Editing Inhale (Kirby)

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{{for|King Dedede's neutral special move of the same name|Inhale (King Dedede)}}
{{for|King Dedede's neutral special move of the same name|Inhale (King Dedede)}}
'''Inhale''' ({{ja|すいこみ|Suikomi}}, ''Suction''), called '''Swallow''' prior to ''[[Super Smash Bros. Brawl]]'', is [[Kirby]]'s [[neutral special move]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
'''Inhale''' ({{ja|すいこみ|Suikomi}}, ''Suction''), called '''Swallow''' in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', is [[Kirby]]'s [[neutral special move]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].


==Overview==
==Overview==
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====Copy Ability loss====
====Copy Ability loss====
After Kirby has obtained a Copy Ability, he can manually discard it by [[taunt]]ing, but he also has a [[random]] chance of losing it whenever he takes damage, forcing him to swallow the opponent again to regain it. In ''Smash 64'' this chance is always equal to 1/12, or 8.3%; in ''Melee'' and ''Brawl'', it's 1/32, or 3.125%. In ''Smash 4'', it is equal to 0.3× of the damage dealt by the attack, making it lower than in previous games if it deals less than 10.41%, and higher otherwise, with a guaranteed Copy Ability loss if the attack deals 333.4% damage (which can be achieved via [[equipment]]).
After Kirby has obtained a Copy Ability, he can manually discard it by [[taunt]]ing, but he also has a [[random]] chance of losing it whenever he takes damage, forcing him to swallow the opponent again to regain it. In ''Smash 64'', ''Melee'', and ''Brawl'', this chance is always equal to 1/32, or 3.125%. In ''Smash 4'', it is equal to 0.3× of the damage dealt by the attack, making it lower than in previous games if it deals less than 10.41%, and higher otherwise, with a guaranteed Copy Ability loss if the attack deals 333.4% damage (which can be achieved via [[equipment]]).


In ''Ultimate'', this mechanic is tweaked further; upon getting a Copy Ability, Kirby has a grace period of 20 seconds during which he cannot lose it, but afterwards, the loss chance is directly equal to damage taken, considerably higher than in ''Smash 4''. While having both their pros and cons, these changes are overall beneficial to Kirby, as while he can be punished harder for misusing the Copy Ability or improperly approaching opponents later on, he can take much better advantage of it for a reasonable amount of time after having just obtained it, instead of risking its immediate loss due to poor luck. Prior to updates, this worked considerably less in Kirby's favor, with the higher loss chance overall outweighing the grace period; before version {{SSBU|3.0.0}}, the grace period lasted only 5 seconds, while the loss chance was equal to (130/70)× of damage taken, and before {{SSBU|6.0.0}}, the grace period lasted 10 seconds, while the loss chance was equal to (100/70)× of damage taken.
In ''Ultimate'', this mechanic is tweaked further; upon getting a Copy Ability, Kirby has a grace period of 20 seconds during which he cannot lose it, but afterwards, the loss chance is directly equal to damage taken, considerably higher than in ''Smash 4''. While having both their pros and cons, these changes are overall beneficial to Kirby, as while he can be punished harder for misusing the Copy Ability or improperly approaching opponents later on, he can take much better advantage of it for a reasonable amount of time after having just obtained it, instead of risking its immediate loss due to poor luck. Prior to updates, this worked considerably less in Kirby's favor, with the higher loss chance overall outweighing the grace period; before version {{SSBU|3.0.0}}, the grace period lasted only 5 seconds, while the loss chance was equal to (130/70)× of damage taken, and before {{SSBU|6.0.0}}, the grace period lasted 10 seconds, while the loss chance was equal to (100/70)× of damage taken.
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Beginning in ''Smash 4'', the hitbox data for Kirby's Copy Abilities is now loaded from the original fighter, rather than Kirby having his own hitbox data for them. This allow any changes in other characters' neutral specials to be automatically done to Kirby's versions, making it considerably easier for them to remain identical whenever a character's neutral special is changed in [[update]]s. Because of this, most Copy Abilities are identical to their original counterparts, although some hitbox and neutral special data can still be specifically coded within the original character's files to be different for Kirby. For example, [[Shulk]]'s Buster and Smash [[Monado Arts]] are coded to give Kirby slightly less of an increase to damage or knockback dealt (respectively), and several neutral specials such as [[Giant Punch]], [[Eruption]], and [[Dragon Fang Shot]] have different hitbox sizes or offsets to better match Kirby's dimensions. Additionally, some attributes such as animation length (outside of [[frame speed multiplier]]s), [[interruptibility]], and [[intangibility]] are still tied to Kirby, so his Copy Abilities could still have a differing amount of ending lag or intangibility to their original counterparts; an example could be seen with [[Lightning Buster]], which had slightly more ending lag for Kirby prior to version {{SSBU|13.0.1}}.
Beginning in ''Smash 4'', the hitbox data for Kirby's Copy Abilities is now loaded from the original fighter, rather than Kirby having his own hitbox data for them. This allow any changes in other characters' neutral specials to be automatically done to Kirby's versions, making it considerably easier for them to remain identical whenever a character's neutral special is changed in [[update]]s. Because of this, most Copy Abilities are identical to their original counterparts, although some hitbox and neutral special data can still be specifically coded within the original character's files to be different for Kirby. For example, [[Shulk]]'s Buster and Smash [[Monado Arts]] are coded to give Kirby slightly less of an increase to damage or knockback dealt (respectively), and several neutral specials such as [[Giant Punch]], [[Eruption]], and [[Dragon Fang Shot]] have different hitbox sizes or offsets to better match Kirby's dimensions. Additionally, some attributes such as animation length (outside of [[frame speed multiplier]]s), [[interruptibility]], and [[intangibility]] are still tied to Kirby, so his Copy Abilities could still have a differing amount of ending lag or intangibility to their original counterparts; an example could be seen with [[Lightning Buster]], which had slightly more ending lag for Kirby prior to version {{SSBU|13.0.1}}.


In ''Ultimate'', in addition to the aforementioned properties, Kirby's Copy Abilities have a 1.2× damage multiplier applied to all their hitboxes, giving them greater offensive power than their original counterparts. However, only the difference in the resulting damage percentage is accounted for in [[Knockback#Melee_onward|knockback calculation]], and not the damage increase itself, so Copy Abilities can KO only slightly earlier than the original moves; for example, Kirby's standard Falcon Punch deals 30% compared to Falcon's 25%, so with no other damage or knockback modifiers, it will KO 5% earlier.
In ''Ultimate'', in addition to the aforementioned properties, Kirby's Copy Abilities have a 1.2× damage multiplier applied to all their hitboxes, giving them greater offensive power than their original counterparts. However, only the difference in the resulting damage percentage is accounted for in [[Knockback#Melee_onward|knockback calculation]], and not the damage increase itself, so Copy Abilities can KO only slightly earlier than the original moves; for example, Kirby's standard Falcon Punch deals 30% compared to Falcon's 25%, so it will KO 5% earlier.


===Spitting characters===
===Spitting characters===
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|[[Woosh / Swoosh / Kaswoosh]] ||||||{{y}}||
|[[Woosh / Swoosh / Kaswoosh]] ||||||{{y}}||
|-
|-
|[[Bang]] ||{{y}}||||||
|[[Bang]] ||{{y}}|||||
|-
|-
|[[Kaboom]] ||{{y}}||||||
|[[Kaboom]] ||{{y}}||||||
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==Origin==
==Origin==
[[File:KSS-kirbyinhale.gif|thumb|Kirby inhaling in ''Kirby Super Star''.]]
[[File:KSS-kirbyinhale.gif|thumb|Kirby inhaling in ''Kirby Super Star''.]]
Inhaling and spitting has been [[Kirby]]'s trademark attack since ''[[Kirby's Dream Land]]'', but it was not until ''[[Kirby's Adventure]]'' was he able to swallow an enemy to copy their ability. ''[[Kirby Super Star]]'' introduced unique hats indicating different Copy Abilities. A single attack from an enemy or damage incurred from the environment was usually enough to make Kirby lose his Copy Ability, though in later {{uv|Kirby}} games (predominantly the ones with health bars), it's possible for him to occasionally keep his Copy Ability even after being damaged. After Kirby loses his Copy Ability, it takes form of a star bouncing around the screen. Kirby can inhale and swallow it to regain the ability before it disappears after it contacts a hazardous surface or enough time passes.
Inhaling and spitting has been Kirby's trademark attack since ''[[Kirby's Dream Land]]'', but it was not until ''[[Kirby's Adventure]]'' was he able to swallow an enemy to copy their attack. ''[[Kirby Super Star]]'' introduced unique hats indicating different Copy Abilities. A single attack from an enemy or damage incurred from the environment was usually enough to make Kirby lose his Copy Ability, though later {{uv|Kirby}} games feature entire health bars instead of health points, so it is possible for him to occasionally keep his Copy Ability even after being damaged. After Kirby loses his Copy Ability, it takes form of a star bouncing around the screen. Kirby can inhale and swallow it to regain the ability before it disappears after it contacts a hazardous surface or enough time passes.
Despite being able to inhale and spit out projectiles as stars since ''Kirby's Dream Land'', Kirby lacked this ability naturally (without copying [[King Dedede]]) in ''{{b|Super Smash Bros.|series}}'' installments prior to ''[[Super Smash Bros. Ultimate]]''.  
Despite being able to inhale and spit out projectiles as stars since ''Kirby's Dream Land'', Kirby lacked this ability naturally (without copying [[King Dedede]]) in ''{{b|Super Smash Bros.|series}}'' installments prior to ''[[Super Smash Bros. Ultimate]]''.  


Kirby's custom move for Inhale, Ice Breath, is based on a move of his {{s|wikirby|Ice}} ability, which first appeared in ''Kirby's Adventure''.
One of Kirby's custom moves, Ice Breath, is based on his {{s|wikirby|Ice}} ability, which first appeared in ''Kirby's Adventure''.
{{clr}}
{{clr}}


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<gallery>
<gallery>
InhaleSSB.png|Kirby's Swallow in ''Super Smash Bros.''
InhaleSSB.png|Kirby's Swallow in ''Super Smash Bros.''
Swallow 64.png|Kirby with a swallowed character in ''Super Smash Bros.''
Kirby Swallow.gif|Kirby swallowing Link, gaining his hat, and throwing it away in ''Smash 64''.
Melee inhale.PNG|Kirby's Swallow in ''Super Smash Bros. Melee''.
Melee inhale.PNG|Kirby's Swallow in ''Super Smash Bros. Melee''.
Kirby Inhale SSBB.jpg|Kirby's Inhale in ''Super Smash Bros. Brawl''.
Kirby Inhale SSBB.jpg|Kirby's Inhale in ''Super Smash Bros. Brawl''.
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[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSBU)]]
[[Category:Kirby (SSBU)]]
[[es:Tragar (Kirby)]]

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