Editing Infinite
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===Pseudo chain grabs=== | ===Pseudo chain grabs=== | ||
{{SSBM|Bowser}} has a unique property with his [[Grab release]]. In [[Melee]], a grab release | {{SSBM|Bowser}} has a unique property with his [[Grab release]]. In [[Melee]], a grab release give both the grabber released opponent 29 frames of lag. Bowser only has 19 frames of endlag when he grab releases an opponent, allowing Bowser to perform a running grab and lock the opponent. However, this can be avoided if the grabbed opponent repeatedly presses either jump button to force an air release, thus preventing a regrab. | ||
==Infinites in ''[[Super Smash Bros. Brawl]]''== | ==Infinites in ''[[Super Smash Bros. Brawl]]''== | ||
===Singles infinites=== | ===Singles infinites=== |