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{{disambig2|the technique|other uses|Infinite (disambiguation)}} | {{disambig2|the technique|other uses|Infinite (disambiguation)}} | ||
[[File:Wobbling.gif|thumb|Wobbling, a popular type of | [[File:Wobbling.gif|thumb|right|Wobbling, a popular type of Infinite]] | ||
An '''infinite''' is any move or [[technique]] which can | An '''infinite''' is any move or [[technique]] which can be maintained indefinitely, either through skill or a [[glitch]], usually causing unnaturally large amounts of [[damage]], while preventing an opponent's escape. Infinites disrupt the normal flow of the game, allowing players' offensive or defensive abilities to go far beyond those intended by the developers. Offensive infinites can lead to [[zero-to-death combo]]s, although not all zero-deaths involve infinites. Depending on effect and difficulty of use, certain infinites may be banned from [[tournament]] play. | ||
==Types of infinites== | ==Types of infinites== | ||
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*'''Singles infinites''' are infinites achieved in a 1v1 situation. | *'''Singles infinites''' are infinites achieved in a 1v1 situation. | ||
*'''Doubles infinites''' are infinites achieved in a 2v2 or 2v1 situation. | *'''Doubles infinites''' are infinites achieved in a 2v2 or 2v1 situation. | ||
*'''[[Chain | *'''[[Chain grabs]]''' are infinites that involve a series of throws and/or grab releases, whether in a 1v1, 2v2, or 2v1 situation. | ||
*'''[[Chain grab#Super Smash Bros. 4 | *'''[[Chain grab#Super Smash Bros. 4|Pseudo Chain Grabs]]''' are similar to Chain Grabs, but have a normal attack in between each grab. Most commonly used in [[Super Smash Bros. 4]]. | ||
==Infinites in ''[[Super Smash Bros.]]''== | ==Infinites in ''[[Super Smash Bros.]]''== | ||
===Singles | ===Singles Infinites=== | ||
===Doubles | ===Doubles Infinites=== | ||
===Chain | ===Chain Grabs=== | ||
===Pseudo | ===Pseudo Chain Grabs=== | ||
==Infinites in ''[[Super Smash Bros. Melee]]''== | ==Infinites in ''[[Super Smash Bros. Melee]]''== | ||
===Singles | ===Singles Infinites=== | ||
====Wobbling==== | ====Wobbling==== | ||
{{Main|Wobbling}} | {{Main|Wobbling}} | ||
The best-known | The best-known Infinite, [[Wobbling]], requires the [[Ice Climbers (SSBM)|Ice Climbers]] and involves [[grab]]bing and [[pummel]]ing as the first Climber and [[down tilt]]ing with the second Climber in a rhythm of about 100 bpm through the use of [[Desync|Desyncing]]. | ||
===Doubles Infinites=== | |||
=== | ===Chain Grabs=== | ||
===Chain | ===Pseudo Chain Grabs=== | ||
==Infinites in ''[[Super Smash Bros. Brawl]]''== | ==Infinites in ''[[Super Smash Bros. Brawl]]''== | ||
===Singles | ===Singles Infinites=== | ||
====Hobble==== | ====Hobble==== | ||
The | * The [[Ice Climbers (SSBB)|Ice Climbers]] can infinite any character with a combination of down throw, [[Ice Shot]], and [[Footstool Jump|footstooling]] while desynched. | ||
===Doubles | ===Doubles Infinites=== | ||
===Chain | ===Chain Grabs=== | ||
====Ice Climbers | ====Ice Climbers Chain Grab==== | ||
The | The [[Ice Climbers (SSBB)|Ice Climbers]] are able to [[Desynching|desynch]] and use their [[chaingrab]] to infinite any character back and forth across the stage. In practice, this usually ends at a ledge with a [[forward aerial]] spike - a 0-death on the entire cast. This is usually accomplished with a combination of [[forward throw]], [[down throw]], and [[back throw]]. | ||
====King Dedede | ====King Dedede Chain Grab==== | ||
[[King Dedede (SSBB)|King Dedede]] can use his [[down throw]] to infinite [[Donkey Kong (SSBB)|Donkey Kong]], [[Bowser (SSBB)|Bowser]], [[Wolf (SSBB)|Wolf]], [[Samus (SSBB)|Samus]], [[Mario (SSBB)|Mario]], and [[Luigi (SSBB)|Luigi]]. This works because his down throw has [[set knockback]] (applies the same [[knockback]] regardless of percent). | |||
Dedede can also use his down throw to infinite anyone with a weight of [[Weight|85]] or higher against a wall (this is around two thirds of the cast). | |||
====Marth | ====Marth Chain Regrab==== | ||
[[Marth (SSBB)|Marth]] has a [[grab release]] infinite on [[Ness (SSBB)|Ness]] and [[Lucas (SSBB)|Lucas]] due to their unusually long grab release animation and Marth's tall height. | |||
===Pseudo | ===Pseudo Chain Grabs=== | ||
==Infinites in ''[[Super Smash Bros. 4]]''== | ==Infinites in ''[[Super Smash Bros. 4]]''== | ||
===Singles | ===Singles Infinites=== | ||
====Paralysis Falcon | ====Paralysis Falcon Infinite==== | ||
This infinite requires the | This infinite requires the special move [[Falcon Kick#Customization|Lightning Falcon Kick]]. To perform it, Captain Falcon must use their aerial Lightning Falcon Kick on an opponent, then quickly jump and [[Footstool]] them, followed by another Lightning Kick as soon as possible to restart the combo. | ||
====Paralyzer | ====Paralyzer Infinite==== | ||
{{SSB4|Zero Suit Samus}} could do the infinite on {{SSB4|Robin}} by | {{SSB4|Zero Suit Samus}} could do the infinite on {{SSB4|Robin}} by repetitivly using [[Paralyzer]] and footstool jump. It was patched in 1.0.4. | ||
===Doubles | ===Doubles Infinites=== | ||
===Pseudo | ===Pseudo Chain Grabs=== | ||
==Infinites in ''[[Super Smash Bros. Ultimate]]''== | ==Infinites in ''[[Super Smash Bros. Ultimate]]''== | ||
===Singles infinites=== | ===Singles infinites=== | ||
====Diddy Kong Banana | ====Diddy Kong Banana Infinite==== | ||
This infinite | This infinite is performed by the player throwing a [[banana]] at the opponent while on a platform (this works on all legal stages with platforms), full hopping and catching the banana, throwing the banana down in midair, [[Fastfall|fastfalling]] through the platform, pulling another banana, and repeating from there. This infinite works on all characters and is referred to by some as The Pyramid Scheme. | ||
====Ice Climbers Footstool infinite==== | |||
====Ice Climbers | This Infinite requires the player to [[Desynching|Desync]] the [[Ice Climbers (SSBU)|Ice Climbers]] and have the second Climber to [[Footstool]] the opponent as the first Climber hits the opponent with a singular [[Jab]], then [[Air dodge|Directional Air Dodge]] infront of the opponent to reset the combo. | ||
This | |||
===Doubles infinites=== | ===Doubles infinites=== | ||
==== | ====Lazer-Grab infinite==== | ||
This | This Infinite involves a [[Falco (SSBU)|Falco]] and either a [[Bowser (SSBU)|Bowser]] or [[Incineroar (SSBU)|Incineroar]], where the Falco repeatedly uses [[Blaster (Falco)|Blaster]] on Bowser/Incineroar as they use either [[Flying Slam]] or [[Alolan Whip]] (depending on character). Requires [[Team Attack]]. | ||
====Ness infinite==== | ====Ness infinite==== | ||
This | This Infinite, popularized by [[Smasher:Alpharad|Alpharad]], involves two [[Ness (SSBU)|Ness]]'s to use [[PSI Magnet]] on one or more opponents for an extended amount of time. Can also be used in a 1v1 situation if one of the Ness's is substituted for a solid [[wall]]. This is possible due to the Magnet's constant hitbox. | ||
====Rapid | ====Rapid Jab infinite==== | ||
This infinite involves two fighters with a [[ | This infinite involves two fighters with a [[Neutral attack#Rapid jab|Rapid Jab]] performing a rapid jab on both sides of an opponent while they are in a situation where they can no longer move backwards, whether it being on the edges of a platform, being next to a [[wall]], or something else. | ||
====Sing-Skewer | ====Sing-Skewer Infinite==== | ||
As the name suggests, this infinite requires a | As the name suggests, this infinite requires a [[Jigglypuff (SSBU)|Jigglypuff]] and a [[Ridley (SSBU)|Ridley]], where the Jigglypuff uses [[Sing]] to put the opponent to [[sleep]], then the Ridley hits the opponent with [[Skewer]]’s [[Sweet spot|sweetspot]]. | ||
====Choke- | ====Choke-Upsmash Infinite==== | ||
This infinite requires a | This infinite requires a [[Snake (SSBU)|Snake]] and a [[Ganondorf (SSBU)|Ganondorf]], where the Ganon uses aerial [[Flame_Choke|flame choke]] on an opponent, then double jumps while the Snake briefly [[jab lock]]s and then [[up smash]]es the opponent to set up for another aerial flame choke. This works because flame choke is untechable when used in the air. | ||
==== | ====Banjo Bury Infinite==== | ||
This infinite requires two | This infinite requires two [[Banjo & Kazooie (SSBU)|Banjo & Kazooies]] where one performs a [[down throw]] followed by a single [[jab]], then when the opponent is released the other Banjo will do the same thing. This is possible because the jab causes the opponent to [[flinch]] when they are realeased, allowing the other Banjo to continue the infinite. | ||
===Pseudo | ===Pseudo Chain grabs=== | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Advanced techniques]] | [[Category:Advanced techniques]] |