Editing Infinite throw trap
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It is important to note that the technique is escapable through strong button mashing and use of one's proper escape options. Even at high enough percentages, the victim will get knocked down from the release, allowing them to tech. | It is important to note that the technique is escapable through strong button mashing and use of one's proper escape options. Even at high enough percentages, the victim will get knocked down from the release, allowing them to tech. | ||
==In | ==In Future Installments== | ||
===In ''Super Smash Bros. Melee''=== | ===In ''Super Smash Bros. Melee''=== | ||
In ''Melee'', various changes to both Donkey Kong and the game effectively removed the infinite throw trap. Donkey Kong's grab itself is significantly slower and laggier, in addition to having considerably less range, which overall makes it grab a less effective and more punishable followup. This is amplified even further with Donkey Kong's new dash grab which is even slower. | In ''Melee'', various changes to both Donkey Kong and the game effectively removed the infinite throw trap. Donkey Kong's grab itself is significantly slower and laggier, in addition to having considerably less range, which overall makes it grab a less effective and more punishable followup. This is amplified even further with Donkey Kong's new dash grab which is even slower. |