Editing Inhale (Kirby)
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{{for|King Dedede's neutral special move of the same name|Inhale (King Dedede)}} | {{for|King Dedede's neutral special move of the same name|Inhale (King Dedede)}} | ||
'''Inhale''' ({{ja|すいこみ|Suikomi}}, ''Suction''), called '''Swallow''' | '''Inhale''' ({{ja|すいこみ|Suikomi}}, ''Suction''), called '''Swallow''' in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', is [[Kirby]]'s [[neutral special move]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. | ||
==Overview== | ==Overview== | ||
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===Swallowing characters=== | ===Swallowing characters=== | ||
[[File:Kirby SSBU Skill Preview Extra 1.png|thumb|Kirby with a swallowed character in ''Ultimate''.]] | [[File:Kirby SSBU Skill Preview Extra 1.png|thumb|Kirby with a swallowed character in ''Ultimate''.]] | ||
After inhaling a character, pressing down or the special attack button will make Kirby swallow them and receive a corresponding [[Copy Ability]], which is the | After inhaling a character, pressing down or the special attack button will make Kirby swallow them and receive a corresponding [[Copy Ability]], which is the victim's [[neutral special move]]. Kirby receives a unique hat depending on the Copy Ability received, such as [[Mario]]'s hat if he swallows Mario. After a short period of time, Kirby may lose his Copy Ability by being attacked, and he will also lose it upon being KO'd. He can also manually discard it by [[taunt]]ing. If a Kirby attempts to copy another Kirby that has no Copy Ability, the swallowed Kirby will pop out normally, though a different sound will play (which plays in the ''Kirby'' games when he copies an enemy with no ability). If a Kirby swallows a Kirby with a Copy Ability, he will steal it away from them. | ||
When Kirby inhales an opponent, he can hold them in his mouth for a certain amount of [[frame]]s, after which they are automatically [[grab release|released]]. In ''Smash 64'' only, the opponent instead [[flinch]]es briefly when released, while Kirby is sent [[tumbling]] away with moderate knockback. Up until ''Brawl'', the initial amount of inhale frames is unaffected by Kirby or the opponent's damage percent, and can only be influenced by [[button mashing]] from the opponent's part. However, from ''Smash 4'' onward, both characters' percents are taken into account as well, with the opponent's accumulated damage increasing the initial inhale time, and Kirby's accumulated damage reducing it. In all games, directional input from the opponent while inhaled also allows them to slightly nudge Kirby around, disrupting his own movement and giving them a slight positional advantage. | When Kirby inhales an opponent, he can hold them in his mouth for a certain amount of [[frame]]s, after which they are automatically [[grab release|released]]. In ''Smash 64'' only, the opponent instead [[flinch]]es briefly when released, while Kirby is sent [[tumbling]] away with moderate knockback. Up until ''Brawl'', the initial amount of inhale frames is unaffected by Kirby or the opponent's damage percent, and can only be influenced by [[button mashing]] from the opponent's part. However, from ''Smash 4'' onward, both characters' percents are taken into account as well, with the opponent's accumulated damage increasing the initial inhale time, and Kirby's accumulated damage reducing it. In all games, directional input from the opponent while inhaled also allows them to slightly nudge Kirby around, disrupting his own movement and giving them a slight positional advantage. | ||
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====Copy Ability loss==== | ====Copy Ability loss==== | ||
After Kirby has obtained a Copy Ability, he can manually discard it by [[taunt]]ing, but he also has a [[random]] chance of losing it whenever he takes damage, forcing him to swallow the opponent again to regain it. In ''Smash 64'' | After Kirby has obtained a Copy Ability, he can manually discard it by [[taunt]]ing, but he also has a [[random]] chance of losing it whenever he takes damage, forcing him to swallow the opponent again to regain it. In ''Smash 64'', ''Melee'', and ''Brawl'', this chance is always equal to 1/32, or 3.125%. In ''Smash 4'', it is equal to 0.3× of the damage dealt by the attack, making it lower than in previous games if it deals less than 10.41%, and higher otherwise, with a guaranteed Copy Ability loss if the attack deals 333.4% damage (which can be achieved via [[equipment]]). | ||
In ''Ultimate'', this mechanic is tweaked further; upon getting a Copy Ability, Kirby has a grace period of 20 seconds during which he cannot lose it, but afterwards, the loss chance is directly equal to damage taken, considerably higher than in ''Smash 4''. While having both their pros and cons, these changes are overall beneficial to Kirby, as while he can be punished harder for misusing the Copy Ability or improperly approaching opponents later on, he can take much better advantage of it for a reasonable amount of time after having just obtained it, instead of risking its immediate loss due to poor luck. Prior to updates, this worked considerably less in Kirby's favor, with the higher loss chance overall outweighing the grace period; before version {{SSBU|3.0.0}}, the grace period lasted only 5 seconds, while the loss chance was equal to (130/70)× of damage taken, and before {{SSBU|6.0.0}}, the grace period lasted 10 seconds, while the loss chance was equal to (100/70)× of damage taken. | In ''Ultimate'', this mechanic is tweaked further; upon getting a Copy Ability, Kirby has a grace period of 20 seconds during which he cannot lose it, but afterwards, the loss chance is directly equal to damage taken, considerably higher than in ''Smash 4''. While having both their pros and cons, these changes are overall beneficial to Kirby, as while he can be punished harder for misusing the Copy Ability or improperly approaching opponents later on, he can take much better advantage of it for a reasonable amount of time after having just obtained it, instead of risking its immediate loss due to poor luck. Prior to updates, this worked considerably less in Kirby's favor, with the higher loss chance overall outweighing the grace period; before version {{SSBU|3.0.0}}, the grace period lasted only 5 seconds, while the loss chance was equal to (130/70)× of damage taken, and before {{SSBU|6.0.0}}, the grace period lasted 10 seconds, while the loss chance was equal to (100/70)× of damage taken. | ||
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Beginning in ''Smash 4'', the hitbox data for Kirby's Copy Abilities is now loaded from the original fighter, rather than Kirby having his own hitbox data for them. This allow any changes in other characters' neutral specials to be automatically done to Kirby's versions, making it considerably easier for them to remain identical whenever a character's neutral special is changed in [[update]]s. Because of this, most Copy Abilities are identical to their original counterparts, although some hitbox and neutral special data can still be specifically coded within the original character's files to be different for Kirby. For example, [[Shulk]]'s Buster and Smash [[Monado Arts]] are coded to give Kirby slightly less of an increase to damage or knockback dealt (respectively), and several neutral specials such as [[Giant Punch]], [[Eruption]], and [[Dragon Fang Shot]] have different hitbox sizes or offsets to better match Kirby's dimensions. Additionally, some attributes such as animation length (outside of [[frame speed multiplier]]s), [[interruptibility]], and [[intangibility]] are still tied to Kirby, so his Copy Abilities could still have a differing amount of ending lag or intangibility to their original counterparts; an example could be seen with [[Lightning Buster]], which had slightly more ending lag for Kirby prior to version {{SSBU|13.0.1}}. | Beginning in ''Smash 4'', the hitbox data for Kirby's Copy Abilities is now loaded from the original fighter, rather than Kirby having his own hitbox data for them. This allow any changes in other characters' neutral specials to be automatically done to Kirby's versions, making it considerably easier for them to remain identical whenever a character's neutral special is changed in [[update]]s. Because of this, most Copy Abilities are identical to their original counterparts, although some hitbox and neutral special data can still be specifically coded within the original character's files to be different for Kirby. For example, [[Shulk]]'s Buster and Smash [[Monado Arts]] are coded to give Kirby slightly less of an increase to damage or knockback dealt (respectively), and several neutral specials such as [[Giant Punch]], [[Eruption]], and [[Dragon Fang Shot]] have different hitbox sizes or offsets to better match Kirby's dimensions. Additionally, some attributes such as animation length (outside of [[frame speed multiplier]]s), [[interruptibility]], and [[intangibility]] are still tied to Kirby, so his Copy Abilities could still have a differing amount of ending lag or intangibility to their original counterparts; an example could be seen with [[Lightning Buster]], which had slightly more ending lag for Kirby prior to version {{SSBU|13.0.1}}. | ||
In ''Ultimate'', in addition to the aforementioned properties, Kirby's Copy Abilities have a 1.2× damage multiplier applied to all their hitboxes, giving them greater offensive power than their original counterparts. However, only the difference in the resulting damage percentage is accounted for in [[Knockback#Melee_onward|knockback calculation]], and not the damage increase itself, so Copy Abilities can KO only slightly earlier than the original moves; for example, Kirby's standard Falcon Punch deals 30% compared to Falcon's 25%, so | In ''Ultimate'', in addition to the aforementioned properties, Kirby's Copy Abilities have a 1.2× damage multiplier applied to all their hitboxes, giving them greater offensive power than their original counterparts. However, only the difference in the resulting damage percentage is accounted for in [[Knockback#Melee_onward|knockback calculation]], and not the damage increase itself, so Copy Abilities can KO only slightly earlier than the original moves; for example, Kirby's standard Falcon Punch deals 30% compared to Falcon's 25%, so it will KO 5% earlier. | ||
===Spitting characters=== | ===Spitting characters=== | ||
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|[[Woosh / Swoosh / Kaswoosh]] ||||||{{y}}|| | |[[Woosh / Swoosh / Kaswoosh]] ||||||{{y}}|| | ||
|- | |- | ||
|[[Bang]] ||{{y}} | |[[Bang]] ||{{y}}||||| | ||
|- | |- | ||
|[[Kaboom]] ||{{y}}|||||| | |[[Kaboom]] ||{{y}}|||||| | ||
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==Origin== | ==Origin== | ||
[[File:KSS-kirbyinhale.gif|thumb|Kirby inhaling in ''Kirby Super Star''.]] | [[File:KSS-kirbyinhale.gif|thumb|Kirby inhaling in ''Kirby Super Star''.]] | ||
Inhaling and spitting has been | Inhaling and spitting has been Kirby's trademark attack since ''[[Kirby's Dream Land]]'', but it was not until ''[[Kirby's Adventure]]'' was he able to swallow an enemy to copy their attack. ''[[Kirby Super Star]]'' introduced unique hats indicating different Copy Abilities. A single attack from an enemy or damage incurred from the environment was usually enough to make Kirby lose his Copy Ability, though later [[Kirby (universe)|''Kirby'' games]] feature entire health bars instead of health points, so it is possible for him to occasionally keep his Copy Ability even after being damaged. After Kirby loses his Copy Ability, it takes form of a star bouncing around the screen. Kirby can inhale and swallow it to regain the ability before it disappears after it contacts a hazardous surface or enough time passes. | ||
Kirby's custom | One of Kirby's custom moves, Ice Breath, is based on his {{s|wikirby|Ice}} ability, which first appeared in ''Kirby's Adventure''. | ||
{{clr}} | {{clr}} | ||
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<gallery> | <gallery> | ||
InhaleSSB.png|Kirby's Swallow in ''Super Smash Bros.'' | InhaleSSB.png|Kirby's Swallow in ''Super Smash Bros.'' | ||
Melee inhale.PNG|Kirby's Swallow in ''Super Smash Bros. Melee''. | Melee inhale.PNG|Kirby's Swallow in ''Super Smash Bros. Melee''. | ||
Kirby Inhale SSBB.jpg|Kirby's Inhale in ''Super Smash Bros. Brawl''. | Kirby Inhale SSBB.jpg|Kirby's Inhale in ''Super Smash Bros. Brawl''. | ||
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==Trivia== | ==Trivia== | ||
*Despite being able to inhale and spit out projectiles in his [[Kirby (universe)|home series]], Kirby has been unable to do so in every ''{{b|Super Smash Bros.|series}}'' installment prior to ''[[Super Smash Bros. Ultimate]]''. However, he can inhale projectiles if he copies [[King Dedede]]'s {{b|Inhale|King Dedede}} and spit them back as projectiles rather than stars as of ''Ultimate''. | |||
*As with King Dedede, Kirby is unable to inhale enemies in ''Super Smash Bros. Brawl'''s [[Adventure Mode: The Subspace Emissary]]. | *As with King Dedede, Kirby is unable to inhale enemies in ''Super Smash Bros. Brawl'''s [[Adventure Mode: The Subspace Emissary]]. | ||
*If viewing a character while they are about to be sucked into Kirby's mouth, one can see that the character's head and torso are simply decreased in size. This can also be seen with King Dedede's Inhale, [[Wario]]'s [[Chomp]] and the vacuum portion of [[King K. Rool]]'s [[Blunderbuss]]. | *If viewing a character while they are about to be sucked into Kirby's mouth, one can see that the character's head and torso are simply decreased in size. This can also be seen with King Dedede's Inhale, [[Wario]]'s [[Chomp]] and the vacuum portion of [[King K. Rool]]'s [[Blunderbuss]]. | ||
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==See also== | ==See also== | ||
*[[List of Copy Abilities]] | *[[List of Copy Abilities]] | ||
==Technical details== | ==Technical details== | ||
*[[Kirby (SSB)/Neutral special]] | *[[Kirby (SSB)/Neutral special]] | ||
*[[Kirby (SSBM)/Neutral special]] | |||
*[[Kirby (SSBB)/Neutral special]] | |||
*[[Kirby (SSB4)/Neutral special]] | *[[Kirby (SSB4)/Neutral special]] | ||
*[[Kirby (SSBU)/Neutral special]] | *[[Kirby (SSBU)/Neutral special]] | ||
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[[Category:Projectiles]] | [[Category:Projectiles]] | ||
[[Category:Vacuums]] | [[Category:Vacuums]] | ||
[[Category:Kirby]] | [[Category:Kirby]] | ||
[[Category:Kirby (SSB)]] | [[Category:Kirby (SSB)]] | ||
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[[Category:Kirby (SSB4)]] | [[Category:Kirby (SSB4)]] | ||
[[Category:Kirby (SSBU)]] | [[Category:Kirby (SSBU)]] | ||