Editing Ink (status)
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{{split|The effect and mechanic are entirely separate}} {{split}} because I have to | |||
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[[File:InklingSplattershot.PNG|thumb|300px|An orange {{SSBU|Inkling}} using her [[Splattershot]] against {{SSBU|Ryu}}]] | [[File:InklingSplattershot.PNG|thumb|300px|An orange {{SSBU|Inkling}} using her [[Splattershot]] against {{SSBU|Ryu}}]] | ||
{{art-inkipedia|Ink}} | {{art-inkipedia|Ink}} | ||
There are a few [[attack]]s in ''[[Super Smash Bros. Ultimate]]'' that cover foes in '''ink''', mostly used by {{SSBU|Inkling}}. | There are a few [[attack]]s in ''[[Super Smash Bros. Ultimate]]'' that cover foes in '''ink''', mostly used by {{SSBU|Inkling}}. | ||
Being inked causes characters to take more damage proportional to the coverage amount. To achieve this, there is a damage multiplier that is calculated with '''1 + ink * 0.5 / 180'''. With this equation, the maximum damage multiplier of 1.5× is reached when the character is covered by 180 units. Characters can be covered by up to 300 units of ink, and each individual attack has its own ink cost and the coverage amount. The ink will also gradually deteriorate over time, with the time roughly being 2 minutes. Similarly to the [[1v1 multiplier]], the additional damage applied to inked fighters will not affect the knockback any individual hit deals, or the damage dealt to shields, but multi-hit attacks may KO earlier due to the fighter being at a higher percent when the final hit connects. | |||
Inkling's tank holds 150 units of ammunition, although these units are ''not'' to be confused with units of coverage. These units of ammunition are instead used for Ink Cost. For example, Inkling's neutral infinite will take 2 units of ink from the tank per hit, which will cover the opponent in 10 units of ink per hit. As a result of this, 18 hits of Inkling's neutral infinite will cover the opponent in 180 units of ink, thereby reaching the 1.5x damage multiplier cap. | |||
The color of ink | The color of ink does not matter, aside from potentially making the coverage amount harder to estimate. An Inkling is also equally affected by having their own ink [[reflect]]ed at them, which can technically make it worse for the player should this occur. When Kirby copies an Inkling, he will use the first color of ink that isn't being used by another character, whether that be an Inkling or another Kirby. Master Hand uses a light blue ink. Some Assist Trophies can also be covered in ink. | ||
The stage can also be covered in ink, which reduces the moving speed and jump height of opponents while they are touching it. This is an additional property of a specific move, [[Splat Roller]], rather than a side bonus of ink attacks themselves. The effect on jump height has unintended interactions with certain momentum-based moves, such as increasing their height. | |||
In addition to the above, attacks may have the ink [[effect]], which produces specific graphics on hit. This is entirely independent of the ink mechanic. [[Special:Contributions/24.15.27.240|24.15.27.240]] 17:40, February 13, 2021 (EST) | |||
==List of ink attacks== | ==List of ink attacks== | ||
===By characters=== | ===By characters=== | ||
{| class="wikitable sortable" width= | {| class="wikitable sortable" width=70% | ||
|- | |||
!Character | !Character | ||
!Move | !Move | ||
!Ink cost | |||
!Ink coverage | !Ink coverage | ||
|- | |- | ||
|rowspan="10"|{{SSBU|Inkling}} | |rowspan="10"|{{SSBU|Inkling}} | ||
|Neutral infinite | |Neutral infinite | ||
|2 (per hit) | |||
|10 (per hit) | |10 (per hit) | ||
|- | |- | ||
|Forward smash | |Forward smash | ||
|10 | |||
|120 (brush), 100 (handle) | |120 (brush), 100 (handle) | ||
|- | |- | ||
|Up smash | |Up smash | ||
|30 | |||
|120 | |120 | ||
|- | |- | ||
|Down smash | |Down smash | ||
|20 | |||
|120-150 (hit 1), 100-130 (hit 2) | |120-150 (hit 1), 100-130 (hit 2) | ||
|- | |- | ||
|Forward throw | |Forward throw | ||
|10 | |||
|80 | |80 | ||
|- | |- | ||
|[[Splattershot]] | |[[Splattershot]] | ||
|1.5 (per hit) | |||
|12 (per hit) | |12 (per hit) | ||
|- | |- | ||
|[[Splat Roller]] | |[[Splat Roller]] | ||
|45 (per second) | |||
|60 (walk), 120 (dash), 100 (run) | |60 (walk), 120 (dash), 100 (run) | ||
|- | |- | ||
|[[Super Jump]] | |[[Super Jump]] | ||
|0 | |||
|50 (jump), 40 (landing) | |50 (jump), 40 (landing) | ||
|- | |- | ||
|[[Splat Bomb]] | |[[Splat Bomb]] | ||
|30 | |||
|110 (slowest), 170 (fastest) | |110 (slowest), 170 (fastest) | ||
|- | |- | ||
|[[Killer Wail]] | |[[Killer Wail]] | ||
|0 | |||
|30 (looping hits), 200 (last hit) | |30 (looping hits), 200 (last hit) | ||
|- | |- | ||
|{{SSBU|Kirby}} ([[List of Copy Abilities|Copy Ability]]) | |{{SSBU|Kirby}} ([[List of Copy Abilities|Copy Ability]]) | ||
|[[Splattershot]] | |[[Splattershot]] | ||
| | |colspan="2"|(same as Inkling) | ||
|} | |} | ||
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===By items=== | ===By items=== | ||
{| class="wikitable sortable" width= | {| class="wikitable sortable" width=70% | ||
|- | |||
!Item | !Item | ||
!Move | !Move | ||
!Ink cost | |||
!Ink coverage | !Ink coverage | ||
|- | |- | ||
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===By enemies and bosses=== | ===By enemies and bosses=== | ||
{| class="wikitable sortable" width= | {| class="wikitable sortable" width=70% | ||
|- | |||
!Enemy/Boss | !Enemy/Boss | ||
!Move | !Move | ||
!Ink cost | |||
!Ink coverage | !Ink coverage | ||
|- | |- | ||
|{{SSBU|Master Hand}} | |{{SSBU|Master Hand}} | ||
|Ink blobs | |Ink blobs | ||
|0 | |||
| | | | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*When a character is [[screen KO]]'d while covered in ink, the ink remains during the screen KO animation. | *When a character is [[screen KO]]'d while covered in ink, the ink remains during the screen KO animation. | ||
*If {{SSBU|Mr. Game & Watch}} is covered in ink, the 3D definition becomes visible on his model. His model is flattened along one axis to make him 2D, and the ink effect breaks this illusion by revealing his shape, similarly to effects such as being [[metal]] or being a [[false character]]. | *If {{SSBU|Mr. Game & Watch}} is covered in ink, the 3D definition becomes visible on his model. His model is flattened along one axis to make him 2D, and the ink effect breaks this illusion by revealing his shape, similarly to effects such as being [[metal]] or being a [[false character]]. | ||
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*Oddly, ink attacks can be absorbed by moves such as [[PSI Magnet]], despite being matter instead of [[energy]]. | *Oddly, ink attacks can be absorbed by moves such as [[PSI Magnet]], despite being matter instead of [[energy]]. | ||
*The metal status shares the same effect on character models as ink, so gaining the metal status will immediately remove ink for its duration. | *The metal status shares the same effect on character models as ink, so gaining the metal status will immediately remove ink for its duration. | ||
{{Effects}} | |||
[[Category:Inkling]] | [[Category:Inkling]] |