Editing Ink (status)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
 
{{split|The effect and mechanic are entirely separate}} {{split}} because I have to
{{For|other uses|Ink (disambiguation)}}
 
[[File:InklingSplattershot.PNG|thumb|300px|An orange {{SSBU|Inkling}} using her [[Splattershot]] against {{SSBU|Ryu}}]]
[[File:InklingSplattershot.PNG|thumb|300px|An orange {{SSBU|Inkling}} using her [[Splattershot]] against {{SSBU|Ryu}}]]
{{art-inkipedia|Ink}}
{{art-inkipedia|Ink}}
There are a few [[attack]]s in ''[[Super Smash Bros. Ultimate]]'' that cover foes in '''ink''', mostly used by {{SSBU|Inkling}}.
There are a few [[attack]]s in ''[[Super Smash Bros. Ultimate]]'' that cover foes in '''ink''', mostly used by {{SSBU|Inkling}}.  


When inked, characters take extra damage from any source proportional to the ink's coverage amount, measured in its own units, which can be specified for each attack with the ink effect. This is visually manifested by the ink progressively covering a larger proportion of the affected character's model. The multiplier for damage taken by inked characters is determined by the formula <code>1 + ink * 0.5 / 180</code>, with a maximum multiplier of 1.5×; as a result, the highest damage possible is achieved with at least 180 units of ink, which will also visually show a character fully inked. However, the actual coverage amount can continue increasing up to 300 units, so fully inking a character technically means covering them by at least 60%.
Being inked causes characters to take more damage proportional to the coverage amount. To achieve this, there is a damage multiplier that is calculated with '''1 + ink * 0.5 / 180'''. With this equation, the maximum damage multiplier of 1.5× is reached when the character is covered by 180 units. Characters can be covered by up to 300 units of ink, and each individual attack has its own ink cost and the coverage amount. The ink will also gradually deteriorate over time, with the time roughly being 2 minutes. Similarly to the [[1v1 multiplier]], the additional damage applied to inked fighters will not affect the knockback any individual hit deals, or the damage dealt to shields, but multi-hit attacks may KO earlier due to the fighter being at a higher percent when the final hit connects.


After a character is inked, the ink begins to deteriorate at a rate of 0.25 units per [[frame]] if the character is not hit by an inking attack for at least 120 frames (2 seconds). Therefore, ink takes 14 seconds to wear off with 60% coverage, and 22 seconds with full coverage. Similarly to the [[1v1 multiplier]], the additional damage applied to inked fighters will not affect the knockback any individual hit deals, or damage dealt to shields, but multi-hit attacks may KO earlier due to the fighter being at a higher percent when the final hit connects. Contrary to what is often believed, this is the only way for ink to deteriorate; [[button mashing]], dealing or taking damage (even from attacks with a {{b|water|effect}} effect), and [[swimming]] have no effect on the ink's duration. Alternatively, getting KO'd fully removes the ink.
Inkling's tank holds 150 units of ammunition, although these units are ''not'' to be confused with units of coverage. These units of ammunition are instead used for Ink Cost. For example, Inkling's neutral infinite will take 2 units of ink from the tank per hit, which will cover the opponent in 10 units of ink per hit. As a result of this, 18 hits of Inkling's neutral infinite will cover the opponent in 180 units of ink, thereby reaching the 1.5x damage multiplier cap.  


The color of ink is entirely cosmetic, aside from potentially making the coverage amount harder to estimate. Only one color of ink will be shown at a time, with the color changing once the new color's amount of ink surpasses the old one's. The effects of different colored inks do not stack. An Inkling is also equally affected by having their own ink [[reflect]]ed at them, which can technically make it worse for the player should this occur. When Kirby copies an Inkling, he will use the first color of ink (in order of orange, blue, yellow, green, pink, cyan, light purple or dark purple) that isn't being used by an Inkling or another Kirby. Master Hand uses a light blue ink. Some Assist Trophies can also be covered in ink.
The color of ink does not matter, aside from potentially making the coverage amount harder to estimate. An Inkling is also equally affected by having their own ink [[reflect]]ed at them, which can technically make it worse for the player should this occur. When Kirby copies an Inkling, he will use the first color of ink that isn't being used by another character, whether that be an Inkling or another Kirby. Master Hand uses a light blue ink. Some Assist Trophies can also be covered in ink.


{{SSBU|Mr. Game & Watch}}'s [[Oil Panic]] in ''Ultimate'' uses an effect similar to ink when hitting opponents, covering them in oil that deteriorates after a few seconds. However, this effect is completely aesthetic, and wears off much faster.
The stage can also be covered in ink, which reduces the moving speed and jump height of opponents while they are touching it. This is an additional property of a specific move, [[Splat Roller]], rather than a side bonus of ink attacks themselves. The effect on jump height has unintended interactions with certain momentum-based moves, such as increasing their height.
 
In addition to the above, attacks may have the ink [[effect]], which produces specific graphics on hit. This is entirely independent of the ink mechanic. [[Special:Contributions/24.15.27.240|24.15.27.240]] 17:40, February 13, 2021 (EST)


==List of ink attacks==
==List of ink attacks==
===By characters===
===By characters===
{| class="wikitable sortable" width=40%
{| class="wikitable sortable" width=70%
|-
!Character
!Character
!Move
!Move
!Ink cost
!Ink coverage
!Ink coverage
|-
|-
|rowspan="10"|{{SSBU|Inkling}}
|rowspan="10"|{{SSBU|Inkling}}
|Neutral infinite
|Neutral infinite
|2 (per hit)
|10 (per hit)
|10 (per hit)
|-
|-
|Forward smash
|Forward smash
|10
|120 (brush), 100 (handle)
|120 (brush), 100 (handle)
|-
|-
|Up smash
|Up smash
|30
|120
|120
|-
|-
|Down smash
|Down smash
|20
|120-150 (hit 1), 100-130 (hit 2)
|120-150 (hit 1), 100-130 (hit 2)
|-
|-
|Forward throw
|Forward throw
|10
|80
|80
|-
|-
|[[Splattershot]]
|[[Splattershot]]
|1.5 (per hit)
|12 (per hit)
|12 (per hit)
|-
|-
|[[Splat Roller]]
|[[Splat Roller]]
|45 (per second)
|60 (walk), 120 (dash), 100 (run)
|60 (walk), 120 (dash), 100 (run)
|-
|-
|[[Super Jump]]
|[[Super Jump]]
|0
|50 (jump), 40 (landing)
|50 (jump), 40 (landing)
|-
|-
|[[Splat Bomb]]
|[[Splat Bomb]]
|30
|110 (slowest), 170 (fastest)
|110 (slowest), 170 (fastest)
|-
|-
|[[Killer Wail]]
|[[Killer Wail]]
|0
|30 (looping hits), 200 (last hit)
|30 (looping hits), 200 (last hit)
|-
|-
|{{SSBU|Kirby}} ([[List of Copy Abilities|Copy Ability]])
|{{SSBU|Kirby}} ([[List of Copy Abilities|Copy Ability]])
|[[Splattershot]]
|[[Splattershot]]
|12 (per hit)
|colspan="2"|(same as Inkling)
|}
|}


Line 61: Line 73:


===By items===
===By items===
{| class="wikitable sortable" width=40%
{| class="wikitable sortable" width=70%
|-
!Item
!Item
!Move
!Move
!Ink cost
!Ink coverage
!Ink coverage
|-
|-
Line 72: Line 86:


===By enemies and bosses===
===By enemies and bosses===
{| class="wikitable sortable" width=40%
{| class="wikitable sortable" width=70%
|-
!Enemy/Boss
!Enemy/Boss
!Move
!Move
!Ink cost
!Ink coverage
!Ink coverage
|-
|-
|{{SSBU|Master Hand}}
|{{SSBU|Master Hand}}
|Ink blobs
|Ink blobs
|0
|
|
|}
|}


==Trivia==
==Trivia==
*In [[Training mode]], ink is not applied to characters if Fixed Damage is turned on.
*When a character is [[screen KO]]'d while covered in ink, the ink remains during the screen KO animation.
*When a character is [[screen KO]]'d while covered in ink, the ink remains during the screen KO animation.
*If {{SSBU|Mr. Game & Watch}} is covered in ink, the 3D definition becomes visible on his model. His model is flattened along one axis to make him 2D, and the ink effect breaks this illusion by revealing his shape, similarly to effects such as being [[metal]] or being a [[false character]].
*If {{SSBU|Mr. Game & Watch}} is covered in ink, the 3D definition becomes visible on his model. His model is flattened along one axis to make him 2D, and the ink effect breaks this illusion by revealing his shape, similarly to effects such as being [[metal]] or being a [[false character]].
Line 90: Line 106:
*Oddly, ink attacks can be absorbed by moves such as [[PSI Magnet]], despite being matter instead of [[energy]].
*Oddly, ink attacks can be absorbed by moves such as [[PSI Magnet]], despite being matter instead of [[energy]].
*The metal status shares the same effect on character models as ink, so gaining the metal status will immediately remove ink for its duration.
*The metal status shares the same effect on character models as ink, so gaining the metal status will immediately remove ink for its duration.
{{Effects}}


[[Category:Inkling]]
[[Category:Inkling]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)