling on [[Moray Towers]].
Inkling amiibo (Smash Series).png|Inkling’s [[amiibo]].
SSBUWebsiteInkling2.jpg|The male Inkling using his forward smash on {{SSBU|Luigi}} at [[Luigi's Mansion]].
Inkling-Alt1 SSBU.png|Official render of Male Inkling.
SSBU Inkling Number.png|Inkling's fighter card.
SSBUWebsiteInkling1.jpg|On [[Moray Towers]].
SSBUWebsiteInkling2.jpg|Male Inkling using his forward smash on {{SSBU|Luigi}} at [[Luigi's Mansion]].
SSBUWebsiteInkling3.jpg|Dodging {{SSBU|Squirtle}}'s [[Water Gun]] on [[Pokémon Stadium 2]].
SSBUWebsiteInkling3.jpg|Dodging {{SSBU|Squirtle}}'s [[Water Gun]] on [[Pokémon Stadium 2]].
SSBUWebsiteInkling4.jpg|The male Inkling using down smash on [[3D Land]].
SSBUWebsiteInkling4.jpg|Down smash on [[3D Land]].
SSBUWebsiteInkling5.jpg|A pair of Inklings on Moray Towers.
SSBUWebsiteInkling5.jpg|Two Inklings on Moray Towers.
SSBUWebsiteInkling6.jpg|The female Inkling using [[Splat Roller]] on {{SSBU|Link}}, {{SSBU|Samus}} and {{SSBU|Mario}} on [[Mario Circuit (SSBB)|Figure-8 Circuit]].
SSBUWebsiteInkling6.jpg|Using [[Splat Roller]] on {{SSBU|Link}}, {{SSBU|Samus}} and {{SSBU|Mario}} on [[Mario Circuit (SSBB)|Figure-8 Circuit]].
SSBUWebsiteJoker6.jpg|With {{SSBU|Isabelle}} and {{SSBU|Joker}} in his school outfit on [[Delfino Plaza]].
SSBUWebsiteYoungLink4.jpg|Watching {{SSBU|Young Link}} drink [[Lon Lon Milk]] on [[Temple]].
SSBUWebsiteYoungLink4.jpg|The female Inkling excitedly watching {{SSBU|Young Link}} drink [[Lon Lon Milk]] on [[Temple]].
SSBUWebsiteRathalos4.jpg|Inkling, Link, {{SSBU|Pikachu}} and {{SSBU|Bowser}} being attacked by [[Rathalos]] on [[Tortimer Island]].
SSBUWebsiteRathalos4.jpg|The female Inkling, Link, {{SSBU|Pikachu}} and {{SSBU|Bowser}} being attacked by [[Rathalos]] on [[Tortimer Island]].
ScreenKOSmashUltimate.png|Getting [[Screen KO]]'d on Moray Towers.
InklingScreenKO.png|The female Inkling getting [[Screen KO]]'d on Moray Towers.
8-PlayerSSBU 1.jpg|With Mario, {{SSBU|Donkey Kong}}, Link, Samus, {{SSBU|Ice Climbers}}, {{SSBU|Pit}} and {{SSBU|Villager}} on {{SSBU|Battlefield}}.
8-PlayerSSBU 1.jpg|The female Inkling with Mario, {{SSBU|Donkey Kong}}, Link, Samus, {{SSBU|Ice Climbers}}, {{SSBU|Pit}} and {{SSBU|Villager}} on {{SSBU|Battlefield}}.
SSBUKirbyJPTwitter2.jpg|With {{SSBU|Kirby}}, Mario, Link, {{SSBU|Marth}}, Pit, {{SSBU|Ridley}} and Villager on Battlefield.
SSBUKirbyJPTwitter2.jpg|With {{SSBU|Kirby}}, Mario, Link, {{SSBU|Marth}}, Pit, {{SSBU|Ridley}} and Villager on Battlefield.
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=O4-7-bJWUsc}}
{{#widget:YouTube|id=O4-7-bJWUsc}}


==Trivia==
==Trivia==
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: As is our custom on the wiki, where a character has multiple selectable genders, we use gender pronouns for the default gender of that character. The Inkling is also subject to this rule, therefore please refrain from changing the pronouns used in this article to gender-neutral. For more information, please refer to the manual of style.-->
*Both Inklings' spirits have headwear that is absent on their default costumes. Inkling Girl wears the {{s|inkipedia|Studio Headphones}} in her spirit artwork, whereas Inkling Boy wears the {{iw|inkipedia|Pilot Goggles}} in his.
*Inkling can [[Swimming|swim]] in water in ''Ultimate''. This contradicts attributes established in ''Splatoon'', in which Inklings can only swim in [[Inkipedia:Ink|Ink]] (in [[Inkipedia:Squid|Squid Form]]) and dissolve when they touch water. However, in reference to this attribute, Inkling takes gradual damage while swimming in water.
**Official artwork of both default Inklings without said headgear exist, but are not used for their spirits' artwork.
*Inkling is currently the only newcomer in ''Ultimate'' to have received a [[:File:Inkling poster.jpg|''Smash Bros. 4''-style character poster]] to promote their inclusion as a playable character.
*Inkling can [[Swimming|swim]] in water in ''Ultimate''. This contradicts attributes established in ''Splatoon'', in which Inklings can only swim in {{iw|Inkipedia|ink}} (in [[Inkipedia:Squid|squid form]]) and will dissolve when she touches the water. However, in reference to this attribute, Inkling takes gradual damage while swimming in the water and has an animation akin to other drowning animations as the basic swim animation, which speeds up once Inkling begins to drown.
*Inkling is the first newcomer in ''Ultimate'' that was previously featured as a [[Mii Fighter]] [[Alternate costume (SSB4)#Mii Fighter|costume]] in ''Super Smash Bros. 4''. The others are {{SSBU|Chrom}}, {{SSBU|King K. Rool}}, and {{SSBU|Isabelle}}.
*Inkling is one of four newcomers in ''Ultimate'' that was previously featured as a [[Mii Fighter]] [[Alternate costume (SSB4)#Mii Fighter|costume]] in ''Super Smash Bros. 4''. The others are {{SSBU|Chrom}}, {{SSBU|King K. Rool}}, and {{SSBU|Isabelle}}.
*Inkling was the only newcomer to be in the panoramic group artwork when it was first shown off in the E3 2018 Direct, due to being the only newcomer revealed at the time.
*Inkling was the only newcomer to be featured in the "Everyone is Here!" trailer shown in the E3 2018 Nintendo Direct. As a result, she was also the only newcomer in the panoramic group artwork when it was first shown off in the E3 2018 Direct, due to being the only newcomer revealed at the time.
*Inkling is currently one of the only three newcomers in ''Ultimate'' to not have splash art and an introduction tagline, the others being {{SSBU|Daisy}} and {{SSBU|Joker}}.
*Inkling is one of only two newcomers in ''Ultimate'' to not have splash art and an introduction tagline (similarly to {{SSB4|Dark Pit}} in ''SSB4''), the other being {{SSBU|Daisy}}.
**This makes Inkling and Joker the only unique newcomers with that distinction.
**In Inkling's case, this was due to them sharing their reveal with the reveal of ''Ultimate''.
*Inkling is one of two newcomers (the other being {{SSBU|Ridley}}) to be in a veteran's gallery on the official website, specifically {{SSBU|Young Link}}'s.
*Inkling is the only character to have an alternate costume character appear in the World of Light introduction cutscene, as Inkling Boy appears alongside Inkling Girl.
*Coincidentally, Inkling's fighter number, 64, is the same as the number of her [[mariowiki:Costume Mario|costume]] in ''Super Mario Maker''.
*When Inkling is KO'd in [[Stamina Mode]] or [[instant KO]]'d, a ghostly squid can be seen drifting out of the KO explosion. In ''Splatoon'', this occurs when an Inkling's health is depleted (known in that game as being "splatted").
*Inkling is the only character to have an alternate costume appear in the World of Light introduction cutscene, as male Inkling appears alongside the default female Inkling.
*Unlike in their home games, if an Inkling steps into ink of a different color, they will not steadily take damage.
*When Inkling is KO'd in [[Stamina Mode]], a ghostly squid can be seen drifting out of the KO explosion. In ''Splatoon'', this occurs when an Inkling's health is depleted (known in that game as being "splatted").
**Both male and female Inklings use a higher pitched version of one of their KO voice clips when KO'd by reaching 0 HP during their final stock in Stamina Mode. They share this trait with {{SSBU|Young Link}}.
*Inkling is one of the few fighters to spin differently in their [[Star KO]]: she spins forwards instead of away from the screen, similarly to how Star KOs acted in ''Smash 4''. She shares this trait with {{SSBU|Cloud}}, {{SSBU|Corrin}}, {{SSBU|Incineroar}} and {{SSBU|Shulk}}.
*Some of Inkling Boy's animations are altered from Inkling Girl, including his idle animation, the first hit of his neutral attack, his victory poses, and his [[screen KO]]. The female version of {{SSBU|Byleth}} is a similar case.
*Depending on which [[Alternate costume (SSBU)#Inkling|costume]] the player chooses when doing Inkling's [[Classic Mode (SSBU)|Classic Mode]] route, two different colors of Inkling will appear as the penultimate battle. The orange, pink, and purple Inklings face off against their yellow and green counterparts, the blue and yellow Inklings face off against the orange and green ones, and the green, cyan, and indigo Inklings face off against the orange and blue ones.
**Inkling Boy and Inkling Girl also sport different expressions from each other when using their [[shield]]. Inkling Girl has a neutral expression (along with occasionally blinking), whereas Inkling Boy sports a stern expression.
*Inkling is the only non-DLC newcomer to be a sole representative of a new universe.
*In French (text only), Spanish, and Italian, the female and male Inklings are distinguished with their gender ('''Fille'''/'''Garçon''' Inkling, Inkling '''chica'''/'''chico''', '''Ragazza'''/'''Ragazzo''' Inkling), akin to Pokémon Trainer, Wii Fit Trainer, {{SSBU|Villager}}, and the {{SSBU|Mii Fighter}}s. This is similar to how {{SSBU|Olimar}} is referred to as "Pikmin & Olimar" in Asian regions, and {{SSBU|Duck Hunt}} is referred to as "Duck Hunt Duo" in European regions.
*Inkling and {{SSBU|Pokémon Trainer}} are the only characters to have {{SSBU|alternate costume}}s with different animations. Several of the male Inkling's animations are altered from the female Inkling's animations, including his idle pose, victory poses and [[Screen KO]].
*In German, Spanish and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the"  ("'''der''' Inkling", "'''la''' Inkling chica"/"'''el''' Inkling chico" and "'''la''' Ragazza Inkling"/"'''il''' Ragazzo Inkling"). Inkling shares this trait with Wii Fit Trainer, Pokémon Trainer, Villager, {{SSBU|Hero}}, [[Steve (SSBU)|Zombie, Enderman]], the {{SSBU|Ice Climbers}}, and the Mii Fighters.
*In Spanish and Italian, the voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the"  ("'''la''' Inkling chica"/"'''el''' Inkling chico" and "'''la''' Ragazza Inkling"/"'''il''' Ragazzo Inkling"). She shares this trait with {{SSBU|Wii Fit Trainer}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, and the {{SSBU|Mii Fighter}}s.
*While Yoshi and {{SSBU|King Dedede}}'s voice actors (Kazumi Totaka and Masahiro Sakurai respectively) are credited in the Japanese version's [[Sound Test]], the voice actor for the Inklings, Yuki Tsuji, is not credited in any version of ''Ultimate''.
*Inkling's alternate costumes were decided in coordination with the ''Splatoon'' development team.<ref>[https://twitter.com/PushDustIn/status/1097010525328748545 PushDustIn on Twitter: "The alts for Inkling was decided in coordination with the Splatoon team."]</ref>
*Inkling is one of two characters whose Final Smash background changes color depending on alternate costumes. Female Inklings will have a blue background, whereas male Inklings will have a green one (with the exception of the lime-green Inkling, who uses the female variation of the background in his Final Smash). The other character with this distinction is Cloud.
*During Final Smash standby, Inkling's head will uniquely glow with a colored aura equivalent to that of the selected ink color. This is a reference to how the same thing happens when an Inkling maxes out their Special Gauge in ''Splatoon'', except that the animation in ''Smash'' lacks the tentacles flailing about.
*Inkling, {{SSBU|Meta Knight}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Sora}} are the fighters who use their walking animation when navigating through the map in [[World of Light]]. In Inkling's case, this is likely due to her dashing animation using her squid form.
*Inkling, {{SSBU|Snake}}, and {{SSBU|Steve}} are the only characters who cannot angle their shield by holding the special move button while shielding. In Inkling's case, this is due to the shield and special button combination being used to refill her ink gauge.
*If an Inkling opponent gets KO'd in either a Horde Battle or in [[Mob Smash]], her ink gauge will not be shown at zero, unlike in all other modes.
*Inkling has a simple but easily repeatable visual glitch where, while charging an emptied ink tank and stopping at the exact frame it reaches full capacity, the frame of the ink tank graphic next to her character portrait will be her ink color instead of the usual black outline. Continuing to charge or losing a stock will not fix this, but using an ink-based attack will.
*If {{SSBU|Kirby}} copies an Inkling, he will use the first ink color in character selection screen order that is unused for the match. This means an orange Inkling being the only Inkling will make Kirby use blue ink; facing an orange and blue Inkling without yellow being present will make him use yellow ink; and so forth. However, he will always have an orange Splattershot, ink tank, and hair.
 
==References==
{{reflist}}


{{SSBUCharacters}}
{{SSBUCharacters}}
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[[Category:Inkling (SSBU)| ]]
[[Category:Inkling (SSBU)| ]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Inkling (SSBU)]]

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