Editing Infinite Super Scope glitch
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The '''Infinite Super Scope glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that allows players to shoot the [[Super Scope]] a seemingly infinite number of times, including charged shots. | The '''Infinite Super Scope glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that allows players to shoot the [[Super Scope]] a seemingly infinite number of times, including charged shots. This is simply a name used to popularize the glitch, however, as the Infinite Super Scope glitch does not give the Super Scope truly infinite ammo; rather, it gives it a ridiculously large number of shots to the Super Scope, giving the idea of infinite ammo. | ||
==How to perform== | ==How to perform== | ||
First, the player must grab a Super Scope with full ammo and fire 15 individual shots with it. Since tapping the [[A button]] once results in a volley of three shots every time, this can be done by pressing it 5 times. Following this, the player must fire two fully charged shots from the Super Scope, and finally, charge one more shot and have someone attack them before they fire, neither too early nor too late. After this, the glitch should be triggered. | |||
==Explanation== | ==Explanation== | ||
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If a character fires a shot of such glitched charge level themselves, nothing special happens. When shooting normally, a Super Scope can only shoot shots of charge level 0 to 9. If the charge level has unusual value, the result is a blank, just like when trying to shoot with a scope that has zero ammo left. Critically, no ammo is spent when that occurs. However, Super Scope ammo is also spent when a character gets hit while they are charging the scope. When hit while charging, instead of ignoring an unusual charge level, the game will instead directly subtract an amount of ammo equal to that charge level from the scope. Thus, when scope charging at a glitched charge level of ~ -2.1 billion is interrupted by a hit, then that amount is subtracted from ammo count, which is equal to ~ 2.1 billion ammo being added to the scope. | If a character fires a shot of such glitched charge level themselves, nothing special happens. When shooting normally, a Super Scope can only shoot shots of charge level 0 to 9. If the charge level has unusual value, the result is a blank, just like when trying to shoot with a scope that has zero ammo left. Critically, no ammo is spent when that occurs. However, Super Scope ammo is also spent when a character gets hit while they are charging the scope. When hit while charging, instead of ignoring an unusual charge level, the game will instead directly subtract an amount of ammo equal to that charge level from the scope. Thus, when scope charging at a glitched charge level of ~ -2.1 billion is interrupted by a hit, then that amount is subtracted from ammo count, which is equal to ~ 2.1 billion ammo being added to the scope. | ||
The Infinite Super Scope glitch is most well-known as being a necessary step in completing the [[black hole glitch]]. | |||
==Video== | ==Video== | ||
{{#widget:YouTube|id= | {{#widget:YouTube|id=jgLk4yuOKbo}} | ||
==Trivia== | ==Trivia== |