Editing Infinite

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===Pseudo chain grabs===
===Pseudo chain grabs===
{{SSBM|Bowser}} has a unique property with his [[Grab release]]. In [[Melee]], a grab release gives both the grabber and released opponent 29 frames of lag. Bowser only has 19 frames of endlag when he grab releases an opponent, allowing Bowser to perform a running grab and lock the opponent. However, this can be avoided if the grabbed opponent repeatedly presses either jump button to force an air release, thus preventing a regrab.
{{SSBM|Bowser}} has a unique property with his [[Grab release]]. In [[Melee]], a grab release give both the grabber released opponent 29 frames of lag. Bowser only has 19 frames of endlag when he grab releases an opponent, allowing Bowser to perform a running grab and lock the opponent. However, this can be avoided if the grabbed opponent repeatedly presses either jump button to force an air release, thus preventing a regrab.
==Infinites in ''[[Super Smash Bros. Brawl]]''==
==Infinites in ''[[Super Smash Bros. Brawl]]''==
===Singles infinites===
===Singles infinites===

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